Blackblade Reforged

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Blackblade Reforged

Legendary Artifact — Equipment

Equipped creature gets +1/+1 for each land you control.

Equip legendary creature

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

saber4734 on Feather, the Cruel Striker!

1 week ago

So it sounds like you have a good game plan. If you're considering going with more equipment I'd add Blackblade Reforged. Also there's a card from Neon Dynasty called Lizard Blades with that new Reconfigure mechanic. If you don't think you'll do more equipment I think Open the Armory should be cut. Because at this point you aren't running enough Auras or Equipment for it to be effective. If you can afford Smothering Tithe it would help. I would suggest cutting Archaeomancer's Map.

gzusvictory on Halvar, Divine Voltron

3 weeks ago

@Spyrechild

Inquisitor's Flail looks TOO good to cut. You can literally attach that to our commander along with ANY equipment that gives at least +2 power to make every attack become lethal if unblocked. Blackblade Reforged on the other hand consists of raw power at a reasonable equip cost (to legendaries), but does not add much utility to the deck (like card draw, evasiveness, or protection). I would agree that this looks like the next possible cut for the deck.

saber4734 on Feather, the Cruel Striker!

3 weeks ago

I would suggest more equipment then. Sunforger, Leering Emblem, Livewire Lash, Runechanter's Pike and Blackblade Reforged would be some good cards.

Gilver on Tetsuo Rageblade

1 month ago

haydensmith423 Looks nice!

I would cut Bloodthirster. It doesn't untap Tetsuo and is a wasted slot for 6 mana imo. You already have enough extra combat cards. Jin-Gitaxias, Progress Tyrant is also too expensive, yes the payoff is great but you would be better off to run something like Propaganda for more protection from go-wide decks, after all, you are not running lots of creatures and are going to be open for attackers. I am also not sure about Kaldra Compleat, sounds good on paper but has an high equipment cost and 7 CMC. You could slot in Blackblade Reforged, which can make him real strong.

Chandra's Ignition is a must-have card, can finish off opponnents when tetsuo has infect or you can end up gaining lots of life if he has lifelink.

Also have a look at Kediss, Emberclaw Familiar. Why not hurt the whole table if you are at it?

Another crucial card you are missing in this deck is Hammer of Nazahn. Not only does tetsuo gain indestructibe, but you ignore equipment costs. It is a huuuge advantage.

You can also go infinite with Sword of Hearth and Home if you have Akki Battle Squad out, it is a great equipment and one of the cheaper "Sword of X and Y" cards.

Inevitable Betrayal is also one of those suspend casts which you can cast for "free". It is a fun card so definitely include it if you find the space. Imagine stealing a Blightsteel Colossus from someone or an Eldrazi.

I am also not sure if Sword of Truth and Justice is a good idea to run in this deck. The card gives you protection from red, which makes it unable to be equiped with cards like Embercleave. The payoff is decent, can make tetsuo pretty beefy in the long run.

Finally, Jhoira, Ageless Innovator and Pact Weapon are nice to haves in this deck. Cheat out equipment and cheat death. Also maybe cut Solemn Simulacrum and slot in Sword of the Animist. You are playing an equipment deck so why not go for an equipment for ramp instead.

You can check out my list if you feel like it, would appreciate your opinion! I went for cheap equipments and try to win through commander damage and/or infect. Not really that much different from your list. If you have questions, feel free to hit me up :D.

https://tappedout.net/mtg-decks/tatami-gaeshi/

JoosetheMuice on Gnoming on that green mana

2 months ago

Really love how this deck played last time. Some potential suggestions (not even necessary really) but anyway:

Titan of Industry serves the double purpose of artifact/enchantment removal and protection for Omntah.

Triplicate Titan as another late bomb for your top end.

Noxious Revival could be an interesting way to get omnath back cheap, but also has other versatility to grab your own creatures or stall an opponent with a bad draw in a tight situation.

Lesser stuff that could maybe work

Llanowar Visionary could be low-key good here as it replaces itself.

