Combos Browse all Suggest
Tokens
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Generous Gift
Instant
Destroy target permanent. It's controller creates a 3/3 green Elephant creature token.
Optimator on
Sun Crowned With Sun Spear
2 months ago
Your list seems pretty good already.
The shortcut to making a deck more competitive is adding tutors and fast mana. Enlightened Tutor can help find ballista, etc.
Added card-draw is also a shortcut to making a deck more competitive. You probably have enough small creatures to make cards like Tocasia's Welcome and Welcoming Vampire good engines. Trouble in Pairs is pretty busted too. Easy-mode when that's out. Even Secret Rendezvous and Joined Researchers can be good if you think your cards are better and/or you're sprinting toward a combo. More draw can smooth out everything; draw into removal and lands and combo pieces and bombs. White has lots of options, especially with lifegain triggers. Even stuff like Palantir of Orthanc is good in mono-white.
Three wraths is a solid amount, and the amount I usually aim for, but adding a few more can make a deck feel more competitive. Farewell is always good to draw out some groans from the table.
It would change the feel of the deck a lot, but stax pieces would make the deck more competitive too--especially with more wraths.
With an aggro plan, creature removal is always good--even single-target. A way to make the deck more competitive would be more enchantment and artifact removal. Paraselene and the like can completely nuke an opponent or two while you sandbag your good stuff. Generous Gift can hit problem lands, and Stroke of Midnight is versatile too. Loran of the Third Path does double duty and can eventually benefit from Archangel of Thune and similar effects. Witch Enchanter Flip is a no-brainer.
If you like the aggro route, Nykthos Paragon can buff your whole board a lot. It's slow and fair, but the power is there. Depends on the table and how you want the deck to feel.
Cleric Class also combos with ballista and triskelion, but with a cheap indestructible commander it's probably not necessary.
Approach of the Second Sun is always good in lifegain decks.
NV_1980 on
Old man (you) yells at Cloud!
2 months ago
Hi there,
This looks like a fun one (so +1 for that and the meme). I'd probably also consider the following:
- There's very little in terms of additional mana sources in here. Artifacts like Arcane Signet, Marble Diamond and Pearl Medallion would all provide some much needed relief on this front. Same goes for ramp and white is actually quite decent at grabbing additional lands (with cards like Weathered Wayfarer).
- More anti-enchantment/artifact stuff: these days it's crucial in commander that you're packing when it comes to removal options for such spells, as they tend to unbalance entire board-states. Some really good ones for mono white include Generous Gift, Heliod's Intervention and Stroke of Midnight.
- A wipe or two: white is excellent at wiping and since Cloud is probably going to be indestructible anyway at some point, why not take the opportunity to wipe everything else? A simple Day of Judgment or Wrath of God is highly recommended.
Good luck and have fun with the brew!
RiotRunner789 on When does Bracket 4 move …
6 months ago
Played a game recently with a player known to play absurd decks. I was playing Auntie Ool, Cursewretch modified precon which I would consider bracket 2. Another player was playing Kastral, the Windcrested with a Tempest Hawk theme (also would consider a bracket 2, maybe even 1). No idea what 3rd player played because we didn't get very far (mono white maybe?).
The issue was the 4th player who played his "strong bracket 3" Zhulodok, Void Gorger. Having played him and the deck before, I knew the match wasn't going to be fun but despite the pre-game conversation, he said he was playing bracket 3 (different but aggravating issue).
On turn 3, he played Scorched Ruins which let him cast his commander (Zhulodok, Void Gorger). I convinced one player to blow up his only land to slow him down (Generous Gift). I blew up a land un-tapping artifact with Putrefy. So, he went into turn 4 with no lands. He only had a 3/3 token and his commander.
He dropped an Ancient Tomb, some ramp piece and played Bygone Colossus, which led into Void Winnower and several other cards including Excalibur, Sword of Eden dropping that turn (not in that exact order). He swung for 17 commander damage that turn. He effectively locked myself and the bird player out of the game with winnower. Turn 5 he drops ~20 permanents, including Darksteel Monolith and Liberator, Urza's Battlethopter. He was then able to tutor All is Dust. We all scooped when he cast the board wipe at instant speed before his turn.
