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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Penny Dreadful | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Talisman of Indulgence
Artifact
: Add .
: Add or . Talisman of Indulgence deals 1 damage to you.
NV_1980 on
Vampires Galore - Budget Edgar Markov EDH
2 weeks ago
Hi m8, I think you made a little mistake by including Diluvian Primordial. Other than that, since your deck is heavy on token generation, I thought Sorin, Grim Nemesis, or maybe Legion's Landing Flip could also work in your favor.
To increase the speed of the deck, I'd also really consider adding some more ramp (Arcane Signet, Chromatic Lantern, Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, Talisman of Indulgence) and draw opportunities (Phyrexian Arena, Underworld Connections and Vampiric Rites). I'd really get rid of the Goblin cards if I were you. Your deck doesn't contain any tutoring options so the chances of you assembling the combo mentioned are extremely small anyway.
Last_Laugh on
My first magic deck Kaalia
3 weeks ago
4.37 is a really high avg. cmc. I would recommend a lot more 2 and under drop ramp to offset this a little.
Talisman of Indulgence, Talisman of Hierarchy, Talisman of Conviction, and Fellwar Stone are all good options. Cut Commander Sphere and Darksteel Ingot though... 3 drop ramp won't actually ramp you into a 4 drop commander.
The other thing I'm noticing is a severe lack of card draw. Esper Sentinel, Plumb the Forbidden (use in response to boardwipes), Necropotence, Black Market Connections, Battle Angels of Tyr, Twilight Prophet, Jeska's Will, Smuggler's Share, and Court of Grace, are all options here.
Dolmen Gate, Iroas, God of Victory, and Spirit Mantle will all help you attack safely like Reconnaissance.
I have 2 mardu decks you could check for more ideas. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires and Isshin - Army of Darkness
thefiresoflurve on
Jan Jansen, Chaos Crafted
1 month ago
Hey, there!
Thanks for the detailed description of what advice you're looking for and how the combos work; really helps me figure out what's what. :)
Your number of ramp artifacts look almost perfect. I run 6 in my Esper combo deck, but you can definitely go up to 11 here since they synergize with your commander and theme. Only two changes I'd make here:
-
Cut Fire Diamond / Marble Diamond / Charcoal Diamond for Talisman of Hierarchy. If you find the deck really fun and decide to downgrade your wallet a little more: Talisman of Conviction and Talisman of Indulgence can replace the other two Diamonds.
-
I'm really not sure about Gilded Lotus in a tricolor deck, since the mana has to be the same color, but if it works for you, then go for it. I'd prefer to replace this with a cheaper mana rock like Coalition Relic so that you can get your 3 colors set up faster.
As far as the best way to balance artifacts to creatures, that kind of depends on how the specific deck plays, and your specific playgroup. It looks to me like you've done a good job in that respect here, though, especially since you have a lot of ways of making creature tokens.
For getting combos faster: Basically, the more $$$ you dump into expensive tutors and mana rocks, the faster you get. : ) Doing the Diamond -> Talisman mana rock upgrade I suggested above will help a bit, since the Talismans come into play untapped. I can reliably try to combo on turn 6-8 with my Esper deck, but a lot of people wouldn't consider that competitive since I don't run any of the really expensive 0 drop mana rocks or overpriced tutors (Imperial Seal comes to mind...), but it works for my playgroup to give everyone a decent game and shot at winning.
Happy trails!
Crow-Umbra on
Mishra, Claimed by Gix
1 month ago
If you really want to lean into the group slug element, especially since you already have Purphoros, I'd recommend adding:
Since this is an aggro deck, the following would also be pretty helpful:
- Ardoz, Cobbler of War - Ogre Battledriver minus the Haste anthem
- Fervor - Haste anthem so all of your creatures can swing away
- Professional Face-Breaker - Since this triggers for each opponent you deal combat damage to, you could get a treasure for each opponent you deal combat damage to, and also has the upside of turning that into more card advantage.
- Ogre Battledriver - Another Haste anthem that will also buff up your tokens that ETB tapped and attacking
- Brazen Cannonade - Puts your opponents in a "damned if you do, damned if you don't" for blocking your smaller creatures, and also grants some card advantage.
Lastly, I'd recommend adding a bit more ramp to your deck. You could swap out Burnished Hart for Talisman of Indulgence or another two mana rock. Maybe 1-2 creature slots could also be swapped to rocks.
Hope these suggestions are helpful. I love aggro and aristocrats strategies.
Crow-Umbra on
Twice, To Make a Point
1 month ago
To build off the feedback from the last comment, you could cut about 5-6 creatures. I usually focus on creatures with higher CMCs (anything 6+ for aggro), and creatures which make you jump through hoops to get their pay-offs.
Definitely add in some more mana rocks like Talisman of Indulgence & company, as well as some repeatable draw like Tome of Legends, & Idol of Oblivion if you lean into the token strat some more. Tocasia's Welcome is also solid for token decks, or decks with lots of cheap creatures.
An Anthem affect like Fervor is also helpful for keeping your board aggro.
Finally, you might want to add a bit more removal. Dismantling Wave, Generous Gift, & Wear / Tear are all solid options that can help you hit a variety of targets
Grind on
Plucking them thar strangs
2 months ago
Cool deck!!
Would you consider Stonespeaker Crystal,
Magus of the Wheel,
Viscera Seer,
Talisman of Indulgence,
Kazuul, Tyrant of the Cliffs,
Lightning Greaves, Trailblazer's Boots?
Dualcaster Mage + Heat Shimmer?
Also, mikaeus doesn't work with your spell creatures, i guess he is just there to combo with murderous redcap?
Just some thoughts, cheers and have fun!!
keizerbuns on
Assailing Archeology
2 months ago
aholder7, thanks for play testing it again! The results are a little disheartening, but pretty much what I expected. Like I said before though, this is meant more as a casual deck for me to play against my group of friends who also just play casual, and as it is I think this deck already has more removal than they like. I like how this deck feels right now in terms of my play group's power level so unless it ends up getting absolutely demolished by my friends, I think I'll keep it as is for now.
However, I was tinkering around with the deck a little more to address the weaknesses you stated, and I think I've made a deck list that could possibly hold its ground better against a lot of the decks you play tested mine against. Here's the decklist if you wanna see:
4x Fatal Push
3x Mind Stone
6x Mountain
3x Swamp
SIDEBOARD:
4x Dreadbore
4x Terminate
I actually really like Call the Bloodline in here because it can be a fairly early game way to generate lifelink chump blockers while also doubling as a cheap discard outlet, but there's probably still better options out there.
aholder7 on
Assailing Archeology
2 months ago
if it wasn't clear i meant Talisman of Indulgence not Talisman of Dominance and Terminate not Disintegrate
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