Generous Gift

Generous Gift

Instant

Destroy target permanent. It's controller creates a 3/3 green Elephant creature token.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Generous Gift occurrence in decks from the last year

Latest Decks as Commander

Generous Gift Discussion

Monomanamaniac on Equipping Godhood

2 days ago

I see the deck doesn't look much like it did before. 2.4 advantage cmc is definitely decent. I would like to start by saying I'm really glad to see some staple tutors in your list, i know you were initially against them but a little consistency in your 99 card deck doesn't hurt. So I noticed you don't run any mana rocks, which i think is a bit of a mistake. Mana rocks help you power up by getting with equip costs when you don't have a better way of getting them onto your commander automatically. Sol Ring , Talisman of Conviction , Boros Signet , Mind Stone and especially Thought Vessel would be good includes to make sure you're able to ramp those equipment onto your commander. On that note Danitha Capashen, Paragon while not as good as stoneforge or puresteel, is very decent at reducing those pesky equip costs. Also, Spirit Mantle is unblockable and lets you draw a card. Other than that you may want to think about removal: Swords to Plowshares , Path to Exile , Generous Gift , and/or Chaos Warp are good answers. I'd also think about utilizing Sunforger because it can fetch any if your answer cards. I know most of these suggestions aren't really the "fun" cards to run, but it'll keep you in the game more often than not and help you stop your opponents from going off via combo kill.

I'd cut trusty retriever because if you need either of those effects then there's lower cmc cards that you could do that with. Blood mist good card, but it's not an aura or an equipment so even though it's a neat effect I wouldn't run it. Metalworker probably does pretty decent with all your card draw, but it's giving away a lot of information for a deck that's trying to win through combat. Sculpting steel, I've never really liked how this card ends up working, our not working in most cases lol. Thespian's stage, you're going to spend too much time and resources on it getting it set up for the pay off to be good enough. Spectral steel doesn't give enough of a boost and the graveyard ability it's really worth it either. Idyllic tutor I can appreciate the fact that you're running tutors, but you're leaning into the equipments and only running the cream of the crop of auras... So spending 3 mana to search for an enchantment isn't ideal. Kor cartographer is too much mana to only get 1 plains, if you really want that effect you could get Solemn Simulacrum so that you could search for a mountain if you really need to. Encroaching wastes I'm not a fan of land destruction, especially eye for an eye types, especially if you have to pay 4 and lose a land to do it. Sword of body and mind good protections, but the 2/2 wolf is not great and the mill can be actively bad against graveyard decks, especially when you don't have graveyard hate. Knight of the white orchid i love this creature, but it's limited possible land fetch that doesn't do much else, I'd suggest Keeper of the Accord because it's repeatable. Disenchant I'd suggest running Heliod's Intervention because it's more flexible and can be used for life gain if needed.

Besides that it's looking sharp, you've got some serious power in this deck. I really like wyleth and i think it's a very fun and powerful deck. Wyleth is an engine and a win condition in one, which is very hard to find. Again, don't take my suggestions as criticisms, it's just what i would do if it were my deck (honestly I'd trade that metalworker for a Mana Crypt , Teferi's Protection , and a Smothering Tithe lol)

TriusMalarky on Does WotC Even Care About …

1 week ago

The color pie is supposed to be broken, changed, and altered. It is a metaphoric tool use by Wizards and players alike to describe the things different colors can do in an easy to understand way. It is not some set of holy commandments that came from Richard Garfield Himself that entirely dictate everything the colors are capable of doing, down to every tiny detail, and Wizards is not committing any kind of sin by printing any of these cards.

You are complaining about these cards as if they made a real impact on the game, and as if every single person views cards exactly as you do. No sane person looks at Pongify and says "Dang, that's such efficient creature removal, I'm gonna put that in my Modern deck!" Most people, upon first reading the card, will say "Wow, it gives them back a pretty decent sized creature, so I have to be killing something huge for this to actually do anything." Or something to that effect.

