Choose one &mdash
- Counter target spell if it's blue.
- Destroy target permanent if it's blue.
|Want (2)||TheMagicFanatic , Darui|
Printings View all
|Signature Spellbook: Chandra (SS3)||Rare|
|Eternal Masters (EMA)||Uncommon|
|Masters Edition (MED)||Common|
|Fifth Edition (5ED)||Uncommon|
|Ice Age (ICE)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
3 days ago
5 days ago
META CHANGE / DECK CHANGE
Update at 09/2020
1 week ago
TriusMalarky, I personally believe that Chaos Warp is either a color pie break or a severe bend, since it allows red to remove enchantments and creatures, which it is not supposed to be able to do, which may clash with my belief that Red Elemental Blast and Pyroblast are acceptable, since they specifically affect only blue permanents.
Also, as long as I am discussing this subject, and I have said this before, I believe that Pongify, Polymorph, Rapid Hybridization, and Reality Shift break the color pie, since they allow blue to unconditionally remove creatures, which it is not supposed to be able to do; even if all of those cards provide a new creature in exchange, they still can unconditionally remove a creature; if all of those cards instead said "target creature's owner shuffles it into their library," they would be perfectly acceptable, in my mind, since blue is allowed to have that effect.
2 weeks ago
I'd also recommend swapping out Thran Dynamo and Gilded Lotus for cheaper cmc rocks like Arcane Signet and Fellwar Stone. You want to be able to get your ramp out fast in the early turns and spend the later turns making your plays. Would you rather be dropping a mana rock, or something that makes an impact like Purphoros, God of the Forge?
I love your inclusion of Extraplanar Lens. I'm a big advocate for the card in mono decks that can swing it in their budget. I would, however recommend running snow lands along with it, as you're less likely to see an opponent running snow mountains than regular mountains, meaning asymmetrical ramp for you. Maybe your playgroup is all about the snow lands though and normal mountains are the play.
This deck might also benefit a lot from stack interaction like Pyroblast and Red Elemental Blast. Always good to have some control over whether or not your stuff resolves (or if an opponent combos off or not).
I like your deck! It's a solid list all around with a fun core concept. Hope this helps! :^)
2 weeks ago
Hi Ender666666 - I recommend replacing Dissipate with Void Shatter. The latter does the same thing, but dodges Pyroblast and Red Elemental Blast. It also makes them not draw a card when they play Veil of Summer.
2 weeks ago
Thanks for the suggestions Peoni. You might be right about the ramp situation and the Fire Diamond has felt quite janky. I'm not looking to add any more infinite combos though 'cause my playgroup is already quite fed up with me playing them. I've considered adding Pyroblast or something similar to the deck but I like having a deck that just does its thing and wins or loses depending on the match ups.
2 weeks ago
You probably have more than enough ramp for this deck. I'd recommend taking out Fire Diamond since it comes in tapped and replacing Prismatic Lens with Basalt Monolith since you don't need to fix your mana at all and the latter generates infinite mana with Rings of Brighthearth. If you wanted to add in more etb damage effects other than Purphoros, God of the Forge, like Impact Tremors, you could include another Kiki-Jiki wincon with Conspicuous Snoop. On top of that you could include Goblin Recruiter to either set up the combo or fetch whatever variety of goblins from your deck you wanted. You might also want more ways to interact with the stack than just Deflecting Swat. Maybe something like Pyroblast? Or Burnout since you don't even have to target a blue spell with it and you get to draw on the off chance nobody at the table is playing blue. I like your use of Sundial of the Infinite. It's always a fun card to see played. I like your deck! Nice job. :^)
3 weeks ago
Spellbinder doesn't look in this deck. You only run 7 instants and it just won't work with three of them Lapse of Certainty, Reiterate and Reverberate as stack will never have any other spell by the time trigger resolves. You get a partial success with Red Elemental Blast and Pyroblast You can destroy blue permanents but not counter spells and I feel thats what you expect to do with them.
Then If you manage to imprint Wear / Tear theres no problem, but what you really want to do is to imprint the Savage Beating to go for the infinite combat phases.
I wonder if it really deserves a spot in the deck just because it has a strong interaction with one of the other cards in the 99. If you happen to draw the Savage Beating then you can easily fetch the Spellbinder but if you draw the Spellbinder it will be a dead card in your hand for most of the game.