Mob Rule

Mob Rule


Choose one —

  • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
  • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Mob Rule Discussion

IgneousBliss on where blood

1 month ago

BrassLord thank you for the suggestions!! I'm definitely adding Endrek, but will put the other two in the maybe for solely financial reasons haha

But yea I will take a look at those! The idea behind Make Your Mark was to pay one to sacrifice a creature, and have another pop up. Claim the Firstborn was to control another players creature, swing with it, then sacrifice it (same with Mob Rule and Kari Zev's Expertise ). I'll probably keep that one until I can find another cheap (mana wise) control spell, but I agree the others are rather lackluster.

MacPocho93 on Awaken the Blood Avatar (Commander) Deck

2 months ago

Have you consider Sengir Autocrat ? Or the instant Secure the Wastes ? What do you think about Goblin Assault , Dreadhorde Invasion or Assemble the Legion ? What about threat effect like Mass Mutiny , Molten Primordial or Mob Rule ? Other token generetion like Field of Souls or Ogre Slumlord ? Have you consider Fury Storm ? If you don't have price budget, what about Bitterblossom or Preacher ?

Hi_diddly_ho_neighbor on Strixhaven spoiler season

2 months ago

Huh, the take on reanimator in this set is rather interesting. Use Hofri to get extra milage out of ETB triggers and add some Mob Rule effects paired with a sac outlet and you have a pretty interesting Boros reanimator deck. That nerfed "Narset" Boros Dragon is also pretty interesting. Pairs very well with Sunforger , Waves of Aggression , and Armageddon effects.

DavidBray on Speak "friend" and Enter

2 months ago

Mundus33 I take that by all red theft effects, you mean Mob Rule - in this deck, at least. Zara, Renegade Recruiter still keeps the creature.

Ataraxey on Speak "friend" and Enter

3 months ago

Thank you, great to hear and understood on the reasoning. I'm leaving out Mob Rule and Isochron Scepter to avoid the "feels bad" cards or infinite mana with scepter + dramatic reversal and added Blasphemous Act and Rhystic Study as general changes.

If you want to check out the other changes I made check it out here:

I ordered the cards last night and will let you know how its doing in my play group once I have everything. I'll also look forward to seeing further changes as you play/new sets release!

DavidBray on Speak "friend" and Enter

3 months ago

Ataraxey Scry can help with reanimator, as it's a soft combo strategy. If you don't have the cards for reanimation on the top of the deck, shift them to the bottom. It's light, but you want to ensure your draws help the process out.

If you want Mob Rule , you might want to sub in some Narset's Reversal and other copy cards and even strive to reach Insurrection , but I've avoided that as taking away everything my opponent built could lead to them not wanting to play against the deck, which I don't want.

I'd probably swap out Day's Undoing for Final Fortune or Last Chance if they reprinted and Shallow Grave for Footsteps of the Goryo . There's a lot of strictly better cards in that sideboard but with old borders. I'd love to see them reprinted.

DavidBray on Speak "friend" and Enter

3 months ago

Ataraxey deep breath Some good questions, there. Since this deck is a reanimator strategy, you'd want to keep Temples, so I'd take out the pain lands ( Shivan Reef etc.) or check lands ( Sulfur Falls etc.) for Revised duals, as there's no lifegain to mitigate them.

I think if I wanted to be mean, there are lots of cards along the Mob Rule category that allow us to just steal our opponents' everything, but as I play a lot of 1v1, that would make my game very solitaire. I've kept it 'fair' by avoiding that.

If you wanted to spruce it up, I'd go for the old bordered cards in my sideboard. I don't like old borders so won't include them till they reprint them, but they seem very cool options.

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