|Commander / EDH||Legal|
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|Commander 2014 (C14)||Rare|
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Creature — Kraken
*Lieutenant — As Long as you control your commander, Stormsurge Kraken gets 2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards."
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Stormsurge Kraken Discussion
5 days ago
Deadeye Navigator is great with Zegana. Stormsurge Kraken and Gigapede are nice too, because they come out a turn before Zegana, give a lot of cards with her, and are hard to remove. Adding Great Whale and Palinchron gives you a way to make infinite mana and draw your deck with Deadeye as well.
Big, high CMC creatures are totally unnecessary. Zegana works much better with bounce/blink effects to draw more cards for less mana, through spells like Ghostly Flicker, Displace, and Illusionist's Stratagem. Since you want to win through combo anyway, there's no reason to have Eldrazi titans, Ghalta, or Myojin in the deck. Those flicker spells also combo with Great Whale/Palinchron and Eternal Witness/Archaeomancer to make infinite mana.
Your countermagic has really high mana costs. In my opinion, Miscalculation, Mana Leak, Spell Pierce, Arcane Denial, and Memory Lapse should all be used before any 3 mana counterspells. That being said, Forbid is super gross with Zegana as your commander. Also, Scour from Existence is terrible.
4 weeks ago
4 months ago
Bxbx I'll get rid of Stormsurge Kraken for Mulldrifter. Kraken will go in my Keranos deck (much stronger in there). Next card I'm not happy with will be swapped with Voidmage Husher but for now Mulldrifter seems way more valuable :)
Edit : I'll switch Voidmage for Swallower
5 months ago
Welcome to the Magic community and congrats on building your first deck! You can certainly build around your commander but if you would rather double down on the Lovecraft-style monster theme, consider adding some more ramp to the deck and some cards that will let you do silly things because your sea-monsters. Of course, you can't forget to add some more tentacled monsters as well. With that in mind, here are a some of my suggestions for the deck. Hope this helps and that the building goes well for you!
Cthulu's Friends: Lorthos, the Tidemaker, Fleet Swallower, Stormtide Leviathan, Sire of Stagnation, Scourge of Fleets, Stormsurge Kraken, Elder Deep-Fiend, Kederekt Leviathan, Trench Gorger, Inkwell Leviathan, Deep-Sea Kraken, Grozoth
6 months ago
Looks pretty great; I built a Jalira list myself recently, and she's an absolute blast to play. I'd swap out Tromokratis and Lorthos, the Tidemaker since you actually can't flip them with Jalira (she specifies nonlegendary). I suggest including Inkwell Leviathan as a replacement beater and Talrand, Sky Summoner as an additional token generator. If you want other big creature budget ideas Pathrazer of Ulamog, Frost Titan, Stormsurge Kraken, Artisan of Kozilek, and Deep-Sea Kraken are all pretty cheap.
Definitely recommend some board clears to help stabilize yourself into the lategame so you can actually get the big dudes out. Whelming Wave, Engulf the Shore, and Crush of Tentacles are all pretty good in this respect.
I'm gonna link my build here in case you ever want to go above $30 as your budget; don't worry, there's nothing crazy expensive in here except for the Blightsteel Colossus I opened in a booster pack back in the day: Jalira Big Dumb Beaters EDH
7 months ago
DrukenReaps covered the mana issue pretty well. The other suggestion that I'd make for a deck with this high of a CMC is that you probably want more ramp sources or mana rocks. Commander's Sphere and Dimir Signet are both great here. You might also consider replacing Temple of the False God with a basic. You're really color-intensive and don't have a lot of land ramp, so it's at high risk of not actually doing much good in this deck.
To expand a little on narrowing the tribes... I don't think you necessarily have to cut down what tribes are in your deck. However, if you aren't running at least 25 creatures of a tribe, tribal support cards like Crucible of Fire and Door of Destinies are simply bad. You frequently have to take a turn off to play them, so if they're not going to do some reasonable work right away, they're probably worse than a basic land. Kindred Dominance is going to hit so much of your own stuff that you're likely better off playing something like Languish, Crux of Fate or Blasphemous Act instead.
