|Commander / EDH||Legal|
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Whenever an opponent discards a card, that player loses 2 life.
Raid — At the beginning of your end step, if you attacked with a creature this turn, target opponent discards a card.
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Raiders' Wake Discussion
1 week ago
consuming aberation is good, but I think there are better cards that would synergize more. The goal is to deal people damage from drawing, not mill and swing with a huge creature. Probably take out Fog Bank because you already have Guard Gomazoa. Master of the Feast could backfire if someone removes Nekusar, then you'll just be giving opponents free cards. Same deal with Howling Mine, Dictate of Kruphix, and Forced Fruition. Better to stick to reliable spells that you can control in my opinion, BUT!! It's good to keep a couple in if you're able to protect Nekusar, especially if you keep in other creatures and enchantments that do the same thing as Nekusar. Just something to think about. Grafted Exoskeleton is more reliable than Phyresis. Megrim is just a worse version of Liliana's Caress and Raiders' Wake. I doubt anyone is going to fall for Minds Aglow unless you can manage to flash in something that screws them, but if you have enough mana you can just do it yourself and screw everyone anyway. Wheel of Fortune would be great, but it is a bit expensive.
4 weeks ago
Wow this deck looks fun, been looking for a rotation proof mono black control since Torment of Hailfire and Torment of Scarabs are leaving rotation soon and this sounds like it could be the next evolution of the deck that makes Raiders' Wake work.
1 month ago
Still that's like 3 card slots for a very costly board wipe. Personally I'm surprised I don't see things like Kederekt Parasite, Tainted Strike, Barbed Shocker, Paradox Engine, Capsize, on your list, as they all synergize quite well. I would also recommend, tossing some of the Talismans & Signets despite being cheap for other more reliable mana ramping such as Darksteel Ingot Dimir Cluestone, Rakdos Cluestone, Izzet Cluestone (as they can all be sacrificed for a draw, and their Keyrune counterparts, as they can be turned into a chump blocker in a pinch if needed.
Isochron Scepter imprinting either Dark Ritual, Cabal Ritual, Desperate Ritual, Pyretic Ritual with a Paradox Engine on deck = Infinite Mana, for redundancy even with mana rocks out, Paradox Engine + Mana rocks, makes buyback spells VERY useful, as once you've got enough ramp Capsize = Infinite bounce, and there a few others that become arguably equally useful, such as Fanning the Flames, Lab Rats, Mind Games, Mind Peel, Reiterate, Whispers of the Muse, just to give you a few ideas. Evincar's Justice can be viable here too, although with Evincar's Justice you need to be mindful that it damages you and your creatures too.
Brush with Death essentially works like Tendrils of Agony if you take the Infinite Black mana route, naturally if it's countered you can't buy it back, BUT if you're wanting some redundancies for a storm / life steal win condition, it's there.
Leyline of the Void is a must add for any competitive Nekusar, the Mindrazer deck. With the wheel package you're essentially exiling everything your opponents are forced to discard. Toss in a Helm of Obedience = Player targeted, Instant kill activation.
Also, I would definitely recommend keeping Ulamog, the Infinite Gyre, specifically to prevent the self-mill, AND Leyline of Anticipation, and adding Vedalken Orrery for redundancy. You can easily create a soft lock & turn it into a complete hard lock with Teferi, Mage of Zhalfir and Knowledge Pool, and why more people aren't running Day's Undoing is a bit surprising, given the redundancy to prevent mill, especially if you've acquired the means to drop it at instant speed, even on your own turn, to kill a stack & end the turn.
Also, with proper ramping, Barbed Shocker is pretty amazing, especially since it doesn't need to deal combat damage to force the wheel, (any damage it deals will trigger it), just saying. Rogue's Passage is a pretty standard commander staple too.
Liliana's Caress, Megrim, Raiders' Wake are also all must haves. Especially since, Raiders' Wake, Barbed Shocker, Shocker, (unblocked) or a Robber Fly (if you can force them to block it), & a Rogue's Passage can win the game by themselves, if your Commander or an Underworld Dreams, Kederekt Parasite is out.
1 month ago
Haha, I actually meant to mention Oloro to you as he seemed like something I thought you would like, I just forgot to. This will be a super slow, grindy deck. Many people will not enjoy playing against it. I'd love it, but it will be difficult to make friends as a newer player. :p
Cards like Caress and Megrim really require you to have ways to refill your opponents hand. Cards like, but not limited to Font of Mythos and Dictate of Kruphix will be your friend here. Also, look for as many recurring discard effects as you can. Look for creatures, enchantments, artifacts, and planeswalkers if at all possible. I recommend some of these:
Ramp is also important look for mana rocks such as Mana Vault or Thran Dynamo. Ramp on creatures can also be awesome. Talking about Nirkana Revenant and Crypt Ghast. Both of which combo exceedingly well with Urborg, Tomb of Yawgmoth.
1 month ago
I like the deck but to go along with Crosis, the Purger's ability you should try Raiders' Wake. They have to discard cards from their hand and they lose life for it. Also running them over with zombies will make them discard too.