Talisman of Indulgence

Talisman of Indulgence

Artifact

Tap: Add (1) to your mana pool.

Tap: Add (Black) or (Red) to your mana pool. Talisman of Indulgence deals 1 damage to you.

Browse Alters View at Gatherer

Trade

Have (0)
Want (2) Lethes , moonluck

Printings View all

Set Rarity
Archenemy: Nicol Bolas (E01) Uncommon
Mirrodin (MRD) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Talisman of Indulgence occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Rakdos: 0.96%

RBW (Mardu): 0.62%

UBR (Grixis): 0.72%

Talisman of Indulgence Discussion

MarkovBrewer69 on Brass’s Booty

1 day ago

I like the idea of this deck and I think it can be really fun. The main issue I see is that you are running too little lands. I think there is rarely a deck in edh that should run that little, except for some cEDH decks that are highly tuned for that. I would suggest moving up to 34 lands considering the number of mana rocks you have. Unfortunately some of the treasure making is a bit too highly costed to count as reliable ramp, plus they double as a win condition so its nice if you don't have to use them.

Also I generally like the signets like Izzet Signet and Rakdos Signet as they help to fix two colors of mana at once instead of one color like the talismans. Not to say you shouldn't run the talismans, though since you are mostly blue Talisman of Indulgence would be the one to cut if you had too.

I don't know if you are aware of Mechanized Production, but it can double as a sort of second Revel in Riches in your deck to help you get it a bit more. Let me know if you have any specific questions or concerns about your deck!

Darkshadow327 on Edgar Markov's Dinner Party

2 weeks ago

Here's some of my thoughts.

Krutzi on Knights of Ashvale

3 weeks ago

Könnte mMn etwas mehr REMMP gebrauchen.

Wenn ich recht sehe sind aktuell drin: - Arcane Signet - Boros Signet - Rakdos Signet - Pillar of Origins - Talisman of Conviction aber für nen 6 CMC Commander sind 5 Ramp-Spells etwas wenig. Ich persönlich empfehle noch 5 mehr, 10 sind immer ne solide Anzahl.

zum Beispiel: - Charcoal Diamond - Fire Diamond - Marble Diamond - Burnished Hart - Orzhov Signet - Mind Stone - Hedron Archive - Worn Powerstone - Fractured Powerstone - Talisman of Indulgence - Talisman of Hierarchy aber auch jeder andere Ramp spell bei dem man die Hälfte von dem Mana wieder rauskriegt, was man rein steckt. In der Regel ist mehr Mana = mehr gut, vor allem wenn man einen Commander hat der viel kostet und powerful ist.

Liebe grüße, ein -Spieler

Last_Laugh on Edgar Markov

3 weeks ago

Not too shabby but I do have a few suggestions. I'll try to break it down by category.

Necessities: Reconnaissance (2nd post below entirely for this card), Cordial Vampire, and Purphoros, God of the Forge

Vampire Nocturnus Enablers: Necropotence, Viscera Seer, Diabolic Intent, and the rest of your off color fetches.

Finishers: Mirror Entity and Cover of Darkness. I really don't like Door of Destinies here because it does nothing for your current board and costs a ton of mana for an aggro deck.

Board Protection: Boros Charm and Scapegoat. Scapegoat helps pseudo dodge exile, tuck, -X-X, sac, and other hard to dodge wraths, and it doubles as a finisher with Purphoros out.

Ramp: Talisman of Indulgence, Talisman of Hierarchy, and Fellwar Stone.

Let me know if you're picking up what I'm putting down, I can help suggest a few cuts beyond Door of Destinies. Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

awesomeatm on Kaalia's Wrath

3 weeks ago

Rri's Greasy Suggestions

My understanding of the deck is that it's essentially a Sneak Attack style deck - put creatures in and muck face. The main goal with these suggestions is to get Kaalia of the Vast out by turn 2 or 3 and put more relevant threats down! Apologies if this isn't the most organized, but hope it helps.

