Pyroblast

Pyroblast

Instant

Choose one &mdash

  • Counter target spell if it's blue.
  • Destroy target permanent if it's blue.
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Legality

Format Legality
2019-10-04 Legal
Casual Legal
Highlander Legal
Pauper EDH Legal
Legacy Legal
Leviathan Legal
1v1 Commander Legal
Canadian Highlander Legal
Pauper Legal
Unformat Legal
Limited Legal
Duel Commander Legal
Tiny Leaders Legal
Oathbreaker Legal
Commander / EDH Legal
Vintage Legal
Custom Legal

Pyroblast occurrence in decks from the last year

Latest Decks as Commander

Pyroblast Discussion

TriusMalarky on Does Red/White Need to Have …

1 week ago

Red carries White in RW EDH decks with cards like Dockside Extortionist, Pyroblast and Red Elemental Blast, Deflecting Swat, Gamble, Faithless Looting, Captain Lannery Storm, 6 of the 10 playable rituals, Wheel of Fortune, Wheel of Misfortune, Reforge the Soul . . . Red, in more tuned EDH, shifts from the aggro role it has in other formats to a color that wants to dump its hand to generate advantage and then cast a wheel effect to go back to 7.

If you get into cEDH, red is the color that drops Mana Crypt into Simian Spirit Guide and Rite of Flame to cast Fellwar Stone and then Wheel of Misfortune, meaning they ended net -1 cards to get a land, a crypt and a rock out. Starting t2 with 5 mana and a full hand is pretty good.

White can . . . get Deafening Silence out t1. Or maybe Rule of Law. Not bad, but it's not exciting at all and it also doesn't synergize with red in any way.

So the cards red/white gets from white are the generic support cards and a couple high-power tutors that Red misses. Cause who wants to play Deafening Silence when your whole strategy is 'cast your hand'? RW isn't bad in EDH, but it is pretty much just R+.

Azdranax on HELP ME!!!

3 weeks ago

For mono-red commanders, especially versus blue, there are two keys that will lead to the greatest consistent success - 1) out race your opponent (typically with a lower mana curve) and 2) maintain similar or greater card advantage to mitigate any counter magic directed at you.

As others have previously stated, you can attempt to beat the blue player at their own game by focusing on blue hate options specifically, like Pyroblast, Red Elemental Blast, Burnout and Active Volcano. You can also use copy spells like Fork, Reverberate and Reiterate to beat them at their own game to counter their counter magic spells. Finally, you can venture down the road of mass land destruction specific to blue with by casting Overmaster into a Boil or Boiling Seas, bringing down the hammer if their counter magic remains focused on you. Unfortunately, there aren't enough of these card options to realistically create a reliable strategy to overcome blue counter magic, so deck building choices and strategies become even more valuable in most cases.

Simply outracing the blue player in resources and board state in the early game can be very effective. The lower your average CMC, the more you can advance you game plan before counter magic can oppress you. However, you then need to be able to recover your card advantage. While possible in mono-red, the best options are limited and can definitely stretch a budget. Wheel of Misfortune and Wheel of Fortune won't put you ahead in card advantage, but they'll definitely replenish your hand. Jeska's Will can be a powerful play, but it only affects a single turn. Most remaining options like Browbeat or Risk Factor are conditional to an opponent taking damage, which likely isn't a factor in commander if your needing cards in hand.

Based on all of these factors, unless you have the budget to pull together all of the blue hate spells and best draw option spells, I'd recommend giving a different commander in mono-red a try...Zada, Hedron Grinder. So long as you can get your commander in play, every single-creature targeted spell that can draw a card or scry becomes a cantrip or scry spell for every creature you have in play. Even if the original spell targeting Zada gets countered, the copies from the cast trigger can still resolve, so the value of individual counter spells is dramatically reduced for you opponent. Feel free to check out my specific list here: Yada...Yada...Zada

Best of luck with your mono-red goals and happy brewing.

MagicMarc on HELP ME!!!

