Talisman of Dominance
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Talisman of Dominance Discussion
1 day ago
Good job building this deck on a budget. I do however feel like this needs more ramp with a 6 drop commander. Simic Signet, Dimir Signet, Golgari Signet, Arcane Signet, Talisman of Curiosity, Talisman of Dominance, and Talisman of Resilience, and Sol Ring all deserve a spot. You still keep this thing budget but will significantly help speed the deck up.
1 week ago
2 weeks ago
Hey, well done with the upgrades of the precon. For less than $150 total deck price you've added Gravecrawler, Acererak, Stitcher, Blasting, Noxious, Belcher and Buried, that's impressive.
Vengeful Dead is another Zombie aristocrat as a win condition for the combos. Apprentice Necromancer can reanimate Stitcher on your last opponent's end step for one black mana to then on your next upkeep potentially flip into Factory. With Wilhelt when Necromancer dies it creates a Zombie token which might be the third token you need to flip into Factory.
I think you've cut down too many lands since 33 is a low number when the most important cards and interactions take a lot of mana. Consider cutting a few of the higher CMC cards to add a few more lands and some more ramp? Talisman of Dominance is in the precon and Mind Stone or Thought Vessel would give you two more low CMC ramp sources.
Esper Panorama can search for a basic Island or a basic Swamp. Mystic Sanctuary is an Island and it lets you recur an instant or sorcery to cast it again. Ice Tunnel is another Island dual land for Wonder.
Something the precon has is a lot of 5 CMC or higher cards and you haven't really changed this. The high end is very loaded in the precon and here with 22 cards that are 5 CMC or higher. You've added Noxious and Mob; these along with Rooftop, Apocalypse, Bidding, Parting, Hordewing, Harvester and Liliana are the better cards. Some of the others could be cut for more lands, ramp and instant protection.
You have very little instant interaction and no counterspell/other protection to protect from opponent exile effects as well as to protect the combo when you want to go off. Counterspell, Lazotep Plating and Arcane Denial would be helpful.
Some changes to consider:
- Vengeful Dead --> Eternal Skylord
- Apprentice Necromancer --> Gorex, the Tombshell
- Counterspell --> Drown in Dreams
- Lazotep Plating --> Stitcher Geralf
- Arcane Denial --> Ravenous Rotbelly
- Talisman of Dominance --> Army of the Damned
- Mind Stone or Thought Vessel --> Eloise, Nephalia Sleuth
- Esper Panorama --> Liliana's Mastery
- Mystic Sanctuary --> Ghoul's Night Out
- Ice Tunnel --> Gravespawn Sovereign
Good luck with your deck.
2 months ago
Scarab God is tough to build competitively especially if you're on a budget, and the good zombies are not very cheap anymore. It looks like you have a lot cards from Amonket and Hour of Devastation. I really love those sets personally but most of the zombies in them are pretty lackluster in commander. I would cut a whole lot of these guys especially 4+ CMC zombies.
I recommend adding a lot more card draw, mana ramp, and single target removal. 10-12 draw spells, 10-12 ramp spells, and 5-10 removal spells are recommended for most EDH decks. The best draw, ramp, and removal spells are not really budget friendly anymore since pretty much everyone is playing them. But, there a few sleepers out there that, in my opinion, are really powerful budget cards.
Card draw spells:
Necrologia is like a budget Ad Nauseam but you can only play it at your end step.
Read the Bones is a classic that let's you dig into your library.
Stinging Study gets you 5 cards in this deck.
Underworld Connections is like a budget Phyrexian Arena, and it can draw you an extra card each turn.
Village Rites gets you 2 cards for 1 mana and it's a 1 time use sacrifice outlet.
For mana ramp generally you want to go with 1 or 2 CMC mana rocks that enter untapped if you aren't playing green: Sol Ring, Arcane Signet, Dimir Signet, Mind Stone, Liquimetal Torque, Thought Vessel, Prismatic Lens, and maybe an Ornithopter of Paradise, it's a decent mana dork. Add Talisman of Dominance if you want to pay $7 for one.
For Single Target Removal you want to stick to 2-3 CMC instant speed removal spells that can target as many different types of permanents as possible. A few cards I like are:
Feed the Swarm
Power Word Kill
Go for the Throat
Personally, I really like Imprisoned in the Moon and Oubliette. They decomission your opponent's Commander. And both cards ate cheap since they were recently reprinted.
Also Counterspell cards can be very powerful.
There are a lot more really great cards out there you can add, but I just wanted to list a few to get you started.
2 months ago
This looks fun!
Have you considered Zombie Apocalypse for a mass reanimation/pseudo-wrath combination?
Also, with the reprints in the new Commander decks, the talismans might be a good option to replace the diamonds you have. Talisman of Dominance, Talisman of Hierarchy? The Talisman of Progress might still be a bit pricey, but it's not as necessary with a deck so heavily .
2 months ago
I think you're right about the playset of death cloud. The borderposts is a neat idea. I only wish it came in enemy colours. This makes me think that Talisman of Dominance might do me well, to have a strong presence post cloud
3 months ago
Bear Umbra is worth its weight in gold here. It protects Muldrotha similar to Kaya's Ghostform but the land untap immediately pays for itself, allows for some bonkers turns, and makes it easy to hold up mana for answers.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Muldrotha's Madhouse - No Infinite
3 months ago
Thanks so much for all these suggestions. Im not sure about cutting Talisman of Dominance as it helps me curve into a T3 Anowon. Skyclave Relic out for Commander's Sphere is interesting. I've been using relic because its indestructible nature means it'll 100% not get blown up by a Vandalblast or Return to Dust which always seems to happen. I feel you on Mesmeric Orb . It's probably not the smartest add considering I play against ppl who run mass recursion. The other side of the coin for me is that every single time orb comes out everyone almost dies to mill. The orb is degenerate and at least for the time being I <3 it. In terms of rogues being more of an aggro deck in EDH you are right. Maybe Sygg is the best rogues commander? My playgroup is not cEDH by any means. The decks that my playgroup plays are cheap tribal aggro like Elves/Goblins as well as Voltron decks. There is one reanimator deck in my group and one spells deck but for the most part what I play against is pretty one sided. Crux of Fate is what im running bc damnation is super expensive and I feel like I need wipes bc of all the tokens. Dauthi Voidwalker I agree I need to get immediately and I was also thinking about a Thassa, God of the Sea