Angrath, the Flame-Chained

Angrath, the Flame-Chained

Legendary Planeswalker

[+1]: Each opponent discards a card and loses 2 life.

[-3]: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less.

[-8]: Each opponent loses life equal to the number of cards in his or her graveyard.

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Angrath, the Flame-Chained occurrence in decks from the last year

Angrath, the Flame-Chained Discussion

Mcat1999 on Lore for Rowan and her …

3 weeks ago

Rowan Kenrith is known to be a "spark mage", and at first I had believed that to mean she's in the same sphere of powers as Ral Zarek ; Electromancy; being able to generate, control and direct the flow of electricity.

However, her new card, Rowan, Scholar of Sparks brings this into question.

Let's begin with her debut, Rowan Kenrith . Her ultimate gives any player an emblem that allows them to copy activated abilities they control. The interesting point here is she can grant this to anyone, and not just herself. Yes it helps out as, from Battlebond, giving your teammate who might be the spellslinger of the team, needs it more than you. However from a lore-perspective, she can imbue others with the power to become, well, more powerful.

Next up, The Royal Scions . At first glance there isn't a similar power. However, look at the second +1. Combat tricks? That's more Gruul than Izzet. Again, flavor-wise they went with Izzet for the sake of representation of both twins. We get a +1 for each of them. But this implies, again, Rowan is imbuing someone else with immense power...?

Continuing, we get Rowan, Fearless Sparkmage . More combat tricks on a +1, and this time her ultimate is not unlike Tibalt, the Fiend-Blooded and Angrath, the Flame-Chained . Tibalt causes pain and insanity in others, causing them to lash out at anyone. Angrath incites unquenchable rage. So, for them (who are now both Rakdos , by the way) it makes sense. But Rowan? A mono-red Planeswalker who has shown nothing like this in past iterations? Why?

And now we get to her newest card. Rowan, Scholar of Sparks


Her ultimate? Copying spells. Similar to her original version, but also it just further brings into question what precisely her powers are?

So she can:

  • Deal direct damage
  • Increase someone's combat prowess
  • Cause anyone to become more powerful (copying abilities)
  • Cause spells to be copied

What if, and hear me out, she isn't a " Spark-mage ", but rather she can push her spark into others or temporarily ignite latent Sparks in others and make then more powerful temporarily?

What if, in this case, spark has nothing to do with electricity, and everything to do with Planar travel and power?

Which could mean, if you extend this idea, that as twins, she pushed part of her spark into Will, allowing him to have one as well. In other words, their shared spark is a direct result of her powers in her ability to control and share her's with others.

Harbinger69 on New Tibalt- Sen triplets with horns

3 months ago

I see someone else has already started brewing the new commander. I really like where the deck is heading! Here are a couple suggestions I would give for the brew:


-1 Ashen Powder...Seems like a worse Reanimate at way too high a cmc

-1 Beacon of Unrest... In general I dont think you'll be getting enough cards in opponent's graveyards for this to matter very much

-1 Crux of Fate... No dragons in the deck, doesn't seem incredibly good at 5 mana, but you can keep this one in without a huge problem.

I'm noticing maybe too much emphasis on a theft style of play? I personally would go the route of controlling your opponents hand and board until you can ramp to Tibalt and pop off, though this is your choice.


-1 Grab the Reins...7 mana for getting a little value out of a creature the destroying it just isn't good enough when you could be devoting that slot to better ramp options (which this deck desperately needs)

Mana Base:

Nothing much to say here, maybe cut a mountain or two for some swamps for better mana? Maze of Ith seems good for protecting walker Tibalt in a pinch


-1 Stormfist Crusader... One extra card per opponent usually won't matter

-1 Zealous Conscripts... Too expensive and not impactful enough without a Kiki-Jiki, Mirror Breaker combo package


-1 Glasses of Urza... this card will never be relevant. Ever.


Nothing much to say here in terms of cutables.


