Generous Gift

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Generous Gift

Instant

Destroy target permanent. It's controller creates a 3/3 green Elephant creature token.

gzusvictory on Halvar, Divine Voltron

1 day ago

Morningtide's Light

I am a sucker for one-sided board wipes. This will clear the way of any blockers for your team, you can choose to have it not affect any of your board, and you will not have to worry about leaving blockers up since damage is prevented until your next turn. The timing and damage prevention reminds me of The One Ring. Since the creatures come back tapped, it will actually incentivize the players to your left attack the players to their left for a turn since they have no blockers still and you take no damage since it isn’t your turn yet. For example, if you are player A and you play Morningtide's Light, then player B will likely attack the other opponents since the creatures of players C D or E are still tapped and you would not take any damage from them. This can also retrigger your own ETB effects.

Downside: Morningtide's Light targets, so protection effects are resistant. This card isn’t true removal since they will get their creatures back at a cost of getting them tapped. This will also retrigger all of your opponents ETB effects as well. The damage prevention does not stop loss of life.

Card in consideration of taking out for it: a 3-cost single targeted removal like Stroke of Midnight or Generous Gift, or another one sided board wipe like Winds of Abandon or Avatar's Wrath

clayperce on Bears (The 2/2 Kind)

1 month ago

Absolutely LOVE the idea of this deck; big +1 for using For Mirrodin! as a Rebel Bear mechanic!

I know it can be really hard to find that "missing something" ... looking at it from the other angle though, are there any cards in here (besides the For Mirrodin! ones, of course) that absolutely nail it?

As a shot in the dark though, maybe some more ...
- Cost Reducers? E.g., Ardenn, Intrepid Archaeologist, Cid, Freeflier Pilot
- Ramp? E.g., Cultivate, Atalan Jackal
- Targeted Disruption? E.g., Path to Exile, Swords to Plowshares, Generous Gift, Beast Within

You might also be able to make use of some cards with Affinity for Equipment ... e.g.,Goldwardens' Gambit and Nahiri, Forged in Fury.

Good luck (and good skill) with the deck!

Cheers!

seshiro_of_the_orochi on Raffaaaaq My Opponents I Guess

1 month ago

Hey, so I find some time now.

In general, the list looks totally playable. Your mana curve is ok, maybe a little heavy on the 4, considering your commander is a 4-drop itself. I can see you took big parts from the Karlov Manor precon. What you added are many pillowfort cards like Propaganda, which is a good idea considering this is basically a voltron list.

Here's a general overview of what I think you could improve on:

  • The deck is really light on both lands and ramp. Having your land count at around 36 would be good to consistently draw enough lands. I counted eight pieces of ramp, and some of them are 4+ mana. Maybe try to get closer to ten pieces, and add in more cheap ones. Exalted wants you to have many cheap creatures, so adding in some mana dorks would work in your favour by synergizing with Sublime Archangel and similar cards. Cultivate and Kodama's Reach never get old, but Rampant Growth, Farseek and the recent Shared Roots would be great here. Btw, to give your clue strategy more versatility, you could add in Inspiring Statuary.

  • You are also light on removal, both targeted one and boardwipes. Swords to Plowshares, Path to Exile, Stroke of Midnight, Generous Gift and Beast Within are great spells with tons of reprints, so just get some of them. They are great additions. Regarding wipes, Divine Reckoning and Single Combat are very powerful for a holtron strategy, but even something as simple as Day of Judgment would be a great fit.

  • Now to the voltron pieces: The ones you have work fine, but you have few ways to get Rafiq through to deal damage. Aqueous Form and Rancor are easy additions. What's more, you really want to protect Rafiq, so add in some hexproof. Swiftfoot Boots is great here. There are lots of auras like Timely Ward that shield your voltron from death, and even some instant protection would do a fine job for you: Snakeskin Veil, Ranger's Guile and similar cards would be great for that.

Finally, here's a card I like a lot: Angelic Exaltation.

I guess my comment became longer than I planned. If you have questions or don't agree, let me hear it.

Crow_Umbra on How Did WotC Allow Combustion …

2 months ago

Neither Combustion Man or Star Athlete have a guaranteed means of removing enchantments or other (non-land) permanents, since they hinge on the choice of another player. That choice and lack of guarantee is a difficult means of removing enchantments and other permanents.

If either of those creatures, or any of the other Punisher/Choice effects in this thread lacked the choice element and instead "guaranteed" removal like Beast Within/Generous Gift, then that would be a more direct break.

DreadKhan on Cecil Dark Knight/Paladin

2 months ago

I like something like Loran's Escape, Blacksmith's Skill, or even Galadriel's Dismissal as a way to protect your Commander after they're flipped. Dismissal is one of the best White cards ever printed, able to protect your creature(s) from removal/wipes, as well as being able to fog any an attack AND remove that player's blockers until their next turn, meaning it can also serve as player removal. I have no idea what they were thinking, but it's not even a GC atm.

If you want versatile removal in Orzhov I don't think you should lean into Black for it, Withering Torment and Feed the Swarm are both pretty bad compared to Anguished Unmaking, Generous Gift, Stroke of Midnight, or even Vindicate if you really like sorcery speed options. I'd even run something like Winds of Abandon over either, you lose a bit of versatility to get a much stronger removal effect that can double as a one-sided board wipe by the time you have a board ready to swing with.

NV_1980 on Anti Venom Horrifying Healer

4 months ago

This looks positively scary; nice job! Out of curiosity: why didn't you include Lightning Greaves/Swiftfoot Boots? Giving your voltron hexproof seems kinda logical. I see you've included Giver of Runes but not Mother of Runes; might be worth considering as your battlecruisers (including anti-venom) are your main mechanisms for winning with this deck so they need plenty of protection and a bit of redundancy doesn't hurt. Something similar could be said about Grand Abolisher and Myrel, Shield of Argive.

One more thing that's really noticeable: your deck doesn't have anything for dealing with opposing enchantments or artifacts. You could consider cards like Disenchant, Generous Gift, Heliod's Intervention and Return to Dust.

seshiro_of_the_orochi on a better Decimate? RGW

4 months ago

Ok, that definitely helps with answering the question.

From your answer, I'm not sure you're aware that you always need four targets for Decimate. Also, it doesn't mention anything about planeswalkers, so those can't be removed with it.

If it's the versatility you like, there are Beast Within, Generous Gift, and Chaos Warp, all of which can target all of these card types and even planeswalkers. Do these help?

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