Creature — Insect
: Put a 1/1 green Insect creature token onto the battlefield.
|Have (4)||Mortiferus_Rosa , Taki117 , rockleemyhero , sonnet666|
Printings View all
|Modern Masters 2015 Edition (MM2)||Rare|
|2010 Core Set (M10)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Ant Queen occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Ant Queen Discussion
2 weeks ago
I'm uncertain if we'll ever see a functional reprint of Doubling Season due to its interactions with Planeswalkers and certain other cards that utilizes counters to perform something powerful, like Magistrate's Scepter.
Since Doubling Season, we've seen many similar effects, toned down; Corpsejack Menace Anointed Procession Parallel Lives. Keeping the almost functional reprint that benefits everyone at the table for last; Primal Vigor, that only doubles +1/+1 counters. I think Primal's printing pretty much shows that Wizards are rightfully scared of the interaction between doubling counters and non +1/+1 counters.
Putting the effect on a creature at higher cost makes it harder to naturally cast and since it's a creature, more colors can better interact with it. However as it is a creature, it's also a lot easier to Reanimate it and otherwise cheat it out.
I could totally believe it could see print if you turned the doubling of counters into only doubling +1/+1 counters, but I guess that's not exactly all you're interested in making.
I think the activated abilities are appropriately costed. Ant Queen can make tokens at 2 CMC. Putting counters on creatures without tapping is usually a 4 CMC ability, but I think the cost of the creature makes it acceptable to place it at 3 CMC, especially since it's double green.
I do hope WotC eventually prints a Primal Vigor that doesn't benefit my opponents. For most intents and purposes it's a "fixed" Doubling Season but the global range makes it less enticing in certain scenarios. You need to make sure that you can abuse the ability far more than any of your opponents might. It's bad enough that your opponent casts a Desolation Twin, no need to add another huge fatty to their side.
2 months ago
Primeval Bounty here is a six mana enchantment that does nothing other than some minor life gain. I'd highly recommend something else in that slot. I personally like Vorinclex, Voice of Hunger , but if you're not that sort of degenerate, instead consider a card like Chameleon Colossus , Heroes' Bane or Elder of Laurels as a way of converting lands into dunking players.
If you want more ways to get yourself an army, Ant Queen can serve in a pinch. For flying dunks and also board interaction, there's Steel Hellkite who can erase tokens with one hit and firebreathe to death the next. And if you'd like to win without having to dunk, Helix Pinnacle exists as an alternate route in case your opponents have put up enough of a wall.
2 months ago
Hey, you should consider looking into using Ezuri, Claw of Progress as the General for your deck. Ezuri can be an enabler for big green ramp with mana dorks that can tap to make mana equal to their power and/or number of +1/+1 counters they have.
- Gyre Sage
- Marwyn, the Nurturer
- Viridian Joiner
- Devoted Druid : +1/+1 counters cancel out -1/-1 counters.
At combat put all the experience counters on one of these dorks and then use that dork to make mana at your second main phase or after. Use all this green mana with token mana sinks:
- Ant Queen
- Jade Mage
- Biogenic Ooze
- Sprout Swarm
- Or Temur Sabertooth to loop casting Wolfbriar Elemental , Avenger of Zendikar , Hornet Queen .
Other reasons to use Ezuri with tokens are to take more advantage of Champion of Lambholt and Sage of Hours . Lambholt can make your token army unblockable and she gets a counter whenever a token is created. She can get huge with Ezuri and tokens. Hours can give you infinite extra turns with Ezuri. All Hours needs are 5 experience counters which can be placed on him via Ezuri each combat. This lets you attack with the tokens at the extra turn and keep doing this until all your opponents are dead.
5 months ago
Wow, some of these spoilers are quite impressive!
Food tokens could have been good, but the fact that you need to tap them and pay 2 mana to gain 3 life is simply too great a cost to pay, in my mind; in my mind, only in a truly desperate situation would that cost be worth paying. Also, the wording on gilded goose and savvy hunter is very grammatically incorrect: “sacrifice a food?” “sacrifice two foods?” Who decided that that was acceptable?
As for the unusual new card frame: it seems that those cards can be cast as either creatures or instants/sorceries, and each part has a different name; do they count as both types in all zones?
I see that knights shall have a tribal element in this set, which makes sense, for a set with a traditional high fantasy story. Circle of loyalty is nice, but the fact that it must be tapped to use its final ability severely limits its usefulness. Given that Mobilization , Luminarch Ascension Ghave, Guru of Spores , and Ant Queen do not need to be tapped, I believe that this card would not be overpowered if it did not need to be tapped, either.