-1 Angrath, the Flame-Chained... To expensive, too little payoff

-1 Ob Nixilis Reignited...inefficient card draw/removal engine

Cards to Consider

Note: Add more sacrifice outlets like Yawgmoth, Thran Physician or Phyrexian Altar to prevent your opponents from getting any creatures you stole back. Additionally, I would suggest to find a few more cards of removal and focus on making the deck play as smoothly as possible. Really love where the deck is headed. Good work =)

LegaciLeaver on Nekusar & Obosh

5 months ago

Psychosis Crawler and Seizan, Perverter of Truth do not get doubled by Obosh, the Prey Piercer, as they cause loss of life instead of dealing damage. Same for Baneful Omen, Angrath, the Flame-Chained, and Ob Nixilis Reignited.

RiotRunner789 on Marchesa: The Pirate Queen

6 months ago

Other than pirates, is there a specific direction you want to go, such as theft (since it synergize with pirates)?

Also, just glancing, I would recommend against Tibalt. Getting to his ultimate isn't worth making you hand actively worse. I think, planeswalker-wise, Angrath, the Flame-Chained. He's a flavor win and every option you could choose is helpful.

stocky on Mardu control pioneer

9 months ago

So I took out the ill-gotten Inheritance, doom Foretold, all but mogis for creatures, even added one.

Added in 2 Chandra, Torch of Defiance, 2 Chandra, Fire Artisan, and 2 Angrath, the Flame-Chained. Still trying to put more spot removal in but dont know where yet

Harbinger69 on Torment of the Underworld: Kroxa EDH [PRIMER]

1 year ago activation for five mana isn't ideal, however cards like Stitcher's Supplier , Golgari Thug and Big Game Hunter are solid chumps once you get their etb trigger.

Waste Not can make a ton of blockers, plus you'll probably have tutored for Waste Not in the earlier turns, which means by the time you curve into angrath, you will most likely have 3-4 zombies. Either way, this is the ideal situation, so angrath is still very debatable.

If I was to put Angrath, the Flame-Chained , I would consider cutting Last One Standing . Reason i say this is that unless you can get an early Waste Not , your board will be fairly small,a nd you'll most likely only have Kroxa, Titan of Death's Hunger out, making that 8/8 Uril, the Miststalker even more liley to stick around while you cry in a corner.

Not only that, but if you wanted a one sided board wipe, just use In Garruk's Wake , and even as a generic board wipe, Damnation is always a good choice.

Alright; thanks for reading =)

Harbinger69 on Kroxa and his Death-harmonicon campaign

1 year ago

I really like this guy. I noticed him from the moment he was spoiled and you did a really great job ! Might I suggest adding a Worldgorger Dragon combo package as you commander interacts nicely with Animate Dead ? Reason I would add this combo is bc the world gorger interaction is a lot less fragile when your opponents are hellbent and hopefully nothing on board.

I may include Doomsday for this reason, as it fetches you any cards you want, and puts them in any order, which is handy with said combo.

try out an Angrath, the Flame-Chained as once you can let with him, the amount of damage you can do is ridiculous.

Nice job on the build =)

triproberts12 on Greven Steal your Sh**!

1 year ago

Nice. A few suggestions, given your new theme:

Hazoret's Favor is built for this deck.

Mogg Cannon is less powerful, but a backup sac outlet and cheap.

Mark of Mutiny is a good threaten for Greven.

Traitorous Instinct is basically Malevolent Whispers v0.9.

Treacherous Urge gets any creatures your opponents think they can keep in-hand until Greven leaves the field.

Varchild, Betrayer of Kjeldor , Goblin Spymaster , Hunted Dragon , and Hunted Horror will make sure you have a steady stream of creatures to kill.

Molten Primordial , Insurrection , Mass Mutiny , Captivating Crew , Angrath, the Flame-Chained , Conquering Manticore are all notable Threatens that are missing.

Auger Spree doubles as removal and card draw. Bedeck / Bedazzle does the same and also hits problematic lands. Nameless Inversion is probably the worst of the three, but it can be grabbed by creature tutors, so there's that.

Unwilling Recruit and Might Makes Right might not be efficient, but they will be funny.

Goatnap . That is all.

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