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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Insurrection
Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
![Hazezon Tamar feature for Hazezon's Always Got It - [Updated 04/21/25]](http://static.tappedout.net/mtg-cards-2/legends/hazezon-tamar/2014-hazezon-tamar-cropped.jpg)




Flarhoon13 on
Gay Kings can win through love
5 months ago
May 3, 2024 I started a new quest. Having built 52 decks, I endeavoured to play them all, in roughly the same order as I created them.
June 14ish
Gay Kings can win through love lost, record goes to 14 -13. How did I lose even after casting Minds Aglow for six, Mob Rule into Insurrection? Cody's Amalia Benavides Aguirre just handled it all. Too much lifegain and other punisher enchantments. .519 win percentage.
Flarhoon13 on
Stonebrow smashes
5 months ago
May 3, 2024 I started a new quest. Having built 52 decks, I endeavoured to play them all, in roughly the same order as I created them.
May 17, Stonebrow smashes Insurrection win, 6 player game, Managorger Hydra grew to 40/40, planechase enabled shenanigans. No, really, planechase planes warp the game! Rob's Mana Flare helped me (and everyone), too, Insurrection sealed the victory. Blaine was popping off and would have ground me into paste if he had one more turn. Still, six player late game Insurrection was enough to take out everyone, 5-3
DreadKhan on What makes a card or …
5 months ago
I like to build some fairly toxic Commander decks, though I try to warn people if a deck dips too deeply into any of the elements I've noticed that cause toxicity. In Commander most people consider decks that take away player agency to be toxic, so that includes;
-excessive permanent removal (clearing each opponent's board repeatedly, or Obliterate/Jokulhaups)
-things that limit what you can do (like Rule of Law or Collector Ouphe)
-excessively pushed Commanders in Casual (stuff where they throw Ward on for no reason, most of these are also the payoff and enabler in one card)
-Chaos effects that turn the game on it's head (Thieves' Auction and Grip of Chaos for example)
-stuff that prevents untapping (Static Orb and Winter Orb)
-stealing everything strategies (flickering Agent of Treachery infinitely, Insurrection late game)
-excessive discard (multiple Necrogen Mists and Bottomless Pit effects)
-'win on the spot' effects that don't have an upkeep trigger (there is a few of these on the banlist, like Biorhythm and Coalition Victory)
-counter everything strategies (Dovescape)
-overly efficient tutoring (Zur the Enchanter *f-etch* fetching out Necropotence, and people are weirdly salty about Vampiric Tutor)
-faster elimination strategies that encourage you to target a specific opponent (think anything Infect, and lower to the ground Voltron decks)
-I think the last one I can think of is optional tax effects that encourage people to screw their pod and play into the Rhystic Study, if the tax is just a tax, like Thalia, Guardian of Thraben people tend not to mind as much, it's the ability to king make if you're dumb.
In 1v1 I don't think it really matters, unless you only have 1 deck to play kitchen table with just changing decks should generate enough novelty to avoid the build up of bad feelings, and if you're playing competitively it's your call if you want to play nightmarish stuff like Nadu, or something traditionally 'fun' like Aggro... only if everyone plays decks that aren't fun, more people will quit, so it's a 'tragedy of the commons' scenario too if you have a fairly small meta each player needs 'fun to play against' decks, even for 1v1.
Horologium on
Merica heck yeah
8 months ago
This deck has potential, I'm not sure if you're trying to go budget or not but I have a couple of suggestions:
I would get rid of Citadel Siege. And Virtue of Loyalty Your commander does this better than siege and while its not bad its slow for this deck which is the same issue with Virtue since you're already waiting for your 5-6 ish commander. In their stead I would put more advantage cards like Syr Ginger, the Meal Ender and/or Solemn Simulacrum or perhaps Thirst for Knowledge.
If you feel like your setup is fine then you could use some payoff/power cards. You might consider throwing in an Akroma's Will or Insurrection for example or if you get a creature really big you could swing with it then use stuff like Fling
dash.secrets on
Lord Xander Flicker Clone
9 months ago
ill tell you another card i want to find room for Insurrection. offers insane value
TypicalTimmy on Card creation challenge
9 months ago
Lukka, Bonder of Beasts
Legendary Creature - Human Soldier
Lukka, Bonder of Beasts enters the battlefield with X bonder counters on him.
Whenever Lukka deals combat damage to an opponent, put a bonder counter on him and gain control of target nonhuman creature they control with power less than or equal to the number of bonder counters on Lukka. Untap it, it gains haste. Then, if you control four or more creatures you do not own, exile Lukka and return him to the battlefield transformed.
3/3
Lukka, The Rebellion
Legendary Planeswalker - Lukka
Lukka enters the battlefield with X additional loyalty counters where X is the number of creatures you control but do not own.
+2 Untap target nonhuman creature you control, it gets +2/+2 and gains haste until end of turn. If it is legendary it gains an additional +2/+2 and trample until end of turn.
-X Gain control of all nonhuman creatures with power X or less. Untap them, they gain haste.
2
Mob Rule, Insurrection, Call for Aid... Lots of ways to flip Lukka without having to make him land combat damage over and over again
Pick 3 sorcery spells, name them and make a commander based around them
Gleeock on Edh options
10 months ago
Extus, Oriq Overlord Flip Is more on the controlling end of this. Pretty wicked to Insurrection then sac them all to summon blood avatar. He Who Shan't Be Named can control-aggro its way around
TypicalTimmy on Card creation challenge
11 months ago
Lavictus, Archdragon of Creation
Legendary Creature - Elder Dragon
This spell can't be countered.
Flying, vigilance, shroud
This creature can't be destroyed unless the player who controls that source pays .
Whenever you cast a creature or enchantment spell, create a token copy of that spell. If the spell is legendary, the token isn't.
7/9
So you can still kill it with board wipes and combat damage, but you'll need to pay an additional mana to do so. If someone were to cast a spell such as Insurrection or Mob Rule which doesn't target and sacrifice him, or a spell such as Crackling Doom, that would bypass the , because "sacrificed" isn't the same as "destroyed"
Wild
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Want (1) | ZBrannigan |