Talisman of Dominance

Talisman of Dominance

Artifact

Tap: Add (1) to your mana pool.

Tap: Add (Blue) or (Black) to your mana pool. Talisman of Dominance deals 1 damage to you.

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Printings View all

Set Rarity
Archenemy: Nicol Bolas (E01) Uncommon
Mirrodin (MRD) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Talisman of Dominance occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

UB (Dimir): 1.78%

WUB (Esper): 0.91%

UBR (Grixis): 1.03%

Talisman of Dominance Discussion

Joe_Ken_ on Zombie Tribal

1 day ago

Your entire board*

Also Talisman of Dominance would be another good mana rock to add

Crypt Ghast and Crypt of Agadeem are good for mana ramp

echo4lima on Nekusar, the Mindrazer

2 days ago

My ten card ramp package was Sol Ring, Arcane Signet, Rakdos Signet, Izzet Signet, Dimir Signet, Talisman of Creativity, Talisman of Dominance, Talisman of Indulgence, Chromatic Lantern, and Nightscape Familiar. Thought Vessel deserves an honorable mention, but was replaced by Arcane Signet. Whispering Madness is good, just in being another windfall effect. I usually put it on a locust token if I have any out, but if you put it on Dragon Mage, things just get silly. As far as cuts go: Nicol Bolas, Wall of Frost, Anvil of Bogardin, Keranos, Master of the Feast, Kederekt Parasite, Fell Specter are on my recommendation list

Mattio38 on Nekusar, the Mindrazer

3 days ago

Thank you echo4lima, those are some good suggestions!

  • The Chromatic Lantern could really solve the mana issue. Silly that I didn't think of it myself :P
  • Fevered Visions looks cool, I'm going to try to get my hands on a copy.
  • The problem with Whispering Madness is that I don't really do a lot of combat damage. I don't run a lot of creatures and those I do run are often too valuable to risk an attack.

Now about upping the ramp package I think you're right. 10 pieces would be great. Chromatic Lantern would help and I've got a spare copy of Arcane Signet. Next to those I'm thinking Talisman of Creativity, Talisman of Dominance & Talisman of Indulgence, but are those really the best? And what's more, what could I cut for those?

Thank you in advance!!

Mattio

SideBae on Yuirko, the Sadist

1 week ago

So I have a few suggestions. Feel free to ignore any/all of them.

  1. I notice Mindlock Orb is in your MB. I think this effect can be powerful in the right meta, but if you do want to run it I think you should run Ashiok, Dream Render first. Being 3 mana rather than 4 is a big deal.

  2. I like that you're running Ponder -- consider running Preordain, too. I realize it's harder to stack your deck for Yuriko triggers with Preordain, but thinking of it as just a 1 mana cantrip should show how good it is. After all, there's a reason it's super-duper banned in modern. Additionally, you can make your Brainstorm a lot better by adding some cheap shuffle effects; currently, if you don't have Yuriko triggers happening, you're likely to get Brainstorm-locked (stuck with two blanks on top of your deck). Traditionally these shuffle effects come from fetchlands like Polluted Delta or Verdant Catacombs, but since these lands are expensive AF, it's worth noting there're other lands that do similar things. Bad River, Flood Plain and Rocky Tar Pit ("Slow Fetches") are good for budget builds, as is Terramorphic Expanse.

  3. If you want to speed up your deck, running as few ETB-tapped lands as possible is pretty much essential. I would cut Submerged Boneyard and Dimir Guildgate for Watery Grave, Drowned Catacomb, Sunken Ruins, Underground River, or even just basics.

  4. Yuriko presents an interesting dilemma as a general: you want your average CMC very high, in order to keep his triggers powerful, but you also want to be able to cast your spells. In general, people use alternate-casting-cost spells to deal with this. Consider running things like Treasure Cruise, Dig Through Time, Temporal Trespass (which makes me giggle when I see it played), The Magic Mirror, Commandeer, etc.

  5. There're other creatures you should consider running, especially if you consider them as recastable after being ninjutsu-ed back to your hand: Baleful Strix, Thalakos Seer, Snapcaster Mage (if you're rich), Cavern Harpy (a personal favorite), Murderous Rider (which strictly better than Murder), Man-o'-War, Rishadan Cutpurse, Spellseeker... Burglar Rat might be funny, though probably not too powerful.

  6. There're some ways to stack your deck not included in your deck. Mystical Tutor and Vampiric Tutor (though vampiric is expensive now) are really, really good. Also note that Counterbalance is another way to exploit topdeck manipulation, especially if you have your Sensei's Divining Top out. Don't forget Mystic Sanctuary.

  7. Don't discount Windfall and Fact or Fiction. They're really good. Windfall also works well with Narset, Parter of Veils or Notion Thief.

  8. Finally, don't forget about artifact ramp. Sol Ring is obviously the all-star here, but I think you should be running 2-mana rocks rather than 3-mana rocks. Consider running Arcane Signet, Talisman of Dominance, Fellwar Stone, Mind Stone, Prismatic Lens, Sky Diamond, Charcoal Diamond or Coldsteel Heart instead of Commander's Sphere, Worn Powerstone and Seer's Lantern.

Right. That's all I got. Good luck!

Vlasiax on No Prayer for the Dying

1 week ago

Hi! I must say that I like your deck but I'd probably change a few things. First and foremost I'd add some ramp artifacts like Talisman of Hierarchy, Talisman of Dominance or even Arcane Signet just to speed up things and keep up with decks.

Also some combos might be helpful in closing out games like Corpse Knight + Gravecrawler + Phyrexian Altar that I use in my build - you can check it out here: Idea 2: Varina Zombie Tribal.