3 weeks ago

Red's answers to control are racing and LD. With that being said, Maybe run all of the red spells that can't be countered? Stuff like Lightning Mare, Rending Volley, Urza's Rage, Akroma, Angel of Fury, Chandra, Awakened Inferno, Banefire, and Exquisite Firecraft.

Run copies of red counterspells and blue destruction like Red Elemental Blast, Pyroblast, Burnout, Reverberate and Guttural Response.

Run a suite of protection from blue and protection from white creatures.

Run tons of card advantage to outrace their ability to keep countering you. Stuff like Risk Factor, War Room, Skullclamp or even run wheel effects so every time you empty your hand you refill and make them dump what they holding.

If he has a lot of nonbasics, Blood Moon will slow down their deck too.

I don't know their decklist or yours but some of these should help speed up your tempo. And you can stop bounce running protection from blue or hexproofing your creatures.

Hi_diddly_ho_neighbor on From Familiars to Gods

4 weeks ago

Cool strategy!

I'd suggest look into the newly spoiled Tokir, Bearer of Secrets. He is indestructible, provides card advantage, and though the card itself is not a god, it is based off the Norse deity Ratatoskr.

Also, you creatures are great a surviving traditional board wipes, but I can see blue being a problem. I'd think about adding one or both of Pyroblast or Red Elemental Blast to defend against pesky Cyclonic Rifts.

Geralda on Budget Kess

1 month ago

Да не за что ;)

Я сам когда-то у тебя подсмотрел Whispering Madness и Underworld Breach )

Раньше я тоже сильно сомневался в Simian Spirit Guide, во-многом из-за того что лично мне она ооочень редко приходит. Но в недавних партиях как специально несколько раз складывалось всё так, что нужна была именно одна цветная мана, анпример, когда пришло три фильтра подряд... (я их даже с горяча заменил после партии на чек-лэнды, но после ещё двух партий всё же вернул фильтры), или несколько раз было что оппоненты затапывались, а у меня всего 6 цветной маны с консультацией на руке и Кесс в зоне... в предпоследней партии была ситуация когда из прикрышек на руке был только Pyroblast и пришлось лишний ход ждать, что бы появилась дополнительная мана - в общем, одной цветной мне ощутимо нехватало для победы.

А на счёт ритуалов ты прав - ситуации редки (хотя в твоём случае артефактов много, и можно бытрее поставить изохрон с маной на активацию). Я сегодня решил попробовать Jeska's Will - она чуть более универсальна чем красные ритуалы.

Feed the Swarm - увидел в твоём листе и на днях выменял её в клубе, к сожалению она так и не пришла за прошлые партии, а сегодня, пересобирая деку (освобождал место под новое колесо и дуалку), я заменил её на Winds of Rebuke (раньше из баунса у меня был только Chain of Vapor, с недавних пор доложил ещё Snap), т.к. баус всё же универсальнее точечного ремувала - можно своего же Dockside Extortionist фликать или другие перманенты спасать/убирать. Да, и как писал выше, - стараюсь минимизировать собственный урон.

Скажи пожалуйста, как тебе Echo of Eons ? И на сколько профитно играть Notion Thief ?

Geralda on Budget Kess

1 month ago

Wishclaw Talisman сейчас кладут не только в бюджет (кстати, у тебя этот лист так называется ;)), талисман сейчас довольно популярно класть комбо-дэки независимо от бюджета, тут на таппедауте таких листов действительно не много, но на других ресурсах она лежит даже в праймерах https://www.moxfield.com/decks/dMasagRsTEic6t0sWoBGkg

правда, я пока использую её только как прикрышку - на закрутке можно найти за бесплатную контру и это меня уже дважды спасало как ни крути - это всё-таки тутор за (технически, конечно за , но обычно она выходит раньше чем появляется достаточно ресурсов на закрутку с консультацией), с удержанием приоритета можно выйграть на третий ход в твоём случае я бы 100% заменил Dark Petition или Night's Whisper на лапку (более того, из-за игры Ad Nauseam, Necropotence, Toxic Deluge, Grim Tutor, шок- и пэйн-лэндами я уже давно отказался от лишних трат и заменил Night's Whisper на Omen т.к. он позволяет "копать" глубже да ещё и шафлить, но это тестовый вариант который я в ближайшее время заменю на See the Truth (карта в пути)