The only place Pongify sees play is in cEDH, where it is used to get rid of cards like Tymna, Thrasios, or just Korvold, Dargo, or Godo. Beast Within might see play in EDH, but green has better ways to deal with any given permanent. Generous Gift isn't even good when you could just run Oblivion Ring , or Disenchant + Swords to Plowshares . Beast Within is also a fun card to slap into your cube, as typically fight effects aren't added to cubes.

And yes, WotC does care about the color pie . . . it's quite literally their invention, that they use to explain stuff to you, and they can change it whenever they feel like it. It's not set in stone. Complaining about color pie breaks is a lot like complaining that the US outlawed slavery(but without being racist, obviously) -- the US can change the rules, and they already did. Just like WotC can change the rules. And they already did. Except here, you can't vote, and you have no power to make a change, because you're some random on an internet forum and not a Hasbro executive.

StopShot on I need help choosing another …

1 week ago

@Raging_Squiggle, the cards you suggested removing have benefitted me countless times in cEDH though. Personally, I'd rather remove Terminate first. Holding up less mana every turn to address multiple threats is better as it gives me more flexibility. If you want to advance your boardstate it's better to hold up two 1's and a 2 than two 2's and a 3. Finding ways to do things cheaper without need for ramp is in a way card advantage as I see it and it mitigates how severe a discard cost is when you build your deck around flexibility than tempo. As I said I like playing more reactively than proactively. As for my experiences Lightning Axe 's removal capabilities in commander I find to be on par with Lightning Bolt 's capability in 60 card formats - not capable of removing everything but efficient enough to not get in the way of doing two things at once. Sinister Concoction is telegraphed removal which is incredibly undervalued in multiplayer settings as no one willingly wants to have it proc on their best card in hand, and having that kind of chilling effect on a whole table for one mana is pretty strong. And then there's Molten Vortex which is probably the best thing on earth for removing hatebear after hatebear and bypassing counter spells in blue combo decks. Losing lands to it may seem steep, but the cost is nothing when your opposition is locking you down and locking you out in the first place and if its a dead card I pitch it to the Lightning Axe or Sinister Concoction anyway.

Personally I've grown to loathe "non-black" removal spells. It's not just this combo but its also The Gitrog Monster and Kaalia of the Vast and Nekusar, the Mindrazer and Opposition Agent . I acknowledge there are a lot of non-black targets I can use it on instead, but picking between a Doom Blade and a Murder when Lightning Axe / Dismember takes out more of them for less mana sums up my approach to this. And I do run Chaos Warp , Anguished Unmaking and Generous Gift along with a slew of boardwipes for anything bigger - I just didn't mention I ran them here when the focus of my thread is on small and early game threats where the heavier removal isn't as apt at addressing these problems.

Still, even without the mana ramp the combo can come down on turn three by casting the cards on consecutive turns or on turn four by playing them all at once, and we are talking about competitive black which has plenty of tutors. In the early game holding up 2 or 3 mana for only one answer every turn I find to be a waste. It's not just this combo either as I'm in the company of decks that are looking to end or lock the game before turn six if left in a vacuum. At the same time I still want to acknowledge other non-aggressive strategies do exist and striking the balance is difficult when one set of cards is too slow for my current meta and another set don't go far enough for everything outside of that meta. Personally, I think the small spells still have some merit in all cases whereas the larger spells become an annoying liability when you're put on the clock. It's another reason why I value being reactive than proactive, to value flexibility over tempo, because I'd need to pick a different commander entirely if I want to match the speed my competitors play at. However, my opponents lose much more value than I do when they go headfirst into certain strategies only for them to be thwarted such as with the Witherbloom Apprentice + Chain of Smog combo or with the Auriok Salvagers + Lion's Eye Diamond combo or the Worldgorger Dragon + Animate Dead combo or anything that relies on Doomsday . My deck is built to address this kind of madness, but when I make card decisions I still want to keep more normal metas in mind when picking cards. Cards like Magma Spray and Fatal Push are incredibly narrow, I know that, but what I need to know is which card of that set is the best for taking on problems outside of my own meta.

DemonDragonJ on Does WotC Even Care About …

1 week ago

The color pie is one of the central elements of this game, or, at least, that is what WotC has stated on multiple occasions, but I cannot help but wonder if they truly care about that, given some of the cards that they have been printing, in recent years.

