Generous Gift

Generous Gift


Destroy target permanent. It's controller creates a 3/3 green Elephant creature token.

Latest Decks as Commander

Generous Gift Discussion

Ear_Wyrm on Fairy Deck

1 day ago

Some ideas I had, especially if your focus shifts towards enchantments but would just be good: Imprisoned in the Moon, Generous Gift, Damn, Ghostly Prison, Sphere of Safety, Nettlecyst, Idyllic Tutor


3 weeks ago

I've been working on my own version of this set, and I gotta say you made some great choices.

Some suggestions:

Otherwise, I love it, and I'll be using some of this in mine!

griffstick on Card creation challenge

1 month ago

Epicurus I like it. I like sundering hope but I was trying to make it close to the power of Generous Gift/Chaos Warp. Both spells are instants both spells and are 3 cmc. And yes I wanted it to resemble Path to Exile. The final iteration will look like this. Tell me what you think. Is it to powerful?

Sundering Hope


Exile target permanent. That player searches their library for a basic land card and puts it into play tapped, then shuffles their library. If you target a land, this spell cost less to cast.

Create a food artifact

Niko9 on Budget - Marisi, Breaker of the Coil - EDH

1 month ago

It looks pretty solid all in all, and the only thing that jumped out at me was Blade of Selves Because why not goad everyone at everyone when you can? It might not be super budget anymore, but it seems like it goes with the deck so well.

Oh, and there are a few other Pacifism type effects that have been printed in recent sets that are usually slight upgrades. Trapped in the Tower Bound in Gold Skyclave Apparition Fiend Hunter or there are the classic removal stuff like Darksteel Mutation or Generous Gift

Also, Unquestioned Authority if you want another Spirit Mantle effect.

Just a few minor tweaks because really, it looks quite nailed down. How much removal does Marisi draw? I feel like all of my commander decks would try to remove him as fast as I possibly could :) That might be the mark of a pretty sweet deck.

Monomanamaniac on Legion Helldiver Corps

1 month ago

This deck is looking very good. I don't think there's much that I would change. I might maybe suggest adding Swords to Plowshares, Fighter Class, Talisman of Conviction, Generous Gift, Sundown Pass, and maybe Bruenor Battlehammer. Non-budget would be Esper Sentinel, and Sword of Hearth and Home. Honestly the only card I can think to cut would be the weatherlight. Honestly it's a great deck, I like the way its came together and besides being a little light on removal all the right cards are there

Last_Laugh on Marisi please help I'm so bad at deck building

2 months ago

The main thing I'm noticing is the sheer amount of 4 drops you have. This slot competes with your commander and none of those cards will help you establish a boardstate before your commander hits the field. Drop several of your 4 drops for 1, 2, and 3 drops and you'll notice a significant increase in competitiveness. Also, with your commander being a 4 drop, 3+ drop mana ramp like Kodama's Reach, Cultivate, Gilded Lotus, etc. aren't nearly as helpful. Stick to 2 drop ramp cards to actually ramp your commander out a turn earlier.

I hope I'm not being too presumptuous but I'm going to suggest cuts as well as additions to help you out. I'll try to keep things budget friendly in the $5ish and under range (with a few exceptions you should try to trade for).

Adds: 2 to 3 lands (2 if you get the avg. cmc of the deck below 3.2) Three Visits and Nature's Lore, Bloodthirsty Blade, Loyal Apprentice, Sakura-Tribe Elder, Path to Exile and Swords to Plowshares, Spirit Mantle , Beast Within and Generous Gift, Mother of Runes, Toski, Bearer of Secrets and Ohran Frostfang, Orzhov Advokist, Spirit en-Dal, Boros Charm, Bedlam, Luminous Broodmoth Selesnya Signet/Boros Signet/Gruul Signet/Talisman of Unity/Talisman of Impulse/Talisman of Conviction if you insist on more ramp.

Cuts: Apex Devastator - Cute but doesn't fit the theme and costs a ton.

Grand Warlord Radha - As a 4 drop, you're not accelerating into much.

Llanowar Tribe - 3 green mana is tough to hit on turn 3 and it's not actually accelerating your gameplan as a 3 drop.

Mina and Denn - Good card but not better than other 4 drops here.

Odric, Lunarch Marshal - Not really needed here tbh.

Yasharn, Implacable Earth - Worth keeping ONLY if the can't pay life or sac nonlands is relevant in your meta.

Yedora, Grave Gardener - meh. Shuts down a lot of Sun Titan's targets.

Brave the Sands - You shouldn't worry about vigilance or blocking with goad being the main theme.

Ajani Greathearted - meh.

Gilded Lotus/Nyx Lotus/Sisay's Ring/Thran Dynamo- You're not ramping into fatties or anything like that here.

Cultivate/Kodama's Reach/Tempt with Discovery/Explosive Vegetation- See above.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated Marisi the Pimp - (Combat) Trickin' Hoes

Masterful on Necronomicon | Teysa Karlov | Primer

2 months ago

Foster_I_Am Academy Rector is alright, but remember Teysa can't double her death triggers. When she dies, you can only exile her once, so you only get one enchantment. Bolas's Citadel would be a great target, but it's an artifact. Otherwise, we don't have great single-enchantment targets. Sure, we have some good ones like Necropotence, but paying 4 mana and killing a creature is a lot of hoops to jump through for something that isn't a wincon for our deck. Ranger-Captain of Eos is alright but definitely worse than Ranger of Eos and Recruiter of the Guard. I'd play it if we had more slots. Right now, it's a fine budget replacement for recruiter.

You can definitely play Generous Gift over Vanishing Verse. It's mostly personal preference, but I like having access to a 2-mana catch all removal spell for tutoring reasons. We already have Anguished Unmaking to tutor for when we have 3 mana, but if we need to remove an enchantment with 2 mana for example, we have no tutor targets. That's why I play verse. Personally, I think verse is better than Baleful Mastery in most situations. It doesn't draw your opponents a card and can hit enchantments or colored artifacts. However, removal spells are pretty similar and situational anyway, so play whatever you like best.

Vintrastorm I like Martyr's Cause, and it's especially good if the main way you're dying in your meta is to one source, like a voltron commander. Being 3 mana though, it's not the most efficient sac outlet, so I prefer cheaper creature-outlets, altars for mana generation, or something like Spawning Pit for guaranteed value. I haven't tested it a ton, and maybe the damage prevention is stronger than I'm giving it credit for. It's definitely a fun political tool at the very least. I think I'll try it instead of spawning pit next time I playtest the deck.

Foster_I_Am on Necronomicon | Teysa Karlov | Primer

2 months ago

Hi Masterful - Hope all is well! Piggybacking of of my previous comment (would love to hear your thoughts on that comment to when you have a chance)

But I recently added back in Generous Gift as there have been several games where that card could have really helped or even saved me haha. At least it my meta, it's proven to be much more effective than Vanishing Verse - only exiling mono colored permanents was quite limiting.

Also, what are your thoughts on a creature + planes-walker removal card like Baleful Mastery? Seems pretty good to me at the expense of your opponent drawing one card.

Also, let me know your thoughts on Academy Rector when you have a chance.

Thanks! :)

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