Combos Browse all Suggest
- Atla Palani, Nest Tender + Marauding Raptor
- Marauding Raptor + Trapjaw Tyrant
- Marauding Raptor + Polyraptor
- Impact Tremors + Marauding Raptor + Polyraptor
- Marauding Raptor + Polyraptor + Purphoros, God of the Forge
- Marauding Raptor + Polyraptor + Warstorm Surge
- Marauding Raptor + Polyraptor + Zacama, Primal Calamity
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Dinosaur
Creature spells you cast cost less to cast.
Whenever another creature enters the battlefield under your control, Marauding Raptor eals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.
5 days ago
6 days ago
What specifically are you struggling with? That might help direct my feedback. In any case, welcome to the site!! ^u^
3 weeks ago
DreadKhan - Ya, both of those two can be knockout punches with the right support around them but running 3xTrapjaw Tyrant feels excessive at times and same with 4xForerunner of the Empire. I will need to play around with that and see if I like Utopia Sprawl and if so, how many copies I feel like the deck needs...I am imagining like a turn 1 Utopia Sprawl, turn 2 Kinjalli's Caller and Marauding Raptor, followed by a Turn 3 enraged dino that has up to a CMC of 5...that is not shabby...
I have done alot of swapping things around over the last couple weeks for testing and you are right, I likely need to balance my lands again based on the cards I currently have or will add to it. With the shock, filter, fetch lands as well as Ranging Raptors I usually do not have issues getting the mana I need to cast what ever but there are times where I have a killer opening hand but I have the wrong color mana to cast everything within the first 3 turns :(
1 month ago
2 months ago
Squee_Spirit_Guide - Thanks for the suggestions!
Ghalta, Primal Hunger is pretty easy to get out for dirt cheap, under ideal circumstances I can drop him easily by turn 4 with haste. He started in the deck as one of my big guns but I wanted to experiment with some others.
I had not really even considered Deathmist Raptor and its ability to recall itself from the grave. That may have some merit! I do like the deathtouch and with Savage Stomp, that might be a good removal of something much bigger than Deathmist Raptor.
I feel you about Polyraptor. I love token creation but I quickly discovered the infinite loop of token creation triggered by Marauding Raptor + Polyraptor . If Marauding Raptor was not one of the main pieces of this deck, I would totally run Polyraptor for the exact reason you mentioned. I mean, can you imaging Forerunner of the Empire + Polyraptor for like one or two turns? Epic!!!
Thanks for the food for thought!
2 months ago
Radiant_Draconis - I did a little bit of playtesting of this last night and was a little disappointed with Polyraptor. It works to well! I had out a Marauding Raptor and played Polyraptor and it creates an infinite cycle of creating tokens, lol. I mean, I did want to use that combo as a wincon but not because the opponent gets annoyed that I have just been making tokens for the last 5 mins! Pretty sure I am going to have to remove Polyraptor for something else which is sad.
2 months ago
Radiant_Draconis - Good stuff! Maybe I will see if I can add one more Marauding Raptor in then. Between him and Forerunner of the Empire those are excellent cards to get enrage going and it is great to drop in like Trapjaw Tyrant and clear two creatures from the board. Now if only there was a dinosaur that gave other dinosaurs hexproof or some useful skill! They are so big and costly and in modern, removal spells are so prevalent it is so sad to see a 9 CMC dino get taken out by a 3 CMC instant.
Kinda makes sense you like Heaven / Earth for some personal flair. I mean, you are running a big meteor in a dino deck. Ironic and appropriate! Just wanted to make sure you did know there are options :)
You are preaching to the choir my friend about that high CMC! I have found I gravitate towards heavily aggressive decks by nature but they are not the most fun for my friends to play against. I think this my dino deck I am putting together will be a better mixture of keeping things competitive for them and fun for me. Our decks are pretty different but thanks for the ideas and inspiration to actually put one together!
3 months ago
Radiant_Draconis - I could see that. Both Huatli planeswalkers have game ending abilities paired with other useful abilities like lifegain or a version of removal. Just a shame they cost so much to get out on the field!
Do you find running 4xMarauding Raptor to be rough at times? You are running 3xTemple Altisaur so that might alleviate my fear but I mean the damage Marauding Raptor provides is great for triggering enrage but is a double edged sword in that regard to as two of them means you can not play creatures with power 4 or less. I am running two because of that fear and healthy recognition of my bad luck.
Lastly, Heaven / Earth is an interesting choice to run. I imagine you are running it primarily for the Earth ability to either clear the board or as a mass enrage trigger but with the Aftermath ability, you have to play the Heaven component first, which feels very situational as you have no creatures with flying so betting your opponent will. I feel like there are so many options for this boardwipe/mass enrage trigger slot that might fill it better like Cinderclasm, Earthquake, Sweltering Suns, Slagstorm, Anger of the Gods, etc. Each of those has a slight different flavor but would allow you to do something similar at a lower cost.