Marauding Raptor

Marauding Raptor

Creature — Dinosaur

Creature spells you cast cost less to cast.

Whenever another creature enters the battlefield under your control, Marauding Raptor eals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.

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Trade

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Marauding Raptor Discussion

khunkao on Experimental Dinosaur Deck (V3.0)

2 months ago

I would suggest adding more Dinos that have "Enrage" in order to take advantage of having 4x Forerunner of the Empire in. For instance, Needletooth Raptor is great for removing small to medium threats. Polyraptor is a great card to take advantage of this, obviously. So is Siegehorn Ceratops , though the Siegehorn doesn't pair well with Marauding Raptor

Fotus_Konig on 6 year old me would be proud

5 months ago

AkaAkuma I've been trying to get my hands on a Wilderness Reclamation , as it falls within the budget a bit better than other options.

TheoryCrafter I put Raging Swordtooth in and out of the deck around times, but it falls flat usually overall. I'll probably order a Marauding Raptor soon enough as it doesn't kill too many of my creatures and has good synergy. Rite of Passage is a maybe at this point.

KayneMarco on help me with my morophon eldrazis please!

5 months ago

First off. I would consider using Jodah, Archmage Eternal as the commander for this deck. If you’re set on using Morophon I’ll make these suggestions:

Those suggestions will help get your big fatties into play faster if you haven’t been able to get Jodah or fist of the suns into play. Now onto your mana base. I would consider adding these lands:

If you do use any of these possible additions and if you want any help figuring out what to remove just let me know.

TheoryCrafter on 6 year old me would be proud

5 months ago

Have you considered Marauding Raptor or Raging Swordtooth ? With Ranging Raptors and Ripjaw Raptor already in your deck, the damage getting dished out will trigger their enrage abilities. Playing Polyraptor with Marauding Raptor already on the battlefield will force a mandatory draw if you're gonna lose no matter what else you do. Also, you could also add Rite of Passage .

DeinoReborn on Looking for a fun budget …

6 months ago

How about Marauding Raptor? I've had a lot of fun with that recently.

dsdude3021 on Giant Conjuring

6 months ago

Saccox, it's more of a Flameshadow Conjuring deck + giants, but I get your idea. Mana ramp is the most important part of getting this deck to work and it doesn't help that red is such a weird 'ramp' color. I might drop Crystalline Giant,Marauding Raptor, or Stinkdrinker Daredevil if I get better alternatives for ramp. Maybe in Kaldheim?

I'm also mostly limiting my search to find mana sources built on creatures, since Flameshadow Conjuring. I may prefer a great tribal mana rock if it were cmc 2, since it would get my 3rd turn up to my key cards of cmc 4.

ArfiGames on Firesale Ghalta

6 months ago

This is a great starting point!

I have found this, my Dinosaur Hub/Primer to work best for me. I would heavily suggest putting Marauding Raptor back in. Its better than Knight of the Stampede in most ways and allows for an early Ghlata, sometimes on Turn 3 with Raptor Hatchling for a total reduction of 10 all costing a single !

I have moved away from that line of play right now but its still on the back burner and definitely hard to deal with/recover from.

With all the pinging you've got, try 4 Ranging Raptors and Ripjaw Raptor. That has been my bread and butter ramp/draw for years now and I'm sure it would serve you well, especially with Forerunner of the Empire.

Rampaging Ferocidon Has been fantastic and goes along well with a great agressive game plan. Great to shut down various decks and good in multiples.

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