Pay 3 life: Put a +1/+1 counter on target creature.
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|Commander / EDH||Legal|
Unspeakable Symbol occurrence in decks from the last year
Latest Decks as Commander
Unspeakable Symbol Discussion
3 months ago
5 months ago
depends on the commander which i would pick
but in most cases i would choose Unspeakable Symbol over ether one
as for Dark Confidant versus Phyrexian Arena
my answer is both
Nekusar, the Mindrazer maybe a problem and it is a popular commander
i would still run both and just not cast them if someone is running nekusar
6 months ago
Obvious upgrades would be things like Volcanic Island, Underground Sea, Badlands, Scalding Tarn, Prismatic Vista, Morphic Pool, Luxury Suite, Fiery Islet, etc. Ancient Tomb also would probably be a reasonable add.
As for more impactful upgrades, I would like to get a Toxic Deluge at some point, but it's never been a priority buy for me at ~$35. If I had a second Damnation that might also be something i'd consider adding.
Fierce Guardianship is also a relatively good addition, since protecting Marchesa is important. Similar free counters are a bit harder to run in this shell given their various restrictions (eg actually having a blue card for FoW isn't as reliable)
Spellseeker could be worth trying out
I think for card draw, the best options would be either Necropotence or Yawgmoth, Thran Physician depending on what the rest of your hand looks like. (number of black sources and/or creatures primarily) Yawgmoth is probably the less threatening option between the two, and also more useful throughout the course of the game as he's also a sacrifice outlet, so he'll kill two birds with one stone for you.
If you have a sacrifice outlet in hand then you could go for either Baleful Strix or Solemn Simulacrum, depending on what you're looking to get out of them. they'll provide you with a lot of value in the earlier parts of the game. notably strix is a good option since at CMC2 you can get it out early and really be able to capitalize on the card draw (not to mention it's a great blocker.) and solemn obviously has the advantage of also being ramp. it's mostly a tempo call here though.
For your second question, it depends mostly on what I need the ramp for. If I just want to have some extra mana for my next turn's play, then sol ring is fine. If I've got a source of draw, or a hand full of higher CMC threats like Wurmcoil Engine or Nicol Bolas, the Ravager Flip or Dictate of Erebos or something, then Scroll of Fate is good since it'll let me flash them in for free, essentially. if it's more in the earlier part of the game and i'm looking to just get a strong start/lead, then Solemn Simulacrum is great since it'll not only provide me with up to 7 more lands, but also plenty of card draw. (especially if i can pair it with Arcbound Worker for free counters on every other player's turn.) Dockside Extortionist isn't always a great turn 1-4 play, but depending on the table it'll give you a ton of mana, especially if you can do it a few times in a row.
on your last question, like always, it depends. the board has been wiped, but depending on where i'm at, things vary. are all creatures dead but i still have all my artifacts/enchantments? did i pull a classic marchesa move and come out with all my creatures still in play? was it just a weakly positioned enemy Cyclonic Rift that left everyone equally empty?
the deck largely plays by way of card synergy, so there's not quite a one stop win card, generally you'll need a card that creates value, AND a card that takes advantage of that value, so you'll have to base the decision on which pieces you have and which ones can best take advantage of it.
if you run Goblin Bombardment then Mikaeus, the Unhallowed and Glen Elendra Archmage are an obvious combo target, if you've got something like Arcbound Worker or Unspeakable Symbol out then you could quickly create a huge army of Wurmcoil Engine tokens to lock the game down with. (on a clear board, having a 6/6 and 8 3/3s with lifelink and Deathtouch is usually gg.) if you've got Grave Pact then you could look for a sacrifice outlet, or something to easily recur to lock out the table.
Wurmcoil Engine is the most powerful creature in the deck as far as individual threats go, so with nothing else on board at all, that would probably be my pick, but i think if you're ever in that position then you're probably not going to win that game regardless.
6 months ago
Hey Thanks armlessbastard ! I think you are probably correct about Crosis's Chamber. I think I was just throwing in everything i could find that added grixis colors without really reading them. I'll probably shave a rock or two in favor of some more basic lands (I think I overthought it on my first go round). I really need to lean more into the +1+1 counters synergy that Marchessa provides, because it feels like im not really utilizing her to her fullest potential. I hate to say it, because it would be a lot more work, but there may be a commander that fits the archetype i'm going for better. Sygg, River Cutthroat may be better.
7 months ago
Often an auto-win if T2 Skullbriar, the Walking Grave followed by a T3 Unspeakable Symbol. Also, insane synergy with Winding Constrictor, Hardened Scales, and Corpsejack Menace (and Pir, Imaginative Rascal).
A more expensive suggestion is to avoid lands that enter tapped and also reduce the number of lands that don't produce black or green (and adding Lotus Petal for some potential turn one plays). Getting Skullbriar, the Walking Grave into play one turn earlier makes a huge difference:
- More likely to get through before opponents get blockers into play (early growth also increases the probability to get through on later turns).
- Exponential growth; adding an additional attack is often the difference between a win or a loss.
7 months ago
Hey have you checked out my decklist? It might give you ideas and be easier than me blindly suggesting stuff. Chaotic Echo
Have you considered adding The Ozolith and maybe some critters with the new "Ability tokens"?
Also, Unspeakable Symbol is worth running if you don't have it
7 months ago
i love undying and Mikaeus, the Unhallowed is like, my favorite card. but do note that he works AGAINST your strategy of trying to steal your opponents cards permanently. if you rely on mikaeus to give undying to your opponents creatures then they will return to your opponents, stronger.
also he doesn't work on marchesa so that is a huge blow imo.
i'm not sure how Spark Double helps with your strategy. maybe consider for the cut? i know copy effects are cool but i just don't see the synergy here.