Insurrection

Insurrection

Sorcery

Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.

Latest Decks as Commander

Insurrection Discussion

dritchie on My take on Mizzix

3 weeks ago

Id remove Dragon Mage its very expensive as is charm breaker devils and Mercurial Chemister for things like Bribery , Act of Aggression , Word of Seizing and Insurrection . Mizzix's Mastery is a must, definitely remove Walk the Aeons because at sacrificing three lands that puts you at a major disadvantage try going for Beacon of Tomorrows they are what id definitely recommend at the very east just to give it a bit more of a competitive feel

CaptainToll on Hurr Durr Slow Game

1 month ago

I only have not included Insurrection , because it was a "throw stuff i have lying around together deck". But you are right, it fits 110%. And Holy Day is perfect. I like cheap, situational, but therefore impactful cards such as this one :)

DavidBray on Speak "friend" and Enter

1 month ago

Ataraxey Scry can help with reanimator, as it's a soft combo strategy. If you don't have the cards for reanimation on the top of the deck, shift them to the bottom. It's light, but you want to ensure your draws help the process out.

If you want Mob Rule , you might want to sub in some Narset's Reversal and other copy cards and even strive to reach Insurrection , but I've avoided that as taking away everything my opponent built could lead to them not wanting to play against the deck, which I don't want.

I'd probably swap out Day's Undoing for Final Fortune or Last Chance if they reprinted and Shallow Grave for Footsteps of the Goryo . There's a lot of strictly better cards in that sideboard but with old borders. I'd love to see them reprinted.

YourNeighborhoodGhost on POV: You're God

2 months ago

maybe Insurrection , btw nice deck

OmniDreamer on Forest for the Wicked (Kamahl & Kodama EDH)

2 months ago

I like the deck. I tried it out for two games. I won the first game and lost the 2nd. Although game two was a loss because someone cast Insurrection to steal my massive army of Scute Swarms and while they had Maelstrom Wanderer in play and they managed to get another landfall trigger to double the 16 copies they took.

Game 1 was interesting though because I stumbled upon a combo that I'm not sure if you knew about. Kodama of the East Tree + Ghost Town + (a permanent that generates a token on landfall) + anything to put a token or land into play during an opponent's turn to start looping Ghost Town off each token coming into play to have infinite tokens + any other landfall triggers.

plakjekaas on What, Exactly, is Wrong with …

2 months ago

What's white known for?

Lifegain? Green and black are as able as white at gaining life, while also progressing the game/board while doing so.

Removal? Black deals with specifically single target creature better than white can. Enchantments and artifacts are removed as easily, if not more so, by green. Oblivion Ring effects? Not a permanent solution, often suboptimal. Boardwipes? Damnation , Toxic Deluge , Blasphemous Act and Cyclonic Rift are more popular than Wrath of God . But Planar Cleansing is a purely white effect right...? Hello Boompile , Oblivion Stone and Nevinyrral's Disk , which are playable in every deck.

Tokens then? But Doubling Season and Parallel Lives are green cards. White has the best non-tribal anthems, like Glorious Anthem , but most commander decks that actually win by those effects, usually are tribal, and have plenty of lords that synergize better with the deck.

So what does a deck need to actually be functional? Most will say you'll need a decent amount of carddraw and ramp. White ramp is actually catching up lately, but almost all white ramp is dependent on artifacts or your opponents ( Knight of the Reliquary effects). Smothering Tithe helps though. White carddraw is either the Monarch, which every other color has cards for, or it's Mentor of the Meek and Bygone Bishop , which impose fairly heavy restrictions on your deck, to play low-impact creature cards in your 99. There is no white Rhystic Study , Outpost Siege , Guardian Project or Phyrexian Arena .

And finally, what else is white lacking? A (big mana) spell that can win the game on the spot. Like Torment of Hailfire , Craterhoof Behemoth , Insurrection or Thassa's Oracle . White splashy spells will create an imposing boardstate, but you'll need to actually untap to attack and win the game, giving your opponents a full turn to respond. The closest white has is Approach of the Second Sun which you can see coming 7 cards in advance.

So there's no real unique reason to play White in your deck. White only shines in being annoying, with Rule of Law , Drannith Magistrate , Ghostly Prison , Thalia, Guardian of Thraben , Blind Obedience and Armageddon , which not everyone (understatement) likes playing against. So if you'd ask me, the lack of carddraw, unique strategies & finishers, and the play-stax-or-lose image, are the main problems white is dealing with right now.

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