Mob Rule

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Mob Rule

Sorcery

Choose one —

  • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
  • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.

Gleeock on Magecraft EDH

2 weeks ago

Mob Rule & Insurrection are incredible with this commander

Ammonzy on Grumgully Tribal

3 weeks ago

DraxCummuni

Molten Echoes is awesome with Flameshadow Conjuring being a downgrade. Id keep M.E but not use Flameshadow. Grand Warlord Radha is always nice for big mana in token decks. You could replace Mana Geyser for her, maybe?

Usually through my experience, the biggest weakness of decks is we'll lack card advantage by shooting our load super fast since we always have so much mana and then have an empty hand lol

Although Insurrection costs 1 more , its a massive upgrade over Mob Rule. Naturally the difference is $8 vs less than a $1 if budget is a thing

You could use Aggravated Assault instead to give you infinite combat potential when paired with Grand Warlord Radha

SufferFromEDHD on Patiently Enchantment-ed

1 month ago

Cascading Cataracts would be really useful.

Cut Teferi's Protection. Add Solitary Confinement. Would be like a second copy of Spirit of Resistance that feeds the graveyard.

Cut Sudden Spoiling. Add Humility.

Cut Supreme Verdict. Add No Mercy.

Cut Bubble Matrix. Add Inner Sanctum.

Cut Mind's Eye. Add Sylvan Library or Rhystic Study.

Cut Mob Rule. Add Stranglehold.

Gleeock on Extus EDH v2

1 month ago

I like it. Have you considered Mob Rule & Insurrection? I know the CMC is up there, but those cards are really solid in this deck... They don't even have to ONLY close out games since you have the command-zone sac enabler. Just sell their creatures for a pack of cigarettes/blood avatar.

carpecanum on Klauth, The Hydramancer

2 months ago

Insurrection and Mob Rule. Rite of the Raging Storm

Anything that gives you an extra Attack phase will double your mana bonus

Earthquake can end the game, or Jaya's Immolating Inferno. Wurmcalling and Fanning the Flames are reuseable

ILE_Xenu on Goblin’ deez X-Spells

6 months ago

Thanks for the advice carpecanum! I didn’t put Rosheen Meanderer in because in my opinion it would be a bit one dimensional in that it would only aid me if I was about to win, and would lose a lot of its functionality if I was behind.

Copying Mob Rule like that wouldn’t work because when a modal spell is copied, you aren’t given a chance to make new selections for it. The one you chose stays as the default with no option to change it.

The Pyromancer's Goggles are definitely an interesting option though, since they offer the capability to copy every turn with no recurring cost, which could strengthen the deck’s preparatory stages. I’ll have to decide what to cut to open up a spot for it, possibly Dragonlair Spider, as I’ve found it to be a bit slow. Thanks for your help!

carpecanum on Zada Brewing 04/22

7 months ago

Stolen Strategy could give you access to more creatures and spells. I wouldn't consider it in 1v1 games.

Snake Basket maybe and I would definitely try out Mob Rule for more creatures to target.

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