Three Visits

Three Visits

Sorcery

Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

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Trade

Have (3) Forkbeard , DarkMagician , Azdranax
Want (2) Tishana , FefnieMKII

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Legality

Format Legality
Commander / EDH Legal
Oathbreaker Legal
2019-10-04 Legal
Legacy Legal
Limited Legal
Unformat Legal
Highlander Legal
Vintage Legal
Pauper Legal
Canadian Highlander Legal
Tiny Leaders Legal
1v1 Commander Legal
Duel Commander Legal
Pauper EDH Legal
Leviathan Legal
Casual Legal
Custom Legal

Three Visits occurrence in decks from the last year

Latest Decks as Commander

Three Visits Discussion

Osbert on Morophon eldrazi stomp

2 days ago

Your deck will be a bit slow to start up because you're running 3-4 CmC ramp so if you wanted to speed up the deck start replacing Explosive Vegetation and Vastwood Surge with Rampant Growth , Into the North , Farseek , Nature's Lore , or Three Visits .

You also aren't running many draw spells which is concerning. since you're going stompy I highly suggest the draw spells that care about power like Rishkar's Expertise , Return of the Wildspeaker , Garruk, Primal Hunter , Life's Legacy , Greater Good , Momentous Fall , etc.

Of your whole list of creatures i would only consider cutting 2: Desolation Twin and Essence Depleter . Twin only get's you a token if cast so it doesn't play nice with the cheaty effects and Depleter isn't a needed combo piece if you have access to Dimensional Infiltrator .

multimedia on Rise of the Ur-Dragon

2 days ago

Hey, nice version of Ur-Dragon.

Court of Bounty is a new card that's good with Dragons and flying Dragons have the advantage of helping you to keep becoming the monarch. Consider adding some of the less expensive price creature tutors and an enchantment tutor? Dragonlord Ojutai repeatable Anticipate is also nice.

Because you have the Forest Triomes then land ramp spells that can search for a Forest are some upgrades and adding Ketria Triome would help.

Good luck with your deck.

Cloudius on Wrath of the Gods

6 days ago

+1! The deck looks fun to pilot and I'm tempted to build a deck around Esika myself!

I'd recommend Reki, the History of Kamigawa as he is a powerful card draw engine given the no. of legendary spells you run in this deck.

Being a 5C deck, I'd suggest adding a bit more ramp and color fixing to the deck to avoid color screw. Some basic green ramp spells are great - Three Visits , Farseek , Skyshroud Claim , Nature's Lore .

Bloom Tender is awesome too but on the pricey side. Joiner Adept , Prismatic Omen and Dryad of the Ilysian Grove are great too, acting as redundancy for Chromatic Lantern .

Hope you find these suggestions useful. Enjoy!

Grubbernaut on Inferno Cemetery

1 week ago

Full disclosure: I'm a complete casual, but here are some ideas!

Entomb Animate Dead Exhume - maybe Faithless Looting Buried Alive And some doable, but less exciting ones: Cathartic Reunion Tormenting Voice Stinkweed Imp Golgari Thug Grisly Salvage Commune with the Gods - maybe Satyr Wayfinder

I'd also add more ramp, focusing on 2-CMC spells like Three Visits , Rampant Growth , signets/talismans, etc.

Cheers!

Omniscience_is_life on Hapatra's Sneaky Snakes

1 week ago

Is this a commander deck? You can show Hapatra as being your General by putting a "*" on either side of the letters "CMDR", next to her name on the Edit Deck page. While you're there, you can change it from being the default Standard format to EDH at the top of the page.

Past all that, I think Three Visits could find a home in this deck. Crocodile of the Crossing seems like it could be cut, doesn't have a lot of impact. Also, even though your average CMC is low and your card-draw high, you might still enjoy upping your land count.

Excellent deck all around, though!

Davinoth on Lands Down Under

1 week ago

     Hello! Nice build, +1! =)

     You've got a pretty excellent selection of Creatures and Spells, though I would recommend Three Visits and Nature's Lore . I think you could really take advantage of Brass's Bounty , too. Normally I would recommend more Treasure based cards for Korvold but since you're playing a Land based strategy it'd be a bit redundant here.

     I think Land cards that Sacrifice themselves for no additional mana cost is where I would be looking for upgrades to make this deck even better. If Pain Fetches aren't an option, I would definitely recommend Rocky Tar Pit & Mountain Valley . I think a Ghost Quarter would go nicely with your Tectonic Edge as well, and maybe a Strip Mine & Wasteland , too - depending on how malevolent you feel haha!

