Wilderness Reclamation

Wilderness Reclamation

Enchantment

At the beginning of your end step, untap all lands you control.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Wilderness Reclamation Discussion

Schauzeit on Yeva, more like Yee-haw

1 month ago

Phantomias, thanks for your suggestions :) Wilderness Reclamation also seems like a good include to me, but I'm not quite sure what to cut for it, as it's also a 4-mana investment, maybe Wood Elves . Patron of the Orochi seems powerful, but I'm not sure if it's worth 8 mana, but it might be worth a try if it's game ending enough :)

Phantomias on Yeva, more like Yee-haw

1 month ago

Nice deck, Yeeehaw seems to be the more fitting name indeed =D

What instantly came to my mind looking at this deck were Dragon Throne of Tarkir , giving you the option to boost those mana dorks and Wilderness Reclamation , leaving you ready with more mana for your flash spells. Also Patron of the Orochi might be nice or Incubation Druid .

Since you don't have many artifacts, maybe Molder Slug would be worth a consideration.

multimedia on Kalamax Kopy

2 months ago

Hey, some advice to help to lower the mana curve is to consolidate all the six, five and four CMC cards. Choose the better ones and cut the others for lower CMC instants. An example for each is choose two of the better cards here.

Counting Kalamax there's 19 four drops here, which is a lot and this many is making the mana curve higher. Of these four drops the better ones are: Kalamax, Wilderness Reclamation , Rashmi, Eternities Crafter , Primal Amulet  Flip, Murmuring Mystic , Spark Double and Chemister's Insight . The others or at least half of the rest could be cut for lower CMC instants to reduce the mana curve.

If adding Reclaim + Regrowth then you don't really need any of the other higher CMC cards that can recur cards from your graveyard such as Surreal Memoir , Goblin Dark-Dwellers , Charmbreaker Devils , etc. These and others could be cut to help to reduce the mana curve. Solve the Equation is an excellent budget card with Kalamax since it can tutor for any instant or sorcery. It could replace a high CMC card since it can tutor the best instant in your deck. Equation and Regrowth are very good with Narset's Reversal since they're sorceries can repeatedly cast/copy with Reversal on your turns.


More ways to lower the mana curve is adding more low CMC instants that draw. This draw is fine without Kalamax and then after you control Kalamax equals a lot of draw for low mana cost. The low mana cost to amount of draw lets you potentially cast more instants on opponent's turns. To give you a better idea what I mean these are some greater than to less than card examples of potential changes to consider.

Other ideas are some low CMC instants that draw that also give Kalamax evasion, letting him more easily do combat damage to a player when he attacks. The drawback these spells have is you want to cast them on your turn since it's not ideal to cast them on an opponent's turn because then you won't get the evasion benefits for attacking.

Unleash Fury doesn't draw, but it can be a one instant kill spell with Kalamax for two mana. Doing 21 Commander damage to an opponent who didn't block Kalamax, but only if Kalamax has starting 5 or more power. Cast Fury, copy it with Kalamax which puts a counter on attacking tapped Kalamax giving him 6 power. The copy of Fury doubles the 6 power to 12 power and the original Fury doubles the 12 power to 24 power.

With Kalamax a Fork such as Expansion / Explosion is a like a supercharged Unleash Fury . Expansion can give tapped Kalamax infinite power with +1/+1 counters that stay on Kalamax as well as other value.

I offer more advice in another comment about how you could add more complexity to your deck with Forks.

Thelegendofus on Riku

3 months ago

Well you cannot play Footlight Fiend because its black also. I would suggest taking out Volcanic Salvo for Blasphemous Act . Also, I would take out Double Vision because you do not have that many sorceries and instants. I would suggest adding Expansion / Explosion and using that with Wilderness Reclamation to close out the game. You probably should put more ramp cards in because Riku of Two Reflections uses a lot of mana.

RA_HORAKHTE on Broodmother of the Great Forest: Beledros EDH

3 months ago

Hi Mortiganil, nice decklist!

I'm also in process of designing a possible future Beledros EDH, so watching other people ideas like yours is always helpful.

I had some ideas you naybe find interwsting: Eternity Vessel to abuse of Beledros land untap, Wilderness Reclamation and Seedborn Muse just to gain that effect if Beledros isnt avaiable due to control, Vedalken Orrery to keep playing more cards in opponent turns or in response of things. Exsanguinate as both a way to recover life and as a bomb?

Hope you find some of those interesting, greetings!

seshiro_of_the_orochi on

4 months ago

Looks pretty good. How about Verdant Sun's Avatar and Pelakka Wurm as additional lifegain option? Wilderness Reclamation is awesome in any deck that plays fogs.

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