Choose one &mdash

  • Counter target spell if it's blue.
  • Destroy target permanent if it's blue.

Latest Decks as Commander

Pyroblast Discussion

multimedia on Chainer Nightmare Reanimator

3 days ago

Hey, if you're wanting to take your deck into 8 or more power level (PL) then you really need to decide how you want to win the game? At 8 PL or higher to win infinite combos are the way to go. Chainer doesn't need to be a piece of the combo, his discard can be an enabler. Since Chainer cares about creatures then using combos that involve creatures is best.

Some creatures to play for combos: Worldgorger Dragon, Mikaeus, the Unhallowed, Kiki-Jiki, Mirror Breaker, Gravecrawler, Blood Artist, Zulaport Cutthroat, Walking Ballista, Murderous Redcap, Pitiless Plunderer, Dualcaster Mage, Reassembling Skeleton.

Some enablers for combos to play: Viscera Seer, Carrion Feeder, Goblin Bombardment, Altar of Dementia, Phyrexian Altar, Ashnod's Altar, Animate Dead, Dance of the Dead, Necromancy, Twinflame or Heat Shimmer.

Some win conditions for the combos: Blood Artist, Zulaport Cutthroat, Walking Ballista, Murderous Redcap, Zealous Conscripts, Gray Merchant of Asphodel, Dualcaster Mage, Purphoros, God of the Forge, Mayhem Devil, Goblin Bombardment, Bontu's Monument, Aetherflux Reservoir, Sunscorched Desert, Impact Tremors, Cut / Ribbons(Ribbions), Torment of Hailfire.

Some cards to play to protect combo: Deflecting Swat, Tibalt's Trickery, Pyroblast, Red Elemental Blast, Dualcaster Mage, Reverberate.

Beyond combos some other good creatures to play: Dockside Extortionist, Magus of the Wheel, K'rrik, Son of Yawgmoth, Crypt Ghast, Plaguecrafter, Dualcaster Mage.

Expanding on loot can help to draw and get creatures faster into your graveyard: Buried Alive, Magus of the Wheel, Cathartic Reunion, Thrill of Possibility, Tormenting Voice, Azra Oddsmaker, Sire Of Insanity, Seize the Spoils.

Expanding on fast mana and/or big mana producers helps to have more mana to cast more spells which can assemble combos faster: Dockside Extortionist, K'rrik, Son of Yawgmoth, Crypt Ghast, Mana Crypt, Dark Ritual, Rite of Flame, Cabal Ritual, Burnt Offering, Sacrifice.

If you're interested in any of these suggestions then I offer more advice in another comment that includes further explaining the combos, more card advice as well as cuts to consider.

Good luck with your deck.

jamochawoke on Path to Exile or Swords …

1 week ago

The hell is with people's rudeness today? Not even just here, seems to be the theme of the day. Lol.

Unless they're playing in red or black, they're running enchantment removal, and black can just sacrifice the commander usually in the case of Darksteel Mutation (I've never seen a black deck that doesn't run some kind of sac outlet) and while it may be a real problem for red there are some options there that should be run like Chaos Warp and most red decks including the ones I run have some kind of cheap land destruction that would make Song of the Dryads a good target to get your commander back. In my red deck where colors matter I just change the color of the enchantment to blue and use a blue destruction spell like Active Volcano, Pyroblast, Red Elemental Blast.

Aside from a few slinger decks I'm usually running voltron or some other type of combat-based shenanigans (I love combat), and until I draw into my trample or flying cards that 0/1 indestructible is going to be a major pain in my ass for many turns. Usually people don't want to block with their commanders if your creatures have deathtouch or double strike or are running combat tricks or what have you but they will definitely block with this just because they always can. I also saw someone put that on their enemy's Voltron commander and they just went Voltron with that 0/1 with the added effect of it being indestructible when the board had already used up their Exile based removal and destroying that enchantment would make the Commander way worse. Hooray?

RiotRunner789 on Feather - Low to the Ground

1 week ago

Well the deck is finished (except updating the mana base but I find that part fairly easy). Thanks for the comments. They definitely helped me make the last few cuts.

On Path to Exile: hadn't thought of it as a self ramp piece but there are few creatures in the deck and only one creature-token producer. Good idea that I'll keep in mind if I swap something out in the future.

On Ancestral Anger: It isn't a strong card and a sorcery but there aren't a ton of instant speed red cantrips (same reason to keep Panic). I ended up cutting Rile instead because it is strictly worse. It will be swapped out once they print a new one mana red cantrip.

On the counters: Mana Tithe was the weakest option of them all. I like the possibility of a big play where an overloaded Cyclonic Rift is countered but admit this would be few and far in between. Red Elemental Blast and Pyroblast, while being inflexible against non-blue, are rarely a miss in my meta. Plus, the added utility of being able to blow it up or counter is useful.

enpc on I Have A.D.D.

3 weeks ago

As a few people have mentioned, this isn't really a cEDH build as much as it's a classic pub stomp Kaalia deck. But that's ok. And there are definitely some things you can do to make the deck faster.

Rakdos Signet, Boros Signet, Orzhov Signet, as well as Talisman of Indulgence, Talisman of Conviction and Talisman of Hierarchy will all help to you accelerate your commander down, as will cards like Dark Ritual and Lotus Bloom. The problem that you'll have with 3 CMC mana rocks is that they docn't actually help you play a 4 CMC commander any faster. Long term, cards like Mana Crypt (inadditiaon to the above) will definitely help however they also come with a price tag. Still, a handful of 2 CMC rocks will help you play your commander a turn earlier which also means attacking a turn eariler.