Creatures:

Akroma, Angel of Fury - literally a 6/6 with firebreathing 90% of the time
Emeria Shepherd - even you complain about this one.
Kaalia, Zenith Seeker - Yes flavour, but fricken goofy card
Kambal, Consul of Allocation - What does gaining life do for you? I would only run him if you ran necropotence or equivalent
Mana-Charged Dragon - Nobody is paying into that lmao
Rakdos the Defiler - I get that you have big balls, but he's pretty much single use - I enjoy the meme though.
Iroas, God of Victory - I understand that he lets Kaalia get through, but that wouldn't be a problem if you could just get her out earlier.
Angel of Deliverance - If you're getting delirium with this deck at it's present state I'm super impressed.
Sorin, Grim Nemesis - There is better ways to draw cards and you can't cheat him into play

Lands:

Karoo Lands: They are decent, but you're missing out on precious early mana when you run them.
Nephalia Academy - This is the most Cam card I have ever seen, run Rogue's Passage if you want colourless utility.
Vivid Meadow: Again slow, run a City of Ass in this slot

Artifacts:

Armillary Sphere - If you are hell bent on this effect, run a Thaumatic Compass  Flip
Darksteel Ingot - 2 mana artifacts are way better for a turn 3 Kaalia.
Sunforger - Personally this doesn't do it for me, super mana intensive for the effect, especially when you have black for tutoring/card draw.

Instant and Sorceries

Mortify - Hello Anguished Unmaking, Vindicate or Generous Gift would like a word.
Tragic Slip - Despark seems a lot better!!

Enchantments

Ghostly Prison - You have fatties to smack people in face, if they swing at you, swing at them harder - or block :^)
Aura of Silence - You aren't on the stax path my son and you can find more efficient instant speed removal!
Akroma's Vengeance - Austere Command
Diabolic Tutor - Demonic Tutor
Orim's Thunder & Return to Dust - I would suggest just running a less expensive removal, or more flexible removal eg. Disenchant or Chaos Warp

Strategy:

I would suggest cards that more aggressively use your life total, you're playing an agro strategy and want to be firing on all cylinders!!

Card Draw and Tutoring

Necropotence - Draw a shit ton of cards, and more selection of what you want to put down with Kaalia.
Painful Truths, Sign in Blood, Night's Whisper - Efficient card draw!
Faithless Looting, Tormenting Voice, Thrill of Possibility - Slot in these if you are planning on going a stronger recursion route.
Wishclaw Talisman - Fun tutor!
Enlightened Tutor - Finds you boots, sword, or whatever else you may need.
Demonic Tutor, Vampiric Tutor - Need I say more?
Gamble - Put all your money on red lmao
Mausoleum Secrets & Diabolic Intent – Conditional Tutors which seem decent in this deck.

Creatures

Vilis, Broker of Blood - This card is insane, especially when you get to cheat him out.
Razaketh, the Foulblooded - Turns Kaalia into a huge toolbox, also really strong in the recursion route.
Archfiend of Despair - Doubles damage!!
Rakdos, Lord of Riots - Reduces the cost of your big creatures, letting you actually play them after you swing.
Sire Of Insanity - Discarding everyone's hand is pretty good for you, as this deck should be pretty good at top decking.
Scourge of the Throne & Hellkite Charger - More combat - wins with Sword of Feast and Famine!!
Resolute Archangel - A lot of the cards I'm suggesting are pretty hard your life total, resetting to 40 with a Necropotence out is pretty gross.

Kaalia Tings

Sneak Attack - Does pretty much the same thing as Kaalia.
Karmic Guide, Reya Dawnbringer, Primevals' Glorious Rebirth, Animate Dead, Living Death, Phyrexian Reclamation - Recursion is super strong, plus you run a shit ton of legendaries for rebirth. As an aside, Leonin Relic-Warder gives infinite ETB with Animate Dead - something to keep in mind.
Legion's Initiative - Pretty flexible protection, also making Kaalia a 3/3 is pretty relevant.
Aggravated Assault - Even more combat, wins you the game with Sword of Feast and Famine.
Kaya's Ghostform - Leave it and forget it protection for Kaalia.

