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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal



Choose one &mdash

  • Counter target spell if it's blue.
  • Destroy target permanent if it's blue.

Davinoth on Prosper's Purgatory [Treasure EDH]

1 month ago

     elliotmward97: So I actually used to run Red Elemental Blast, Pyroblast, Tibalt's Trickery and Withering Boon but didn't feel I was getting enough mileage out of them. Imp's Mischief and Deflecting Swat are both great in any black and/or red deck, I just don't have a copy of either unfortunately lol.

     Hadn't considered Wishclaw Talisman but I'm definitely going to now! Especially with Goblin Engineer/Goblin Welder is a pretty nifty combo. =D

     Hidetsugu, Devouring Chaos is a card I really liked thematically, but in practice just never felt good to draw. Even going infinite with Dockside and Technomancer requires your opponents to have at least seven Enchantments and Artifacts - which totally is gonna happen sometimes, but definitely not all the time.

     Chandra, Torch of Defiance is another card I used to run (and quite liked) but got cut for Daretti, Ingenious Iconoclast as Daretti just synergized with the deck better. Chandra may yet make it back into the deck, though!

     As for cuts, I'm not totally sure but probably Hellkite Tyrant in favour of Ancient Copper Dragon. Tyrant is great but also extremely telegraphed. I'd probably look at Professional Face-Breaker or either Mayhem Devil or Nadier's Nightblade (depending on your playstyle) as a cut for Imperial Recruiter. And although Goblin Welder is a favourite of mine, it's likely on the chopping block if I do pick up a Ragavan.

Emberalus on Child of Alara

1 month ago



  • Sol Ring
  • Goblin Engineer (It does not really synergize with the combo, it was in to find Zuran Orb but I kind of have enough ways to find it and not enough artifacts to sacrifice.)
  • Roil Elemental (It was a cute card but I had to cut one more card for some more consistency and with the amount of tutors I play generally I will always rather have Tatyova or Gitrog Monster which are both tutorable by Bring to Light.)
  • Pact of Negation (Pact of Negation is kind of an expensive card and I think I like Pyroblast more, it's mainly to combat counterspells on the second sunrise anyway and Pyroblast has some added utility to it which I think makes it better.)
  • Mana Vault
  • Overgrown Tomb (Decided I want to run just 3 shock lands, this one might get back into the deck but I opted for others first.)
  • Mox Diamond
  • Mana Crypt
  • Krark-Clan Ironworks (Decided to get rid of the KCI saccing mana rocks before second sunrise plan, it was too convoluted and I want to go for a more land centric deck.)
  • Valakut Exploration (This was also one of my other win conditions, and I liked Roil Elemental first above this but decided to cut both.)
  • Izzet Chronarch (Got replaced by Timeless Witness.)


  • Krosan Wayfarer (Has some early game utility while still being excellend in the Combo.)
  • Pyroblast
  • Cosmic Intervention (I somehow overlooked this card but I am really excited to add this as an early game play for value.)
  • Uro, Titan of Nature's Wrath (Uro is already an insane card, it sacrifices itself which is great, it's basically a recurrable Explore with the added bonus of sometimes being a powerful body, I think it will work excellend in the deck.)
  • Farseek
  • Explore (Both replace my mana rocks for some early mana ramp.)
  • Breeding Pool
  • Temple Garden
  • Hallowed Fountain
  • Timeless Witness
  • Unbridled Growth (Fixes mana and sacrifices for a card, the other candidate was chromatic star which would also be good but I think Unbridled will have more value as you don't need to sacrifice it to gain it's fixing effect.)

I decided to cut my mana rocks that don't provide a color except for when they have a way to sacrifice themself which also made me cut my KCI from the deck.

Other Ideas: + Valakut, the Molten Pinnacle + Vesuva + Prismatic Omen

Ojallday on Protection for artifacts in Black …

1 month ago

In your colors there are very few options to save your permanents at instant speed. Imp's Mischief can redirect a spell, Tibalt's Trickery can sometimes work Word of Command can pluck an answer from another player. Those are your most flexible options without including Red Elemental Blast and Pyroblast to deal with blue spells. Wild Ricochet is another option as well.

AmoeboidChangeling on Flying Purple Pauper Eater

1 month ago

In a deck where you need triggers, Pyroblast and Hydroblast are better sideboard cards than the Elemental Blasts, since you can always cast them, just targeting a land or something (they don't do anything with-off color permanents but you can target every permanent with them). If you need just one more trigger to win, that can make a difference. If you only play for fun though, then it might not matter that much.

Chasmolinker on PreModern Jund Midrange

2 months ago

Appreciate the feedback gwredbe! I’m debating on swapping Pyroblast in the sb for Moment's Peace

plakjekaas on Increasing Vengeance Getting Copied

2 months ago

Well the actual question was:

"If I cast Increasing Vengeance from the graveyard and it gets copied with Kalamax, the Stormsire, does the copy make 2 copies just like the original? Because when you copy a modal spell like Pyroblast it will copy the chosen modes."

And the answer is:

"No, the Kalamax copy will copy target spell just once, because the copy of Vengeance wasn't cast from a graveyard, it was copied from the stack. Being cast from a graveyard is not a 'mode' of a spell that you choose when you put it on the stack, it's an inherent effect that's in the wording of the spell that checks upon resolving if its conditions are met."

Guerric on Increasing Vengeance Getting Copied

2 months ago

I'm a bit confused on your question here. Are you casting Pyroblast or just Increasing Vengeance? If the former is just an example of a modal spell, then what bushido_man96 said is highly relevant because increasing vengeance isn't a modal spell, rather it has an alternate casting cost. As others have said, the copies won't be from the graveyard.

If you are copying Pyroblast, then what Fritzn said is relevant because Kalamx will copy Pyroblast and we will need something else to copy Increasing Vengeance, since both copies will just copy Pyroblast.

If instead we are casting Cultivate and then Increasing Vengeance is the first instant or sorcery we cast, then those copies will hit Cultivate, but Kalamax will copy Increasing Vengeance. Since we can pick new targets for the copy then we can have it self-target and do the infinite counter thing. However, as Kalamax's copy isn't from the graveyard we aren't doubling it- the only doubled spell will be the original one where both targets will hit Cultivate (since it specifies "that spell" and we aren't allowed to select new targets for the copy).

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