Raiders' Wake

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Raiders' Wake

Enchantment

Whenever an opponent discards a card, that player loses 2 life.

Raid — At the beginning of your end step, if you attacked with a creature this turn, target opponent discards a card.

Headers13 on Discarded Treachery

1 year ago

DreadKhan thanks for the feedback and suggestions, some of the cards are a bit pricey for my budget but I'll definitely look at Raiders' Wake and Hymn to Tourach.

My issue with some of the 'everyone discards' card ideas is that this deck heavily depends on having a gain control spell and a sac outlet for my openness creature, if I start reducing my own hand size too soon it would stifle my ability to repeat this process.

I've also got a thing against old art cards, which is no reflection on the validity of your suggestions just one of my personal hang ups, lol.

DreadKhan on Discarded Treachery

1 year ago

I always like effects like Bottomless Pit and Necrogen Mists when I'm building a discard deck, these clear out a ton of cards over time, and even one will quickly make it very hard to keep any cards in hand past upkeeps. There is also Cunning Lethemancer, Necrogoyf, Stronghold Rats and maybe Raiders' Wake if you think you can count on being able to swing at someone. I like these effects more as a way to keep opponent's hands extremely small, they play more like a Stax effect in many ways. They play well with the 'cares about hand size' effects as well as 'cares about discard' effects, and as noted, make it very hard for people to store cards. Other than stuff like Mind Twist and Hymn to Tourach, I don't find single target discard is reliable at keeping hands small, 'engine' enchantments always felt really good.

Have you considered Helm of Possession and Ritual of the Machine, both can do great work in a sacrifice deck that can afford to lose a creature to steal something much juicier. I think Helm is usually the stronger card if people can't blow it up right away, but Ritual is Reserved List and prone to spiking when someone realizes it's potential. Both are a tad pricey, just thought I'd mention them.

Final point, if people are going to be discarding a bunch of creatures potentially, you might like Coffin Queen as a way to reanimate those pitched bodies, especially your opponent's stuff, as it gets exiled when it dies again. Demon of Dark Schemes can also work, not sure if you can generate enough energy to make it viable, but with stuff like Pitiless Plunderer it can go infinite reasonably easily.

NV_1980 on Tergrid, God of Fright; Germinate from the dead

2 years ago

Hi,

This looks pretty cool. Even without Tergrid, your deck will make it hard for opponents to establish a board-presence with creatures. I would really throw in a Torment of Hailfire; it fits so well with the overall theme. Then there's your opportunity for additional draw; the deck contains maybe five options for that; most being non-recurring. Ideally, EDH decks should carry around maybe 10 on average. Some ideas: Geth's Grimoire, Tinybones, Trinket Thief, Phyrexian Arena and Underworld Connections.

I see you've included a lot of mana-artifacts, so also including Desolation might make sense from that point of view, but ... I dunno. It seems like you've sacrificed all your artifact utility slots for artifact mana slots in order to use this card. And there are so many interesting artifact utilities you now don't have space for, like the aformentioned Grimoire but also other stuff that would really fit the theme like Smokestack, Bolas's Citadel, Anvil of Bogardan, etc.

Lastly, I would really recommend replacing Enslave, Inevitable End and Strands of Undeath with enchantments that allow you to benefit from and/or punishing others for discarding/sacrificing; black has so many nice options to choose from for this like Megrim, Liliana's Caress, Raiders' Wake, Waste Not and Bloodchief Ascension.

Have fun with the deck.

Regards,

NV_1980

Fenizrael on Nekusar's Old Fashioned Snake Oil

2 years ago

AscendedLandfalls Thanks for the suggestions! I actually bought a Harmonic Prodigy today before I even saw your suggestion - I was browsing singles at my LGS and I saw him and immediately saw a use for him. Lim-Dul's Vault is nice and I have a copy in my Phenax deck - I should probably add it to this deck, though I'm not exactly hurting without it.
Magus of the Wheel was in an older iteration but doesn't wheel immediately because of summoning sickness - that means he telegraphs to the table that I'm about to do something bad, and I worry that it will result in my death instead.
I've flirted with putting Dark Deal in the deck and I probably should. Preordain and Gitaxian Probe are fine additions to any blue deck. Raiders' Wake and Fell Specter actually run into the same problem as Megrim and Liliana's Caress in that there isn't as much forced discard in the deck to warrant their inclusion (though I love that these both have ways of doing both), which actually means those two are both on the block right now as I contemplate focusing more on the force feed draw aspect of Nekusar.
Raiders' Wake and many of the cards mentioned also have the problem of being 4 cost and above when I'm trying to push the overall cost of the deck down to try and make it more explosive. That same cost consideration is what makes cards like Mind Over Matter and Peer into the Abyss ones that I'm hesitant to include (though I acknowledge they're definitely good cards). I used to have Mind over Matter in the deck when I had Temple Bell - I think I took it out because Mind over Matter was expensive and I think infinite combos weren't the feel of the deck I wanted. I think this was likewise why a lot of tutors never went in, because I could push the power level up with a lot of these cards, but I think Nekusar has always just been a deck that I wanted to feel a little bit random heart-of-the-cards relying on what you draw.

tiffanyann on Unique Commanders

2 years ago

Oh God here we go.

