Pyroblast

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Pyroblast

Instant

Choose one —

  • Counter target spell if it's blue.
  • Destroy target permanent if it's blue.

DragonMaster420 on "I know you. Ghost of Sparta." (Need Help Badly)

3 months ago

if the creature can be blocked, simply don't attack with it. its only 1 life per creature.

Magus of the Moon and Blood Moon work by restricting the colors they have access to, making it harder to play their cards. for example, if the opponent controls an Overgrown Tomb, it no longer produces green or black mana. it only produces red mana.

red probably has the least counter spells of any color, and they either let the player get another spell in it's place (like Tibalt's Trickery) or are quite restrictive in what they can counter (like Pyroblast and Red Elemental Blast)

superpure on Fires of Yavimaya

4 months ago

Red-Green decks have always been competitive, but why don't you use 3 Red Elemental Blast or 3 Pyroblast?

clayperce on Faldorn, Dread Wolf Herald

5 months ago

Roger ... all that ^^ makes total sense.

Also, I had somehow missed the density of "play additional lands" cards in the deck. So yeah, you should be TOTALLY fine on your 7-drops!

If you end up wanting to lean into T1 Ramp, here are some possible cuts. Some HEAVY disclaimers here though: While I can guarantee more T1 Ramp will make for a more consistent T2 Faldorn, I have no idea whatsoever if it would make for a better deck! Especially since we have different playstyles/metas/etc! Anyways, here's some thoughts:

IN: Arbor Elf, Llanowar Elves, Gilded Goose, Wild Growth, Utopia Sprawl, Elvish Spirit Guide, Simian Spirit Guide

OUT:

  • Spider Manifestation - If on the T1 Ramp plan, we don't need it anymore.
  • Sol Ringfoil - I know it's almost a sacrilege to not include Sol Ring, but doesn't help us get to .
  • Red Elemental Blast and Pyroblast - GREAT cards and I know you just added them ... and if your meta is filled with Cyclonic Rifts they makes a ton of sense. Most of the board wipes I face are Red and White though, and then Black behind that. So these are kinda meh for me.
  • Anger - Seems like there are enough discard-to-Exile effects in the deck that I'd be a a bit worried about the set-up.
  • Dire Fleet Daredevil - Great card, but sometimes it just won't have a good target.
  • Wayward Swordtooth - When it's good it's REALLY good, but it can be a rough topdeck after a board wipe.
  • Light Up the Stage and Bigger on the Inside - These were almost my last cuts, so idk. Both look great in the deck, but I think they're maybe the weakest of the 3- and 5-drops (which oc compete directly with Faldorn and then his re-cast), so I put them on the block :-)
  • Elven Chorus - My last cut, so idk. I just think it's maybe the weakest of the 4-drops.

//

Thanks much for letting me ramble on about your deck; I'm finding your build really intriguing!

Cheers!

legendofa on What do you want more …

8 months ago

Can I offer something I'd like to see less of? There's been a huge surge of five-color legendary utility creatures. More than half of all legendary creatures with a WUBRG color identity have been printed since 2020, and it's starting to feel like there's a best option for everything. Why limit yourself to Sythis, Harvest's Hand or The Master of Keysfoil when you could have Go-Shintai of Life's Origin and just include them anyway? Kenrith, Returned King and Sisay, Weatherlight Captain simply do things with pretty much no opportunity cost.

I'll grant that they're tending toward a tighter focus. But sometimes, I don't want or need access to other colors, but the five-color's simply the best available option. I chose Enchantress up there because I've been waiting for a Enchantments commander for several years now, and other color sets have a couple of options. But five-color enchantments has two more options than Naya enchantments, and that frustrates me.

Caerwyn I'm going to poke at the hybrid rule here, since I see it as "letter of the law" vs. "spirit of the law". Sheldon Menery clearly took the "letter of the law" approach, in that Mourning Thrull is both fully a black card and fully a white card, and can't be used in an deck alongside Minister of Impediments. Similarly, the Minister can't be used in a deck.

