Spell Swindle

Spell Swindle

Instant

Counter target spell. Create X colorless Treasure artifact tokens, where X is that spell's converted mana cost. They have symbol:tap, Sacrifice this artifact: Add one mana of any color to your mana pool.

Latest Decks as Commander

Spell Swindle Discussion

gavriel1136 on Help with my Mizzix deck

2 weeks ago

I have a Mizzix deck of my own, (though my tapped out version is likely outdated), so I can share my insights. I also avoided storm for mine as well.

First off, your mana production likely needs to be higher. 4 rocks and some rituals won't cut it, especially with so few lands. People looove removing Mizzix, and having more mana to recast her is vital. If you like spells that give mana, consider Brass's Bounty or Spell Swindle

Second, is there a reason you have so many things to give instant speed? Leyline of anticipation, quicken, vedalken orrery. Why are these necessary? Blue/red has plenty of instant speed interaction without needing to speed up sorceries.

Third, your wipes. You have three and Mizzix dies to all of them. Consider effects that will not force you to recast your commander. Curse of the swine is nice, and but there are other options.

Lastly, some random card choices I don't follow. Foil, Counterflux, and Guilded Drake all seem sort of suspect. The first two make Mizzix's ability irrelevant, and the third plays into your minor "theft" subtheme, but frankly is just a random card to include. Better counterspells are ones that take advantage of Mizzix's abilities, such as Syncopate and Power Sink. I know 1 mana spells are efficient, but after you get 1 experience counter, those ponder, Brainstorm, and preordains are gonna feel way worse.

P.S., for protection, I recommend things that give hexproof/ shroud, such as Lightning Greaves or Giant's Amulet. On the spell side, Dive Down, or Blink effects like Teferi's Time Twist usually serve me best

CavemanlyMan on The Hoard of the Dragon Queen

1 month ago

You should focus your ramp more on treasures (rather than spells like Cultivate) in order to really benefit from the fact that you can tutor Hellkite Tyrant. (as well as for your other treasure synergy)

You could use cards like: Tempting Contract Storm-Kiln Artist Spell Swindle Monologue Tax Ragavan, Nimble Pilferer Hornswoggle Shiny Impetus Revel in Riches

As well as token doublers: Xorn Doubling Season Anointed Procession Adrix and Nev, Twincasters Parallel Lives

If you want more ideas I have a Tiamat build based solely on treasures. Tiamat’s Treasure Hoard

Hardhitta7 on H: Monastery Mentor/Primal Amulet W: …

4 months ago

Hi, I have a lightly played Monastery Mentor and a Primal Amulet  Flip and I’m looking to trade them for cards for my Galazeth deck I’m building.

Some of the stuff I’m looking for:

Urza, Lord High Artificer

Cyclonic Rift

Hellkite Tyrant

Goldspan Dragon

Steam Vents

Savor the Moment

Mechanized Production

Vandalblast

Storm the Vault  Flip

Treasure Map  Flip

Lightning Greaves

Sulfur Falls

Spell Swindle

Pull from Tomorrow

Ponder

Sublime Epiphany


I prefer the original printings but I’m not picky about it, I’ll take what I can find.

You can check out what I have in my binder, my wants aren’t up to date but my haves should be. But those are the two most valuable cards I have for trade.


Edit: updated my binder with the rest of what I need so you can check that out as well as other stuff I have for trade.

Here’s my Binder

Desoxyn on Cancel Culture Faeries

4 months ago

Cards that I don't think are that strong and some replacement recommendations:

Disrupt ---> Thoughtseize

Plague Wind ---> Kindred Dominance

Oona's Blackguard ---> Thought Vessel

Murder ---> Crippling Fear

Must include lands: (maybe go up to 38 lands) Reliquary Tower

Command Tower

Path of Ancestry

Sea Gate Restoration  Flip

Other good/fun cards you should consider: Sol Ring (must have for commander)

Feed the Swarm (for the enchantment removal)

Bident of Thassa (good cards draw for small evasive creature decks)

Rhystic Study (annoy opponents/great card draw)

Torment of Hailfire (You should keep this one in, great finisher)

Silundi Vision  Flip (good replacement for one of your tapped lands)

Murderous Cut (cheap removal)

Dismember (cheap removal)

Opposition Agent

Hullbreacher

Spell Swindle

Mystic Confluence

aznb01777 on Esix of Many Reflection

5 months ago

Ziabo I'm still in my draft phase lol, but with the mana ramps I hope it won't be an issue. I got a total of 17 mana ramps. My thoughts are if I can get a good counter off Mana Drain , Plasm Capture , and Spell Swindle to hit a boost for my mana ramp or big spells that have big board impact. Some cool synergy I'm going for is Awakening Zone with Sakura-Tribe Elder or Wood Elves with Esix on the board.

carpecanum on Brudiclad: Bru di Lad's

5 months ago

Notorious Throng , Tilonalli's Summoner and Tempt with Vengeance can make a ton of tokens. Maybe Spell Swindle

Rite of the Raging Storm and I second the motion for Flameshadow Conjuring

As for creatures Metalwork Colossus , Rapacious One and Keiga, the Tide Star (all but one token copy of keiga die but then you steal a bunch of creatures)

plakjekaas on Would a White Version of …

7 months ago

Almost all counterspells in white are colorshifted versions of blue spells: ( Mana Tithe -> white Force Spike , Rebuff the Wicked and Dawn Charm -> white variations of Turn Aside , Lapse of Certainty -> expensive white version of Memory Lapse ), originating from Conflux and Planar Chaos, which are exempt from following the rules of the color pie because of lore reasons. The one exception being Illumination , being specifically limited to the same targets as Disenchant , but answering them on the stack instead of in play, combined with a similar downside as Swords to Plowshares .

So in the next set where color functionality gets scrambled? Sure, print another white counterspell, maybe we can get a white Stifle , or maybe a white Spell Swindle this time, to fall in line with Smothering Tithe .

But my internal reasoning says: to counter a spell, you'd need a lot of knowledge about magic, be a wizard that has seen and done enough magic to recognize on the fly what spell is used against him, and prepare an according response before it's too late. That doesn't feel white at all, white is all about setting up and enforcing rules to prevent bad stuff from happening before it actually happens. And if that fails, White's way of preventing the bad stuff is by Gods Willing or a battalion of soldiers' Unbreakable Formation , just defending what you have, unable to offensively mess with your opponent's magic. Which Stifle very much does.

I'd say white can already counter plenty of triggered abilities though, mainly through Hushbringer , Tocatli Honor Guard and Hushwing Gryff . Again, enforcing rules before the bad stuff happens, instead of fighting it just before it's too late.

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