Fireborn knight is very awesome, but four mana to give it a mere +1/+1 is ridiculous, even if it does have double strike; three mana would have been perfectly balanced, in my mind.
As expected, there is awesome new art from Seb McKinnon in this set, but I hope that other long-time artists, such as Wayne Reynolds, Todd Lockwood, and Terese Nielsen illustrate some cards, as well, plus, this set would be the perfect place for Rebecca Guay to return (and a return by Ron Spencer and Thomas M. Baxa would be nice, as well), and I would like to see at least one piece by either Raymond Swanland or Steve Argyle, as well. The promo version of smitten swordmaster almost looks like it was illustrated by McKinnon, so it seems that that artist, Shawn Wood, may be competing with McKinnon in the realm of “creepily romantic” artwork.
Syr Konrad is awesome, but why does he deal damage, rather than causing loss of life, especially when there are other cards in this very set that cause loss of life?
I see no reason why heraldic banner could not have increase the toughness of creatures, as well as their power.
Why did the story writers need to make Oko be from a plane other than Eldraine? This plane would have been the perfect place to be his home, rather than creating another new plane that has fey to serve as his home. On the other hand, this game finally has a fairy planeswalker! That is very cool, but his personality is definitely black/blue, whereas his card is green/blue.
The fact that neither lovestruck beast nor smitten swordmaster are red is a major flavor fail, to me, since the classic tales that inspired both of them both definitely featured characters who would be red in this game.
How does a crystal slipper make a creature more powerful? I suppose that one could say that it is magic, or that the equipped creature uses it to kick an opponent, but it still does not seem as if it would be very useful in combat.
Witching well and midnight clock are both great, but the fact that they are colored really makes me sad, since being colorless is what makes artifacts so great. I have no problem with colored artifacts, but I really hope that WotC does not give all the awesome and powerful abilities only to colored artifacts and leave colorless artifacts with only weak abilities.
Wishful merfolk has awesome art, but the card itself is very lackluster, which is unfortunate, since players have been speculating about it since the artwork was revealed. However, I would like to know for what reason she seeks vengeance, and I hope that that is revealed either in the novel or on other cards.
Rankle is very awesome, but the fact that his controller may choose all three of his abilities whenever he deals combat damage makes him too powerful for four mana, in my mind; he either should have had a higher initial casting cost or been able to use only one ability at a time.
The card with both Will and Rowan is great! I do hope that it is not too expensive in terms of money, but the fact that they cost only thee mana may make them expensive in that regard. This is also the first planeswalker card to depict two characters and have two subtypes, so I hope that this set has cards that care about those subtypes.
It seems that fairies in this set shall be every color except for red, which is very interesting, since I have been wishing to see more white fairies for some time.
Wow, there are some very nice three-colored legendary creatures in this set, which I am certain that players of EDH shall appreciate.
Steelbane hydra would be awesome for my Atraxa EDH deck, but I unfortunately cannot remove any card from that deck to make room for it.
That new artwork for Command Tower is very nice, but will it be available in foil? I cannot decide if I should keep my copies with the original artwork or replace them with that version (or, perhaps, I could have some of each).
Why was it necessary to add “warlock” as a creature type? Surely, “wizard” can encompass the majority of spellcasting archetypes from fantasy, just as “zombie” is an all encompassing term for undead being in this game, including liches, mummies, and ghouls, which are all different beings, at least in MtG’s sibling game, Dungeons & Dragons.
5 months ago
The way I see it this deck is mid-range control, does not have an explicit win-condition, and has 2 Plans.
Plan A: Kadena sticks, you get a flash enabler out like Vedalken Orrery , a bounce-to-hand effect like Temur Sabertooth , and keep most of your mana open for flipping, bouncing, and free-casting. In this way you control as you see fit, build your board state, but 2/2s will not be intimidating anyone.
Plan B: Kadena does not stick, you still have your flash enabler and bounce-to-hand effect, but now mana is tight and you need to keep controlling the board.
In both Plans you will have extra mana, either for flipping morphs or casting and flipping morphs. But what if you do not need to do those things? Now you have potentially a lot of mana "going to waste." I would suggest adding in a few outlets where you can turn extra mana in card advantage, tokens, or something else you deem needed/relevant.
Helpfull cards: Treasure Trove , Tower of Fortunes , Erebos, God of the Dead , Book of Rass , Well of Knowledge , Customs Depot , Freyalise's Charm , Greed , Mind's Eye , Ant Queen , Spawnsire of Ulamog , and Deadeye Plunderers .
