Ankh of Mishra

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Masters Edition (MED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Ankh of Mishra

Artifact

Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.

Ankh of Mishra Discussion

-Arcanity- on Burn in Hell

1 day ago

The core seems solid, but I do see some pretty obvious upgrades.

  • Lightning Strike (the card's power level simply isn't legacy playable) should be replaced with Lava Spike . It's a near-strict upgrade, as in a burn deck all you want to do is throw damage at the opponent's face anyways.

  • Icy Manipulator , at four mana, is wayyyyy too slow. Take it out. Do the same with Fireball , which is similar. the rate is too slow. You need 4 mana to deal three damage. There are plenty of ways to deal three for 1 mana. Now we have 5 free slots.

  • 24 lands is too much for a burn deck. That's midrange numbers. I would just run 18 lands, probably just 18 mountains. Valakut, the Molten Pinnacle comes in tapped, which really slows you down, and Rishadan Port doesn't make colored mana, which is a huge liability in a deck filled with one-mana spells. Take out six lands (now you'll have 18 lands and 11 free slots.)

  • using the 11 free slots, there are two paths:

1: add another copy of chain lightning (another 1 mana deal 3 spell, what's not to like?), 4x Rift Bolt (another 3 damage for 1) 4x Price of Progress (if usually deals at least 4-6 damage), another 2 Fireblast s (if you have one copy in hand, your opponent's life is virtually reduced by 4, since once they reach 4 life you can just kill them with it). Now, you can also go down the Winter Orb s and Black Vise s for 4 Skewer the Critics and 2 Light Up the Stage . This build is probably the strongest.

2: if you want a build that's more fun, like my list, you can remove the 4 skewers for another Vise and 3 Ankh of Mishra s. At that point, you could stop, but if you wanna go all in on the artifact plan like I did, you could remove Light Up the Stage for 2 Mishra's Bauble s. Now you're playing so many artifacts that you can support Shrapnel Blast which is extremely powerful. You can go up to three copies of it for some Rift Bolt s, Lava spikes, or chain lightnings - you decide.

SynergyBuild on The Deckwatch [Home Base]

1 month ago

Other cards in white that deal damage to you are rare, but some colorless cards exist for the job, here all of the ones that come to mind:

The white part of the Odyssey utility threshold lands: Nomad Stadium

Grand Coliseum and City of Brass

Mana Vault and Mana Crypt are even better than usual here!

Staff of Nin xDD to deal damage to you!

Ankh of Mishra would be amazing!

Off of that staff one I though of Blasting Station ... there is some infinite combo there, right?

Jinxed Idol might not be so jinxed after all!

Ancient Tomb is amazing as well.


That is all I have for that... now for some finishers once you have the life/token engine going!

Well of Lost Dreams / Mentor of the Meek ? They would do a fair amount of work in terms of drawing.

Felidar Sovereign / Archangel of Thune - normal lifegain shenanigans.

Jazal Goldmane / Cathars' Crusade / Coat of Arms / Mirror Entity / Elesh Norn, Grand Cenobite - normal token shenanigans.

Anointed Procession for more fun?

Divine Visitation too...

Ashnod's Altar / Phyrexian Altar would be good value

Slate of Ancestry on that note.

That's all I got... other than random anthem effects like Dictate of Heliod , but that would be too weak IMO.

kamelyan on Mogis Table Hate

1 month ago

Hoobynobber7395, Alesha, Who Smiles at Death 's ability can only be activated during the attacker's step, allowing the opponent a chance to block Master of Cruelties during the declare blockers step (or to respond with removal). If you absolutely must connect with a player (and again, barring removal), a Dauthi Embrace would do the trick.

spoonlordprime, if you want to get your opponents to hate you, try turn one Sol Ring and Ankh of Mishra .

I've built a couple Mogis, God of Slaughter Group-Slug decks. I hope you would check one out tell me what you think. Maybe you'll also see a few cards that can liven up your deck, like Heartless Hidetsugu or Spellshock .

Abattoir Revisited

skullflower5 on Nekusar, work in progress

2 months ago

What about introducing groupslug cards not related to drawing, such as Manabarbs or Ankh of Mishra ?

Darkshadow327 on Judgment Day: Avacyn the Purifier EDH [REDUX]

2 months ago

Not sure how you feel about this, but you could always run land-hate like Zo-Zu the Punisher and Ankh of Mishra . If these get out early they can be a serious blow to players that ramp a lot.

Authority of the Consuls could be decent since it does more tap control while gaining you life.

mmcgonig on Mogis Group Fun

2 months ago

Xantcha, Sleeper Agent fits so well into this theme, and has a lower CMC than a lot of the cards on this list, plus looks really fun to have go around the table. I hear she also makes a surprisingly good commander. I like her over the more expensive Crimson Honor Guard too. Furnace of Rath is functionally similar to Wound Reflection and cheaper to cast, just a thought.

Ankh of Mishra is incredibly punishing as well, I saw you have Polluted Bonds on the maybe list. Ankh is a lot less CMC and functionally does the same thing.

This deck seems rather cruel to your opponents but I guess that's the point of Rakdos ;) good luck!

soggy442784 on Lavinia the Renegade

3 months ago

multimedia, thank you for the comment, all were useful suggestions. I agree the cmc was to high. Would Ankh of Mishra be useful in this deck?

janci53 on Mono Black land destroy deck

4 months ago

HI all, I want to make nasty land denial mono black deck, where opponent will be locked to play spells.

  1. KEY CARDS - I like card combination Desolation+ Ankh of Mishra - every turn player taps mana - losts one, and new land costs him 2 life
  2. CASTING SPELLS - Desolation and Ankh hurts me too, so I wish to use alternative pay cards, Im thinking about: Contagion
    Unmask
    Snuff Out
    Spinning Darkness
    Nether Spirit

  3. MANA - because of Desolation hurts me too, Im thinking about mana generation:
    Blood Pet - mana which I can use later and it is not affected by Desolation
    Chrome Mox - Desolation doesnt affect it, I know Mox Diamond but its more expensive
    Dark Ritual - mana acceleration

    any artifacts which generate mana?

    Dunes of the Dead - create a creature when its destroyed with Desolation
    Peat Bog
    Urborg, Tomb of Yawgmoth

  4. DAMAGE / LIFE LOSS - idea is limit the possibilities to cast spells of opponent and hurt him by Black Vise
    Black Vise
    Gurmag Angler - use delve to cast him as soon as possible, and to clean graveyard from creatures for Nether Spirit. I was thinking about Tombstalker because he is flyer, but Angler is mana-cheaper.

  5. DRAW - because I would like to play alternative cost cards I need to have many cards in hand. I was thinking about draw spells as Night's Whisper but I need every turn draw, no only once draw spell. So Im thinking about:
    Howling Mine
    Anvil of Bogardan - maybe its bettter than Howling Mine because it makes opponents hand with no limit which support Black Vise damage.

  6. LAND DAMAGE - I need to destroy opponents lands as much as possible to lock him to cast aby spell
    Wasteland
    Sinkhole
    Smallpox

    I know its messy right now and far from final deck but this is what I have right now. Problem is that I need mana to play key cards (Black Vise, Ankh, Desolation, Sinkhole) so I dont know how many lands to play.

    Please do you have any advice and improvements? Thank you very much for you time.
Load more

Ankh of Mishra occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.13%