Blue Sun's Zenith

Blue Sun's Zenith


Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.

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Have (1) metalmagic
Want (3) JazzCrimes , Thingdo , JohnTubaina

Printings View all

Set Rarity
Masters 25 (A25) Rare
Commander Anthology (CM1) Rare
Commander 2015 (C15) Rare
Commander 2013 (C13) Rare
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Mirran (MBM) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
1v1 Commander Legal
Casual Legal
Noble Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Block Constructed Legal
Magic Duels Legal
Oathbreaker Legal
Leviathan Legal

Blue Sun's Zenith occurrence in decks from the last year


All decks: 0.05%

Commander / EDH:

All decks: 0.08%

Blue: 0.87%

UR (Izzet): 1.0%

GU (Simic): 0.7%

Blue Sun's Zenith Discussion

theninja97 on Yarok, the Infinitely Disgusting Garbage Pile

1 day ago

The_Big_Elf What makes the deck work is not only a large number of combos, but also having lots of cards that synergize with Yarok, the Desecrated. Rampaging Baloths and Yarok make double beast tokens. Ravenous Chupacabra and yarok lets me kill 2 creatures. Mulldrifter and yarok lets me draw 4 cards. Even without synergy, those cards have objective power and can stand alone in case Yarok is debilitated, giving me more options during games.

Blue Sun's Zenith and Laboratory Maniac are good win cons, but they are only effective as win cons. Without the infinite mana engines, they don't synergize with yarok and are either mediocre/dead cards in hand.

The bounce land combo is difficult to justify because bounce lands are meant to "ramp" you early game. Double their effects with Yarok sets you very far back mana wise and is only beneficial if I have a landfall card. Perhaps its something to put in another deck as any deck with Blue and Green can play the combo regardless of other synergies.

The_Big_Elf on Yarok, the Infinitely Disgusting Garbage Pile

2 days ago

With the many infinite mana combos, it might be worth it to do Blue Sun's Zenith and Laboratory Maniac. Also, I think that bounce land combo is worth it, with a Lotus Cobra out, it's infinite mana

MurderForBrunch on Go with the Flow! Legacy High Tide

2 days ago

Hi 0rc! Indeed one of my win cons is Blue Sun's Zenith, the other one being Brain Freeze, which I can get with Cunning Wish.

I don't think I'm running Daze, this deck is a combo deck that wants to have as many Islands as possible on the field before going off. In that sense, Daze delays you a whole turn! On the other hand Flusterstorm is great when you're going off and Storm count is 12 or 15! As for Stifle, maybe, idk. I see it quite okay in the tempo decks such as Delver, but in all in combo decks, I don't see it as much. Maybe as a sideboard option, against Storm to Stifle the Tendrils of Agony storm trigger. That would be spicy!

Still, thanks for the comment! I appreciate it!

0rc on Go with the Flow! Legacy High Tide

2 days ago

Try Daze instead of Flusterstorm. Stifle is a good fit in most mono-blue Legacy, at least as a sideboard.

Is Blue Sun's Zenith your win con?

GsG_Esel_YT on Zaxara`s X-cited for more [~500€ CK Min]

1 week ago

Hey Hoobynobber7395,

Blue Sun's Zenith and Pull from Tomorrow are already in this Deck :)

Simic Ascendancy and Helix Pinnacle i thought about too but since I have to wait for my upkeep i considered they are just some do nothing enchantmens.

I am waiting for my Walking Ballista to arrive then I will add this card too.

Unbound Flourishing is a card i will add but Doubling Season is too expenisve right now.

Bloom Tender and Selvala, Heart of the Wilds are cool cards but since they are pretty expensive and i dont have any copy of them i will use Zaxara, Ley Weaver and Incubation Druid instead.

Also Bloom Tender cant produce blue mana (is needed to untap it) what somehow can be essencial in this Deck

Since there are already plenty of Wincons in this deck i dont consider adding Mind Grind

but thanks for all your advices.

Hoobynobber7395 on Zaxara`s X-cited for more [~500€ CK Min]

1 week ago

I would look into The Ozolith and God-Eternal Rhonas

Combos that might be a good add for the infinite mana so you don't rely entirely on Zaxara, the Exemplary:

Bloom Tender + Freed from the Real = infinite mana

Bloom Tender + Pemmin's Aura = infinite mana

Selvala, Heart of the Wilds + Freed from the Real = infinite mana

Selvala, Heart of the Wilds + Pemmin's Aura = infinite mana

Some wincons to think about:

Simic Ascendancy + any x cost spell with Zaxara, the Exemplary on the battlefield

Helix Pinnacle + infinite mana combo

infinite mana combo + Blue Sun's Zenith or Pull from Tomorrow= play your whole deck and win from any of the other wincons

infinite mana combo + Mind Grind

infinite mana combo + Walking Ballista

If you wanna check out my deck for any help here it is

0rc on Urza Lord High combomaster

1 week ago

It’s a good start. I’ve played against many Urza decks. I’d recommend every infinite mana combo you can muster: Rings of Brighthearth + Basalt Monolith (you have this), Power Artifact + Grim Monolith, Deadeye Navigator + Peregrine Drake, Palinchron + High Tide, Isochron Scepter + Dramatic Reversal (you have this). You will want tutors for these pieces: Tribute Mage, Trophy Mage, Reshape (you have this), Whir of Invention, Transmute Artifact, Inventors' Fair, Spellseeker, Mystical Tutor, Merchant Scroll. You can literally just run every combo piece available in mono blue and then bark up whatever tree is closest. Win cons include Nexus of Fate (take all the turns), Thassa's Oracle, Laboratory Maniac, and of course decking your opponents with Blue Sun's Zenith and Stroke of Genius. It’s actually quite beautiful in its simplicity. Just remember that playing Urza isn’t about having fun or being creative—-it’s about winning!

0rc on Bachelor's Degree in Wizardry

2 weeks ago

Fun budget deck. Sage of Fables will pump our wizards and give us more card draw. It has subtle but perfect synergy with our theme. Glen Elendra Archmage will protect our board when we have no counters in hand. She is pricey for the budget but worth it. She is also a great flying blocker, especially with the blink/flicker effects you already have. One that note, we should run Peregrine Drake and Blue Sun's Zenith to draw the library whilst having infinite mana. In conjunction with Thassa's Oracle we win the game. Alternatively, in conjunction with a few cantrips such as Brainstorm we deck our opponents. The cantrip route is ideal in lieu of Sensei's Divining Top and if we run Talrand, The Sky Summoner we produce flying drakes as well. Combat-oriented card draw, such as Reconnaissance Mission will help us find our win con. Nice work.

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