Choose one —
- Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
- Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Combos Browse all
|Commander / EDH||Legal|
Mob Rule occurrence in decks from the last year
Latest Decks as Commander
Mob Rule Discussion
2 weeks ago
You should build Blim instead. He’d be funner and also give you a sub theme strategy rather than just discard and exile. I think you can still roll with Valki and Tibby boy, but they’d be better as a surprise in the 99.
There are a lot of discard cards out there that will refine your strategy once you find them.
1 month ago
I see someone else has already started brewing the new commander. I really like where the deck is heading! Here are a couple suggestions I would give for the brew:
-1 Beacon of Unrest... In general I dont think you'll be getting enough cards in opponent's graveyards for this to matter very much
-1 Crux of Fate... No dragons in the deck, doesn't seem incredibly good at 5 mana, but you can keep this one in without a huge problem.
I'm noticing maybe too much emphasis on a theft style of play? I personally would go the route of controlling your opponents hand and board until you can ramp to Tibalt and pop off, though this is your choice.
-1 Grab the Reins...7 mana for getting a little value out of a creature the destroying it just isn't good enough when you could be devoting that slot to better ramp options (which this deck desperately needs)
Nothing much to say here, maybe cut a mountain or two for some swamps for better mana? Maze of Ith seems good for protecting walker Tibalt in a pinch
-1 Stormfist Crusader... One extra card per opponent usually won't matter
-1 Glasses of Urza... this card will never be relevant. Ever.
Nothing much to say here in terms of cutables.
-1 Angrath, the Flame-Chained... To expensive, too little payoff
-1 Ob Nixilis Reignited...inefficient card draw/removal engine
Cards to Consider
Note: Add more sacrifice outlets like Yawgmoth, Thran Physician or Phyrexian Altar to prevent your opponents from getting any creatures you stole back. Additionally, I would suggest to find a few more cards of removal and focus on making the deck play as smoothly as possible. Really love where the deck is headed. Good work =)
2 months ago
Would certainly be nice to add some of those,
3 months ago
Great deck! Elusive Tormentor Flip and Uninvited Geist Flip seem to fit the theme spot on so they may be worth looking into. It also seems like you have some focus on "borrowing" creatures, so I get to suggest one of my favorite cards! Mob Rule has won a lot of games for me and is still a pretty solid budget option. All around great deck though!
6 months ago
p.s. i used to run a gruul control deck
its a different animal to build and pilot
cmc curve runs higher then what most would be comfortable with
most of your tutoring is for lands
most of your card vantage comes from casting creatures
your control comes from weird 2-3 card combos
Nikya of the Old Ways + Bazaar Trader
Ruric Thar, the Unbowed + Grafted Exoskeleton
Mycosynth Lattice + Titania's Song
Hellkite Tyrant + Mycosynth Lattice
Natural Affinity + Mob Rule + any devour effect
theirs to many to list but this is enough to give an idea of the flavor
7 months ago
Runehorn Hellkite, Dragon Mage, Stalking Vengeance are some good non-devil creatures that work well with him. You'd also want Temple Bell in the deck if you're going to be sacrificing creatures Mass Mutiny, Mob Rule are good options, enchantment burn options that aren't the god of the forge, Impact Tremors, Warstorm Surge, Vicious Shadows.
7 months ago
Grave Betrayal and Insurrection would go well in here. As well as other spells allowing you to steal creatures such as Mob Rule, Ray of Command, Act of Aggression etc... But I like the idea of using creatures with the same ability because you can re-use them off of Marchesa's ability.