Daring Saboteur

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Daring Saboteur

Creature — Human Pirate

2U: Daring Saboteur can't be blocked this turn.

Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.

Daring Saboteur Discussion

hkhssweiss on Infect Command

5 days ago

Here are some cuts you can consider:

All the cards I mentioned above in EDH doesn't make too much of an impact and not good enough in a multiplayer game. I saw a lot of pump cards but the thing is once you use it will be over, in a 1v1 situation those cards can be considered but you are going for a multiplayer game, so you want to have longer lasting effects or worldly buffs than single shot pumps.

You can start by trimming out those cards first, and also changing the mana base a bit as 30 lands it fairly low for a deck thats not akin to storm or combo, you can up it to at least 34-36 lands, I would say 36 for now until you start refining the deck.

Hope that helps!

Argy on

4 months ago

Daring Saboteur?

BlaineTog on Can't Touch This -- $11 Mono-Blue Unblockable

4 months ago

@Allerian1004:

That could work, but Warkite Marauder would be strictly better (and it's only $1 a copy, too, so it wouldn't explode the budget or anything). I've found Daring Saboteur to be really good but you do sometimes have to hold off on attacking with it for a turn or two. Marauder would be a more aggressive choice; I specifically avoided including flyers in this deck so we could still attack through other decks with flyers, but Marauder is kinda ok against those decks as well since it can turn enemy flyers off.

That said, now that we have the full GRN spoilers, I've started coming to the conclusion that this deck may need to be back-burnered for now. Losing Slither Blade and Unsummon is a big deal and we don't have great replacements coming from GRN. As such, switching over to full Flyers is probably just the way to go, as Favorable Winds and Tempest Djinn are amazing payoffs for that deck and you aren't quite so dependent on small tempo plays. Something like:

4x Siren Stormtamer

4x Artificer's Assistant

4x Warkite Marauder

4x Storm Fleet Aerialist

3x Nightveil Sprite

4x Tempest Djinn

4x Favorable Winds

4x Lookout's Dispersal

3x Unexplained Disappearance

4x Chart a Course

22x Island

That's just off the cuff, of course, but a deck like that would probably just play better overall.

Guero2017882 on Dimir Rat Colony

6 months ago

If your going to do blue. You should Try some draw power. Those rats will get wiped out by spot removal faster than you can draw into them. I like Opt you can also use, Chart a Course, Curious Obsession,which gives them a bit more on the defense plus draw. Daring Saboteur will already be unblockable due to the Tetsuko. Costly Plunder is good as a sac block draw. Infernal Scarring can help you beef up the rats and draw when they get killed off.Recover would be good for when they spot off your tetsuko....there's plenty of ways to do this but try these out and let me know how it goes!

Blobby_Bobby on Banter and Repartee ☣ (Wizard Tribal)

9 months ago

OK, I know you are still refining, and this isn't a Wizard, but it seems mechanically like something you might be looking for: Daring Saboteur

didi3r on Can't Touch This -- $11 Mono-Blue Unblockable

9 months ago

I just want to let you know that I used your deck tonight, at a standard showdown. I went 3-0 and it was priceless to see the faces of my opponent going... WTH! Mono-blue aggro...

For dominaria, i was planning on changing Honed Khopesh for Arcane Flight. You save to cast/ equip. Plus you can give flying to your Daring Saboteur and possibly avoid paying 2 and/ or enchant your Slippery Scoundrel useful before having the city blessing. I'll definitely have to test it, to see if that really matter in example losing and enchantment vs an equipment staying on the board when your creature die.

Murphy77 on Tetsuko, Opener Of Sewers

9 months ago

Curator's Ward to protect Tetsuko Umezawa, Fugitive, Bontu's Monument to make Rat Colony cheaper to summon, Throne of the God-Pharaoh for added damage after your unblockable attacks.

Curious Obsession would just make your unblockables blockable, but a few Daring Saboteur might work some of the time. If you are planning for a long game, I like Deadeye Brawler for a number of reasons. A handy side-board card might be Hapatra, Vizier of Poisons as your snake tokens would also be unblockable. Having 2 legendry creatures in the deck might justify Blackblade Reforged etc.

My current version of this deck is Drat Rats

Blaze_Unicycle on UR unblockable aggro

11 months ago

I have a similar deck that I'm testing and it runs Daring Saboteur because you opponent could not have creatures out by the time he's attacking and Slippery Scoundrel needs ascend to be of any use at all, and ascend is a lot harder to hit in an aggro deck like this with fewer lands than normal. Daring Saboteur could be better if you added enchantments to you deck such as Cartouche of Knowledge, One With the Wind, or whatever the Kaladesh one is called that gives your dude +2/+1 and menace. These enchantments make Daring Saboteur virtually unblockable, which means you can fix the cards in your hand a lot better.

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Daring Saboteur occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Blue: 0.05%

U/B/R (Grixis): 0.06%