Pyroblast

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Uncommon
Masters Edition (MED) Common
Fifth Edition (5ED) Uncommon
Ice Age (ICE) Common

Combos Browse all

Pyroblast

Instant

Choose one &mdash

  • Counter target spell if it's blue.
  • Destroy target permanent if it's blue.

Pyroblast Discussion

Kradz on Korvold, Fae-Cursed cEDH

3 days ago

I really like this list. The only thing I can say is: depending on your meta, try making room for both Red Elemental Blast and Pyroblast as well. Even one of the two would make a huge difference.

hkhssweiss on Eternally Cursed | Primer

1 week ago

Yo Fenryr, thanks for the upvote peep~

As to respond to your comment, I absolutely love Torment of Hailfire and others of it's ilk. I'm still haven't figured out which way I want to build Korvold just yet as I don't have it in paper as of the moment until release day so till than this is all theorycraft. I'll definitely be updating and getting the primer in once I test the deck and see how it is. Right now I am super hyped up to test him out, I honestly think he is better than Prossh due to the versatility he brings to the table. Even if going the FC route he is better because he can draw you your win conditions whereas Prossh you have to have an outlet in hand.

In going to your second comment, REB and Pyroblast are amazing cards in cEDH meta or blue based heavy meta. There will be guaranteed at least one blue player in the pod and it definitely helps in protection or removal. Jund has some great removal in terms of Assassin's Trophy , Abrupt Decay , Nature's Claim , even Seeds of Innocence in artifact heavy pods.

Feel free to hit me up if ya need more insight, always down to have some brewing discussion or deck teching! :3

SideBae on Shaolin Monks

1 week ago

So, I feel like I should mention that Erayo, Soratami Ascendant / Erayo's Essence is super-duper banned in EDH. If your playgroup is alright with it, keep it in; but be aware that about 95% of players would not be happy.

I suggest replacing it with something like Counterbalance , which works nicely with your Sensei's Divining Top . Also, if your general is on the field, being able to look and see if you want to reveal the top card of your deck to counter a spell is pretty valuable.

Ponder , Preordain and Brainstorm are great in almost every blue deck, but here the top-deck manipulation makes them even better. I suggest including all three.

Mystical Tutor is awesome if your general is on the field, as it becomes a pseudo-tutor-to-hand effect.

Narset, Parter of Veils is a pretty busted card -- she even lets you clear a creature off of the top of your deck if you need it, in addition to her static hate-ability. Pairing her with a Windfall is especially powerful. Faithless Looting is another way to get past uncastable creatures and/or lands.

I've had good success with Treasure Cruise in my Elsha of the Infinite list. Similarly, I think Dig Through Time is probably a better Drawn from Dreams , as it is instant-speed. Other mass-draw spells to consider include: Fact or Fiction , Chemister's Insight , Chart a Course .

If you run only monks and your meta isn't tribal-heavy, Harsh Mercy may be worth including.

Your ramp package has some room for improvement. I've never been impressed with three-mana mana-rocks in EDH, since two-drop rocks are available and tend to be better. I suggest running some of the following instead of your Chromatic Lantern , Commander's Sphere , and a few other cards if you want to make cuts: Talisman of Progress , Talisman of Conviction , Talisman of Creativity , Mind Stone , Thought Vessel , Azorius Signet , Everflowing Chalice (which can be cast for zero off the top, if you really want to get past it), Prismatic Lens , Coldsteel Heart (maybe), Arcane Signet , Fellwar Stone or even Guardian Idol . This has the added bonus of allowing you to cut some lands -- I don't think you should be running more than 34, and probably want to be around 32 or 33.

By Force and Wear / Tear are very good multi-for-ones in EDH... you should at least consider running them.

If you craft your creature-package carefully, you can run effects like Kozilek's Return or Pyroclasm . Keep in mind that these trigger prowess, so your Monastery Mentor will survive a Pyroclasm , assuming you're the one who casts it.

If you can get ahold of one, I think Cyclonic Rift is way preferable to Planar Cleansing . Supreme Verdict is another excellent boardwipe.

Counterspells are tough in Elsha of the Infinite , since you can't cast them without a target and thus can clog the top of your deck. To fix this, try modal counters that can be cast with an empty stack. Some to consider: Pyroblast , Red Elemental Blast , Archmage's Charm , Mystic Confluence , Izzet Charm .

You appear to do very little library-searching. You can take advantage of this with Mindlock Orb , which punishes tutor-tribal decks (decks anything like the ones I build and play against) hard.

Steel of the Godhead is, I think, better than your Aether Tunnel . It does cost one more mana, but it gives Elsha of the Infinite lifelink, which means it can likely also replace Basilisk Collar and free up a card-slot.

