Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
|Have (3)||Forkbeard , Bluboltar , orzhov_is_relatively_okay819|
|Want (5)||stevenlockheed , solakram , SinisterSam , ShuckleberryFinn , arham07059|
Combos Browse all
|Commander / EDH||Legal|
Insurrection occurrence in decks from the last year
Latest Decks as Commander
1 day ago
What's white known for?
Lifegain? Green and black are as able as white at gaining life, while also progressing the game/board while doing so.
Removal? Black deals with specifically single target creature better than white can. Enchantments and artifacts are removed as easily, if not more so, by green. Oblivion Ring effects? Not a permanent solution, often suboptimal. Boardwipes? Damnation, Toxic Deluge, Blasphemous Act and Cyclonic Rift are more popular than Wrath of God. But Planar Cleansing is a purely white effect right...? Hello Boompile, Oblivion Stone and Nevinyrral's Disk, which are playable in every deck.
Tokens then? But Doubling Season and Parallel Lives are green cards. White has the best non-tribal anthems, like Glorious Anthem, but most commander decks that actually win by those effects, usually are tribal, and have plenty of lords that synergize better with the deck.
So what does a deck need to actually be functional? Most will say you'll need a decent amount of carddraw and ramp. White ramp is actually catching up lately, but almost all white ramp is dependent on artifacts or your opponents (Knight of the Reliquary effects). Smothering Tithe helps though. White carddraw is either the Monarch, which every other color has cards for, or it's Mentor of the Meek and Bygone Bishop, which impose fairly heavy restrictions on your deck, to play low-impact creature cards in your 99. There is no white Rhystic Study, Outpost Siege, Guardian Project or Phyrexian Arena.
And finally, what else is white lacking? A (big mana) spell that can win the game on the spot. Like Torment of Hailfire, Craterhoof Behemoth, Insurrection or Thassa's Oracle. White splashy spells will create an imposing boardstate, but you'll need to actually untap to attack and win the game, giving your opponents a full turn to respond. The closest white has is Approach of the Second Sun which you can see coming 7 cards in advance.
So there's no real unique reason to play White in your deck. White only shines in being annoying, with Rule of Law, Drannith Magistrate, Ghostly Prison, Thalia, Guardian of Thraben, Blind Obedience and Armageddon, which not everyone (understatement) likes playing against. So if you'd ask me, the lack of carddraw, unique strategies & finishers, and the play-stax-or-lose image, are the main problems white is dealing with right now.
4 days ago
ShaDoWz_6677 I dont get it tho, why is your deck idea dead? With a five color Insurrection deck you could use: red and blue for steal spells, black for sac outlets and tutors, green for ramp, and white for.. Actually dont know why you would need white.. But my point is, why would you not want to make that?
5 days ago
I both love and hate this deck. And take that as a compliment. I was going to build 5 color Insurrection. And then i saw this deck and was like "Well, my idea is dead. RIP." Nice deck bud.
2 months ago
TheMrBigShot96 Not a fan of the card in general. Its just one of those, "Why would they ever print this effect? It just combos with everything." kinda cards. I kinda view it like Craterhoof Behemoth, Insurrection, or Expropriate where you cast it and people are just like, "...yup. Guess the games over now." I don't enjoy winning with busted cards. That's just me though :)
2 months ago
You're totally right, Threaten Effects don't work! I skimmed through the card and I didn't read the reminder text. I knew that the End Step didn't happen, I forgot that Cleanup happened no matter what :/ And such, Molten Primordial and similar effects don't work!
However, I still am very grateful for your comment! I like realizing it this now before actually putting the deck together. Also, another good thing is that effects that last until "the next end step" do work, and so, some of my favorite cards in this deck, namely Twinflame and Voidwalk still work. Also, restrictions breed creativity, and thanks to this I just discovered cards such as Dance of the Dead and rediscovered cards like Blizzard Strix and Slave of Bolas. I'll have to rethink the deck a little bit, and yes, it's a bit of a bummer that Insurrection doesn't work, but also a relief! It's not as broken as I thought, and so it's more interesting! The deck still looks amazing to me!
Thanks a lot for your comment! It's been sincerely helpful! :D
3 months ago
multimedia I am ashamed at myself for missing those staples, I promise I usually know that! The end-step untappers are mice, (can't wait for the new Commander Collection art of Seedborn Muse!) but I play tested with Mass Manipulation and it just doesn't cut it as a win-con (just like how people don't play Insurrection that much anymore). Hinterland Harbor and Alchemist's Refuge are pretty nice--but I don't care much for the other duals. I might grab a Leyline of Anticipation as per your flash suggestion, though! Thanks for helping out!
Massacar thanks for the suggestion: that's a very powerful combo that I don't feel the need to run. Kinnan, by himself, is a decent fit--it all depends on my land-acceleration to direct-to-the-pool mana-acceleration balance in the final iteration. I'll take a look at my land count: seems very likely too high, as you said. Thanks a ton!
3 months ago
Kruphix: Kruphix, at least for me, embodies the battlecruiser format, while not being a terrible deck. Here's some perfectly normal late-game plays. These can come as early as Turn 5!
- Have 1.2605068e+24 mana floating in your mana pool (this actually happened once). This number has a ridiculous amount of numbers, somewhere in the hundreds of thousands of digits. For perspective, 1 billion has 10 digits.
- Permanent Insurrection with Mass Manipulation
- 6.3025338e+23/6.3025338e+23 Oozes with Gelatinous Genesis. Remember, those numbers have thousands of digits.
- All the lands in your deck with Animist's Awakening.
- And so much more!
And now, onto my Sidisi deck. This deck is much more competitive, and it runs like a greased wheel. Everything comes together at once for one explosive turn. You'll be reanimating fatties as early as Turn 3, and the deck combines something for everyone.
- If ya like tokens, Sidisi can pump them out at hilarious rates, creating a zombie army to trample over your opponents!
- If you enjoy going tall with fatties, Sidisi is a prolific graveyard filler, reanimating big bois like Razaketh, the Foulblooded or Sheoldred, Whispering One left, right, and center!
- If you like comboing off like a boss, there are some great combos in the deck, one of which I discovered myself. Ping everyone to death with Nooze lines, mill yourself out for value and profit with Hypnotoad + Golgari Guy, or do it better with Hogaak, Arisen Necropolis + Altar of Dementia + Sidisivalue!
Here's the deck link: The Deck that Death Forgot [[PRIMER]].
BONUS POINTS: If you post a good description of your deck, I'll upvote it.
EVEN MORE BONUS POINTS: If you describe a fun game you played with it, I'll comment!
WOW, SO MANY BONUS POINTS: Remember, mutual upvotes are appreciated. If you see a deck you like, upvote it! And if you have the time, consider upvoting my deck. I always appreciate it.