Daring Saboteur

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Daring Saboteur

Creature — Human Pirate

2U: Daring Saboteur can't be blocked this turn.

Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.

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Daring Saboteur Discussion

Frodomouth on The pesky sea men

3 days ago

Have you considered Siren Stormtamer instead of maybe Daring Saboteur? 'Cause it's always nice to have a turn one play, and it has flying, which is unblockable 3/4 of the time, plus it gives your creatures some added protection that can be really good if they want to Fatal Push your 4/4 River Sneak or a Metallic Mimic, or just whatever since you only have the one copy of Kopala, Warden of Waves and the 3 Blossoming Defenses for protection. It's a pretty solid creature all around in my opinion. It's also pretty nifty if you play against a lot of Glorybringers, because it has flying to block it if need be and you can also counter its ability if they exert it so it stays tapped and you save one of your other guys from a fiery death.

traffy498 on The pesky sea men

1 week ago

mindness Chasko145

Metallic Mimic and Daring Saboteur would generate tokens from Deeproot Waters. Don't forget Arcane Adaptation states "Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and CREATURE CARDS YOU OWN THAT AREN'T ON THE BATTLEFIELD."

mindness on The pesky sea men

1 week ago

Chasko145 Just a quick reminder Arcane Adaptation ruling is "creatures you control" and Deeproot Waters ruling is "whenever you cast" so Metallic Mimic and Daring Saboteur won't generate tokens for you.

Chasko145 on The pesky sea men

1 week ago

Thanks! The only real reason is token generation. Figured 1 wont hurt ya know. I want the Metallic Mimic and Daring Saboteur to be able to bring out a 1/1. They have to be merfolk spells to activate Deeproot Waters. Also, since its low cost, it may even distract an opponent early to waste a counter on it even though its really not important to this deck, but not completely useless! Lol :)

mindness on The pesky sea men

1 week ago

Nice deck. I don't see the point of having Arcane Adaptation since all your creatures (exception is Daring Saboteur ) are merfolks.

MangaVentFreak13 on The Flight Crew

3 weeks ago

Based off of your statement on Reddit I'd reccomend getting at least one more copy of Hostage Taker having two helps your deck's consistency. But if you can't I get that.

Other than that, I have to ask, do you want a deck built around Favorable Winds or pirates? Cause those can be competing themes.

For example: Blight Keeper I could maybe see in a fast & aggressive Winds deck but even that's a stretch, even on a budget. But I would never play it in a pirate deck. Why? Because there are better cards to fill that slot. But that's also true for a Pirate deck or even just a UB deck. Ultimately that's your call. But I wouldn't play it.

With all that said though, I would recommend: out: 2 Blight Keeper, 2 Daring Saboteur & 3 Vanquish the Weak. in: 2 Fathom Fleet Captain, 2 Skyship Plunderer & Walk the Plank.

This standard is wide open, you can play anything you want & it has a chance of doing great. I hope you have fun!

MoGoose831 on The Search for Treasure - ULTRA BUDGET

1 month ago

Added 4 Contraband Kingpin for the crazy amount of scrying that he will allow and some awesome survivability and dropped Shipwreck Looter and Daring Saboteur. This way I wont need to rely on attacking to get the cards I need I'll just scry for them!

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