Vraska the Unseen
+1: Until your next turn, whenever a creature deals combat damage to Vaskra the Unseen, destroy that creature.
-3: Destroy target nonland permanent.
-7: Create three 1/1 black Assassin tokens with "Whenever this creature deals combat damage to a player, that player loses the game."
|Have (2)||gildan_bladeborn , Forkbeard|
|Want (2)||Corruptions_Desire , leon_bulminot|
Printings View all
|Commander 2019 (C19)||Mythic Rare|
|Duel Decks: Jace vs. Vraska (DDM)||Mythic Rare|
|Return to Ravnica (RTR)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Vraska the Unseen Discussion
4 days ago
Have you thought about adding Vraska the Unseen?
1 month ago
Labone I'll preface this by saying I have not quite developed this deck to its fullest potential. My casual playgroup finds this deck very frustrating to play against in the casual meta, so I've abandoned it for now unfortunately.
For the planeswalker, Vraska the Unseen was originally in Garruk, Cursed Huntsman's spot. I choose Garruk for two reasons: he has card draw attached to removal which can net two two cards per dead creature when combined with Chevill. And secondly I simply like the theme of Garruk better. Any Vraska would still be a good addition, but I would personally not use Vraska, Swarm's Eminence for reasons I will explain below.
This is not a deathtouch tribal deck, this is a removal tribal deck. The difference being that this deck values simple removal spells such as Doom Blade over good deathtouch creatures such as Vampire Nighthawk.
From the cards you mentioned: Hooded Blightfang, Leyline Prowler, Vampire Nighthawk, Poison-Tip Archer, Ochran Assassin, Hornet Queen, Archetype of Finality, Gifted Aetherborn are all deathtouch creatures. While they are good creatures on their own, they are not the focus of this deck so they are left out for lower CMC removal spells.
Titan Hunter isn't a bad idea, lifedrain is a viable win condition for this deck.
Ravenous Chupacabra: A very mana inefficient removal spell. Without any recursion in the deck to make it shine, it doesn't stand up to the many 2 drop removal spells.
Hope this helps.
2 months ago
5 months ago
I’m not a big fan of Daarigaz. Too low impact for what this deck does. Yeah he’s a big body, but with all the sacrificing and tokens etb, I can often kill the board in one turn without Food Chain, and then if anyone is left Prossh finishes them off.
I like Garruk, Cursed Huntsman, but not for Garruk Wildspeaker. Wildspeaker ramps me every turn, jumping me from four to six, which is my sweet spot for casting Prossh the first time. If/when I can get Garruk out turn 2 (off a turn one Sol Ring) that means I cast Prossh turn three. Usually I want Purphoros and/or Impact Tremors our first, but the point is Wildspeaker is really strong. His minus provides fodder and blockers, and his ultimate (which is super easy to get to) ensures Prossh gets through.
Honestly, as much as her plus is useful and her ultimate is ridiculous, I evaluate planeswalkers for edh based on their first minus, and Vraska, Golgari Queen’s isn’t that good. It’s not terrible don’t get me wrong, but Vraska the Unseen’s ability to hit any permanent is really valuable. That being said her plus and her ultimate are basically useless to me...so I’ll think about a swap. Assassin's Trophy might be better...something to think about.
I tried Emrakul's Evangel out before, and the biggest thing for me is it specifies non-token. I have a high density of non-token creatures that I don’t really want to sacrifice, and while he doesn’t have to act until I’m ready for him, I just struggled to get the most out of him. I had more luck with Fresh Meat and even Caller of the Claw (which has the same non-token problem.) I’ll think about him again though.
I appreciate the feedback. I like seeing how people think about what I’ve put together. It makes me really think about why any individual card is here, and what the deck actually needs, so thank you. That being said this deck at the moment is actually taken apart. All my multicolor commander decks except The Mad King of Tristram live in my cube box for me to put together on the fly. That way I don’t have to have ten Misty Rainforests or Craterhoof Behemoths or whatever. I have them all sleeved the same and I can just build whatever deck I want in the moment. Also, the dragon is too strong and unfun for my playgroup, so he sits in the box more often than not so I can mess around with Yarok, Atla Palani and whatever else peaks my fancy that week. That and with COVID I haven’t played in a few weeks...but I definitely appreciate the feedback.
I’m going to get away from the landfall build the next time I put this together. I’m thinking goblins with Krenko, Mob Boss...we’ll see how it goes. There’s two goblintop deck tutors for him now so that should be fun.
6 months ago
7 months ago
Mairsil, the Pretender- I love this card because it enables combos that normally are not and his effect is just narrow enough without being too restrictive to allow creative deck building. Even makes bad cards like Shauku, Endbringer into pretty awesome cards.
Stuffy Doll- Who doesn't like voodoo dolls? Weird interactions and punishments are my jam. I was tempted to put Manabarbs as another of my 3 but there might be Repercussions if I did that. These cards are all up side :) They also hurt my opponents without actually stopping them from doing their thing.
Vraska the Unseen- Could have put Liliana's Contract, Felidar Sovereign, Mortal Combat or any of those other similar cards. I'm sure you can see what these have in common. For me these serve a few purposes. First closing out the game needs to happen eventually. I enjoy long games where everyone gets to do something but someone has to win too. Second I've shut some people up after they complain about me winning with combo "all the time". These don't require any combo, they just synergize with the deck they are in.
I am very much a combo player but I enjoy weird things that shouldn't happen or happen rarely more than the typical combos that happen all the time. I also enjoy when something isn't a combo but has the same game ending capabilities. I love seeing what someone's deck will do too but don't expect to do it without some form of punishing effect going on.
7 months ago
How about going straight GB?
- 4 rhino - 1 obzedat - 1 Unmaking from the main deck
4 loxodon, - 2 anafenza -2 dromoka -2 kambal - 1 trophy (you have 5 in the 75 cards) from the SB
7 months ago
I actually think this could be interesting. You'd have to lose the flexibility of rarity. Lock in the rarity and sorting becomes easier. It would take a while to sort each game though. With that kind of set up time I think you could go further with changing the rules to make it worth it.
Maybe have objectives that if you meet them grant some kind of bonus.
Or planeschase type effect that you get along with each commander, but only benefits the owner of the commander.
I'd Increase life total and required commander damage.