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Format | Legality |
1v1 Commander | Legal |
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Quest Magic | Legal |
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Vintage | Legal |
Talisman of Indulgence
Artifact
: Add .
: Add or . Talisman of Indulgence deals 1 damage to you.
Azoth2099 on
Xander's Nightmare Roulette
4 days ago
Hey man, have you considered adding more rituals & mana rocks to this list? With the Commander being a 7-drop, you need all the mana you can get.
Consider finding space for Arcane Signet, Mana Vault, Talisman of Dominance, Talisman of Creativity, Talisman of Indulgence, Fellwar Stone, Pyretic Ritual, Seething Song, Culling the Weak & maybe even Drain Power.
Essence Flux & Dauthi Voidwalker are also really great here, & some Reanimator pieces like Reanimate, Animate Dead & Necromancy could help maximize on Xander's 2nd triggered ability.
Azoth2099 on
Kaalia, help wanted
3 weeks ago
Hey dude! Good Commander choice, Kaalia of the Vast has been my main option for years now.
I'll try to keep this brief lol.
The most important thing to remember when brewing this one is to not get distracted by the possibilities of all those Angels, Demons & Dragons. Focus on card quality above all else, the Spells that are going to win you the game.
Razaketh, the Foulblooded & Vilis, Broker of Blood are the top dogs here, their power as individual cards will oftentimes win you game from sheer value. Other pieces like Rune-Scarred Demon, Burning-Rune Demon & Hoarding Broodlord will do the same if you build around them with Spells like Ephemerate & Saw in Half.
I'd also recommend more Treasure tokens! I see you're already running Smothering Tithe & Goldspan Dragon, which is a great start. Adding Ancient Copper Dragon, Cavern-Hoard Dragon, Monologue Tax, Lotho, Corrupt Shirriff & of course Dockside Extortionist will make sure that your deck doesn't necessarily need it's Commander on the field to function. There are also a few lines via Dockside Extortionist & Razaketh, the Foulblooded that deal infinite damage, produce infinite Mana and yield infinite Tutors, which we can get into later if you decide to go that route.
Wrapping up on Mana, I'd also recommend more Rituals and Rocks. Dark Ritual, Burnt Offering & Seething Song are great, as are Talisman of Hierarchy, Talisman of Conviction & Talisman of Indulgence. A Thran Dynamo could be good too. Oh man, Hellkite Tyrant can steal your opponents Rocks, which counts as Ramp I guess?
Anyway, moving on to card draw! Kaalia of the Vast runs through a lot of cards if you build her right, and keeping your hand full is a priority. Necropotence, Black Market Connections, Dark Tutelage, & Dark Confidant are great ways to turn your Life total into more gas. Esper Sentinel & Archivist of Oghma scale with your opponent's activity. None of them will do as much heavy lifting as Vilis, Broker of Blood, but that's honestly asking a lot of any card other than Ad Nauseam.
Onto the deck engine! I see you're running a few things to double down on your Commander's effect, like Aggravated Assault, Blade of Selves & Isshin, Two Heavens as One. While this strategy seems like a great idea on paper, it's actually not as efficient for the deck as it seems. Running a Reanimator strategy to ensure that the deck can continue to cheat creatures out without having to rely on it's Commander to do so is a far more powerful & consistent strategy. Spells like Entomb, Reanimate, Final Parting, Buried Alive, Victimize, Animate Dead, & Karmic Guide will pull a lot of weight in this context.
I could talk about Kaalia of the Vast all day, but I'll stop here. Let me know how you feel about these suggestions.
Also, here's my own list if you want to check it out: ANCIENT DRAGON TEMPEST (KAALIA)
Cheers!
Crow_Umbra on
Totentanz, Kazoo Kid
4 weeks ago
I agree with lhetrick13, that you could likely focus the majority of your cuts in your creature section. I think another area of focus for potential cuts would lower impact reanimation effects, mostly because this deck wants to make lots of rat tokens. Since you will be making lots of disposable bodies, you don't really need to invest much in single-target reanimation effects.