Squall Line if you think you need it, could be good to clear annoying creatures and win late game if u have a mana store.

Blackblade Reforged it's budget and could give the Nath a big punch late game.

carpecanum on Elf Tribal

3 months ago

Elvish Promenade can give you a lot of elves, and Sylvan Offering

Might of the Masses and Wirewood Pride can give you a one time mana boost or make a combat hit more deadly. Crown of Skemfar or Blackblade Reforged does it more permanently.

If you go token heavy you can have a big advantage in the number of permanents and that makes The Great Aurora an incredible card. You will reset the board with a massive land advantage.

Catpocolypse on All-Star Commanders #78 - Green Tribal

3 months ago

Alright, so. Right off the bat, sorry for this being a bit late, I thought I was gonna get to it the other day, and then I worked two 13 hour shifts in a row. But, im here now, so lets get started.

I can see that you chose to go more of a landfall route as apposed to the stompy route that I did. Respectable, I like it. However, I think that this deck struggles with some of the same things that my deck does, which is getting creatures through to hit face. It's why I have such a high priority on trample effects. Cards like Rhonas's Monument or Aggressive Mammoth are big hitters in my deck just because Ashaya, Soul of the Wild is often already around a 20/20, giving her trample is what brings it together to make her significantly more terrifying. Giant Ankheg is a favorite of mine for this purpose, it gives so much value.

A few big beaters I'm surprised you don't have are Ghalta, Primal Hunger because, lets be honest, shes basically a 12/12 trampler for 2, or cards like Worldspine Wurm or Moldgraf Monstrosity. Big, hard hitting creatures that you can easily power out pretty quickly. I would also consider Blackblade Reforged as a card, as it effectively doubles Ashaya's power and turns a scarily large creature into something terrifying.

Multani, Yavimaya's Avatar is a card that I really like in my deck. She's basically as big as Ashaya, so she is a good beaters, seeing as how she has trample, but personally, I prefer her in the gy. There are a bunch of sneaky ways to protect your creatures with Ashaya. I see you already have Quirion Ranger, but I suggest Multani as well as Scryb Ranger. Instead of protecting your creatures with Sylvan Safekeeper and having to sacrifice something else to do it, why not just bounce them to your hand and fizzle the effect? Then you get to play them out again and get another etb/landfall trigger for whatever you have on board that cares about that. This also works better against board wipes, as shroud doesn't help with that.

For landfall effects, Rampaging Baloths or Tireless Tracker are some cards I would consider, as they either make basically infinite 4/4s or they give you clues, which, after playing this deck a lot, that card advantage is very necessary, you can absolutely run out of cards very quickly. That's why I run Ulvenwald Mysteries and Rishkar's Expertise in my Ashaya deck. Ulvenwald gives you consistent clues and a chump blocker to boot, and Rishkar's, combined with Ashaya, or Multani or whoever else, draws you like, 20 cards and then lets you put something onto the battlefield.

For ramp/land effects you can go in a ton of different directions, what you do doesn't matter much, as everything is effective imo. I personally run Bootleggers' Stash and Zendikar Resurgent because you can ramp into them very quickly and they can both give you insane amounts of extra mana. Other cards like Augur of Autumn or Karametra's Acolyte are both good utility/ramp cards, as well as Stone-Seeder Hierophant.

Now, I really just have a few questions. Why are you running Yavimaya, Cradle of Growth? Isn't everything already a forest? That pick, I'm afraid I just don't understand, could you explain what I'm missing? And if you're going for a devotion style deck, Nykthos, Shrine to Nyx and Gaea's Cradle are both amazing lands. Granted, idk what your budget is and Gaea's Cradle isn't exactly cheap lmao. Another thing, why are you running 45 lands? I understand that there is a landfall theme, but that seems extreme even to me, most landfall decks I've seen run around 38. I would reduce your land count imo and invest those slots into artifacts and instants that either pair well with your deck, or that protect your creatures.

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