Blue Sun's Zenith
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
|Want (3)||OukenMarzz , futureprimitive , Abbner|
Combos Browse all
|Commander / EDH||Legal|
Blue Sun's Zenith occurrence in decks from the last year
Latest Decks as Commander
Blue Sun's Zenith Discussion
1 week ago
Helm of Obedience if not going combo route
Arisen Gorgon Too dependant on Liliana being on the field
Gorgon Recluse Too high CMC for what you do
Infernal Medusa Medusa /= Gorgon
Keepsake Gorgon Too high mana for one and done
Korozda Gorgon Too high CMC && not running heavy +1+1 Presence
Ohran Viper As you are in blue, you have better options for card draw, especially because this one means you have to deal damage to player first.
Oona's Blackguard Cut unless you are rogue heavy
Pitiless Gorgon All your snakes will typically have deathtouch or be able to gain it, at 3 mana this should do more.
Gaze of the Gorgon A little too high mana but hilarious at the same time.
Vraska, Relic Seeker Might be better for pirate deck, it's not on flavor at all here, and not in line with or as powerful as your other walkers.
Vraska, Swarm's Eminence This is useful however high mana for what it does, totally up to you, this could go either way.
Chromatic Lantern To ensure you make colors. Given you're going heavy black we may need to revise this item.
Chevill, Bane of Monsters super value at 2 cmc
Baleful Strix Super value at 2cmc, fly, dedtouch, card draw
Fathom Feeder value town, and if you yank combo pieces this can help facilitate a win with it's ability
Hapatra, Vizier of Poisons 2cmc, high high values and makes SNEKS!!!!
Hythonia the Cruel Yeet cannons all non-gorgon creatures + big creature
Seshiro the Anointed SNEK SNEK +2+2 to all SNEKS! Draw card wen snek do damage!
Kaseto, Orochi Archmage Unblockable +2+2 SNEKS!
Prowling Serpopard Make's your Sneks and Gorgon's Un-Counterable
Stonecoil Serpent cool snek, but I think you might already have cooler in deck & on list
Orochi Hatchery Funny stuff this one, totally up to you
Bow of Nylea all creatures get deathtouch + more check this one out
Ohran Frostfang Gives attacking creatures you control ded touch and when your creatures damage a player, draw a card.
Kodama's Reach Mana Ramp
Search for Tomorrow Mana Ramp
Three Visits Mana Ramp
RinceRaven on Brago
2 weeks ago
More edits, some sad cuts had to be made due to a super tight budget. I am a bit unsure about the amount of interaction currently ran, and about the effectiveness of a card like sun titan, as I haven't been able to test vs other decks and only really play solitaire.
Swords to Plowshares, Blue Sun's Zenith, Wrath of God, Detention Sphere, Gilded Lotus, Thespian's Stage, Ethersworn Canonist, Counterspell, Meteorite, Jace, Wielder of Mysteries, Ephemerate, Ghostly Flicker.
1 month ago
If we're talking about colourless mana sinks, Thrasios, Triton Hero is probably one of the best. once yu have infinite mana, you have access to your deck which means you can do whatever you want from there. That way you can get access to mana converters if required and assemble any required win condition from there. The other benefit of this is that having a mana sink in the command zone means that it's one less piece you have to fish up.
As for infinite mana sinks to actually end games, damage/loss of life are good ones. Generally with Damage, it means you can get rid of creatures too which may be stopping you from winning. Oona is also good (though less good if not your commander) since she does work outside of combo but also permanently removes resouces.
The issue with letting your opponent draw cards is that potentially you're giving them resources before winning. So you need to make sure that your can either force them to draw at instant speed, or you force them to draw all in one big hit (think Blue Sun's Zenith).
As stated, you typcially also want a card that does soemthing outside of combo. Valakut Invoker is an ok infinite mana sink, but is pretty crap outside of that. 8 mana for a Lightning Bolt is a bit steep.
1 month ago
Oh abby315, I have an idea that I think my playgroup would be ok with, I'll run the Isochron Scepter + Dramatic Reversal infinite mana combo and cut Blue Sun's Zenith, so there is no easy win hard to interact with combo, and instead since I'm already playing Underworld Breach I can cast a wheel until everyone's hand is gone and then cast Jace, Wielder of Mysteries for the win. My friends can also interact with it pretty easily so they will be ok with it, but since I run so many draw spells and wheels in shouldn't be that hard for me to combo off.
2 months ago
2 months ago
2 months ago
So just to clarify, the wincondition in this deck is mill, right?
From what I can understand, you want to tutor for Altar of the Brood or Hedron Crab, and then try to go infinite / near infinite on land drops by returning them to your hand and replaying them. Is this assesment correct?
Could be interesting to have some information about synergies and wincons in the description, and assuming this is a cEDH combo deck, how fast and how reliable the combo is.
And what happens if both Altar of the Brood and Hedron Crab goes to the graveyard? Do you then have to rely on getting infinite / near infinite mana and winning with Blue Sun's Zenith and instant card recursion?
Anyways, cool deck, upvote from me :)