Cards such as Pongify , Rapid Hybridization , Curse of the Swine , and, most recently, Ravenform , Resculpt , and Oversimplify all are blue cards that destroy or exile creatures, which is supposed to be blue’s major weakness; that it can delay threats, but not stop them entirely. If those cars returned the creatures to their owners’ hands, shuffled them into their owners’ libraries, or temporarily transformed them, as does Ovinize , they would be acceptable, but, in their current form, they go against the philosophy of blue being the least aggressive and combative color; blue is the best color for countering spells, so its deliberate weakness is that it has trouble dealing with permanents that have successfully entered the battlefield.

I feel that I should also mention Beast Within , in this thread, because one of green’s major weaknesses is that it is not supposed to be able to unconditionally destroy creatures, being the most creature-centric color of the game. WotC eventually did print Generous Gift , a white version of that card, which is not a break, since white is allowed to destroy any type of permanent due it having the least emphasis on card advantage of all the colors, but that card has been reprinted only once, whereas WotC has reprinted Beast Within numerous times, including in the most recent Commander set.

Even worse, all of these breaks are examples of green and blue intruding into white’s territory, yet, WotC has not printed any white counterspells in years and has been very slow in providing white with methods of card advantage that work within that color’s philosophy.

I am sorry if I am ranting, but this is severely frustrating, to me, especially since white is my favorite color in the game, and I also worry that newer players to the game will think that it is acceptable for blue to have such efficient creature removal, since those cards have existed since they began playing the game. Hopefully, if a sufficient number of players complain, WotC shall realize that they are undermining a central aspect of the game, and stop doing it.

What does everyone else here have to say about this? Does WotC care about the color pie, at all, anymore?

berserkerazn on Queen Marchesa

1 week ago

I spoke to iamhikari:

Plan: Pivot towards aristocrats, lower the CMC, maybe more taxing. Though I think going more into the Monarch theme might be more fun/unique. We can try this first:

For starters:

-1 Beseech the Queen
-1 Deliver Unto Evil
-1 Wild Ricochet
-1 Call the Coppercoats
-1 Assemble the Legion

Mana fix and ramp:

-1 Worn Powerstone
-1 Gilded Lotus
+1 Exotic Orchard
+1 Talisman of Conviction
+1 Wayfarer's Bauble
+1 Talisman of Hierarchy ...can also +1
Talisman of Indulgence , but it's slightly pricier.

Expand reach and lower CMC of your removal:

-1 Return to Dust
-1 Terminate
-1 Comeuppance
+1 Chaos Warp
+1 Generous Gift ....alternatively there are some 2 mana removal cards in Strixhaven that might be fun to try out.
+1 either Path to Exile or the cheaper Dire Tactics
+1 Soul-Guide Lantern

Fun monarch theme and control: +1 Court of Grace
+1 Court of Ambition
-1 Black Market
-1 Ixalan's Binding

Pivot to Aristocrats:

-1 Neheb, the Eternal
-1 Thief of Blood
-1 Tectonic Giant
+1 Cruel Celebrant
+1 Syr Konrad, the Grim
+1 Bastion of Remembrance

Still need to deal with your creatures and maybe do some more token generation or something. I'll keep thinking and get back to you.

abby315 on An old elephant learns new tricks

2 weeks ago

Mcat1999 these are good suggestions! Thank you! I haven't gone through and added a removal package yet since I usually just slam whatever white removal is sitting around, but Generous Gift is too on flavor to ignore.

Mcat1999 on An old elephant learns new tricks

2 weeks ago

If you like cute elephants, might I offer you a Generous Gift ?

Mcat1999 on Strixhaven spoiler season

3 weeks ago

I agree. Look at Beast Within and Generous Gift . Three mana for a 3/3. Granted you can also hit lands, enchantments and planeswalkers.

However in terms of blue there are things such as Pongify , Curse of the Swine and Turn to Frog . Also there is Angelic Ascension .

But yes it's annoying that anytime another color gets something for their toolbox, blue had to get it as well.

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