Stormsurge Kraken


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander 2014 Rare

Combos Browse all

Stormsurge Kraken

Creature — Kraken


*Lieutenant — As Long as you control your commander, Stormsurge Kraken gets 2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards."

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Stormsurge Kraken Discussion

Bababad on Kruphix and the Value Town Toolbox (Pararite)

4 days ago

For the longest time I had Stormsurge Kraken, Kederekt Leviathan, and Thunderfoot Baloth in those slots.

Stonehoof Chieftain might be a good curve topper compromise until your friends start to catch up a tad

WargRave on Yasova taking over control

1 week ago

Just some random thoughts, sorry for the disorder. I don't really have time to organize this atm.

You're extremely light on way to interact with _non_creatures. You're gonna feel real silly as a green deck when you're facing an Asceticism and you don't have so much as a Reclamation Sage to deal with one enchantment. Consider taking out the tapping subtheme and adding Decimate, Beast Within, Hull Breach, or similar cards. Get Cyclonic Rift in there too. You need Turn to Frog much less than more noncreature interaction. Most any creature you can target, you can steal, one way or another, and the ones you can't probably aren't numerous enough to make Turn to Frog worth it.

17/39 is a lot of etb tapped lands. Try to replace some guildgates and Smoldering Crater at least, swap them for untapped dual lands, or conditionally untappeds or basics. I would guess that, while also etb tapped, the U and G vivid lands would serve better than guildgates. High Market has great utility with your gameplan. Opal Palace is possible, it helps with Yasova's power.

FYI, you can tag cards into multiple categories, so Helm of Possession, Grab the Reins, and Demonmail Hauberk can both go under Sacrificing as well. You might want even more sac outlets and fewer steal effects. Your general gives you the second but not the first, so the rest of your deck should provide more of the first and less of the second to ensure you have one of each every turn. It seems like you can do better than Barrin, Master Wizard. What about Ooze Garden? There's always the classics Fling and Birthing Pod.

You need card draw too, and a generous amount. A hand with 4 Threaten effects is a lot worse than one with 3 threaten effects and a Harmonize. At the very least, no Tibalt please. He doesn't even count as a steal effect, he's too slow for that. Shamanic Revelation, Rishkar's Expertise, and Treasure Cruise are all options. Skullclamp can turn your enemy's dorks into cards for you, or just pump up Yasova and give her death insurance. Add some more like Elvish Mystic of your own for more consistency out of the clamp. Life's Legacy and Momentous Fall do double duty. If Yasova is out, Life's Legacy is probably better than a hand of three threatens.

By the way, OG Threaten isn't good enough to make the cut, and Kari Zev's Expertise and Act of Aggression might not be enough of an improvement.

Under your ramp package, Temur Banner should be Commander's Sphere and Nissa's Pilgrimage should be Cultivate to fix your colors. You've got a pretty high curve, so adding even more ramp and bringing down the curve would help. Better to play a spell with 80% power than have a 100% power spell stuck in hand for three turns. Think about exchanging Clone Legion, Nissa's Renewal, and one of the expensive threaten effects with Rampant Growth, Farseek, and Primal Growth which gives another sac outlet. With more cheap fixing, you can run more basics, and therefor fewer etb tapped lands.

Rancor is nice for helping the general, much more efficient than Incremental Growth I think. Stormsurge Kraken seems pretty intimidating but it doesn't advance the gameplan and Yasova herself is pretty easy to remove.

LeaPlath on the Patheon of Temur

1 week ago

So, Enchantress in EDH outside of white has two main elements normally.

Big Voltronable creatures and draw from enchantments.

To go with Blossoms, you have Argothian Enchantress, Enchantress's Presence and Verduran Enchantress. These give you a cycling engine, where you turn enchantments into card draw.

For big voltronable creatures, ideally you want hard to remove ones. Lone Revenant, Siege Behemoth, Sagu Mauler, Thrun, the Last Troll, Stormsurge Kraken, Sphinx of the Final Word are all good options for hexproofness. Predator Ooze and Stonehoof Chieftain are good indestructable options.

Next up, there are a lot of better enchantments you can run for value and stuff. A lot of the straight up buff enchantments are just eh at best. Ancestral Mask is generally what you want to be using to buff on something hard to kill. The gods are generally decent and had to remove, as well as being able to become creatures. Temur Ascendancy is a solid enchantment too. Bear Umbra is a buff that untaps lands and protects a creature which is nice. Goes infinite with another enchantment Aggravated Assault. I have a lot more to suggest, such as Sylvan Library but don't know your budget etc and if you want value enchantments too.

