Talisman of Indulgence
Tap: Add (1) to your mana pool.
Tap: Add (Black) or (Red) to your mana pool. Talisman of Indulgence deals 1 damage to you.
|Want (3)||MrMittensSr , QuantumKami , Streyken|
Printings View all
|Archenemy: Nicol Bolas (E01)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Talisman of Indulgence Discussion
1 week ago
Thanks both for all the input so far!
I see the upside on familiar, it just doesn’t make up for its downsides IMO.
Cuts I’m looking at:
Slaughter Pact (for a second tempo spell: Rapid Hybridization probably, but isn’t there a better cheap black removal spell so we don’t need to run these blue 3/3 makers? Fatal push and tragic slip are too narrow right?)
1 week ago
TriusMalarky Awesome, thanks for thinking along! I like these nitty-gritty disussions.
Re: tapped lands suck
First off: My current tapped-count is at 6 (wilds, terramorphic, necro, path, vivid x 2) - I guess you could count 2 tango and 2 checklands for 0.5 tapland each, bringing our total to 8. With 37 lands I actually think the odds are pretty decent that I can run T1 tapland, T2 untapped land, enabling my 2cmc ramp spells and going from there. I'm therefore not sure this is all too bad, but a bit more in depth:
The idea behind Vivid Creek and Vivid Marsh is that they're lands that function as 3c lands most of the time (especially during set-up), and with proliferation going all of the time. It's also possible to use them without removing counters if you're using them on ramp for example, so it's not like they always deplete. I agree the tapped clause is a real cost for something that's not guaranteed, and I could be convinced they're not as great as I think they are, but I think they'd do OK.
I agree Evolving Wilds and Terramorphic Expanse aren't the best. I have thought about replacing these with tapped duals, but those don't help out my tango / check lands. It's very possible regular basics are better here though.
Awesome suggestion. They're more powerful than the vivid cycle for sure and, don't get me wrong, providing 2 mana as a land is amazing but:
they're not basics
they come into play tapped
they don't fix my mana
they end up literal dead really quickly if i don't find a proliferation piece (not having played the deck, this concerns me the most)
I'm tempted to try them because when it works it's amazing, but I don't think they're a slam dunk except for when you're in magical christmas land. I need to think about the times when the deck's not firing on all cilinders more than when everything's already going great (i.e. i have time to proliferate). If it turns out that i easily proliferate all the time i'll add them asap.
Re: Ramp and artifacts
This gets me to 4 signets, 3 talismans, chalice, prism, sol ring, that's 10 ramp < 3cmc. Adding cornucopia and relic gives me 12 which should get me one in hand roughly 60% of the time (almost 90% if you count the free mulligan as 7 extra looks) - which is great. Looking at my curve most of my business happens at 4cmc, so getting there asap is key.
Hard disagree on Throne of Geth. Have you played with this card? (I haven't.) It seems I'll have some (maybe even a lot of) spare artifacts lying around, which makes this repeated, instant speed proliferation. Absolute worst-case you can sac it to itself. I'd even argue this is very efficient (and cheap), even though the resource cost for using it is different. It seems like a great thing to copy with something like Saheeli, Sublime Artificer too.
Lithoform Engine may be inefficient, but doubling proliferate triggers or god-forbid planeswalker ultimates is simply too spicy not to run. You could be right but if this isn't the home for this card I'd like to find out.
I have to agree on Solemn Simulacrum - it's too expensive for the deck and doesn't really do much other than provide generic value. I think I'll cut this for another walker, maybe I'll try Jace, Cunning Castaway for the memes.
Thanks again for you time, I look forward to your reply
4 weeks ago
Ramp is also something you may want to check out more. Maybe consider some of the following:
1 month ago
Thank you for the suggestions. Having alternate win cons defintitely sounds good to have.
Peoni Thank you for the suggestions. I forgot to ask about Notion Thief I definitely see the synergy with the wheels however I was wondering if I should be concerned about it lower damage potential on the wheels.
Currently I'm thinking of Black Sun's Zenith over Damnation Mostly because its reusable.
I am now wondering if I should also remove Bottomless Pit, Necrogen Mists, Oppression and double down on more mill mechanics.
Curse of Fool's Wisdom
Quest for the Nihil Stone
Liliana, Waker of the Dead
Drift of Phantasms
1 month ago
So I mean, the easiest way to improve the deck I can see is to add more 2-mana mana-rocks and potentially some 1-mana mana-dorks. I try to never run more than 32 or 33 lands in non-landfall decks, so cutting 5-6 lands is acceptable if you replace them with mana sources. Note that 3-mana mana-rocks are significantly worse than 2-mana rocks, and should be replaced. Consider running some of the following: the talismans (Talisman of Indulgence, Talisman of Hierarchy and friends), Fellwar Stone, Coldsteel Heart, the signets (Dimir Signet, Orzhov Signet and friends), Birds of Paradise, Avacyn's Pilgrim, Noble Hierarch, Elves of Deep Shadow, Deathrite Shaman, Orcish Lumberjack... All of these are low-cost ways to get more mana. Dropping a rock on turn two and casting a four-mana spell turn three is much better than ramping on turn 3, in my experience. With the exception of Noble Hierarch, I think all these cards should be well under $20.
1 month ago
Just a note, you are one card over 100, and the commander format only allows 100. :)
1 month ago
A combination of 2-drop and 4-drop rocks can get Thrax out as early as turn 4: turn two play the 2-drop rock, which lets you play a 4-drop rock on turn 3, leading to 7 mana on turn 4 assuming you have 4 lands (odds are good).
1 month ago
Thantis is a big girl- I recommend a little more ramp to cast her fast and recast her if she dies. A few recommendations to think of, budget depending-- there's Llanowar Elves, Elvish Mystic, Birds of Paradise, Kodama's Reach, Cultivate, Wild Growth Talisman of Resilience, Talisman of Impulse, Sakura-Tribe Elder, Utopia Sprawl, Talisman of Indulgence, and Arcane Signet as a few ideas. I know they go against the Group-Slug theme, but they help consistency.