Mob Rule

Mob Rule

Sorcery

Choose one —

  • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
  • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Browse Alters View at Gatherer

Trade

Have (1) Bluboltar
Want (0)

Combos Browse all

Legality

Format Legality
Leviathan Legal
Casual Legal
Custom Legal
Pioneer Legal
Oathbreaker Legal
Unformat Legal
1v1 Commander Legal
Highlander Legal
Limited Legal
Tiny Leaders Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Commander / EDH Legal
2019-10-04 Legal
Duel Commander Legal
Legacy Legal

Mob Rule occurrence in decks from the last year

Latest Decks as Commander

Mob Rule Discussion

BiggRedd54 on The Great thief imposter

2 weeks ago

-1 Mob Rule cause it’s a shyte card. -1 Cabal Therapist <~ +1 Syphon Mind

You should build Blim instead. He’d be funner and also give you a sub theme strategy rather than just discard and exile. I think you can still roll with Valki and Tibby boy, but they’d be better as a surprise in the 99.

There are a lot of discard cards out there that will refine your strategy once you find them.

Harbinger69 on New Tibalt- Sen triplets with horns

1 month ago

I see someone else has already started brewing the new commander. I really like where the deck is heading! Here are a couple suggestions I would give for the brew:

Sorceries:

-1 Ashen Powder...Seems like a worse Reanimate at way too high a cmc

-1 Beacon of Unrest... In general I dont think you'll be getting enough cards in opponent's graveyards for this to matter very much

-1 Crux of Fate... No dragons in the deck, doesn't seem incredibly good at 5 mana, but you can keep this one in without a huge problem.

I'm noticing maybe too much emphasis on a theft style of play? I personally would go the route of controlling your opponents hand and board until you can ramp to Tibalt and pop off, though this is your choice.

Instants:

-1 Grab the Reins...7 mana for getting a little value out of a creature the destroying it just isn't good enough when you could be devoting that slot to better ramp options (which this deck desperately needs)

Mana Base:

Nothing much to say here, maybe cut a mountain or two for some swamps for better mana? Maze of Ith seems good for protecting walker Tibalt in a pinch

Creatures:

-1 Stormfist Crusader... One extra card per opponent usually won't matter

-1 Zealous Conscripts... Too expensive and not impactful enough without a Kiki-Jiki, Mirror Breaker combo package

Artifacts:

-1 Glasses of Urza... this card will never be relevant. Ever.

Enchantments:

Nothing much to say here in terms of cutables.

PWs:

-1 Angrath, the Flame-Chained... To expensive, too little payoff

-1 Ob Nixilis Reignited...inefficient card draw/removal engine

Cards to Consider

Note: Add more sacrifice outlets like Yawgmoth, Thran Physician or Phyrexian Altar to prevent your opponents from getting any creatures you stole back. Additionally, I would suggest to find a few more cards of removal and focus on making the deck play as smoothly as possible. Really love where the deck is headed. Good work =)

Mr.Beaver on Petals of the Black Rose

3 months ago

Great deck! Elusive Tormentor  Flip and Uninvited Geist  Flip seem to fit the theme spot on so they may be worth looking into. It also seems like you have some focus on "borrowing" creatures, so I get to suggest one of my favorite cards! Mob Rule has won a lot of games for me and is still a pretty solid budget option. All around great deck though!

RambIe on Gruul In cEDH?

6 months ago

p.s. i used to run a gruul control deck
its a different animal to build and pilot
cmc curve runs higher then what most would be comfortable with
most of your tutoring is for lands
most of your card vantage comes from casting creatures
your control comes from weird 2-3 card combos
Some Examples:
Nikya of the Old Ways + Bazaar Trader
Ruric Thar, the Unbowed + Grafted Exoskeleton
Mycosynth Lattice + Titania's Song
Hellkite Tyrant + Mycosynth Lattice
Natural Affinity + Mob Rule + any devour effect

theirs to many to list but this is enough to give an idea of the flavor

lupin5th on Zurzoth, Devil Commander

7 months ago

Runehorn Hellkite, Dragon Mage, Stalking Vengeance are some good non-devil creatures that work well with him. You'd also want Temple Bell in the deck if you're going to be sacrificing creatures Mass Mutiny, Mob Rule are good options, enchantment burn options that aren't the god of the forge, Impact Tremors, Warstorm Surge, Vicious Shadows.

Cmi1103 on Marchesa, The Royal Pain

7 months ago

Grave Betrayal and Insurrection would go well in here. As well as other spells allowing you to steal creatures such as Mob Rule, Ray of Command, Act of Aggression etc... But I like the idea of using creatures with the same ability because you can re-use them off of Marchesa's ability.

Load more