Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Insurrection
Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. (They can attack and as soon as they come under your control.)
legendofa on
Crimes
1 week ago
Welcome to the club, ClassySquidze!
My first thought here is to pick a direction. You mention Treasures, creature theft, discard, and crimes as themes. The theft and crimes pair nicely together, and the (targeted) discard and crimes, but the discard and theft are kind of competing with each other, and Treasure is more of a utility effect here than a focus, aside from Revel in Riches.
Some cards here don't really seem to fit any theme. Exsanguinate is a good finisher is you can dump lots of mana into it, but it doesn't steal or target anything. Blinding Powder doesn't really support anything either. Thieving Varmint interacts with only a couple of other cards, that let you cast opponents' cards. The discard effects seem like part of a general control/tempo package, instead of a theme by itself.
I think the best approach is to focus on one theme, or two if they overlap enough. Kaervek, the Punisher can string together black cards that target something into a full-on crime wave. The Treasure theme might fit better as a separate deck. At Knifepoint would be another crime payoff. Insurrection and Rise of the Dark Realms aren't bad, but they're 7+ mana, don't target, and are kind of reliant on what the opponent's playing. Maybe focus on discard + crime or theft + crime.
Antsquisher on What do you want more …
1 month ago
I would like to see more color restrictions brought to EDH. The main reason I play EDH is the color identity concept and the restrictions it brings. No surprise I am against the hybrid rule change mostly for reasons capwner, plakjekaas and others have mentioned.
One example I could think of to increase color restrictions is having a rule that says "Mana of a color outside of your commander's color identity can only be used to pay for generic mana costs". So even with all your Treasure tokens, you couldn't activate the ability of a Mystic Archaeologist you got through Insurrection in your Magda, Brazen Outlaw deck. You're playing mono red, not blue. Exceptions are cards like Opposition Agent, because it says "you may spend mana as though it were mana of any color to cast them".
Asder on
Jitterin' & Glitterin'
3 months ago
Insurrection could be worth playing over In Garruk's Wake
Magic09865 on
Land a fool
6 months ago
Aesi, Tyrant of Gyre Strait Enter the Infinite Awakening Zone Midnight Clock Dragonmaster Outcast Moraug, Fury of Akoum Nezahal, Primal Tide Apex Altisaur Siege Behemoth Koma, Cosmos Serpent Sphinx of the Second Sun Nyxbloom Ancient Insurrection Kederekt Leviathan Wayward Swordtooth Multani, Yavimaya's Avatar
legendofa on Card creation challenge
10 months ago
StarRushford Shuffling in (Collision of Realms, Sway of the Stars, The Great Aurora) would get Eclipse off the battlefield. If you count theft as removal, and depending on how the last ability works (...instead they are put onto the battlefield under your control vs. under its owner's control), something like Insurrection + boardwipe would work.
Flarhoon13 on
Gay Kings can win through love
1 year ago
May 3, 2024 I started a new quest. Having built 52 decks, I endeavoured to play them all, in roughly the same order as I created them.
June 14ish
Gay Kings can win through love lost, record goes to 14 -13. How did I lose even after casting Minds Aglow for six, Mob Rule into Insurrection? Cody's Amalia Benavides Aguirre just handled it all. Too much lifegain and other punisher enchantments. .519 win percentage.
Flarhoon13 on
Stonebrow smashes
1 year ago
May 3, 2024 I started a new quest. Having built 52 decks, I endeavoured to play them all, in roughly the same order as I created them.
May 17, Stonebrow smashes Insurrection win, 6 player game, Managorger Hydra grew to 40/40, planechase enabled shenanigans. No, really, planechase planes warp the game! Rob's Mana Flare
helped me (and everyone), too, Insurrection sealed the victory. Blaine was popping off and would have ground me into paste if he had one more turn. Still, six player late game Insurrection was enough to take out everyone, 5-3
DreadKhan on What makes a card or …
1 year ago
I like to build some fairly toxic Commander decks, though I try to warn people if a deck dips too deeply into any of the elements I've noticed that cause toxicity. In Commander most people consider decks that take away player agency to be toxic, so that includes;
-excessive permanent removal (clearing each opponent's board repeatedly, or Obliterate/Jokulhaups)
-things that limit what you can do (like Rule of Law or Collector Ouphe)
-excessively pushed Commanders in Casual (stuff where they throw Ward on for no reason, most of these are also the payoff and enabler in one card)
-Chaos effects that turn the game on it's head (Thieves' Auction and Grip of Chaos for example)
-stuff that prevents untapping (Static Orb
and Winter Orb)
-stealing everything strategies (flickering Agent of Treachery infinitely, Insurrection late game)
-excessive discard (multiple Necrogen Mists and Bottomless Pit effects)
-'win on the spot' effects that don't have an upkeep trigger (there is a few of these on the banlist, like Biorhythm and Coalition Victory)
-counter everything strategies (Dovescape)
-overly efficient tutoring (Zur the Enchanter *f-etch* fetching out Necropotence, and people are weirdly salty about Vampiric Tutor)
-faster elimination strategies that encourage you to target a specific opponent (think anything Infect, and lower to the ground Voltron decks)
-I think the last one I can think of is optional tax effects that encourage people to screw their pod and play into the Rhystic Study, if the tax is just a tax, like Thalia, Guardian of Thraben people tend not to mind as much, it's the ability to king make if you're dumb.
In 1v1 I don't think it really matters, unless you only have 1 deck to play kitchen table with just changing decks should generate enough novelty to avoid the build up of bad feelings, and if you're playing competitively it's your call if you want to play nightmarish stuff like Nadu, or something traditionally 'fun' like Aggro... only if everyone plays decks that aren't fun, more people will quit, so it's a 'tragedy of the commons' scenario too if you have a fairly small meta each player needs 'fun to play against' decks, even for 1v1.
| Have (0) | |
| Want (1) | dualist212 |





