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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Mob Rule
Sorcery
Choose one —
- Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
- Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
TypicalTimmy on Card creation challenge
2 months ago
Lukka, Bonder of Beasts
Legendary Creature - Human Soldier
Lukka, Bonder of Beasts enters the battlefield with X bonder counters on him.
Whenever Lukka deals combat damage to an opponent, put a bonder counter on him and gain control of target nonhuman creature they control with power less than or equal to the number of bonder counters on Lukka. Untap it, it gains haste. Then, if you control four or more creatures you do not own, exile Lukka and return him to the battlefield transformed.
3/3
Lukka, The Rebellion
Legendary Planeswalker - Lukka
Lukka enters the battlefield with X additional loyalty counters where X is the number of creatures you control but do not own.
+2 Untap target nonhuman creature you control, it gets +2/+2 and gains haste until end of turn. If it is legendary it gains an additional +2/+2 and trample until end of turn.
-X Gain control of all nonhuman creatures with power X or less. Untap them, they gain haste.
2
Mob Rule, Insurrection, Call for Aid... Lots of ways to flip Lukka without having to make him land combat damage over and over again
Pick 3 sorcery spells, name them and make a commander based around them
TypicalTimmy on Card creation challenge
4 months ago
Lavictus, Archdragon of Creation
Legendary Creature - Elder Dragon
This spell can't be countered.
Flying, vigilance, shroud
This creature can't be destroyed unless the player who controls that source pays .
Whenever you cast a creature or enchantment spell, create a token copy of that spell. If the spell is legendary, the token isn't.
7/9
So you can still kill it with board wipes and combat damage, but you'll need to pay an additional mana to do so. If someone were to cast a spell such as Insurrection or Mob Rule which doesn't target and sacrifice him, or a spell such as Crackling Doom, that would bypass the , because "sacrificed" isn't the same as "destroyed"
Wild
Gleeock on Your Cheap Obscure Overperformers?
1 year ago
Chain Devil - really anything causing players to sacrifice nontokens seems to pan out well.
Creative Technique - always demonstrate, it is crazy good particularly in Timmie decks.
Mob Rule - causes so many 1-sided blowouts
Prosperous Partnership - boros ramp that gives you a combatants at the solid 3 mana value
Descent into Avernus - groupslug done well. This can just change the entire outlook of a game.
Strangelove on The Black Rose Grand Theft
1 year ago
Heyo happy to chime in! +1 m8
-allThreaten effects in favor of payoffs like Mob Rule, etc... or sticks like Big Game Hunter, Evil Twin, etc. Once you hit any of these you'll be doing the same thing (from your opponents' POV): soft-locking the board.
+6-10 Dusk Legion Zealot, draw, ETC ...I feel like these are MVP and lend to an aristocrats style.
-1 Curse of Stalked Prey... too conditional in the late game
-1 Captivating Crew... too much mana
+1 Vigean Graftmage, or anything that can put counters on Marchesa
+1 Plaguecrafter, etc... these are oppressive engines
With a lot more draw + lower cmc removal/ removal-sticks this will slap!
Gleeock on The only thing I know for real - Blood avatar
1 year ago
Yeah, in my playgroup, since Koma, Cosmos Serpent is fair game - Mob Rule & other mass control grabbers are fair game. But, my favorite thing with Extus, Oriq Overlord Flip is versatility & differences of buildability. I also like how you can sub strategize more effectively with him than other hyper-focused decks. For exampl,e I have changed my whole focus for a game by starting with a Shadowspear in hand - that puppy is hilarious strapped onto a blood avatar. Or I have started with a sword of x/y & actually started with the Extus side just because of double-striking sword-wielding commander is a solid way to go.
Gleeock on The only thing I know for real - Blood avatar
1 year ago
Mass control is ridiculously powerful with the avatar side. Hard for me to believe how little I see of: Mob Rule, Insurrection etc.. Swinging opponents creatures then saccing them to the blood av. Causes some amazing blowouts
Ammonzy on Grumgully Tribal
1 year ago
Molten Echoes is awesome with Flameshadow Conjuring being a downgrade. Id keep M.E but not use Flameshadow. Grand Warlord Radha is always nice for big mana in token decks. You could replace Mana Geyser for her, maybe?
Usually through my experience, the biggest weakness of decks is we'll lack card advantage by shooting our load super fast since we always have so much mana and then have an empty hand lol
Although Insurrection costs 1 more , its a massive upgrade over Mob Rule. Naturally the difference is $8 vs less than a $1 if budget is a thing
You could use Aggravated Assault instead to give you infinite combat potential when paired with Grand Warlord Radha
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