Aethertide Whale

Brineborn Cutthroat

Brine Hag  WTF IS THIS

Arcane Adaptation

Daring Saboteur

Deadeye Plunderers

Denizen of the Deep

Diabolic Edict

Dire Fleet Ravager YES.

Dusk Legion Dreadnought

Elaborate Firecannon MUST INCLUDE

Fatal Push

Fathom Fleet ANYTHING

Fell Flagship

Fleet Swallower

Forerunner of the Coalition COP DFR

Ghost of Ramirez DePietro

Ghost Ship

Grasping Scoundrel

Gust of Wind

Gyruda, Doom of Depths SHOULD WE DO ALL EVEN HAHA NO

High Tide

Hostage Taker

Icebreaker Kraken

Inga Rune-Eyes

Interdict

Jace, Cunning Castaway

Killer Whale

Kraken of the Straits

Lingering Mirage

Lookout's Dispersal

Merchant Raiders

Merchant Scroll

Merchant Ship

Merfolk Assassin

Merfolk of the Pearl Trident

Nadir Kraken

Nameless One

Nezahal, Primal Tide

Phantasmal Dreadmaw

Phantasmal Terrain

Phantom Warrior

Piracy

Pirate Ship

Queen's Bay Soldier

Raiders' Karve

Raiders' Wake

Reef Pirates

Rescue from the Underworld

Return Upon the Tide

Rise from the Tides

Rishadan Dockhand

River Serpent

Run Aground

Run Ashore

Ruthless Knave

Saprazzan Cove

Saprazzan Outrigger

Scourge of Fleets

Sea God's Revenge

Sea Serpent

Serpent of the Endless Sea

Shadowed Caravel

Shipbreaker Kraken

Siren Stormtamer

Skulduggery

Skymarch Bloodletter

Sleek Schooner

Slipstream Eel

Sorcerous Spyglass

Spectral Sailor

Spined Megalodon

Steam Frigate

Stormsurge Kraken

Stormtide Leviathan

Thassa's Ire

Thing from the Deep

Thing in the Ice  Flip

Tidal Wave

Unknown Shores

Vampire Revenant

Vanquish the Weak

Vexing Scuttler

Waker of Waves

Walk the Plank

War-Wing Siren

Watery Grave

Wavecrash Triton

Wu Longbowman

Pursued Whale

Hexapod on Tergrid's Asylum

2 years ago

Hello,

I see you went from 122 to 103, I hope I woon't suggest cards you have already considered.

First of all you were asking for cuts, so here is my take on that:

Snuff Out and Defile are a little bit on the low end of 1 for 1 value in my opinion. Divest and Thoughtseize are also very single-use. Faith of the Devoted seems slow and expensive. I don't see much value to Temple Bell in here. I am not sure I would use a spot for Crucible of Worlds either.

I would add Pox , Raiders' Wake and Fleshbag Marauder . If this was my deck I would definitely run Hypnotic Specter . A Deserted Temple completes the Urborg+Cabal Coffers combo.

Hope this helps!

TheVectornaut on Black discard

2 years ago

Inscription of Ruin seems like it might be good here. It's a Mind Rot in the worst-case scenario, it's flexible, and gets really impactful when kicked to pull back a rat or Elderfang Disciple and kill something. Raiders' Wake is another card that synergizes with all your flyers and humans that want to attack anyway. A final card I'll mention is Skull Raid. I haven't played enough Kaldheim to get a strong read on Foretell, but this also strikes me as a much better Rot that still has value when your opponent's hand is dry. As a budget player myself, I tried to only suggest cards that cost under a dollar. Good luck at the kitchen table!

TheoryCrafter on Tergrid Discard

3 years ago

Have you considered any combination of Fell Specter , Liliana's Caress , Raiders' Wake ? While all of these have the same function as Megrim, Liliana's Caress comes in at 1 mana less; Raiders' Wake may come in 1 mana more than Megrim, but can force multiple discards; and Fell Specter is also a creature.

If your looking for lifegain, Sangromancer could be a boost for Vito, Thorn of the Dusk Rose.

Also, Syr Konrad, the Grim allows for a damage boost. I used it in a Commander game with Mindcrank and shut down a lot of my opponent's spells through milling.

Happy Hunting!

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