Ankh of Mishra
Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
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|Commander / EDH||Legal|
Ankh of Mishra occurrence in decks from the last year
Latest Decks as Commander
Ankh of Mishra Discussion
1 week ago
The trick here is to stack on mass damage enchantments, then use doubling enchantments.
Then you want damage stacks.
You'll want explosive ramp together everything out on curve, so this puts you in Gruul.
Don't make it complicated by adding extra colors. Just Gruul. Plenty of card draw in these two colors. Look toward impulse draw (exile and play).
Now you're dealing with tons of noncreature spells, so Ruric Thar, the Unbowed is off the table.
I think Klothys, God of Destiny is your best bet. She gets out early, is hard to remove and lands 6 total damage per turn with her graveyard hate trigger.
1 week ago
2 months ago
First off: anything with Citadel of Pain gets an immediate look from me. Second: I do LOVE (and miss) manaburn so this immediately gets a solid +1. Third: Cindervines, Ankh of Mishra, and Smoke?!?! You’re speaking my language!! This looks like a blast and I wholeheartedly endorse your efforts!!!
2 months ago
Awakening, Cindervines, City of Solitude, Helix Pinnacle, Leyline of Abundance, Manabarbs, Power Surge, Price of Glory, Tectonic Instability, Ankh of Mishra, Sword of the Paruns, Staff of Domination, Horizon Stone, Omnath, Locus of Mana, Leyline Tyrant, Nightshade Harvester, Mogis, God of Slaughter, Dosan the Falling Leaf, Harsh Mentor, Nyxbloom Ancient, Vexing Shusher
2 months ago
Vexing Shusher to help protect your spells as you cast
3 months ago
I have been working crazy long hours recently so my play time at my LGS has taken a hit! However, the only 'main' problem I can see so far is that this deck is pretty mana hungry for making cheeky plays. As far as leaving up mana for Consumptive Goo or Rod of Ruin plays in tandem with Puppet Strings, Jandor's Saddlebags and Vhati, it can get costly. It is obvious that, with this being inspired by the B/G/x rock decks of old, we are very comfortable in the mid- late game. That is of course not to suggest we are bad in the early game either, we just do more as the games go on. Playing a criminally underrated Commander helps us as we are certainly NEVER the main focus at any table.
Notably (to probably, literally nobodies surprise) Seedborn Muse is the best play for this deck as fast as possible and is quite literally napalm stapled to a 2/4 body! Centaur Glade with Seedborn Muse and Kamahl, Fist of Krosa was pretty degenerate. Most of the decks I end up running into have a Taxes or Control type shell. Elesh Norn, Grand Cenobite does not hurt this deck as bad as you'd think and access to green lets us power thru most Thalia, Guardian of Thraben or Grand Arbiter Augustin IV effects.
As for an upcoming 'Pre-Modern" styled deck, I am really intrigued by playing a 'Bleed Out' style deck with Ankh of Mishra, Manabarbs, Spellshock, Citadel of Pain and Sulfuric Vortex style jund deck. Commanders in the running's are Xira Arien or Adun Oakenshield to lead this idea! It's in the works :)
4 months ago
Fatespinner might be worth a try. In most situations your opponents just choose to skip combat. The downside is they possibly stop attacking each other but it is a major tempo swing to lose either your draw, main phases or combat step.
Torpor Orb: They still get there creature just without its extra effect. I think this falls more in line with your 'don't shut them out of the game' reasoning where you wouldn't want to play Cursed Totem.
Ankh of Mishra: Similar to polluted bonds. If most games you tend to have extra life or you tend to hit your life-gain pieces often then I would consider running this.
Meekstone: Let's the big stompy guys swing once but normally your opponent just won't tap them. Plus, your deck looks like it doesn't really care about dealing combat damage.
Bloodchief Ascension: A good card to simply bleed your opponents and gain life. You could run the combo Mindcrank but I don't think you want to mill your opponents. So, I'd leave the combo out unless you just want a combo win.
Tainted Remedy: Sometimes this is a dead card but when it isn't it is glorious. Turns creatures with lifelink into, "When this creature deals damage it deals that much damage to you."