Along those lines, given your high average CMC, loading up on more reasonably-cheap board wipes is probably a good idea. If it's going to take you a while to get going, being able to control the board in the early game is really important. If your opponent has a field full of elves, slamming Butcher of Malakir or Stormsurge Kraken without clearing the board first isn't going to save you.
As for a few cards that you might consider cutting:
- You're really not running enough instants/sorceries to support Mizzix of the Izmagnus in the 99. Mizzix is great, but he really needs a dedicated spellslinger deck to shine. Talrand, Sky Summoner suffers from much the same problem.
- Mindscour Dragon, Vela the Night-Clad and Archetype of Imagination all seem marginal to bad here (with their effects either being redundant or not really big enough for their mana cost). You might consider just slotting some of the decent dragons like Hellkite Charger, Kolaghan, the Storm's Fury, Steel Hellkite, Shivan Dragon or Ryusei, the Falling Star.
- Vapor Snag and Dark Betrayal are both pretty bad in EDH. The former represents major card disadvantage in multiplayer. If you're looking for more bounce effects, you might consider Capsize (although I don't think this is really a Capsize deck). Ratchet Bomb is also a little iffy in a format with such a broad range of CMCs on the table. Unless there are a lot of tokens in your meta, it's probably not worth it.
- Cartouche of Knowledge is probably worse than just Ponder.
- Lord of Shatterskull Pass requires you to pump 16 mana in to it and survive to attack before it does anything, almost certainly not worth it.
- Black Market may end up being pretty good due to Marchesa, or not very good since you have a lot of big creatures. I don't think this is immediately a cut, but keep a close eye on how it performs.
- Torment of Hailfire and Torment of Scarabs are also worth keeping an eye on. I feel like you're probably not going to be producing enough mana for Hailfire to do enough work, and Scarabs is limited by only targeting one opponent. They seem like good options to consider cutting in favor of more land.
7 months ago
I would definitely cut some creatures. Vortex Elemental, Aeon Chronicler, Guardian of Tazeem, and Stormsurge Kraken don't have the synergy or efficiency you will want. Keep efficient token producers and utility creatures or combo pieces.
Kefnet works best when he can come out early and start racking up commander damage. I would put more focus onto the "return a land to your hand" part for added consistency. Walking Atlas and Patron of the Moon are both great cards on their own that can play off Kefnet well.
9 months ago
NV_1980 Thanks so much for the recommendations. Some great options here.
All good calls on the pricier upgrade lists. I'd considered most of them and forgot them in the list of potential higher-budget upgrades. I should fix that, even if I probably won't add most of them to my own list. You're right that Paradox Engine is so strong that it's likely worth it to pick one up (and it would also be great in Kurkesh). Given that I was willing to buy a Contagion Engine, it probably makes sense to grab Paradox too from a cost/power perspective.
Guile and Scourge of Fleets are great options. They seem like solid replacements for Deep-Sea Kraken and one of the sphinxes. I'd considered Shipbreaker Kraken, but 14 mana just seems like too much to invest. Maybe Elder Deep-Fiend fills a similar role at a lower opportunity cost?
I've waffled a bit on adding more tutors to the deck. I usually try to run alternate synergies in place of tutors to prevent decks from getting too linear. Noble Benefactor is a cool card I'd never heard of before. I'll definitely keep that in mind if after more testing I end up needing another tutor.
I also agree that having a little more early game board stall would be good. I actually cut a Fog Bank from the stock list due to how badly it performed in a lot of 1v1 games, but then I remember that we have Atraxa in the group and it suddenly sounds way better again. Aura Thief looks brutal, I'm going to have to make room for that. Jace's Archivist is a good pick too. If the lock is working, opponents should have more cards, and the bounce effects go nicely with wheels (sadly, doesn't work well with Capsize). I'll have to test that. Sphinx of Jwar Isle => Fog Bank and Ulamog's Crusher => Aura Thief seem like the changes there. Not sure what the right cut for Archivist is. Stormsurge Kraken maybe.