If you are looking to make this into a more cEDH list, you'll also havbe to deal with blue decks. As such, Red Elemental Blast, Pyroblast and Deflecting Swat are all super helpful in protecting your commander from counterspells. On the side of removal, for cEDH you generally prefer to have more efficient removal rather than expensive sweeper. So Swords to Plowshares, Path to Exile, Wear / Tear are better options as you don't really care to remove everyhting on ther board as much as just the thing that's stopping you. And if yho udo want a sweeper, Toxic Deluge is a good one as it's not only cheap but you can control what creatures die and since all your creatures are larger then you cna potentially wipe the board of only your opponents' stuff. Fire Covenant is also good as you can pipck what you want to die. And both of these are far more mana efficient than 6 mana sweepers.

Balaam__ on American Pickers

1 month ago

Thanks for posting, Spell_Slam. The Sideboard is not finished (it’s sitting at 19 cards as of now) and I’ll be tinkering on that the next few days. I do really like Pyroblast and I’ll probably slot that in.

As for the maindeck suggestions, I’ll have to take a look at your build of the deck but I don’t think they’re a good fit for the shell I have here, at least not without a full rebuild. I’m content with the mono ish variety for now, so that pretty much limits the only card(s) to Disciple of the Vault. Having a at the ready for a Turn 1 or 2 Duress isn’t reliable.

Krark-Clan Shaman is a definite No; it’ll nuke our Disciple (and itself) for no real payoff. We can get a Myr Retriever into the graveyard through looting spells and profit more. Same with Fiery Cannonade. Although Galvanic Blast might be worth considering over Lightning Bolt as you mentioned; it’s less $ if nothing else.

Spell_Slam on American Pickers

1 month ago

Funnily enough, I started out Rakdos and went Mono-Black instead with my version of the deck.

I find you don't need so many win conditions in your deck when you do so much drawing. Disciple is pretty reliable when you win the turn you cast him. I went down to 4 Disciple and 2 Mortician Beetles, personally. I could see cutting to 2 Impact Tremors here as well.

I tested Filigree Familiar a bit and have liked it a lot. It plays way better than it looks on paper. I could see these over Sojourner's Companion.

Why not Galvanic Blast over Lightning Bolt in the mainboard? Seems like a pretty easy upgrade.

Is your sideboard meant to transform you into some kind of burn deck? I could see lots of other useful cards here insted. Pyroblast,Duress, some recursion like Reaping the Graves, Krark-Clan Shaman, Fiery Cannonade. Anything to slow down aggro opponents or let you combo through control decks seems like a good place to start.

Grubbernaut on Guess Who's Back, Back Again, And Again

2 months ago

Gem of Becoming and Prismatic Geoscope are what I'd cut first, for Arcane Signet and one of your other signets, or Wayfarer's Bauble.

You also might consider some protection like Dispel, Swan Song, Drown in the Loch, Pyroblast, Red Elemental Blast.

RambIe on Need Two Stax Swap Cards …

3 months ago

"If you have played out your hand, then you are winning the game."
do you even understand what a glass cannon is ? or are you just prone to instantly becoming offended because you don't understand and have to result to insults.
1st of all if you were not playing a glass cannon deck you would have access to cards like Red Elemental Blast, Pyroblast, Deflecting Swat, Bolt Bend, Ricochet Trap, Burnout, Fork, Reverberate, Reiterate, Fury Storm so you wouldn't be such a pussy about opponents having counter spells
2nd of all a real red player would already have Jeska's Will, Birgi, God of Storytelling  Flip, & Faithless Looting before considering Wheel of Fortune

i do have to admit though your comment about me being a shit-fly does seem fitting because what else do you expect your shit deck to attract

so keep on swatting and in the mean time here is an average deck list for godo, it already has everything your wanting included along with the responses and card draw required to make it all work

1 Godo, Bandit Warlord
1 Birgi, God of Storytelling
1 Brass Squire
1 Cryptic Trilobite
1 Dire Fleet Daredevil
1 Dockside Extortionist
1 Dualcaster Mage
1 Fury
1 Goblin Engineer
1 Goblin Welder
1 Imperial Recruiter
1 Magus of the Moon
1 Palladium Myr
1 Simian Spirit Guide
1 Treasonous Ogre
1 Abrade
1 Chaos Warp
1 Deflecting Swat
1 Desperate Ritual
1 Final Fortune
1 Magnetic Theft
1 Mine Collapse
1 Pyroblast
1 Red Elemental Blast
1 Ricochet Trap
1 Seething Song
1 Tibalt's Trickery
1 Faithless Looting
1 Gamble
1 Heat Shimmer
1 Jeska's Will
1 Rite of Flame
1 Shatterskull Smashing
1 Sweltering Suns
1 Twinflame
1 Wheel of Fortune
1 Wheel of Misfortune
1 Arcane Signet
1 Argentum Armor
1 Basalt Monolith
1 Chrome Mox
1 Cursed Mirror
1 Defense Grid
1 Everflowing Chalice
1 Expedition Map
1 Fellwar Stone
1 Hammer of Nazahn
1 Helm of the Host
1 Honor-Worn Shaku
1 Jeweled Amulet
1 Jeweled Lotus
1 Lotus Petal
1 Mana Crypt
1 Mana Vault
1 Manifold Key
1 Mind Stone
1 Moonsilver Key
1 Mox Opal
1 Panharmonicon
1 Prismatic Lens
1 Sol Ring
1 Thran Dynamo
1 Welding Jar
1 Blood Moon
1 Possibility Storm
1 Stranglehold
1 Daretti, Scrap Savant
1 Ancient Tomb
1 Buried Ruin
1 Cavern of Souls
1 Crystal Vein
1 Dwarven Ruins
1 Emergence Zone
1 Great Furnace
1 Inventors' Fair
1 Sandstone Needle
1 Urza's Saga
23 Mountain

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