Three Visits

Three Visits


Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

Latest Decks as Commander

Three Visits Discussion

enpc on If you play +symbol:G, this …

5 days ago

Spoils of Victory seems like a straight upgrade to Untamed Wilds. You can fetch a basic land with it (since basic lands have the basic land types, go figure), however this allows you to also get any dual/shock/etc. that you want and can put them straight into play. And again, you can play them untapped (unless the land has additional conditions).

And unlike Nature's Lore / Three Visits, you can grab a non-forest dual. There is also Farseek, however it puts the land into play tapped and can't explicitly fetch a forest, albeit at 2 mana (and with a pretty promo).

But I feel like I would go down the route of Nature's Lore, Three Visits, Farseek and Spoils of Victory before running Untamed Wilds. And generally you don't care much about the land entering tapped for one less mana. After all, the sooner you can get your ramp down, the sooner you can profit from it.

Omniscience_is_life on If you play +symbol:G, this …

5 days ago

This card is decent. Not an auto include, but playable.

The reason why saying it's effectively is misleading--I get what you're saying, but it is--is that you can't play it on T2 (minus other ramp ofc)... and that is a HUGE downside. Because, well, Nature's Lore and Three Visits also get untapped lands, but they can be SHOCKS. Or LEA DUALS. AND THEY LITERALLY COST .

Untamed Wilds is potentially one of the better 3 cmc land-based ramp spells, but it pales in the light of the best 2>= ramp spells.

multimedia on Gruul Werewolf Pack

1 week ago

Hey, interesting high budget version of Tovolar with less Werewolves.

Human Werewolves that don't have day/night still count towards and transform when Tovolar upkeep triggers. The better Werewolves not having day/night is not really a drawback with Tovolar. Because Tovolar can repeatedly change from day to night then you have more chances to transform nonday/night Werewolves. If you play a nonday/night Werewolf after Tovolar transforms that's fine because more than likely Tovolar will flip back daybound giving you another chance to transform all Human Werewolves you control at your upkeep.

If you want to play a small amount of Werewolves then the ones you play really should give you more than just being a Werewolf.

With such a high budget you can do better than the vanilla Werewolves who don't give you anything when they're Humans as well as when they nightbound transform? Many of the Wolves are also subpar compared to all other cards here. If you're playing the Wolves just to be able to upkeep trigger Tovolar faster any Human Werewolf will do the same thing and give you more than any of these Wolves.

Wolves and Werewolves to consider cutting:

Really nice Fetch lands, but consider playing a Forest/Mountain dual land to fetch: Stomping Ground, Cinder Glade, Sheltered Thicket? Adding these lands will also give Farseek a dual land to search for instead of only being able to search for a basic Mountain. Also by adding some Forest/Mountain dual lands then you could improve the land ramp spells with Nature's Lore and Three Visits.

Some changes to consider:

Some other lands that would improve the manabase by cutting some basic lands especially Mountains:

Arcane Signet could replace Herald's Horn since Horn doesn't do much if you're not tribal. With so few Werewolves or Humans as well as many different creature types then a mana rock would make more ramp.

Door of Destinies is another tribal only card and it's very slow with so few Werewolves or Humans to cast. Could cut Door for Beastmaster Ascension since it's an anthem for all creatures you control.

Good luck with your deck.

SueMe on Hogaak: My Favorite (Infinite) Combo Deck

2 weeks ago

Hey Carrick142857,

I'd say at this point, a lot of these kinds of decisions go down to personal preference, as well as your local meta. For example, I could easily see myself replacing Willow Geist with Soldevi Adnate. However, I do notice a general theme with the cards you listed (I forget; did I use Three Visits at some point?), which is that they're somewhat slow. I've also found the creature restriction on Metamorphosis a bit too restricting.


Alright, I think I'm replacing Willow Geist with Adnate, haha.

KaptnK on Endless Night

2 weeks ago

Some ideas to fill out this deck:


  • Add around 8 more lands (total of 36). Your non basics look good so I would just add more mountains/forests

Non-Artifact Ramp:

Artifact Ramp:


Load more