Merfolk Assassin

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Merfolk Assassin

Creature — Merfolk Assassin

Tap: Destroy target creature with islandwalk.

tiffanyann on Unique Commanders

2 years ago

Oh God here we go.

Aethertide Whale

Brineborn Cutthroat

Brine Hag  WTF IS THIS

Arcane Adaptation

Daring Saboteur

Deadeye Plunderers

Denizen of the Deep

Diabolic Edict

Dire Fleet Ravager YES.

Dusk Legion Dreadnought

Elaborate Firecannon MUST INCLUDE

Fatal Push

Fathom Fleet ANYTHING

Fell Flagship

Fleet Swallower

Forerunner of the Coalition COP DFR

Ghost of Ramirez DePietro

Ghost Ship

Grasping Scoundrel

Gust of Wind

Gyruda, Doom of Depths SHOULD WE DO ALL EVEN HAHA NO

High Tide

Hostage Taker

Icebreaker Kraken

Inga Rune-Eyes

Interdict

Jace, Cunning Castaway

Killer Whale

Kraken of the Straits

Lingering Mirage

Lookout's Dispersal

Merchant Raiders

Merchant Scroll

Merchant Ship

Merfolk Assassin

Merfolk of the Pearl Trident

Nadir Kraken

Nameless One

Nezahal, Primal Tide

Phantasmal Dreadmaw

Phantasmal Terrain

Phantom Warrior

Piracy

Pirate Ship

Queen's Bay Soldier

Raiders' Karve

Raiders' Wake

Reef Pirates

Rescue from the Underworld

Return Upon the Tide

Rise from the Tides

Rishadan Dockhand

River Serpent

Run Aground

Run Ashore

Ruthless Knave

Saprazzan Cove

Saprazzan Outrigger

Scourge of Fleets

Sea God's Revenge

Sea Serpent

Serpent of the Endless Sea

Shadowed Caravel

Shipbreaker Kraken

Siren Stormtamer

Skulduggery

Skymarch Bloodletter

Sleek Schooner

Slipstream Eel

Sorcerous Spyglass

Spectral Sailor

Spined Megalodon

Steam Frigate

Stormsurge Kraken

Stormtide Leviathan

Thassa's Ire

Thing from the Deep

Thing in the Ice  Flip

Tidal Wave

Unknown Shores

Vampire Revenant

Vanquish the Weak

Vexing Scuttler

Waker of Waves

Walk the Plank

War-Wing Siren

Watery Grave

Wavecrash Triton

Wu Longbowman

Pursued Whale

xoxoxo on Mega Shark vs. Giant Octopus

6 years ago

Yeah I'm lookin' to add more combos that stay in the theme, and more repeatable control stuff like Flood and Capsize. I'm tempted to throw in a War Barge to use with Stormtide Leviathan and Capsize, maybe even Merfolk Assassin, but it doesn't quiiiiiite feel right to me.

frogkill45 on

7 years ago

Some match ups:Merfolk beat me 2-0, hard to stop him with cavern of souls turn 1 both games, almsot made me buy a playset of Merfolk Assassin tried bordering out counterspells in game two but didnt have much to board in to save me fast enough.

Valakut/Titanshift: beat it 2-0 easily countered all his scapes and titan was swinging with geist with steel of the godhead to secure the win.

mardu control: 1-1 draw first game went 25 mins with him squeaking by a win, i misplayed and left his sorin up and he lifegained to much. stalker was a house, had him at 4/4 with 2 hidden strings and a curiosity, was out drawing him even with his bobs. 2nd game was faster i took control fast and was swinging with stalker and 2 island walk tokens to just get in the damage. last game went to time but i had him at 1 on the last turn. were i was at 14. countered all his early game with a quick stalker and hidden strings to keep up remands and leaks. ordeal of thassa to pump him helped tons.

R/U Delver beat me 2-0 but both games were insanely close had him at one with enough blockers top decked a bolt and i had no counterspell. second game his early flip delver got in to much damage to recover from with all his electrolyse and bolts to finish me, should have run more dispel in side but it was still an exciting game

ComradeJim270 on Brine n Dine

7 years ago

This list looks solid. The mainboard does, anyway. I would advise against the white splash. One of the deck's strengths is having a super-consistent mana base that doesn't do damage to itself. It's generally only a good idea to splash white for Stony Silence if you're expecting a lot of Affinity.\

Now, this sideboard... Merfolk Assassin isn't worth running. It's cute in the mirror but won't actually end up helping very much. Another good attacker is better to have than this. Not sure what Torpor Orb is for... it also shuts off eleven of your own cards. Spellskite is a good card, but I feel it's unnecessary. It's useful in slowing down Infect, but it doesn't actually contribute to your game plan of turning dudes sideways.

I don't know your metagame, but I'm going to assume BG/x decks are present. You should consider running 3-4 Tectonic Edge in the sideboard. Those will smooth out your mana when you side out vials (which you should in those matchups), and can attack greedy manabases or blow up manlands. One or two Gut Shots is also a strong option against Infect and Abzan Company.