Mana

Talisman of Hierarchy, Talisman of Indulgence, Talisman of Conviction, Fellwar Stone - even potentially Mind Stone - 2 mana rocks are super good as they enable the turn 3 Kaalia.
Wayfarer's Bauble - An all star, also Kaalia turn 3.
Lotus Petal - SPEEDY
Nyx Lotus or Nykthos, Shrine to Nyx - A lot of your creatures have super high devotion, take advantage of that.
Caves of Koilos, Battlefield Forge, Sulfurous Springs, Sacred Foundry, Godless Shrine, Blood Crypt, Luxury Suite, Exotic Orchard, City of Brass, Rugged Prairie, Fetid Heath, Silent Clearing, Sunbaked Canyon, Tainted Field - or even more basics: Untapped coloured lands!!

Spirits on Angels, Demons, and Dragons, oh my.

3 weeks ago

Hi MURSEisHere,

Fellow Kaalia of the Vast player, Kaalia, Mirror Breaker. I'm more combo-centric, but you've got a fun looking deck here.

You have a couple lands that might come in tapped, but in my opinion Amulet of Vigor isn't giving you enough value, a blocker sometimes, or a mana sometimes. In playing, I would count the number of activates and utility. Did it untap a permanent (y/n), and did you end up utilizing that untapped (y/n). If yy <= 50% it should go.

What about a Bloodgift Demon for some extra draw, or good ole Phyrexian Arena since you need to refill your hand for Strionic Resonator. Demonlord Belzenlok I also prefer over either of those, since he ETB draws, sometimes 2 cards.

Hellkite Tyrant is really nice, can accumulate mana rocks.

Shock lands are really good, Godless Shrine, Sacred Foundry and Blood Crypt. There's the new Savai Triome it's ok because of it's cycling for late game (I wouldn't run it, but it's borderline).

Caves of Koilos, Battlefield Forge, Sulfurous Springs are reasonably affordable (except Sulfurous Springs) and help with the mana-fixing in 3-color mardu commander.

Razaketh, the Foulblooded is high-power, he is a single card combo enabler if you go down that path with a Leonin Relic-Warder or something in the future.

Lyra Dawnbringer or Whip of Erebos can give you some lifelink, and Whip of Erebos adds a reanimator to trigger off ADD with ETB a second time, for a reasonable price.

The talisman's are very cheap, and the best 2-mana rocks Talisman of Hierarchy / Talisman of Conviction / Talisman of Indulgence, superior to the Signets (except Arcane Signet) and an upgrade to Commander's Sphere. Fellwar Stone also isn't bad, but Chromatic Lantern has it's upside too.

Hall of the Bandit Lord can give you another haste. It enters tapped, so it's not the greatest.

A tutor package would allow you to reduce the number of ADD, taking out the lower power ones, and tutoring the higher power ones, it creates a more consistent play, but also takes away the fun of that randomness.

Already mentioned Amulet of Vigor, but also Gideon, Martial Paragon isn't doing much for you, unless he's a personal favorite, I would cut him.

Staff of Nin is high cost, go Phyrexian Arena CMC3, Necropotence draw a bunch or Bloodgift Demon CMC1 cheaper and can be free cast with Kaalia of the Vast instead. Bloodgift Demon is the slowest of the bunch.

Tyrant's Familiar doesn't trigger off the turn that Kaalia of the Vast plays him, since he enters tapped an attacking. So unless you hard casting for CMC7, your not getting the benefit from him and only hits creatures, there are a variety of other dragons that hit any target. Bogardan Hellkite. Theres the new M21 dragon Terror of the Peaks, he doesn't ETB himself (boo) although, but under a Ghostway could be a win.

Angelic Skirmisher doesn't trigger properly with Kaalia of the Vast, I could see it being a finisher perhaps the next turn, but if it's really connecting for value (2+ big creatures), is it just unnecessary mass overkill vs. something like a Hellkite Tyrant which delivers immediate value as an example. I'll often Wishclaw Talisman a Hellkite Tyrant with a Kaalia of the Vast trigger on the stack and steal back my Wishclaw Talisman.