Alright. That's all I got. Good luck!

SP3CTR3_chelts on Norin the Wary

1 week ago

I do like the deck and i have never seen one made around Norin before. I would like to make some cut recommendations and i apologise in advance because apparently I sound like an arse when I do.

I found that in my Purhoros deck Sarpadian Empires, Vol. VII was too costly. (I would recommend purphoros he is cheep)

Altar of the Brood will help people much more than hinder

Obsidian Battle-Axe , Stormrider Rig , Sai of the Shinobi , Hero's Blade and Ronin Warclub I know they auto equip but what effect do they really do. I think this is probably the biggest weakness

Instead of Worn Powerstone I would recommend Palladium Myr

Some recommendations: Runaway Steam-Kin Descent of Dragons Pashalik Mons Mirror March Skullclamp Dark-Dweller Oracle Feldon of the Third Path Goblin Bombardment

I personally like: Red Elemental Blast Pyroblast Burnout

SideBae on My Tishana, Voice of Thunder Deck

1 week ago

Ponder and Preordain are great cards to slide into the 99. You have all the on-color and off-color fetches, so Brainstorm would be great, too...

Narset, Parter of Veils is quickly becoming a blue EDH staple... she's amazing. If you run her, include Windfall as well -- it refills your hand, but if Narset, Parter of Veils is out, it also reduces your opponents'.

Carpet of Flowers is a good mana source if your meta is like mine and everyone is in blue. If you don't want to run elves, you should at least consider one-mana enchant-lands like Utopia Sprawl or Wild Growth . These are pretty good turn one plays.

Since you're only running a few artifacts with activated abilities, consider Collector Ouphe -- he can be a real pain for decks relying on artifact mana. If you don't put him in, consider Slate of Ancestry as a draw-engine.

I think Jace, Vryn's Prodigy  Flip is enough better than Merfolk Looter you should run him instead... He's not a merfolk, but being able to recast important spells from the yard is extremely relevant.

If your meta is full of combo (mine is), consider Arcane Laboratory . It's worse than Rule of Law since it dies to Pyroblast , but since you can't run Rule of Law it's still pretty great.

I'd run Jace, Wielder of Mysteries instead of Laboratory Maniac if you want to go that route. Generally, you want combo pieces to have a large impact even if you don't have the combo in hand, and Laboratory Maniac is just a bear if you're not going off. Jace, Wielder of Mysteries is a draw engine as well.

Waterlogged Grove is a good land to consider. Also Flooded Grove . If you run Dryad Arbor , you'll be able to fetch it with Green Sun's Zenith . If you want to keep your basic land count high, also consider Back to Basics .

Mystic Remora can easily be an Ancestral Recall in inexperienced metas; and even in experienced ones, it's still worth including.

Triumph of the Hordes is a good win condition of the same sort as your Craterhoof Behemoth .

Good luck!

SideBae on Nicole Broke Ass needs help

2 weeks ago

Hey man! Grixis is fun. I've got some thoughts... feel free to ignore any/all of them.

  1. Your mana base is better than most, but it can still use some work. Consider City of Brass and Mana Confluence . Paying one life for an ETB untapped, chromatic land to generate mana is a great rate, and these two are functionally a second and third command tower. Generally, the one life cost-to-activate is irrelevant.

  2. Similar to your land-base, mana rocks are a great way to hit your colors and ramp yourself faster than your opponents. Since you don't have access to dorks, you need to consider more two-mana mana-rocks; these are, in my experience, vastly superior to three-mana rocks. Consider running a few of the following: Talisman of Indulgence , Talisman of Dominance , Talisman of Creativity , Fellwar Stone , Arcane Signet , Mind Stone , Prismatic Lens and/or Coldsteel Heart . The diamonds ( Sky Diamond , Charcoal Diamond and Fire Diamond ) are really just worse Coldsteel Heart s. If you wanna go and bust the bank, Grixis decks often have the critical mass of artifacts necessary to make Mox Opal good; Mox Diamond and Chrome Mox are also great. Also Mana Crypt .

  3. In general, one-for-ones like Hero's Downfall and Dreadbore are not going to be powerful enough in a format like EDH. You have three times as many opponents, meaning you're facing approximately three times the number of cards you yourself have available. So you're probably going to want to be able to remove multiple threats with one card -- this is part of the reason Wrath effects are so good. I like that you're running Damnation ; consider Toxic Deluge as another, similar effect that dodges Gaddock Teeg 's restrictions. I've always been a big fan of By Force as mass artifact removal, and Cyclonic Rift is always worth including. Finally, Fire Covenant is a great piece of mass spot removal.

