Wilderness Reclamation

Wilderness Reclamation

Enchantment

At the beginning of your end step, untap all lands you control.

Latest Decks as Commander

Wilderness Reclamation Discussion

seshiro_of_the_orochi on Syldriel, Prey's Warden

1 month ago

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This is a new design for a Bant commander I came up with.

The deck would be similar to what Grothama, All-Devouring does, but in . The synergy with Gargos, Vicious Watcher is strong, and cards that can change around targets could result in immense board control. IndestructibilitY seems very important. Also, ways to untap lands like Seedborn Muse, Drumbellower and Wilderness Reclamation seem useful to use Sydriel as protection for other creatures.

Do you have ideas for improving the design? Is there anything inherently broken?

I'm actually planning to print this and build the deck, so ideas for synergistic additions are massively appreciated. In case you want to have a look at the current state of the very unfinished deck, here it is:



DeVerbalen on Sultai Flash Control

2 months ago

RDWDTR thanks alot! I have also considered Wilderness Reclamation, if you get it out it could be really strong. However, it does kinda screw with the flow of the deck seeing that it will leave you vulnerable for the next turn. Can't tell for sure how it would behave!

RDWDTR on Sultai Flash Control

2 months ago

This deck is awesome. I have nothing to recommend, but I do wonder if there's room in your list for Wilderness Reclamation.

Grubbernaut on Kenrith, the Omnipotent

4 months ago

With Kenny, I like sac effects because it guarantees I can reanimate the creature for value. Fleshbag Marauder, Demon's Disciple, Merciless Executioner, Plaguecrafter, etc.

Bloom Tender is great, as is Phantasmal Image. Of course, Dockside+loops. Ranger-Captain of Eos is great with recursion. Cataclysmic Gearhulk is also a good backup plan for when things go wrong, and easier to reuse because you can sac it to itself. On that note, any of the Altars or other sac outlets are great. There's Peregrine Drake loops, too, and it's also just great for value if you have a cost reducer out for Kenny.

Some cards I think would be worth considering swapping out: Esika, God of the Tree  Flip, Burnished Hart, Ethersworn Adjudicator (IMO, Caustic Caterpillar is best, or Cathar Commando for artifact/enchantment hate), Ghostly Prison, Propaganda, Celestial Dawn.

You could probably justify going down on lands if you upped your dork count, which would play really well if you added Ashnod's Altar to use them for mana later. City of Brass is also a pretty budget rainbow land. Chittering Witch is a good source of removal, blockers, or fodder for sac effects. Renegade Rallier and Sun Titan can make for some explosive turns, as well. Shriekmaw is great for targeted removal that can later be reanimated. Cowardice and Willbreaker are more nice effects like Horobi. Fires of Invention can be another effect like Wilderness Reclamation, and doesn't limit Kenny's activations.

But finally, my absolute most favorite card when playing casual Kenny is Final Parting. Basically another Jarad's Orders, but adding Unburial Rites or Priest of Fell Rites makes it a tight package to reanimate a fatty, or tutor one of your enchantments if needed.

Cheers!

multimedia on Dino Deck

4 months ago

You're welcome, nice changes. Now think more about the curve of your deck and build a core of cards that you always want to draw in a game. Here's an example:

  • 4x ramp source (Huntmaster)
  • 4x draw source (Commune)
  • 4x removal (Lightning Bolt or Lightning Strike)
  • 4x Dino (Quartzwood)
  • 4x Dino (Shifting)
  • 4x Gruul dual land
  • 4x Gruul dual land
  • 12 basic lands (Forests and Mountains)

Once you have the core then add other support cards that are 3 ofs, 2 ofs or 1 ofs.

What noncreature card out of ten 2 ofs do you think is best to play as a 4 of?

Consider choosing one of these or more to cut or cut 1x of two different ones to add 2x more of one of these? Fury Charm pump + trample is worse than Dinosaur Stampede and the other modes of Fury are not really worth a card. Tempt with Discovery is worse ramp than Gruul Signet or Overgrowth because Tempt is not reliable ramp and it costs four mana. Return to Nature is not really a main deck card because opponent may not be playing artifacts, enchantments or any graveyard interaction. Return is a good example of a sideboard card that you can swap in games 2 or 3 if it will help you since you know what your opponent is playing.

RNR_Gaming on HELP WANTED | KATILDA | BORING HUMAN TRIBAL

4 months ago

Well, personally I'd add more untap aspects. Awakening, Seedborn Muse, Wilderness Reclamation + Ashaya, Soul of the Wild - is stonks. Also, Leyline of Abundance and Quest for Renewal are sweet tech too - heck I may even brew this lol.

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