In all of these instances there has been an emphasis on drawing cards because without finding more morphs the game-plan gets derailed quickly either because opponent's know which you have or wipe the board before you can bounce them back to hand. As an alternate win-condition that complements drawing cards I would say to either try to mill yourself or opponent's out.
Helpful cards: Jace's Erasure , Psychic Corrosion , Sphinx's Tutelage , Jace's Erasure , Mesmeric Orb , Altar of the Brood , Jace, Wielder of Mysteries , Laboratory Maniac , Minds Aglow , Prosperity , Blue Sun's Zenith and Fascination .
Adding in a mini voltron package is not a bad idea too, where even just one of these could be fine.
6 months ago
We gave your request a lot of thought. Our main objective was to keep the spirit of the deck the same. So we decided to try and find replacements for the more expensive cards while keeping the original thought of the replaced cards alive. Naturally this would mean we would end up with cards that are either slightly less effective at what the expensive cards do, or they have a higher CMC, or both.
Almost all replacements we have chosen cost below 1 dollar. Some of the replaced cards are cards we do not own, so we decided not to post a new deck as we only do so when we own all the cards in it. So, here is a list of the replacements we would make in order to turn this into a less expensive deck:
- Forest for all the non-basic lands
- Hermit of the Natterknolls Flip for Beast Whisperer
- Ivy Lane Denizen for Bloodspore Thrinax
- End-Raze Forerunners for Craterhoof Behemoth
- Wirewood Channeler for Elvish Archdruid
- Skullwinder for Eternal Witness
- Rushwood Herbalist for Ezuri, Renegade Leader
- Evolutionary Leap for Fauna Shaman
- Elfhame Druid for Fyndhorn Elves
- Deadly Recluse for Hornet Queen
- Dwynen, Gilt-Leaf Daen for Joraga Warcaller
- Ant Queen for Mycoloth
- Nullmage Advocate for Nullmage Shepherd
- Centaur Rootcaster for Oracle of Mul Daya
- Thunderfoot Baloth for Pathbreaker Ibex
- Mul Daya Channelers for Priest of Titania
- Initiate's Companion for Quirion Ranger
- Runic Armasaur for Regal Force
- Yavimaya Elder for Sakura-Tribe Elder
- Llanowar Scout for Sakura-Tribe Scout
- Deathgorge Scavenger for Scavenging Ooze
- Fyndhorn Brownie for Scryb Ranger
- Rampaging Baloths for Seedborn Muse (we know, not quite the same functions)
- Archetype of Endurance for Asceticism
- Overrun for Beastmaster Ascension
- Abundance for Burgeoning / Exploration
- Beast Within for Song of the Dryads
- Nature's Claim for Krosan Grip
- Vitalize for Benefactor's Draught
- Shared Summons for Green Sun's Zenith / Genesis Wave
- Mask of Avacyn for Lightning Greaves / Swiftfoot Boots
- Sol Ring for Worn Powerstone
We were not able to find suitable replacements (i.e.: cards that would do the same thing but be slightly less effective at it) for the following cards:
- Vorinclex, Voice of Hunger
- Concordant Crossroads
- Mirri's Guile
- Quest for Renewal
- Heroic Intervention
- Worldly Tutor
- Freyalise, Llanowar's Fury
- Lifecrafter's Bestiary
- Sensei's Divining Top
- Umbral Mantle
So if you have any suggestions for these, please let us know. For now, we hope we helped you a bit to make a cheaper version of our deck. Have fun brewing it!
Mrs. and Mr. NV_1980
8 months ago
I think you need more token producers that double as manasinks. Using Radha-ability mana on cards feels like you'll end up overextending fast. Centaur Glade is not bad. Dragon Roost is expensive but may work. Myr Matrix is resilient. Night Soil doubles as GY hate. Ant Queen , Jade Mage , Soul of Zendikar etc.
9 months ago
Green defends against sacrifice with tokens. Each of the cards you're defending against let's you choose the creature to sacrifice. Make sure you have either plenty to sacrifice, or little chumps to sacrifice.
- Ramp into Hornet Queen or Ant Queen .
- Buy back Sprout Swarm a ton,
- Run Awakening Zone
- Ramp into Avenger of Zendikar or Rampaging Baloths (who would love your Rampant Growth ) or Hooded Hydra
- Add a Planeswalker that makes tokens and gives you other utility: Nissa, Voice of Zendikar or Garruk Wildspeaker or Garruk, Primal Hunter
For pretty cheap you could replace your current hydra and the Terrastomper for the Baloths and Hydra here, just to get a feel of token vs sacrifice.