  4. One card especially good with Cyclonic Rift is Windfall . Pairing Windfall with a Narset, Parter of Veils (which I think you should definitely run) leads to instant fun. More generally, mass, repeatable card-draw and/or selection is a great thing in EDH and decides most games. Phyrexian Arena is probably the most common way to generate card-advantage in black, but also consider Graveborn Muse , Treasure Cruise or Dig Through Time (I don't recommend both, as delve can get in its own way), Fact or Fiction , Painful Truths (which is quickly becoming one of my favorite cards), Faithless Looting , Dack Fayden and the like.

  5. Adding more cards to your counter package seems like a plausible route for improvement. If budget is no object, Mana Drain and Force of Will are the two best counters available. Also consider Force of Negation , which is excellent against combo decks, Dispel , which is great against Ad Nauseam decks, Pyroblast , which is good usually against at least one or two of your opponents and (on the off chance you run Dack Fayden and ult him) can steal a permanent, Flusterstorm , Spell Snare , Spell Pierce and other such cheap 'n efficient counter spells. If you want to go REALLY deep, I've found Counterbalance to be a high variance EDH card that tends to be good more often than not; you're already running Sensei's Divining Top , which is what really makes Counterbalance busted.

  6. Lore-wise, Nicol Bolas is good at enrapturing and manipulating other, lesser creatures. Consider a Mr. Steal-yo-Gurl package, which is both flavorful and powerful. Sower of Temptation and Control Magic can both make opposing Ulamog, the Infinite Gyre s into your own threats; Bribery is similarly busted, and does not risk getting removed by a Toxic Deluge or (more likely) Nature's Claim . Also consider Treachery and Corrupted Conscience .

  7. Since you're in blue, you have access to the best cantrips in magic. I highly, highly recommend running Ponder and Preordain -- These two don't look like much, but they'll dig you to what you need and past what you don't more efficiently than any other card. Brainstorm is also good, but I'd suggest holding off adding it until you get some more fetch lands in your deck. (Fetch lands' shuffle effect will make sure you don't get stuck with two dead cards on top of your deck.) Prismatic Vista and the off-color fetches like Flooded Strand or Verdant Catacombs are good ways to fill this role.

  8. Your general has built-in discard. Another package to consider, therefore, is a Waste Not package. This is a relatively unique package in that it actually does not need the namesake card in order to be good; Raven's Crime , Words of Waste and Syphon Mind are all good in their own right, and made busted when Waste Not is on the field. Stick a Geth's Grimoire in the mix, and you can really go to town (especially with Words of Waste ).

  9. Finally, as a kinda fun-z last suggestion, there's a 'Words' combo I've always liked that you may find interesting -- remember, though, it's really not the best. If you pair Words of Wind with Baleful Strix and a lot of mana, you can repeatedly return Baleful Strix to your hand with Words of Wind 's ability and make your opponents keep returning permanents. This would likely work best if your Omniscience was on the field, as it would end up effectively reading: ': Each opponent returns X permanents they control to their owners' hands.' However, this is likely a win-more type of thing.

There're some cards I think you should consider cutting in order to make room for my above suggestions. Wasp of the Bitter End strikes me as likely too weak in a format with three opponents; similarly, since Toll of the Invasion only hits one opponent, this should likely be considered on the chopping block. I think a boardwipe like Toxic Deluge is probably a lot better than Tyrant's Scorn . Lazotep Plating is probably worse than a regular hard counter. Finally, if you like the idea of artifact-based ramp in (2), thirty-eight lands is too many. I recommend cutting three to five, depending on how aggressively ramp-heavy you want your deck to play.

Right. That's all I got. Good luck!

Hi_diddly_ho_neighbor on Lord Windgrace Hired an Orcish Lumberjack

2 weeks ago

Correct, you will always have to target the previous elemental with Need for Speed and the last elemental created will not have haste. Your other 10-20 will however :). Also, as you might have surmised, this combo is a bit of a glass cannon. If something goes wrong then you just lost all of your lands (though with Lord Windgrace it's pretty easy to recover). I usually like execute this combo with either one or both of Splendid Reclamation and Pyroblast in hand to serve as insurance against Cyclonic Rift or counter magic.

Suns_Champion on Help beating the s**t out ...

4 weeks ago

Easy to slot into a red burn deck would be Red Elemental Blast and Pyroblast . They counter lord of the unreal and counter and destroy the other 3.

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Pyroblast occurrence in decks from the last year

Legacy:

All decks: 0.07%

Commander / EDH:

All decks: 0.03%

Red: 0.3%