Also I would defo play some number of useful lands, ramp spells, generic draw and removal, otherwise all you can do it slam a creature and attack, no other interaction.

Ryknow on Putting the "No" in "Mono-blue"

3 months ago

What do you think about these changes?

-1Sphinx of the Final Word +1Stormsurge Kraken/Sphinx of Magosi: the first Sphinx isn't that good, as its ability isn't really needed if I can only get it down on 7th/6th turn (most of my instants are 2CMC or lower); plus, my commander already makes everything I own uncounterable if it's on the field; on the other side, I could add one of those two big finisher, the former being untargettable and the latter being a huge mana sink flyer. In both cases, I'd lower my curve.

-1Trinket Mage +1Willbender: as we already said, the mage doesn't have enough targets in this deck to be good, while with the Willbender I'd lower my curve of a bit and get a nice utility creature (Can I flash a morphed creature in?).

+1Astral Cornucopia/Unstable Obelisk/Seer's Lantern -1 ???(Need a suggestion): I think that having at least another cheap mana rock could really help me with all the LD I regularly face.

Ryknow on Putting the "No" in "Mono-blue"

3 months ago

I'm thinking about replacing Trinket Mage, as it doesn't have enough targets here to be efficient.

Should I put a mana rock in its place or maybe another creature that I could flash in with Teferi's ability?

I've got a couple sphinxes (Sphinx of Magosi, Sphinx of Jwar Isle, Arbiter of the Ideal, Master of Predicaments), and some other big creature (Phyrexian Ingester, Stormsurge Kraken, Ixidron, Tromokratis, Lorthos, the Tidemaker; even some Eldrazi like Bane of Bala Ged, Artisan of Kozilek, It That Betrays) around; what do you think about this?

Zebgora on Venser, Shaper Savant

6 months ago

After playing several games with this deck, I have to say that I think it actually does very little. However, as far as I can remember, I think I have now played like 10-12 games with it and have only lost 2 or 3 of those games. It comes out of nowhere with guys like Stormsurge Kraken, Brine Elemental and Lorthos, the Tidemaker to get the quick victory. I have had so many games where people look over and its like, "Hey! What's he doing over there? Nothing important" and all of a sudden I hit them with the big guys and its, "How did this happen??"

carpecanum on Jalira, The Blue Ranger

7 months ago

Kederekt Leviathan, Summoner's Egg (doesn't work with Jalira's power but gets a big mana cost card onto the field if you draw it instead of digging), Stormsurge Kraken & maybe Myojin of Seeing Winds. Assuming you don't want to go for Eldrazi.

Homarid Spawning Bed would let you get a handfull of token creatures in return for something that was going to die anyway.

With all those weenies you have to sac, maybe Switcheroo.

The new set has creatures with "Fabricate" which would fit right in.

JimmyInferno on Jalira Knows What She Wants

9 months ago

DarkRequiem still hunting for either whale or palinchron, but I am playtesting some rather big changes, and a silly card, which with Jalira, can be so one sided.

To start, lands are now at 35, with now only 23 islands. I had more in originally in case there was more to add. You're right about the Myrs, so I am not using mana dorks. Land editions include Evolving Wilds, Terramorphic Expanse, Lonely Sandbar and Remote Isle. This is so I can thin my deck out and fetch land, albeit tapped, and get some shuffling happening.

Thopter Spy Network is in (finally found one) along with Myr Battlesphere for polymorph targets which will yield nothing but good stuff, also testing Clone Legion as my group has a very consistent and strong The Mimeoplasm reanimator deck.

Sky Diamond is in as another mana rock, I am looking for a spare Thran Dynamo and Training Grounds to add/mitigate mana costs.

Thada Adel, Acquisitor is a powerhouse all game and I finally got one, and nothing but huge success with her so far for some control and potential ramp. Also for control, adding the new card Imprisoned in the Moon because it is such a strong card.

The last card I added which is hilarious and also rather strong with Jalira, is Shared Fate. Now everyone plays someone else' deck, but when I polymorph a creature with Jalira, it comes from my deck. This probably won't stick around but I am pumped to try it out.

To make room for these I had to make some serious cuts: Spelljack, Keiga, the Tide Star, Fool's Demise, Chasm Skulker, Stormsurge Kraken, Colossal Whale, Pentavus and 3x Islands

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