Also, I think you might want to swap Talisman of Impulse for Talisman of Indulgence. Probably just a mix up in the card selection menu.
Suggestions for potential cuts:
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Gnat Miser - Reducing opponents' hand size by 1 isn't super impactful in the grand scheme of a game, especially with how commonly (over)played Reliquary Tower & Thought Vessel can be, depending on metas.
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Persistent Specimen - Basically another Reassembling Skeleton, which it looks like you might've also removed from the list.
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Burnished Hart - Yes, it can self sac to grab you 2 basics, but that costs 6 mana total to cast & activate. Could maybe even be replaced with another 2 mana rock like Mind Stone, or maybe even Cursed Mirror, which can copy one of your rats for additional utility.
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Murderous Rider - Doesn't really fit the theme of the deck beyond being a removal spell. Could likely be replaced with another instant like Infernal Grasp or Baleful Mastery if you needed the additional removal.
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Unearth - Single target reanimation. Doesn't seem like it will do too much, especially since you want to mostly sac rat tokens, and already have a fairly high creature count.
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Phyrexian Reclamation - Similar line of reasoning as Unearth. It feels like you have more than enough creatures to keep casting, so trying to reanimate doesn't make as much sense here.
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Grave Pact - Great card, but feels overly redundant with Dictate of Erebos, which has the benefit of surprising opponents with Flash.
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Diabolic Tutor - I think you can probably replace this with Pact of the Serpent
Those are the most obvious cuts I can suggest at the moment. I think it would be helpful if you take some time to tag the cards in your deck, and what roles they play. Tagging helps me better visualize my categories and helps me decide on cuts and swaps.
If you want to aggro swarm your opponents with Rats, I'd suggest considering Rising of the Day as a haste anthem so your swarms can, well, swarm ASAP. I'd also recommend checking out Cover of Darkness to give all of your little Rats some Evasion, otherwise they will get chump-blocked to death. Ogre Battledriver might also be worth a look, especially since it can buff up your 1/1 rats, and give them haste. Ogre Battledriver has made itself at home in a couple of my aggro token decks for that reason.
My final suggestion is to hone in on if you want this to be an Aggro deck first, with the option to combo out, or if you want this to primarily be a combo deck with Aggro as a "Plan B" to fall back on. Determining that primary focus for yourself will also help guide some of the cuts you make.
Best of luck!
Last_Laugh on
You're Gonna Have a Bad Tiiiiime
1 month ago
Spirit Mantle is excellent here.
Enlightened Tutor feels like low-hanging fruit, but a lot of its' targets are integral to the deck, like Reconnaissance.
Oblation/Chaos Warp over Terminate and Mortify. You don't run a lot of removal, it might as well be as versatile as possible.
Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence. With a 4 cmc commander, 3 drop ramp like Darksteel Ingot and Chromatic Lantern won't ramp you into that commander. I know lantern fixes too, but you have a pretty solid manabase.
Crow_Umbra on
Isshin Double Attack Trigger
1 month ago
Welcome to tappedout and to Isshin brewing! Great choice for a first deck, he's definitely one of my favorites of the past year. I have a few suggestions to consider as you continue to tune the deck:
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I think you can replace like 3 of your equipment with a few more mana rocks like Talisman of Indulgence and the others in Mardu colors. I mostly suggest this because your deck isn't as Equipment focused, and some of the equipment are mana intensive to cast and equip,
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Reconnaissance is one of the best cards out there for any Isshin build variant. This EDHREC article better explains how Reconnaissance is basically a pseudo-Vigilance anthem, and can prevent combat damage that would be dealt to your creatures. A bit pricey though, but worth it.
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Dolmen Gate - Another excellent card for pretty much any Isshin build. Also a bit pricey, but has had a recent reprinting.