Hope it helps!

blfngl on Memory loss

3 weeks ago

Sick deck. Is King Macar, the Gold-Cursed being used with Freed from the Real and Phenax, God of Deception? That's a disgusting combo. Also, doesn't the Undead Alchemist + haste effect only work if you hit creatures? What if an opponent has all noncreature spells in their library?

Below are my initial thoughts. I'm no mill authority, so take my suggestions with a grain of salt. The most important thing to remember when playing commander is to play the way that YOU want to play, not someone else. These are just some cards I might put in if I was piloting Phenax.

You could use more draw. Cards like Windfall and Whispering Madness are excellent sources of both draw and mill. Ponder, Preordain, Chart a Course, Compulsive Research and Consecrated Sphinx are simply solid draw effects. Additionally, Rhystic Study is probably better for our meta than Mystic Remora, I'd say half the decks at our LGS don't play noncreature spells before turn three.

I'm not a huge fan of The Haunt of Hightower. I'd probably play one of these cards in its place: Lord of the Void or Diluvian Primordial.

I think you need more efficient mill effects. Mesmeric Orb, Memory Erosion, Altar of Dementia, Altar of the Brood, Dreamborn Muse and Nemesis of Reason are cheaper and more effective than some of the millers you're playing.

Finally, stronger ramp is needed. I think cards like Scaretiller and Nyx Lotus are too slow and conditional; you want ramp that will immediately take effect. Consider Thran Dynamo, Solemn Simulacrum, Talisman of Dominance and Arcane Signet.

I think if you take some of the cards I've mentioned here and trim down some of the extraneous cards from your deck you can definitely power it up to a seven. Also: I wouldn't remove a ton of cards right away. I've found it's better to make small changes here and there, it's easier for me to see the card's impact on the deck.

SideBae on We have our heading!

3 weeks ago

So Rishadan Cutpurse, Rishadan Footpad and Rishadan Brigand are all pirates. I've always been successfully annoyed when an opponent plays them against me.

I suggest running 2-drop rocks over 3-drops. I think you should run cards like Rakdos Signet over Obelisk of Grixis. I think Talisman of Indulgence, Talisman of Dominance and Talisman of Creativity are probably better than the signets though.

Snap seems better than Depths of Desire.

Dack Fayden is probably a good fit for this deck. He's powerful and a thief (sorta a land-pirate, I guess).

Ponder and Preordain belong in any blue deck, including this one. Brainstorm is good if you get fetch-lands, but I wouldn't run it unless you have fetch lands.

Spectral Sailor is a good way to sink extra mana. Dockside Extortionist is good for getting mana.

Rhystic Study and Mystic Remora are good draw-engines.

I think Bribery is worth including. Also Coastal Piracy.

The cuts are going to depend on how much you're willing to compromise flavor. Captain's Hook, Prying Blade, Fell Flagship and Dusk Legion Dreadnought seem like good cuts. There're also a bunch of creatures you can cut for better ones or to get down to a hundred cards: Brazen Buccaneers, Crafty Cutpurse, Rigging Runner, Siren Lookout, Slippery Scoundrel and Talas Warrior. I don't think they do enough to be included.

That's all I got -- hope this helped.

Good luck

SideBae on War and Taxes

3 weeks ago
  1. Your rock suite could use work. I've never found 3-mana rocks (i.e. Chromatic Lantern, Mana Geode, the cluestones) to be very good at all: a two mana rock on turn two means you can land your general turn three (assuming you make a land drop), but three mana rocks rarely speed you up by a whole turn. Consider running some of the following instead: Talisman of Progress, Talisman of Dominance, Azorius Signet, Dimir Signet, Orzhov Signet, Sky Diamond, Coldsteel Heart, Mind Stone, Thought Vessel... In general, I've found categorically replacing 3-mana rocks for 2-mana rocks is a good way to improve a deck.

  2. I'm not a fan of the anthems route, since it means Skullclamp isn't a viable card-draw engine. That said, if you want to go after the anthems, I suggest Favorable Winds in addition to your other effects.

  3. Mystic Remora is good -- I think it's better than Rhystic Study, but you may want to run both.

  4. I don't know how many creatures you usually have out, but if you have 4+ pretty consistently you may want to run Slate of Ancestry. It's a highly underrated card in token-based decks. Also Distant Melody and Windfall. And Thirst for Knowledge/Thirst for Meaning.

  5. Ponder and Preordain belong in any blue deck. One-drop cantrips that provide card selection don't look like much, and a lot of people write them off as not effective enough, but there's a reason these are both banned in modern and overplayed in legacy. I do think you should run Brainstorm, but if you do you should run at least two more fetches to make sure you don't get locked under the cards you put back.

  6. Winds of Abandon is a card I have never liked at all -- ramping your opponents is often straight-up dangerous in EDH. Consider something like Swords to Plowshares or Harsh Mercy instead.

  7. One combo I think is pretty cool is Counterbalance + Sensei's Divining Top. Both these cards trigger your general, and you can flip top to recast it if you need to squeeze out extra triggers. Paired, they produce a pretty tough counter-wall for your opponents to fight through, which notably does not cost you cards.

  8. Oblivion Ring? I think it's better than Path to Exile, for the same reason I don't think Winds of Abandon is very good.

  9. Cyclonic Rift strikes me as a lot more powerful than River's Rebuke. Being an instant that hits all your opponents is a big deal.

  10. Mentor of the Meek seems like another really good source of card-advantage for you. Like Skullclamp, if you have enough pump out it won't work.

Right. That's all I got.

Good luck

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