Wilderness Reclamation

Wilderness Reclamation

Enchantment

At the beginning of your end step, untap all lands you control.

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Trade

Have (2) Taki117 , Ravilan
Want (2) bloodmoonhowler , muskoxfriend

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Uncommon

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Wilderness Reclamation occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Modern:

All decks: 0.08%

Standard:

All decks: 0.32%

Wilderness Reclamation Discussion

king-saproling on Phelddy's Enchanted Pillow Fort

1 week ago

Love me some Phelddagrif! You might like these:


Here's my hippo list if you're interested: Super Hippo

AllenM8 on Kadena Morph and Draw

1 week ago

A couple of replacements I’ve thought so far. Wilderness Reclamation for Burgeoning. Burgeoning seems like a dead card after turn 5 and I’m stuck with it. Riptide Survivor for Disruptive Pitmage. Never seemed to be able to pull off since only 1 mana to stop it Heroic Intervention for Garruk, Cursed Huntsman due to protection for wipe. Still got to figure out where to put all is dust, worldly tutor, and others in maybe board.

AllenM8 on Kadena Morph and Draw

2 weeks ago

On the board I am definitely putting in Worldly Tutor, Heroic Intervention, All Is Dust, Wilderness Reclamation, and Haunted Cadaver, Breeding Pool, and Alchemist's Refuge. I’m just waiting for some trades to happen. Any suggestions on what to cut for these would be helpful

RNR_Gaming on Scytec's Tasigur [FHD] (Fish-Hulk Druid)

2 weeks ago

Guess I should of given more recommendations; so you're right the mantle is dead without priest. However, there are a few cards that offer a bit of redundancy making it much more worthwhile.

Karametra's Acolyte

Elvish Archdruid

Marwyn, the Nurturer *with 4+ power

Wirewood Channeler

Viridian Joiner *after 1 activation

Bloom Tender *this one is still way out of budget but definitely works

Additionally, if you end up adding more of an elf package Leyline of Abundance is some epic tech that I've greatly enjoyed.

I was unaware that Dramatic Scepter had gone up that much it use to be like 5 dollars; I saw the 710-780 price tag on the deck and thought that it would be fine; but if it's not within the limitations that's understandable.

So, without the scepter the ceiling for Dramatic Reversal becomes much lower; now that there's no inevitable combo. However, I wouldn't say its actively bad. Decks like selvala and urza use cards like this in a pinch as a ritual; (not saying this is optimal but it's an applocation) though netting a positive requires you to already be relatively established on board but getting off a few extra tasigur activations in a turn could warrant some play testing at least.

Typically, Seasons Past is played in conjunction with cards like Wilderness Reclamation and Seedborn Muse to be able to interact on the following turns after recurring all the value. they're relatively budget right now and can definitely help in grinder games.

Lastly, Freed from the Reel is kinda a popular way to net infinite mana in pauper edh with Arbor Elf and Wild Growth on an island. Though almost any land enchantment could be used too for redundancy like Utopia Sprawl.

GoldenDiggle on Simic Flash

2 weeks ago

Add 2x Wilderness Reclamation mainboard and 2x Narset, Parter of Veils to sideboard.

Remove 2x Silumgar Sorcerer mainboard.

Serpej on Morphing Mind Games

2 weeks ago

Hey Exxie97!

Wow I'm excited to be here!! When I found this decklist it was almost like looking at my own deck! For a really long time I went with Thrasios and Sidaar, bringing lots of morph to the table, but since my playgroup had quite high powerlevel I had to shift into a manifest & flicker theme. My deck was built around sneaking in big things with manifest and then flickering them up in an opponents endstep, therefore relying more on etb effects and big permanents like Ugin, the Spirit Dragon, Sphinx of Uthuun and Soul of the Harvest. By then I felt like I had to switch out the commanders for Roon of the Hidden Realm to make space for Manifest/Lifegain/ETB themes. Although getting the powerlevel up, I feel like I've lost the original idea with the sneaking and making threats.

For me, your decklist gave me inspiration to go in a more hatebear approach in the future, probably cutting a bit part of the ETB theme since it will be a bit of a "nonbo" anyway. I espescially like your include of Pygmy Hippo!

What I would recommend you is to include stuff like Seedborn Muse, Wilderness Reclamation and Vivien, Champion of the Wilds to be able to respond more efficiently and be able to flash in Felidar Sovereign or use Mastery of the Unseen in every other players turn. One last tip is an underrated wincon that nobody expects if you succeed in manifesting it, and that is Shaman of Forgotten Ways. The faces of control players when they suddenly drop to 0 life because of them having 0 creatures on board is hilarious.

It's nice to see how great minds think alike, keep beeing awesome!

//Serpej

multimedia on An Enchanting Mask Party

2 weeks ago

Hey, nice budget version of Estrid.

I see Siona, Captain of the Pyleas. A way to win with her is Shielded by Faith. This makes an infinite combo of creating 1/1 Soldiers. Emergence Zone is helpful with this combo because then you can do it at instant speed and attack with the Soldiers on your turn to win. Open the Armory and Heliod's Pilgrim are budget tutors to get an aura. More tutors to get auras are helpful with land auras.

I see Stasis. Could expand on the pillowfort strategy of making your opponents permanents ETB tapped with Blind Obedience, Kismet, Frozen AEther. Further protect yourself with Ghostly Prison and Sphere of Safety. Wilderness Reclamation is helpful with Stasis.

Once you have a established a pillowfort then cards such as Approach of the Second Sun or Sandwurm Convergence can be win conditions. Kiora, Behemoth Beckoner is good with Convergence and Sigil of the Empty Throne. Kiora helps to make ramp to cast them and then each time a 5/5 Wurm or 4/4 Angel is created you draw.

With all the mana that Estrid can make with enchanted lands then the budget Finales, Finale of Glory and Finale of Revelation are options. Finales are good with Emergence Zone especially Glory since then you can attack with an army on your turn.


The manabase here is not ideal for three colors since there's a lot of basic lands. I realize this is because of such a low budget, but when playing three or more colors you really want to allocate more of the budget for dual lands to make it easier to cast cards. Green is the most important color because of the land auras, mana dorks and Enchantresses. Most of the land auras can make white and blue mana which is very helpful and allows for more green.

Budget lands to consider adding:

The bounce lands may not seem good, but if they're enchanted then you can untap them with Estrid which can make a lot of mana and make up for the fact they ETB tapped. Consider more low CMC land auras? Even if the aura doesn't create ramp when you tap the enchanted land it's still enchanted so Estrid can untap it that makes it worth adding. Other land auras to consider adding:

Good luck with your deck.

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