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Breena, the Demagogue - She can be a fun draw engine in Isshin, and has helped me win a few games with how much she can grow threats. Because opponents can benefit from her, they may be less likely to remove her until it's too late.
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Aurelia, the Warleader or Karlach, Fury of Avernus can potentially replace Raiyuu. Raiyuu doesn't have haste like Aurelia, or triggers off you attacking outright like Karlach.
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I think you can maybe replace Chaos Warp with some other removal options that are a bit more versatile, like Generous Gift, Anguished Unmaking, or Wear / Tear.
I hope these suggestions are helpful starting places for potential changes. Let me know if you would like some additional feedback, as Isshin is one of my favorite commanders. Best of luck with your games and brewing!
Crow_Umbra on
2 months ago
Yo, I saw your post on Reddit & thought I'd leave my feedback here. Overall pretty solid start, but there are a few spots that are worth re-evaluating. I have a few suggestions for additions & swaps:
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I think you could stand to use a bit more instant speed removal like Anguished Unmaking, and you can probably swap Vandalblast for Wear / Tear. Dismantling Wave and Grasp of Fate are also options that can hit multiple targets without necessarily being a wipe. I think Vandalblast can be more of a meta-dependent call.
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As the person stated on Reddit, I second that Reconnaissance, Dolmen Gate, and Rising of the Day are all additions that should be made to the deck.
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I'd suggest swapping out Cathars' Crusade with Flowering of the White Tree. Cathar's Crusade can be annoying to track, especially with the amount of tokens Isshin can pump out. Flowering is lower to the ground and offers some additional blanket protection to all your legends. I've played Flowering of the White Tree in my Burakos and Isshin decks, and have really enjoyed how well it performed in both.
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I'd suggest swapping Phyrexian Arena for Plumb the Forbidden, especially as a response to board wipes, and because you're already running Necropotence.
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Minas Tirith could be a decent addition to your mana base, and the Temple of ___ cycle can likely get swapped out with more of the Battlebond cycle like Spectator Seating. As the person on Reddit stated, I second replacing the Snarl Cycle, and as many of your lands that ETB tapped. Canyon Slough and Sunbaked Canyon can be potential additions, especially since they offer some additional utility if you don't really need them.
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I think it could be worth while to add in Talisman of Hierarchy and Talisman of Indulgence to round out your ramp a bit more.
I hope these suggestions are helpful. Down to bounce ideas for any other swaps if you're interested. Best of luck with brewing and playing Isshin, he's a lot of fun!
eliakimras on
Equipped Samurai
2 months ago
Since your deck is a fast one, consider running lands that don't enter the battlefield tapped:
- Bloodfell Caves -> Sulfurous Springs
- Wind-Scarred Crag -> Battlefield Forge
- Scoured Barrens -> Caves of Koilos
- Evolving Wilds -> Smoldering Marsh
- Thriving Bluff -> Foreboding Ruins
- Thriving Heath -> Furycalm Snarl
- Thriving Moor -> Shineshadow Snarl
- Black Dragon Gate -> Dragonskull Summit
- Citadel Gate -> Clifftop Retreat
- Cliffgate -> Ash Barrens
You might also want to run some utility lands:
- Temple of Malice -> Bojuka Bog (good against graveyard decks)
- Temple of Triumph -> Axgard Armory (tutor on a land)
- Temple of Silence -> Sejiri Shelter Flip (protection spell that can be played as a land)
- Temple of the False God -> Rogue's Passage (free evasion)
- Mountain -> Sunhome, Fortress of the Legion (double strike on demand)
- Swamp -> Buried Ruin (recursion)
Also, since speed is the name of the game for Voltron decks, consider those swaps in your ramp package:
Michigone on
Isshin for a Fight
2 months ago
So Crow_Umbra, what are your thoughts on going to 35 lands AND adding the additional piece of ramp (Talisman of Indulgence)? Does that feel like too much swing back to "I must make my land drops? Would it be better to add Chivalric Alliance back in and take out the talisman?
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