Blue Sun's Zenith
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
|Want (3)||JazzCrimes , Thingdo , JohnTubaina|
Printings View all
|Masters 25 (A25)||Rare|
|Commander Anthology (CM1)||Rare|
|Commander 2015 (C15)||Rare|
|Commander 2013 (C13)||Rare|
|Mirrodin Besieged (MBS)||Rare|
|Mirrodin Besieged: Mirran (MBM)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Blue Sun's Zenith occurrence in decks from the last year
All decks: 0.05%
Commander / EDH:
All decks: 0.08%
UR (Izzet): 1.0%
GU (Simic): 0.7%
Blue Sun's Zenith Discussion
1 day ago
The_Big_Elf What makes the deck work is not only a large number of combos, but also having lots of cards that synergize with Yarok, the Desecrated. Rampaging Baloths and Yarok make double beast tokens. Ravenous Chupacabra and yarok lets me kill 2 creatures. Mulldrifter and yarok lets me draw 4 cards. Even without synergy, those cards have objective power and can stand alone in case Yarok is debilitated, giving me more options during games.
Blue Sun's Zenith and Laboratory Maniac are good win cons, but they are only effective as win cons. Without the infinite mana engines, they don't synergize with yarok and are either mediocre/dead cards in hand.
The bounce land combo is difficult to justify because bounce lands are meant to "ramp" you early game. Double their effects with Yarok sets you very far back mana wise and is only beneficial if I have a landfall card. Perhaps its something to put in another deck as any deck with Blue and Green can play the combo regardless of other synergies.
2 days ago
2 days ago
I don't think I'm running Daze, this deck is a combo deck that wants to have as many Islands as possible on the field before going off. In that sense, Daze delays you a whole turn! On the other hand Flusterstorm is great when you're going off and Storm count is 12 or 15! As for Stifle, maybe, idk. I see it quite okay in the tempo decks such as Delver, but in all in combo decks, I don't see it as much. Maybe as a sideboard option, against Storm to Stifle the Tendrils of Agony storm trigger. That would be spicy!
Still, thanks for the comment! I appreciate it!
2 days ago
Is Blue Sun's Zenith your win con?
1 week ago
I am waiting for my Walking Ballista to arrive then I will add this card too.
Also Bloom Tender cant produce blue mana (is needed to untap it) what somehow can be essencial in this Deck
Since there are already plenty of Wincons in this deck i dont consider adding Mind Grind
but thanks for all your advices.
1 week ago
Combos that might be a good add for the infinite mana so you don't rely entirely on Zaxara, the Exemplary:
Some wincons to think about:
Helix Pinnacle + infinite mana combo
infinite mana combo + Mind Grind
infinite mana combo + Walking Ballista
If you wanna check out my deck for any help here it is
1 week ago
It’s a good start. I’ve played against many Urza decks. I’d recommend every infinite mana combo you can muster: Rings of Brighthearth + Basalt Monolith (you have this), Power Artifact + Grim Monolith, Deadeye Navigator + Peregrine Drake, Palinchron + High Tide, Isochron Scepter + Dramatic Reversal (you have this). You will want tutors for these pieces: Tribute Mage, Trophy Mage, Reshape (you have this), Whir of Invention, Transmute Artifact, Inventors' Fair, Spellseeker, Mystical Tutor, Merchant Scroll. You can literally just run every combo piece available in mono blue and then bark up whatever tree is closest. Win cons include Nexus of Fate (take all the turns), Thassa's Oracle, Laboratory Maniac, and of course decking your opponents with Blue Sun's Zenith and Stroke of Genius. It’s actually quite beautiful in its simplicity. Just remember that playing Urza isn’t about having fun or being creative—-it’s about winning!
2 weeks ago
Fun budget deck. Sage of Fables will pump our wizards and give us more card draw. It has subtle but perfect synergy with our theme. Glen Elendra Archmage will protect our board when we have no counters in hand. She is pricey for the budget but worth it. She is also a great flying blocker, especially with the blink/flicker effects you already have. One that note, we should run Peregrine Drake and Blue Sun's Zenith to draw the library whilst having infinite mana. In conjunction with Thassa's Oracle we win the game. Alternatively, in conjunction with a few cantrips such as Brainstorm we deck our opponents. The cantrip route is ideal in lieu of Sensei's Divining Top and if we run Talrand, The Sky Summoner we produce flying drakes as well. Combat-oriented card draw, such as Reconnaissance Mission will help us find our win con. Nice work.