Counter target spell. Create X colorless Treasure artifact tokens, where X is that spell's converted mana cost. They have symbol:tap, Sacrifice this artifact: Add one mana of any color to your mana pool.
|Have (2)||CompleteWaste , orzhov_is_relatively_okay819|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Spell Swindle Discussion
2 weeks ago
I have a Mizzix deck of my own, (though my tapped out version is likely outdated), so I can share my insights. I also avoided storm for mine as well.
First off, your mana production likely needs to be higher. 4 rocks and some rituals won't cut it, especially with so few lands. People looove removing Mizzix, and having more mana to recast her is vital. If you like spells that give mana, consider Brass's Bounty or Spell Swindle
Second, is there a reason you have so many things to give instant speed? Leyline of anticipation, quicken, vedalken orrery. Why are these necessary? Blue/red has plenty of instant speed interaction without needing to speed up sorceries.
Third, your wipes. You have three and Mizzix dies to all of them. Consider effects that will not force you to recast your commander. Curse of the swine is nice, and but there are other options.
Lastly, some random card choices I don't follow. Foil, Counterflux, and Guilded Drake all seem sort of suspect. The first two make Mizzix's ability irrelevant, and the third plays into your minor "theft" subtheme, but frankly is just a random card to include. Better counterspells are ones that take advantage of Mizzix's abilities, such as Syncopate and Power Sink. I know 1 mana spells are efficient, but after you get 1 experience counter, those ponder, Brainstorm, and preordains are gonna feel way worse.
P.S., for protection, I recommend things that give hexproof/ shroud, such as Lightning Greaves or Giant's Amulet. On the spell side, Dive Down, or Blink effects like Teferi's Time Twist usually serve me best
1 month ago
You should focus your ramp more on treasures (rather than spells like Cultivate) in order to really benefit from the fact that you can tutor Hellkite Tyrant. (as well as for your other treasure synergy)
If you want more ideas I have a Tiamat build based solely on treasures. Tiamat’s Treasure Hoard
4 months ago
Some of the stuff I’m looking for:
I prefer the original printings but I’m not picky about it, I’ll take what I can find.
You can check out what I have in my binder, my wants aren’t up to date but my haves should be. But those are the two most valuable cards I have for trade.
Edit: updated my binder with the rest of what I need so you can check that out as well as other stuff I have for trade.
Here’s my Binder
4 months ago
Cards that I don't think are that strong and some replacement recommendations:
Must include lands: (maybe go up to 38 lands) Reliquary Tower
Other good/fun cards you should consider: Sol Ring (must have for commander)
Feed the Swarm (for the enchantment removal)
Bident of Thassa (good cards draw for small evasive creature decks)
Rhystic Study (annoy opponents/great card draw)
Torment of Hailfire (You should keep this one in, great finisher)
Murderous Cut (cheap removal)
Dismember (cheap removal)
5 months ago
Ziabo I'm still in my draft phase lol, but with the mana ramps I hope it won't be an issue. I got a total of 17 mana ramps. My thoughts are if I can get a good counter off Mana Drain , Plasm Capture , and Spell Swindle to hit a boost for my mana ramp or big spells that have big board impact. Some cool synergy I'm going for is Awakening Zone with Sakura-Tribe Elder or Wood Elves with Esix on the board.
5 months ago
5 months ago
Dig Through Time Underworld Breach Mana Geyser Birgi, God of Storytelling Flip Blood Moon Jaya's Immolating Inferno Ignite the Future Ruination Scour from Existence Mnemonic Deluge Thousand-Year Storm Expansion / Explosion Narset's Reversal Beacon of Tomorrows Mass Manipulation Narset, Parter of Veils Ral, Storm Conduit Mystic Sanctuary Spell Swindle Past in Flames Runic Repetition
7 months ago
Almost all counterspells in white are colorshifted versions of blue spells: ( Mana Tithe -> white Force Spike , Rebuff the Wicked and Dawn Charm -> white variations of Turn Aside , Lapse of Certainty -> expensive white version of Memory Lapse ), originating from Conflux and Planar Chaos, which are exempt from following the rules of the color pie because of lore reasons. The one exception being Illumination , being specifically limited to the same targets as Disenchant , but answering them on the stack instead of in play, combined with a similar downside as Swords to Plowshares .
So in the next set where color functionality gets scrambled? Sure, print another white counterspell, maybe we can get a white Stifle , or maybe a white Spell Swindle this time, to fall in line with Smothering Tithe .
But my internal reasoning says: to counter a spell, you'd need a lot of knowledge about magic, be a wizard that has seen and done enough magic to recognize on the fly what spell is used against him, and prepare an according response before it's too late. That doesn't feel white at all, white is all about setting up and enforcing rules to prevent bad stuff from happening before it actually happens. And if that fails, White's way of preventing the bad stuff is by Gods Willing or a battalion of soldiers' Unbreakable Formation , just defending what you have, unable to offensively mess with your opponent's magic. Which Stifle very much does.
I'd say white can already counter plenty of triggered abilities though, mainly through Hushbringer , Tocatli Honor Guard and Hushwing Gryff . Again, enforcing rules before the bad stuff happens, instead of fighting it just before it's too late.