This is what leads into my question. When he was exploding on turn 4 and 5, I asked, "How is this not competitive?" To which he replied while obviously annoyed, "Someone would have won by turn 3 already." Has the competitive meta changed so much, that any win post turn 3 isn't cEDH? His build, to me, came off as bracket 5 since it was insanely resilient. Where is the line between bracket 4 and 5?
theNeroTurtle on
twar 1
7 months ago
Arcane Denial Basalt Ravager Battle of Frost and Fire Beast Within Blasphemous Act Bonecrusher Giant Chaos Warp Curious Colossus Cyclone Summoner Frost Titan Generous Gift Inferno Titan Path to Exile Rapid Hybridization Realm-Cloaked Giant Return to Nature Sarkhan's Unsealing Stormkeld Vanguard Swords to Plowshares Thundercloud Shaman
theNeroTurtle on
test
7 months ago
Arcane Denial Basalt Ravager Battle of Frost and Fire Beast Within Blasphemous Act Bonecrusher Giant Chaos Warp Curious Colossus Cyclone Summoner Frost Titan Generous Gift Inferno Titan Path to Exile Rapid Hybridization Realm-Cloaked Giant Return to Nature Sarkhan's Unsealing Stormkeld Vanguard Swords to Plowshares Thundercloud Shaman
gzusvictory on
Cloud | Mercenary Voltron
8 months ago
I am a sucker for one-sided board wipes. This will clear the way of any blockers for your team, you can choose to have it not affect any of your board, and you will not have to worry about leaving blockers up since damage is prevented until your next turn. The timing and damage prevention reminds me of The One Ring. Since the creatures come back tapped, it will actually incentivize the players to your left attack the players to their left for a turn since they have no blockers still and you take no damage since it isn’t your turn yet. For example, if you are player A and you play Morningtide's Light, then player B will likely attack the other opponents since the creatures of players C D or E are still tapped and you would not take any damage from them. This can also retrigger your own ETB effects.
Downside: Morningtide's Light targets, so protection effects are resistant. This card isn’t true removal since they will get their creatures back at a cost of getting them tapped. This will also retrigger all of your opponents ETB effects as well. The damage prevention does not stop loss of life.
Card in consideration of taking out for it: a 3-cost single targeted removal like Stroke of Midnight or Generous Gift, or another one sided board wipe like Winds of Abandon or Avatar's Wrath
clayperce on
Bears (The 2/2 Kind)
9 months ago
Absolutely LOVE the idea of this deck; big +1 for using For Mirrodin! as a Rebel Bear mechanic!
I know it can be really hard to find that "missing something" ... looking at it from the other angle though, are there any cards in here (besides the For Mirrodin! ones, of course) that absolutely nail it?
As a shot in the dark though, maybe some more ...
- Cost Reducers? E.g., Ardenn, Intrepid Archaeologist, Cid, Freeflier Pilot
- Ramp? E.g., Cultivate, Atalan Jackal
- Targeted Disruption? E.g., Path to Exile, Swords to Plowshares, Generous Gift, Beast Within
You might also be able to make use of some cards with Affinity for Equipment ... e.g.,Goldwardens' Gambit and Nahiri, Forged in Fury.
Good luck (and good skill) with the deck!
Cheers!
seshiro_of_the_orochi on
Raffaaaaq My Opponents I Guess
9 months ago
Hey, so I find some time now.
In general, the list looks totally playable. Your mana curve is ok, maybe a little heavy on the 4, considering your commander is a 4-drop itself. I can see you took big parts from the Karlov Manor precon. What you added are many pillowfort cards like Propaganda, which is a good idea considering this is basically a voltron list.
Here's a general overview of what I think you could improve on:
-
The deck is really light on both lands and ramp. Having your land count at around 36 would be good to consistently draw enough lands. I counted eight pieces of ramp, and some of them are 4+ mana. Maybe try to get closer to ten pieces, and add in more cheap ones. Exalted wants you to have many cheap creatures, so adding in some mana dorks would work in your favour by synergizing with Sublime Archangel and similar cards. Cultivate and Kodama's Reach never get old, but Rampant Growth, Farseek and the recent Shared Roots would be great here. Btw, to give your clue strategy more versatility, you could add in Inspiring Statuary.
-
You are also light on removal, both targeted one and boardwipes. Swords to Plowshares, Path to Exile, Stroke of Midnight, Generous Gift and Beast Within are great spells with tons of reprints, so just get some of them. They are great additions. Regarding wipes, Divine Reckoning and Single Combat are very powerful for a holtron strategy, but even something as simple as Day of Judgment would be a great fit.
-
Now to the voltron pieces: The ones you have work fine, but you have few ways to get Rafiq through to deal damage. Aqueous Form and Rancor are easy additions. What's more, you really want to protect Rafiq, so add in some hexproof. Swiftfoot Boots is great here. There are lots of auras like Timely Ward that shield your voltron from death, and even some instant protection would do a fine job for you: Snakeskin Veil, Ranger's Guile and similar cards would be great for that.
Finally, here's a card I like a lot: Angelic Exaltation.
I guess my comment became longer than I planned. If you have questions or don't agree, let me hear it.
| Have (2) | gildan_bladeborn , DroopyW |
| Want (7) | Jayce_Ran , C0LDE , pabloriv , qao50 , slvstrChung , freshie9000 , DroopyW |











