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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Three Visits
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle your library.
Mofogigas on A Pimp Named Sliver Overlord
1 week ago
If your going to abuse Mana Echoes then I don't think you need as much cost reduction. There are only 8 slivers in your deck that benefit from having there cost reduced by two. I think the first card I'd cut would be Urza's Incubator. Also I would consider Farseek instead of Fellwar Stone or Darksteel Ingot, which I would cut both. Farseek is in the same vein as Nature's Lore and Three Visits which ramps you the same amount of mana as those potentially removable mana rocks would while also filtering land out of your deck. On the matter of your mana base, I don't see a reason to run Prairie Stream, Smoldering Marsh or Sunken Hollow since they are almost guaranteed to enter tapped anyway because of the lands you run. If you must play the ones with multiple land types the cycle with cycling would work better since you can discard them for something else if you no longer need the mana, Scattered Groves, Sheltered Thicket, Fetid Pools, Irrigated Farmland, and Canyon Slough.
Profet93 on Xenagos, Prehistoric Party God
2 weeks ago
Urza's Incubator > Impact tremors - Tremors is for going wide decks, Xenagos is a going tall deck. You need more ramp in the deck.
City on fire is nice but a bit winmore.
Skyshroud Claim > Explosive veg - Skyshroud allows you to get duals, untapped and explosive veg is unnecessary redundancy for migration path. Although personally, I think a Kodama's Reach is better since it helps get your commander faster by 1 turn because it's on curve. Lotus pedal would be good to swap for it given your avg cmc is 4+ and this is not a speedy deck that requires lotus pedal.
Nature's Lore > Elixir of immortal - You need more ramp, I see no reason for elixir in the deck. Meta?
Ruby Medallion/Emerald Medallion > Chromatic lantern - Lantern is best for 3+ color decks and while it is on curve, it is not needed for a 2 color deck which has green. If it's static ability really helps you, then you have a landbase issue. Medallions help ramp you and are low on curve. Personally, I like Rampant Growth and Three Visits more as lands are harder to destroy than artifacts in EDH.
ACapo18 on The Lord of the Tokens
3 weeks ago
The deck looks good!
If you’re open to suggestions, some fun cards you might enjoy are Divine Visitation, Ghalta and Mavren, Cathars' Crusade, Nadier, Agent of the Duskenel, and Nadier's Nightblade. I also think a bit more draw with cards like Toski, Bearer of Secrets and Ohran Frostfang would add consistency and a power boost to the deck.
Personally I enjoy running a bit more ramp in my decks, but your curve seems low enough that it’s probably not an issue. If it does become an issue, Cultivate & Kodama's Reach are staples, and Three Visits & Nature's Lore are some slightly more efficient includes.
DoomNoodle on New to MTG and need …
2 months ago
Only did a quick glance at your list, and at 39 mana I can only assume you may need to hard core shuffle that bad boy. Other than that, a quickly take away, I saw only the 3 sorcery land tutors so maybe swap out a few other low impact cards for more of those. The Three Visits, Nature's Lore kinda deal. That comes with play testing your deck of course so for now I think you may need to just shuffle more or you may be keeping poor hands. mulligan to 3 or 4 lands and make sure you're hitting all three colors or atleast 2 colors with one being green with one of your tutors to fix the rest. Other than that lands good spread evenly where needs to be and curves out nicely considering its dinosaurs. Will look further to see if I can offer swap suggestions.
Optimator on The start of my villain arc
2 months ago
With all the proliferate effects, Everflowing Chalice and Astral Cornucopia are worth considering over Thran Dynamo.
Also consider Nature's Lore, Three Visits, and Farseek to find Zagoth Triome or dual lands with land types (Overgrown Tomb, Woodland Chasm, Haunted Mire, Sunken Hollow, etc).
tindolos on Paradox Power - Upgrade
2 months ago
Initial Changes
Out
- Lunar Hatchling
- Frost Fair Lure Fish
- Karvanista, Loyal Lupari
- The Fugitive Doctor
- Jenny Flint
- Madame Vastra
- Graham O'Brien
- Bill Potts
- Start the TARDIS
- Flatline
- Truth or Consequences
- River Song
- Heaven Sent
- Psychic Paper
- Fugitive of the Judoon
- Become the Pilot
- Twice Upon a Time
- Thijarian Witness
- Dan Lewis
- Strax, Sontaran Nurse
- Confession Dial
- Ponder
- Preordain
- Talisman of Curiosity
- Talisman of Impulse
- Cursed Mirror
- Sonic Screwdriver
- Temple of Abandon
- Temple of Mystery
- Temple of Epiphany
- Gallifrey Council Chamber
- Temple of the False God
In
- Laelia, the Blade Reforged
- Caves of Chaos Adventurer
- Kami of Celebration
- Urabrask, Heretic Praetor
- Plargg and Nassari
- Etali, Primal Storm
- Jacob Hauken, Inspector  Flip
- Durnan of the Yawning Portal
- Ignite the Future
- Valakut Exploration
- Chandra, Torch of Defiance
- Maelstrom Wanderer
- Ravenform
- Delayed Blast Fireball
- Tlincalli Hunter
- You Find Some Prisoners
- The Parting of the Ways
- Wild-Magic Sorcerer
- Faldorn, Dread Wolf Herald
- Nalfeshnee
- Kami of Whispered Hopes
- Incubation Druid
- Gyre Sage
- Three Visits
- Nature's Lore
- Rampant Growth
- Kodama's Reach
- Wooded Ridgeline
- Tangled Islet
- Highland Forest
- Hinterland Harbor
- Sulfur Falls
Azoth2099 on Land's Wrath
2 months ago
Hey friend, consider the following:
Scapeshift, Awaken the Woods, Crop Rotation, Farseek, Three Visits, Nature's Lore, Staff of Titania, Knight of the Reliquary, Hardened Scales, Orcish Lumberjack, Elvish Spirit Guide, Simian Spirit Guide, Tectonic Reformation, Abundance, Burgeoning, Manabond & Rites of Spring.
Sorry for the long list, but they're all pretty good here.
Profet93 on
4 months ago
that_dude33 +1
Do you have a budget per card?
Deflecting Swat - Super utility
Skyshroud Claim - Ramp
Elemental Bond > Colossal Majesty
I would swap out Grul Signet and Grul Talisman for Nature's Lore and Three Visits. You run green so artifact ramp is less helpful given it's more susceptible to removal. Other options are Ruby Medallion and Emerald Medallion if you still prefer artifacts. I understand the grul talisman + signet are helpful for fixing your mana, but given you're only 2 colors and one of them is green, you shouldn't really have any issue with it.
I would swap out exoctic orchard for a basic land, utility land or a Reflecting Pool.
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