Talisman of Dominance

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Talisman of Dominance


: Add .

: Add or . Talisman of Dominance deals 1 damage to you.

Ear_Wyrm on Shadow in the East

1 week ago

omnath_or_azusa As far as the Orc Army goes, I cut a lot of the amass to focus on the ring tempting as it really fuels the deck to always have cards. I cut the siegemaster specifically to be replaced by Morgul-Knife as the trample and lifelink are much more useful and can be given to my Nazgul as well. I have only one Bow Master, and while it would certainly be good to add, I don't feel that it synergizes super well with the direction I went with the deck.

There are a few others like Shipwreck Marsh, Talisman of Dominance,Succumb to Temptation and a few others. Endless Evil synergizes extremely well with Nazgul as they all get bigger faster the more of them you have. It also is a nod to the persistent evil of Sauron, though it will likely be cut as the November LotR boxes will have some additional new cards the deck would love.

I've not really done a ton of other precon upgrades where it sticks to such ridged themes. This one is something of a restriction anomaly as I have long been a LotR fan, and trying to keep the deck to that as a theme has been both flavorful and fun for me as an odd restriction.

I'm glad you like my builds, they have been fun for me and keeping them fairly organized and detailed has definitely made it easier to tweak and refine the decks. I do like the suggestion of sorting each category by Converted cost, I think you are right that it will help. I'm gonna make that change now!

Last_Laugh on Wilhelt and Sheoldred unite!

3 weeks ago

Arcane Signet, Dimir Signet, and Talisman of Dominance over Mind Stone, Sky Diamond, and whatever.

Plumb the Forbidden over Read the Bones. Instant speed makes this card.

Feed the Swarm is your only answer to enchantments in black.

Exotic Orchard, Underground River, Drowned Catacomb, Darkwater Catacombs, Morphic Pool, Tainted Isle, and Sunken Ruins are all pretty budget friendly.

azja on yuriko edh 500

1 month ago

Hey thanks again for your comments on my primer :)

A few suggestions I have:

  1. Replace 2 mana enablers with weak/no abilities (such as Dimir Infiltrator and Gurmag Swiftwing) with 1 mana enablers (like Gudul Lurker) or stronger 2 mana enablers (i.e., Baleful Strix, Augury Owl).

  2. Replace 3 mana ramp (like Basalt Monolith, Dimir Locket) with 2 mana ramp (i.e., Dimir Signet or Talisman of Dominance).

  3. Soft permission spells such as Spell Pierce and Mana Leak are usually weak in budget/lower-powered pods because the games go longer. Some potential replacements could be Misdirection, Drown in the Loch.

  4. Cancel, Murder, Hero's Downfall, Perplex, Connive / Concoct and Rite of Undoing seem quite weak to me. Some budget-friendly cards I like that you might want to play are Curtains' Call, Portent, Far / Away, Discovery / Dispersal, Submerge, and Murderous Cut.

Good luck in your tournament!

thefiresoflurve on Praetor Tribal

2 months ago

Drop your ramp spells Cultivate and friends, replace with Dimir Signet / Talisman of Dominance cycles of mana rocks. With your land base being what it is, you're a lot more likely to be able to cast artifacts.

Additionally, if you replace your ramp spells, there's no longer any reason to run basics and you can replace them with good duals like the Sea of Clouds cycle (commander simp card).

tkjanacek on Isshin Trigger Warning

4 months ago

Bitterthorn, Nissa's Animus is basically second Animist's Blade. Hero of Bladehold and battle cry cards in general seem strong with Isshin. You could make this deck more equipment focused with Syr Gwyn, Armored Skyhunter, Glimmer Lens, Hexplate Wallbreaker, Forging the Tyrite Sword, Nahiri, Forged in Fury, Jor Kadeen, First Goldwarden, Seraphic Greatsword and Akiri, Fearless Voyager. Talisman of Conviction, Talisman of Indulgence and Talisman of Dominance are good ramp options. The Mirran swords are really good with multiple combat steps, particularly Sword of Feast and Famine.

thefiresoflurve on Cavalry Charge My Credit Card

4 months ago

I would drop Distant Melody for Reconnaissance Mission or Bident of Thassa, since the sorcery is only good if you're already ahead. Vanquisher's Banner can also be cut for the other one.

I do see a big lack of mana rocks to help you ramp, which are super important in Esper: Talisman of Dominance, Talisman of Hierarchy, Azorius Signet, etc. I'd make sure you have all 6 of the Talisman/Signets in here, in addition to the rocks you already have.

thefiresoflurve on The Quackening

5 months ago

This looks fun! I was also amused by I-HaveNoManaAnd-I-MustScream's comment. I think you might just have to deal... :P

As far as mana ramp goes: Arcane Signet, Dimir Signet, Talisman of Dominance are all great cheap rocks that should be run in pretty much every deck that can (or their other-color equivalents). I'd make slots for these first, before higher CMC pieces.

Fellwar Stone can also be perfectly viable, depending on your table and what people run. If no one runs blue/black, maybe take Thought Vessel instead.


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