     And a bit of an after-thought: Lightning Greaves & Swiftfoot Boots are great. Korvold is always a removal target and Haste gets you growing and drawing sooner.

     I have my own Korvold deck and Landfall deck if you care to have a peak. Cheers! =)

Archaeosis on The prismatic bridge to friendship

2 weeks ago

Mana base: I see you're running a lot of modal lands, I'd recommend switching these out for basic lands or more named lands (Forest, Plains etc). The modal lands aren't searchable off of your ramp spells like Spoils of Victory or Farseek. I really like having a named land focus in Esika's mana base - shock lands ( Overgrown Tomb , Sacred Foundry etc.) should replace the snow dual lands if your budget allows for them. If not (understandable, shock lands for a 5 colour deck eat your wallet) then I'd play all 5 Triomes, and all 5 named lands that enter untapped if you control 2 or more basic lands ( Prairie Stream , Smoldering Marsh etc.) along with 2-4 of each basic land and some basic land ramp alongside your named land ramp such as Rampant Growth , Cultivate & Kodama's Reach . Land Tax is also a solid option if you run at least a couple of each basic land as it can colour fix you very early on so you can play The Prismatic Bridge asap. I know you're running counter increasers like Vorinclex, but I'd also remove the 2 counter based lands you have as well, without something like Vorinclex or Doubling Season out they're sub-optimal.

I'd take out the mana rocks you have in there, and replace them with more ramp sorceries like Three Visits , Ranger's Path , Skyshroud Claim , and Nature's Lore . Yes, they search specifically for Forests, but with enough named dual lands or Triomes they'll still allow you to search for the colour you need. If you didn't want to add in more ramp sorceries, low cmc legendary creatures that you can tap for mana via Esika's ability are viable (this would require you to have cards that allow you to bounce Esika back to hand ideally so you could cast her enchantment side when needed). Kinnan, Bonder Prodigy is an absolute beast in this deck, even if you whiff on his ability a lot being able to tap any legendary creature for 2 mana of any colour from turn 2 onwards is dummy strong. If you go down this route untap cards like Derevi, Empyrial Tactician , Dramatic Reversal , Samut, Voice of Dissent and Kiora's Follower can help to give you buckets of mana each turn.

Planeswalkers/counter generation: Unless you decide to add flicker/sac & reanimate/ability copyers, I'd cut Deepglow Skate as it's a one-time-only version of Doubling Season for the same mana cost. Pir, Imaginative Rascal is brilliant in this kind of deck as his ability a) increases both starting loyalty and uptick loyalty gain and b) stacks with Vorinclex & Doubling Season. Having Pir & either Doubling Season or Vorinclex out will turn a +1 uptick into +4, a starting loyalty count of 5 becomes 12. Inexorable Tide & Contagion Engine are worth considering too, I can understand not adding Tide as you're free-dropping a good chunk of your Planesalkers/creatures with The Prismatic Bridge rather than casting them, but Contagion Engine is non-targeted creature removal as well 2 instances of proliferate per turn (Pir & proliferate = happy Planeswalker noises). Estrid, the Masked , Oath of Jace & Sphere of Safety would be a good group of cards to add - Estrid allows you to untap any enchanted permanent, her second ability will let you enchant any permanent (not just creatures) and increase your enchantment count for Sphere of Safety, and her ult is one of your only ways of recurring enchantments should they get destroyed (this won't allow you to recur The Prismatic Bridge though). Oath of Jace is great for filtering through your topdeck during your upkeep to choose your Bridge targets. Kaya the Inexorable is incredible in a superfriends deck - with your counter generation you'll have no problem getting her ult off straight away, which will allow you to free cast any legendary card once a turn, so if people kill (or even exile) your Planeswalkers or important legendary cards like Vorinclex/Chain Veil etc. you can always get them back. She also has removal, and recursion for your creatures. Samut, the Tested . Samut, the Tested . Samut, the Tested . For the love of all that is holy, play Samut because dropping her with Doubling Season or Vorinclex out can end games there and then. I have a combo in my Esika deck that will guarantee you first place unless Samut gets countered on the stack. Lithoform Engine , Strionic Resonator & Rings of Brighthearth will help you capitalize on important abilities like Planeswalker ults, The Prismatic Bridge and proliferate. Getting off an emblem and then going Lithoform Engine > Rings of Brighthearth to get 3 of those emblems instead of one is pretty explosive.

