Talisman of Indulgence

Talisman of Indulgence


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Talisman of Indulgence Discussion

Dete on Kess EDH

1 week ago
Young Pyromancer => Sedgemoor Witch si es q poni chain of smog obvio

Jace's Sanctum ya teni otros 3 q hacen reduccion, hasta sacaria 1 mas

Thousand-Year Storm real es la raja pero demasiado setup, mejor poner Bonus Round

Mana Geyser/Jeska's Will muy pocas cosas con rojo

muchas weas muchas weas, lo intente ordenar lo mejor posible y probalemente se puedan sacar hasrtas cartas mas

Last_Laugh on Obi-Wan Can Blow Me

1 month ago

I have a few suggestions for you. The main things I'm noticing is your creature's avg cmc is really high (4.45 avg), a slight lack of ramp/draw, and a lack of ways to protect your board from combat/boardwipes. You've got most of what I'm pointing out in that giant maybeboard... but what the hell.

First, creatures: Skyknight Vanguard is a cheap token producer. Soltari Champion equals +2+2 for your team w/ Isshin and Shadow means it'll survive combat. Breena, the Demagogue and Tymna the Weaver both help with card draw. I'd cut like 5-7 creatures and a few costly non-creatures that cost 5+ for these and other additions.

Ramp: Get all of your Talismans in here. Talisman of Indulgence, Talisman of Hierarchy, and Talisman of Conviction. Fellwar Stone deserves a spot too honestly.

Protection: Reconnaissance, Dolmen Gate, and Gustcloak Savior all protect during combat (the first 2 + Iroas ought to cut it but the bird is budget friendly). Boros Charm, Teferi's Protection, and Flawless Maneuver are all excellent options for boardwipe protection (I recommend at least 2 if not all 3).

Muh Favorite Attack Trigger: Fireflux Squad has been amazing. Exile 2 tokens and turn them into gas.

Feel free to check out my list for ideas. It's currently the 2nd ranked Isshin list on the site, so upvotes are appreciated. Isshin - Army of Darkness

Last_Laugh on Two Heavens as One

2 months ago

Nice deck, but you are a bit high on 4+ cmc cards. I'd suggest more 3 drop and under cards like Krenko, Tin Street Kingpin. He produces a crapton of tokens and they aren't attacking when they enter which makes them much easier to protect. Reconnaissance/Dolmen Gate are 2 more ways to attack safely without risk of losing any creatures. Boros Charm to protect your board. Soltari Champion is a free double anthem that no one is able to block). Last I'd suggest the talismans to help ramp into some of the fatties you have left Talisman of Hierarchy, Talisman of Indulgence, and Talisman of Conviction.

Feel free to check out my list for ideas. Upvotes are appreciated. Isshin - Army of Darkness

jclaust on Savagery's Kaalia

3 months ago

Hola, take my advice with a pinch of salt. Please provide the following:

Deck Power Level: Low/Mid/High

Deck Budget (Use $50 increments):

I will operate as if you read the Summary on my deck's page and on a Budget. Best Kaalia decks follow similar philosophy.

Mana Base: Land/Ramp/Fixing


Ravnica Bounce Lands, "Temple of" Lands, Evolving Wilds and Terramorphic Expanse because tapped lands hinder early Kaalia plays and protection set up, while adding needless nuance and play sequences.

Add (Budget suggestions; fill gaps with Basics)...

Tainted Peak

Battlefield Forge

Shadowblood Ridge

Smoldering Marsh

3 Reveal Land

Note: Dual Land List

Solid Ramp and Fixing, trade Commander's Sphere for Talisman of Indulgence or Fellwar Stone.

Awesome. I did not have to mention Tech Land that provide Haste.

Support: Tutor/Draw/Other

Remove / Add

Bladewing the Risen / Karmic Guide- Bladewing has 7 targets, while Karmic Guide targets any, is castable and chains with Bruna.

Akroma, Angel of Wrath / Runehorn Hellkite- Draw power is critical, more so for Kaalia.

You are the first with Flicker spells before my intervention. Teferi's Protection and kin are stellar once Mana Base and Support is optimized. Deck needs 1-2 Mass Draw spells; then one can trade the 3 MV Draw Spells for lesser MV Draw. Mass or Low MV Reanimation goes a long way in Kaalia decks.

Interaction (Meta Dependent)

Remove / Add

Crackling Doom / Despark- It is best to remove the issue versus possibly.

Oblivion Ring / Wear / Tear- Instant versus Sorcery. 2-for-1 for the same MV. Rip Apart is cheaper.

Mortify / Fracture- Deck needs non-Creature removal rather than creature removal, plus Fracture hits more for less.

Merciless Eviction / Rout- Instant speed Wraths lets one set up first. Kaalia needs it. Living Death is outstanding.

Malfegor / Creature- Kaalia desires a hand; also, the deck lacks sufficient Draw power. Sign in Blood will do, too.

Last Word

From all stated, replacing as Tapped Lands for Untapped Lands is the most significant change one can make. Next, better your Win Condition. Then cater to your Meta. Lastly, make precise and monetary upgrades. As a first build, it is solid and shows promise. Be well.

Keep brewing.

Last_Laugh on SomeBODY ONCE TOLD ME

3 months ago

Ok, fine lol I'll actually post something meaningful instead of jokes. Marchesa is one of my favorite commanders and I've been playing her for almost 8 years now.

Metallic Mimic and Vigean Graftmage both allow you to abuse etb/death triggers on everyone's turn instead of once per round.

Gray Merchant of Asphodel/Kokusho, the Evening Star and their lifegain feel counterproductive but with Mikaeus, Unspeakable Symbol, or the 2 cards above, it'll end games fast without a single concern for being on the Throne.

Goblin Bombardment needs to be in the deck. It's a free sac outlet that only 2 colors can reliably deal with and it enables an infinite damage combo with Mikaeus and Glen Elendra. The combo also equals infinite mill with Altar of Dementia and infinite colorless mana with Ashnod's.

Chaos Warp also needs a spot. It's one of only 2 reasonably costed answers to enchantments in these colors. Don't let cards like Solemnity or Rest in Peace wreck your day. Granted if you ever see Solemnity, tutor up Flayer of the Hatebound and immediately murder the table.

I'd also suggest more life loss with your lands/ramp like Shivan Reef (and its ilk), City of Brass, Mana Confluence, off color fetches, and Talisman of Indulgence, Talisman of Dominance, and Talisman of Creativity. Be sure to run Urborg, Tomb of Yawgmoth though.

Anyways, let me know if you're picking up what I'm putting down, I can make more suggestions for both additions and cuts. You've already seen my list (and ty for the upvote).

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