Simian Spirit Guide как ни странно, за десяток последних партий так ни разу и не приходил, но в теории он позволяет:

  • раньше ставить Кесс
  • раньше ставить мана-камни
  • на закрытой мане играть Pyroblast/REB

и у меня чуть больше красных заклинаний чем у тебя: Pyroclasm, Fire Covenant (- последний я собираюсь заменить на Rolling Earthquake, у нас очень много колод с зелёным = много дорков, уфов и т.д.) более того, во многих сборках кладут красные ритуалы (вместе с чёрными) т.к. в некоторых сборках красный источник примерно так же важен как чёрный, вот например, в твоей: 3 чёрных заклинания; 8 красных заклинаний; 16 бесцветных (+11 заклинаний с бесцветной маной в оплате) при этом относительно дорой резервуар итого ты имеешь 35 заклинания для реализации красной маны - это довольно много возможностей для реализации красной маны, а вместе с Кесс - это ровно половина твоих заклов с таким листом я бы скорее всего хотя бы попробовал поиграть с Pyretic Ritual и/или Seething Song

(у меня красного хоть и больше, но у меня и чёрного побольше, причём в ключевом слоте - на комбе, но я всё же думаю попробовать красный ритуал тоже, особенно когда придёт Rolling Earthquake)

а вместо чего их класть... - Abrade, Drown in the Loch, High Tide, Narset, Parter of Veils, Serum Visions, Night's Whisper, Faithless Looting - все эти карты в нашей мете (и в моих играх в частности) показали себя довольно слабо, напрмер, тот же Faithless Looting в средней и поздней игре чаще бланк, High Tide аналогично, т.к. во многих партиях у меня всего 1 остров, а Drown in the Loch у меня вообще не заиграл...

MtG-Crash on [cPDH] Malcolm + Breeches Combo

1 month ago

Hi metalemmanuel,

about the additional pingers: You can play Fire Whip over Quicksilver Dagger so you have a pinger that plays around Pyroblast and Red Elemental Blast, thats the only reason I know why you wanna play a red pinger. The blue pingers are easier on the mana which sometimes comes in handy, but is also less of a concern in a Malcolm deck specifically.

But your main question that is if one should play more of them: No. Just putting in more pingers doesnt make the deck better, it even makes it worse, because you have more dead draws. One of the big problems Malcolm has is that his combo pieces are all bad cards outside of the combo. The type changer are absolutely dead, Freed from the Real is absolutely dead, Fireweaver, Battered Golem, Pili-Pala and Horseshoe Crab are absolutely dead, and the pingers are 99% dead, too. So putting in more dead cards is the absolute wrong way, you rather wanna cut it down to the most efficient package of cards and win some odds finding your combo through redundancy in tutors and pieces. Thats why I have 4 pieces of each combo slot. An even distribution maximizes the chances that you gonna find the combo even with lesser pieces. And I have tested this deck enough to say that this deck finds the combo until turn6/7 in like 90+% of the time, which is absolutely sufficient, considering the amount of interaction it still has.

tl;dr: No, do not put more pingers into the deck. Put more interaction in there and always try to play as least as possible dead cards in your deck.

2nd question: If you really want, you can play the sliver cycler too, but you dont have to. Even the Aethermage on its own is already one of the weaker tutors, maybe even the qeakest. If it would find any of the alternative creatures (Fireweaver, Pili-Pala, Battered Golem, Crab) it would be great and you would wanna play both creature type cycler, but as it is, you'd rather cut the Aethermage somewhen. But its still not entirely wrong to play 2 of them. You can do that if you really want, it just doesnt help a lot.

Btw, the latest iteration of this deck you can find here: [cPDH] Malcolm Kediss Combo. Ive cut the bad pirates, which gave me a few more slots for more card draw and a bit more interaction. And without the pirates I was able to cut Breeches for Kediss.

Greetings

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