Hope you find something helpful or to think about!

Mortlocke on Grixis Infection

1 month ago

Hey SevynnthDimension,

First things first - you need to have a proper deck description. I have no idea what you're really going for with this deck outside of:

  1. Play a bunch of random infect cards
  2. Get some stax pieces out
  3. ???
  4. Hope for a Win?

Writing a thoughtful deck description will not only help everyone who randomly visits your page (like me), but will help you gain a better understanding of what you're trying to accomplish with this deck. A general guide you can follow would be answering the following questions:

  1. What turn can my deck consistently threaten to win the game?

  2. What are the themes in this deck? (Obviously Infect, and +1/+1 counters)

  3. Are there any cards deemed controversial or salt inducing among opponents? (Obviously all infect cards, especially Blightbutt and Skittles)

These are also questions you should be asking your opponents before you sit down and start a game (those three questions you would be discussing with your opponents are known as the turn 0 talk). One thing that does help alleviate some of the salt Infect produces is ensuring that your opponents know what they are signing up for. I guess the term "social contract" applies here. But yeah, you need to be doing this before starting a game - especially with an infect deck.

Another resource to consult is Epochalyptik's Do you want to write a primer?. There you have an expanded list of topics to address and questions to ask yourself. I know it's easy to throw together a bunch of cards - but if you really care about your commander, and the deck you're constructing then you'll go deeper and ask yourself

A suggestion: Cut about 5 to 8 lands, and include more interaction, ramp, and rocks - especially the latter. Grixis has few cheap ramp staples, but the usual suspects i'd recommend are: Cabal Coffers + Urborg, Tomb of Yawgmoth, Fellwar Stone, Arcane Signet, Talisman of Dominance, Talisman of Creativity, Talisman of Indulgence, and Mana Crypt (Sorry, I know the last one is dumb expensive). If you're playing infect, then usually you're playing some form of prolifeation. That doesn't seem to be much of a subtheme here, but if you do decide to lean more into it then you could try out Everflowing Chalice as well.

As for interaction, you have some very strong color options. Imp's Mischief, friggin Toxic Deluge, Damnation, Black Sun's Zenith, Deadly Rollick, Counterspell, Fierce Guardianship, Negate, Mana Leak, Vandalblast, Blasphemous Act, Faithless Looting, and Countersquall. All very good options. Also, you could do with a bit more draw options as well - Windfall, Wheel of Fortune, (Expensive, I know - sorry) and Rhystic Study are all great staples.

Infect/Poison counters can only get you so far in commander. Take it as an inevitability that you will outright lose due to the mechanic being so politically weak. Assume that at the start of every game you will be isolated and that players will more often than not band together to remove your infect creatures/sources. To better compensate, you need to have a reliable secondary theme built into your deck that can help you get to victory.

Suns_Champion on Z-Man the Butt-Kicker *Primer*

1 month ago

Looks pretty good, only a few suggestions.

More ramp. Zurgo on turn 4 is a million times better than Zurgo on turn 5. And since you're running only 33 lands. Arcane Signet Rakdos Signet Talisman of Indulgence Mind Stone will round out your ramp package.

Next, draw. Necropotence, Ignite the Future, Read the Bones, Puresteel Paladin... there's a ton of options, I'd take out Gwyn and add 5-6 more draw spells.

I'd add Giver of Runes to help make Zurgo unblockable or just protect him when that's not needed.

Remember a key concept of voltron: only 3 numbers matter. 7, 11, and 21. Three hit clock, two hit clock, one hit clock. Zurgo is 7 power. If your equipment aren't making Zurgos power 11, They aren't helping. I personally think Doublecleave effects are better than equips for Zurgo. Duelist's Heritage or Assault Strobe.

Cuts:

  • Syr Gwyn, Hero of Ashvale
  • Moonlight Bargain
  • Sublime Archangel
  • Monastery Mentor
  • Shatter the Sky
  • Some equipments

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