However, the "spirit of the law" says that Sungrace Pegasus, Hushbringer, and Sky Crier can all be used in a deck, and Ballynock Trapper and Zhalfirin Decoy can be used in a deck. So it's an arbitrary decision that makes mana function differently in Commander-based formats than in any other format in the game. Further, cards like red enchantment removal and green one-sided board wipes, both self-avowed mistakes, are reasonably common. Why should an arbitrary restriction from decades ago allow overt color pie breaks while prohibiting extremely neutral cards that simply use effects available to more than one color?

I'm sure you've seen these arguments a million times by now. So I'll ask a different question. Are there any hybrid-mana cards that you see as being color pie breaks, that do something that one of their colors is fundamentally not allowed to do? The most frequent examples I've seen are the counterspell Guttural Response, which is a total break on the scale of Pyroblast for both colors so neither color should get it, and Augury Adept granting life gain, which I believe is undercut by Sugar Rush. (There's a counterargument regarding repeatable life gain in there.)

A slight ulterior motive for that last paragraph: One of the things on my gimmick to-do list is to try to build a pseudo-Commander deck that actually uses hybrid mana to break the game and do bad things. My current starting angle is Leyline of the Guildpact + Bloom Tender in mono-green or green + one other color. So if you have any thoughts, please send them over!

DarkKiridon on *Dumpster Diving Racoon [Primer]

8 months ago

Oof, what a deck. Not my wheelhouse (besides my Dragon's Approach deck) but I'll give it a whirl.

Here's some more removal and other card ideas.

Feed the Swarm

Withering Torment

Untimely Malfunction

Return the Favor I love this one!

Imp's Mischief

Red Elemental Blast and/or Pyroblast. You never know? Or they could be dead draws?

Blasphemous Act

Blasphemous Edict

I love Seize the Spotlight.

Kaya's Ghostform

Toxic Deluge incase you fall behind?

I wonder how Bloodchief Ascension would do in here?

Delayed Blast Fireball

ZoomZoom on Northwest Passage: Fire From Ice

9 months ago

Nice to see another Snow Domain list :) the control aspects look neat, though I wonder if Cast Down would be better over Lightning Bolt.

I think that getting to hit with Dragonsoul Knight is awesome! Though it takes 5 mana to make it a 7/5, and it is really vulnerable to removal.

Some thoughts on the sideboard:

  • Was Hydroblast a deliberate decision vs mono-red? Otherwise I would think that Pyroblast might be a better choice since its the best counter to those pesky blue spells and permanents.
  • Innocent Blood is cool! Though it's not easy if you need to get rid of a particular creature when the opponent has 2+ creatures
  • I'm curious on your thoughts for Rest for the Weary vs Weather the Storm. Rest's floor is 4, and caps at 8, whereas Weather's floor is 6 (since you'll always cast it when at least one spell was cast before it) and its ceiling is storm.
  • Moment's Peace *list* is neat -- how often does it get you through to the mid-lat game?

The deck should probably run Thraben Charm -- it's graveyard hate with some versatility. Possibly also some exile-based artifact hate like Cast into the Fire (to hit the MH2 indestructible artifact lands).

Murrow on Rakdos Wizbang

11 months ago

amarthaler thanks for the tips! and i'd love Pyroblast but it does not seem to love my wallet lol. Honestly this deck got a ton more attention then I thought it would lol, I kind of just threw it together when I had a random idea.

amarthaler on Rakdos Wizbang

11 months ago

Very cool brew. Kind of like Jonjon said, I think trample would be helpful. Cards like Ancestral Anger or Crash Through, although sorceries, are amongst my favorites because they draw a card and bait out counterspells or removal before going to combat and wasting a bunch of pump spells. Also would recommend finding room for at least 2 Pyroblast in the sideboard based on today's meta. Maybe go down a Duress or 2 and 1x Crypt Incursion.

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