Talisman of Dominance

Talisman of Dominance

Artifact

Tap: Add (1) to your mana pool.

Tap: Add (Blue) or (Black) to your mana pool. Talisman of Dominance deals 1 damage to you.

Browse Alters View at Gatherer

Trade

Have (0)
Want (4) MrMittensSr , pksword1 , Streyken , 84lemmings

Printings View all

Set Rarity
Archenemy: Nicol Bolas (E01) Uncommon
Mirrodin (MRD) Uncommon

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Talisman of Dominance Discussion

Optimator on Gisa and Geralf EDH V.2.2

1 week ago

I have a Gisa & Geralf deck too! Rooftop Experiments (Zombie Tribal).

So you say this decks needs some help. I've looked over it and here are my thoughts:

First off, it looks really good. I love your creature selection. It appears you're going somewhat wide with a "regular" aggro plan, so I'll be basing my suggestions off that. From what I've seen of your other decks you have something of a budget (as do I!) so I'll refrain from just suggesting every big-time upgrade on EDHREC.

One thing is it looks like you only have four or five ramp pieces. Personally I aim for at least eight in all my decks that don't have a ramp strategy, and more for those that do. Perhaps three more? I've found that I really like casting a spell from hand then casting a zombie from the graveyard as much as possible, so you'll be happy with the extra mana. Fellwar Stone is good for the Havengul Lich. Consider Mind Stone, Wayfarer's Bauble, Talisman of Dominance, Star Compass, Sky Diamond, Charcoal Diamond, or perhaps Black Market.

You're also at around five or six card-draw cards. Could be better, but it's not bad--especially since you have so much card advantage coming from the graveyard. Still, hand refills are always nice and it's nice to draw into answers. Windfall is good for graveyard-y decks. Perhaps a big hand-refiller like Mind Spring, Tidings, or Overflowing Insight? You would often have The City's Blessing for Kumena's Awakening if you can't afford a Phyrexian Arena and/or Rhystic Study. Rain of Revelation has a hint of graveyard synergy, and stuff like Reconnaissance Mission and Keep Watch synergize with your go-wide build.

Sidisi, Undead Vizier is premium in Gisa & Geralf decks. Can't recommend her enough. Great way to get Rooftop Storm out!

psionictemplar on Building a deck around Wayward …

3 weeks ago

I think the concept as a whole is very interesting, but almost detrimental in the same way. When you think about mana and commonly returning lands to your hand, you limit yourself on how far up the mana curve you can go. With that in mind, you almost would need to either work on putting more lands into play to offset that or maybe even go as far as not needing lands to play your spells. Things like Talisman of Dominance and Aether Vial come to mind. Another option could just be to run a very low mana costing deck.

I am considering your idea of replaying lands like the peaks and they seem fine, but they commonly come in tapped (slowing you down) or are not very impactful repeatedly. Take Bojuka Bog as an example. The first time you drop it against dredge seems really good, but not very impactful after that. In the grand scheme though, I feel like the lands should probably be one of the last things you add after building the frame of the deck. This way you already know what you are looking to do and can add the most helpful lands from there.

As far as using the beast itself, you also need to keep in mind that modern is a fast format and many of the creatures played are larger than a 2/2. The combo decks probably won't care about it and control runs several ways to control creatures as well. So in a nutshell I wouldn't put all your eggs in this basket. It would probably work better as a support card more than the main focus of the deck.

Like I said though, this intrigues me and I would like to see where you take it from here.

DemonDragonJ on Commander Legends Spoilers

4 weeks ago

Smothering Tithe, Training Grounds, and Dockside Extortionist could also use reprints, since they have all become very expensive.

I, myself, have no particular fondness for the talismans (Talisman of Impulse, Talisman of Dominance, and so forth), but I know that some players are fond of them, so I would like to see the allied-colored talismans reprinted, with new artwork and flavor text, to make them consistent with the enemy-colored talismans from Modern Horizons.

Of the first five ultimatums, only Cruel Ultimatum and Titanic Ultimatum have been reprinted, so I would like to see the other three reprinted in this set, as well.

Homeward Path has not been reprinted in some time, so I would like to see it reprinted, again, to keep its price low.

HowlingFoxGPH on Always Loot the Bodies

1 month ago

i am wondering why would you pass on the 2 drop mana ramps and decided to go with the 3 drop ones?

Below are the mana ramps that i would suggest for this deck: Dimir Signet, Arcane Signet, Talisman of Dominance, Sword of the Animist, Dowsing Dagger  Flip... maybe Explorer's Scope too might be considered?

Snap157 on The Doom Song

1 month ago

Things like Fellwar Stone, Sol Ring, Prismatic Lens, Fractured Powerstone, Worn Powerstone, Wayfarer's Bauble, Talisman of Dominance, Dimir Signet, Arcane Signet, Thought Vessel, and Mind Stone would make a great ramp package here. I know you already have some here but I would take out Mirrorpool, Ravenous Chupacabra, Rise of the Dark Realms, Thassa's Oracle (if you dont have a way to instantly mill yourself), Conjurer's Closet, Sire of Stagnation and Crush of Tentacles. These are your lower impact higher cmc cards, and this will lower your average cmc so your deck will run smoother.

Additionally, I feel like there are some draw staples that are missing, such as Rhystic Study, Mystic Remora, Necropotence, Phyrexian Arena, Visions of Beyond (if you lean into the mill strat), Sign in Blood/Night's Whisper, and things like Brainstorm, Preordain, Ponder, and Read the Bones. Think about the higher cmc in your advantage section to replace for a few of these, I usually shoot for 10. hope this helps!

Peoni on Self Mil Graveyard Pull

1 month ago

I would include more mana rocks as I feel you might not have enough ramp to consistently support your curve. Arcane Signet, Dimir Signet, Golgari Signet, Simic Signet, Talisman of Curiosity, Talisman of Dominance, Talisman of Resilience, Fellwar Stone, Mind Stone, and Prismatic Lens are all good options. I would replace your Dimir Locket and your Golgari Cluestone each with one of the listed and then add in 4-5 more of your choice. You could also run spells like Farseek, Cultivate, and Kodama's Reach to both ramp and fix your mana.

An interesting card for your commander that you might like is Zur's Weirding. Benefits you the most since you don't mind if your stuff goes into your graveyard and you get to control everybody else's hand to net you an advantage.

Like your deck! Hope this helps. :^)

king-saproling on A thraxing good time

2 months ago

A combination of 2-drop and 4-drop rocks can get Thrax out as early as turn 4: turn two play the 2-drop rock, which lets you play a 4-drop rock on turn 3, leading to 7 mana on turn 4 assuming you have 4 lands (odds are good).

Also you might like these: Seize the Day, It That Betrays

Load more