Creatures: Captain Sisay would work quite well here as she can search any legendary card in your deck which is invaluable in Esika and isn't as pricey/colour dependant as Sisay, Weatherlight Captain (I'm not saying cut her, but 2 Sisays are better than one). Kodama of the East Tree will let you chuck out Planeswalkers like nobody's business, The Prismatic Bridge now doubles its usefulness per turn. Varragoth, Bloodsky Sire is a great tutor in Esika as he's cheap, he can swing without tapping due to Esika giving him Vigilance, search something using his boast ability and put it on top of your library (something something Prismatic Bridge shenanigans) and then tap for mana in your 2nd main phase.

I hope what I've said helps, I love building Superfriends and all the whacky stuff you can do with it

Halflingz on Rin Seri 2.0

2 weeks ago

Raining Cats and Dogs Nice work bdodds, I think you have selected a handful of great cards but I'd think you could benefit from an earlier CatDog play and cheaper creatures to really start raining cats and dogs. Even without Aluren, every creature coming in with an extra token produces insane value. Especially considering your general's ability.

Below, I would like to outline 4 core concepts and considerations. Ramp, Creatures, Protection, Draw.

Ramp - Prioritizing cards that help you play Rin & Seri turn 3! Nature's Lore Rampant Growth Three Visits Boros Signet Selesnya Signet Gruul Signet Talisman of Conviction Talisman of Unity Talisman of Impulse Fellwar Stone This should be easy to replace the ramp packaging you already have. Look to cut cards like Explosive Vegetation, Chromatic Lantern, Obelisk of Naya, etc.

Creatures - Prioritizing 3CMC or less and upping your creature count to closer to 30! Think about adding creatures that fullfill multiple roles and allow you to run less other stuff. Qasali Pridemage is a great example cause it can pump a swinger +1/+1 as well as remove a pesky enchant or artifact.

Cheap Utility Kitties- Adorned Pouncer Brimaz, King of Oreskos Bronzehide Lion Initiate's Companion King of the Pride Leonin Relic-Warder Oreskos Explorer Pride Sovereign Qasali Ambusher I like the returners you have for multiple cast triggers too! Can get stupid with Aluren... Whitemane Lion Temur Sabertooth Fleetfoot Panther ? Snow Hound

Cheap Utility Doggos- Abzan Beastmaster Ainok Guide Bolt Hound Resolute Watchdog Selfless Savior

Some real cheap beefers could be nice considering they make a token, but could also see not making the cut- Wild Nacatl Loam Lion Leonin Vanguard Isamaru, Hound of Konda Sacred Cat

Protection/Return - Build a huge board and keep it protected! Unbreakable Formation Rootborn Defenses Heroic Intervention Teferi's Protection Asceticism Marshal's Anthem Kindred Boon Akroma's Will Flawless Maneuver

Draw(ish) - The cheaper the cards in hand the more you gonna empty and wanna draw! Skullclamp Colossal Majesty Elemental Bond Beast Whisperer Fecundity Garruk's Uprising Descendants' Path Realmwalker Hunter's Insight Snake Umbra Lifecrafter's Bestiary Mentor of the Meek Guardian Project Return of the Wildspeaker Shamanic Revelation Slate of Ancestry Collective Unconscious Camaraderie

General good cards for Cat/Dog: Maskwood Nexus Mirror Entity Crib Swap Felidar Retreat Basilisk Collar Thousand-Year Elixir Rings of Brighthearth Seht's Tiger Shields of Velis Vel Naya Charm Kindred Summons Volatile Claws Beastmaster Ascension Titanic Ultimatum Hour of Reckoning Triumph of the Hordes Finale of Devastation Idyllic Tutor Winds of Abandon Lightning Greaves (secret lair dog art!) Coat of Arms Swiftfoot Boots Impact Tremors Rhythm of the Wild Aura Shards Shared Animosity Mirari's Wake Growing Rites of Itlimoc  Flip Any Cheap Changelings really...

Lands to love: Slayers' Stronghold Kessig Wolf Run Hanweir Garrison Flamekin Village Gavony Township Mosswort Bridge Spinerock Knoll Windbrisk Heights Castle Embereth

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