Generous Gift

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Generous Gift

Instant

Destroy target permanent. It's controller creates a 3/3 green Elephant creature token.

Profet93 on Play EDH they said, it will be fun they said

2 weeks ago

Karn, the Great Creator > Kataki - One sided null rod with ability to animate artifacts and recur some of yours.

Mother of Runes - Protection

Mentor of the Meek - Draw. Don't necessarily need but I don't see a lot of draw in your list.

Land Tax - Lands/"Draw"

Darksteel Mutation > Mandate - Commander removal

Archivist of Oghma - Draw

Mangara, the Diplomat - Bit expensive but potentially worth it depending on meta

Aura of Silence - Fits perfectly into the deck

Generous Gift - Sometimes permanents just need to go away.

gzusvictory on Halvar, Divine Voltron

1 month ago

Thoughts on Unexplained Absence?

I am thinking it would replace Stroke of Midnight or Generous Gift since it exiles and can hit multiple creatures for one more mana.

Crow_Umbra on Isshin in the Red Zone

1 month ago

That's totally understandable regarding the price tag on Reconnaissance. The Brave the Sands you have is a pretty solid alternative. Would you say your general budget per card is like $10 max?

I think Goblin Bombardment definitely could work for turning some of your token production into spot removal like you mentioned. From my experience, the group slug ETB really makes the aggro strategy a bit smoother, since you're softening up the entire table. Generally makes it a bit easier to deal that 120 damage needed to take out 3 other players lol. Group slug and combat damage compliment each other by taking some pressure off of each other.

If you're looking for cuts, a few I'd suggest:

  • I don't really run more than two cards that are 6cmc or more in my Isshin deck. Most of my curve is in the 2-4 cmc range. Keeping things in that range makes for smoother aggro deployment, or quicker board rebuilds after board wipes. I've found that by the time I can play 6-8+ mana, I generally want to be able to play multiple spells as opposed to 1 big bomb.

  • Etali can likely be a cut. I played it in an earlier iteration of my deck, & it felt very boom or bust. Plenty of fun the times it boomed, but it felt like it whiffed enough that it wasn't worth it. If I didn't have some kind of haste enabler on board, Etali often ate removal in the turn rotation after it hit the field.

  • Drakuseth can probably be a cut. Very heavy single color investment with 3 red pips in a tri color deck, & it lacks any built in Haste to help.

  • Argentum Armor can definitely be a cut. It's 12 total mana to cast and equip it to something. If you're looking for more removal, I'd recommend stuff like Generous Gift, Stroke of Midnight, Swords to Plowshares, Grasp of Fate, & Anguished Unmaking (if it's in your budget).

  • Your other more expensive equipment like Nazgul Battle-Mace & Hexplate Wallbreaker could potentially be cuts at 8 & 9 total mana respectively to cast & equip.

I'd also recommend getting in some cheap board protection to help maintain aggro momentum. Scapegoat, Unbreakable Formation, & Fanatical Devotion are all fairly budget options. The more you can keep your board intact & attacking, the tougher you become for the table to deal with.

Last_Laugh on A Little Sprinkling of Some Inklings

1 month ago

Damn is solid removal here.

Shadrix Silverquill is an excellent source of go-wide +1+1 counters.

Reconnaissance is great in any deck where you turn stuff sideways. This card has a few hidden tricks up it's sleeve and feels almost like cheating if you know what you're doing with it (look at my Edgar Markov deck description if you aren't familiar).

Inkshield feels like low hanging fruit, but it makes Inklings.

Stroke of Midnight/Generous Gift if you find you need more versatile removal.

DatShepTho on Chair tribal

2 months ago

Generous Gift is brilliant in this

Crow_Umbra on Solphim

3 months ago

Unless your opponents are playing something like Disciple of Caelus Nin, all of your phased out permanents should phase back at the beginning of your next upkeep. Here's a wiki entry for Phasing if you wanted to review the rule details.

Understandable regarding Krenko. Mostly suggesting creature token creators that are pretty commonly utilized in Isshin token decks, and since you have Isshin in the 99.

I don't mind if you're not running the ramp stuff. I'm mostly suggesting running more ramp to avoid getting mana flooded, since you're not playing a strategy like Landfall, which can play more than 1 land per turn. Having some mana rocks can act as like an extra land drop in your early turns.

A few suggestions regarding your removal options, but I think that Generous Gift, Swords to Plowshares, Stroke of Midnight, Wear / Tear, and Grasp of Fate could all be alternatives to Archangel of Wrath, Banishing Stroke, and Bone Splinters. All of these options have minor drawbacks, but are a bit faster and more versatile than the options you're currently running.

All that being said, it's no big deal to me if you use anything I suggest or don't. Your enjoyment of your deck on your own terms is what matters most.

Profet93 on Soft Kitty, Warm Kitty, Little Ball of FURY!

3 months ago

Cmi1103 +1

I'm rewatching Big bang theory and come across this deck so I have to comment. Happy kitty, sleepy kitty, pur, pur, pur....chance would you be interested in the following...

Return to Nature > naturalize - Strict upgrade

Swords to Plowshares/Path to Exile > condemn - Upgrade

Vines of Vastwood > titanic growth - Upgrade as shroud is key to prevent 2 for 1s

Heroic Intervention > Augmentum Armor - You have too much equipment, you need more creatures IMO, but having this swiss army knife of a card for protection is extremely useful

Generous Gift > Oakenform - The latter is begging to get 2 for 1ed and it's not even a good aura. If you're gonna use an aura, atleast get one with totem armor like Bear Umbra.

Yavimaya Hollow > Any tap land - Protection. Your deck is about speed mostly and taplands don't do you any favors. You're playing green with only 2 colors so it shouldn't be too hard to get your mana right

Puresteel Paladin from maybeboard > equipment of your choice

Let me know what you think of each suggestion, Sheldon. Also, cool background for your deck.

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