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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Quirion Ranger
Creature — Elf Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.
RCD2023 on
Lathiel, Who Blots Out the Sun
2 weeks ago
hello rakdosrunner!!
i really enjoyed the enforce that u had describing the deck and the mechanics.
i'm playing Lathiel for a long long time and i'm updating him a lot since then.
all the cards that u described i alredy test it, some of then still in the deck but mostly i had cut from the deck in order to be fastier and be more "Go for the troat" (my playgroup dont play easy haha).
firstly i wanna say the awesome cards that i wouldn't dare to touch that u metion before: Aetherflux Reservoir Authority of the Consuls Mangara, the Diplomat True Conviction Worldly Tutor Teferi's Protection Ozolith, the Shattered Spire Branching Evolution Light of Promise Well of Lost Dreams Scholar of New Horizons Tribute to the World Tree Esper Sentinel
it took me a long time to get this deck better and i still getting some frustations but if you like to consider, here some tips of cards to be implemented in order to have a better experience with it: ( mostly of this cards i proxed it because i dont wanna spend a lot of money and because i dont have a headache changing they every 2 months when wizards bring some new things )
starting with the nasty combos :
God Mode ( infinity mana + infinity draw :D ) : Argothian Elder or Priest of Titania + Quirion Ranger+ Ashaya, Soul of the Wild + Beast Whisperer with Eternal Witness in the deck u can even cast your grave again
Lathiel Gatling Gun: Walking Ballista + Heliod, Sun-Crowned or Cleric Class
“Life moves pretty fast..” — Ferris Bueller’s Spike Feeder + Light of Promise
ramp : Marwyn, the Nurturer : counters will get him a good ramp Mirari's Wake : awesome ramp Land Tax: can save you in early game Burgeoning : get ahead Priest of Titania : every elf in the battlefield Exploration : get ahead again Arbor Elf : very good with Selesnya Sanctuary or some mana that u need Mana Reflection: awesome ramp Circle of Dreams Druid : gaeas crandle in creature Nykthos, Shrine to Nyx : why not ? proxy <3 Crop Rotation: get those good lands in battlefield Carpet of Flowers: very good against 2 or more people Smothering Tithe : just perfect
draw : Generous Patron: our green budget risky study, perfect in lathiel Guardian Project : good in general The Great Henge : we have big creatures so probably will cost onle 2 green mana Toski, Bearer of Secrets : unstapable, can't be countered and draw Archivist of Oghma: meh... sometimes good sometimes not, but its 2 mana
tutors: Finale of Devastation : go for the troat Enlightened Tutor: very good tutor in our deck Eladamri's Call : get those pieces that u need Fauna Shaman : get those pieces that u need Defense of the Heart: this is funny, but moste of times works haha Yisan, the Wanderer Bard : good in general Natural Order : to the battlefield! Primal Command : say goodbye to ur grave zombie players
utility: Akroma's Will: defense or end game Alhammarret's Archive : it's 5 mana, but double life gain and double draw Eternal Witness : u have awesome cretures that people wanna destroy so... also good piece of combo God Mode Elesh Norn, Mother of Machines : Hushbringer + Hardened Scales, but better Serra Ascendant: sooooo goood in this deck ... first piece to be tutored by yisan, the wanderer bard Angel of Destiny: go for the troat Ashaya, Soul of the Wild: combo, but also a big creature Overwhelming Stampede : go for the troat Walking Ballista: good in general andd combo Cleric Class: combo but also grave Spike Feeder : Snowball effect, one of the best synergy of lathiel, 'each turn' change counters for life/
Good interactions : Aura Shards , Force of Vigor 2 ducks 1 shot ,Farewell exile :) , Kenrith's Transformation (interaction with draw)
Crow-Umbra on
A Curious Duo
1 month ago
Ah nice. I kinda figured you were going for a higher powered list based on a lot of the heat that you have haha. If your playgroup is pretty high-powered, then I imagine your friends run the efficient removal and interaction to disrupt the Apprentice + Chain of Smog combo, or wait until you've dumped your hand to do so.
I'm still testing out the various combos I have in my deck at the moment, and deciding if any should get trimmed out. My playgroup isn't max power level, like yours, but instead aims for mid-high powered casual. As I play-test, I'm still getting a feel for the ratios of landfall, token/sac fodder creation, and combo enabling.
Of the stuff I suggested, I highly recommend Plumb the Forbidden. I use it in my Isshin deck paired with all the creature token production the deck can pump out. My favorite play I've had with it was using it in response to a Living Death.
Speaking of token production, Faerie Artisans could work in a deck like this, especially if your playgroup runs a lot of creatures with ETB effects. You could also run Yedora, Grave Gardener to pair with your Quirion Ranger and Yavimaya, Cradle of Growth for some jankier recursion to hand.
Helnas on
1 month ago
Dorks die voor 3+ mana tappen: Priest of Titania, Circle of Dreams Druid, Elvish Archdruid ,Karametra's Acolyte, Marwyn, the Nurturer, Wirewood Channeler
Combo's:
Sword of the Paruns of Umbral Mantle + dork die voor 4 mana tapped = infinite
Staff of Domination + dork die voor 5 mana tapped = infinite
Cloudstone Curio + Wirewood Symbiote + dork die voor 3 mana tapped +1 cmc elf
Combo's met Ashaya, Soul of the Wild op het veld.
Quirion Ranger + dork die voor 2 mana tapped.
Quirion Ranger + Lightning Greaves of Concordant Crossroads = tap ashaya voor mana, speel quirion, tap quirion voor mana, return quirion, untap ashaya.
Scryb Ranger + dork die voor 3 mana tapped.
Argothian Elder zonder summoning sickness = beide teams infinite mana
Combo's met Temur Sabertooth op het veld.
Wirewood Symbiote + 1 cmc elf om te bouncen + mana dork die voor 5+ tapped.
Lightning Greaves of Concordant Crossroads of Thousand-Year Elixir + 2 cmc dork die voor 5 tapped, 3 cmc dork die voor 6 tapped of 4 cmc dork die voor 7 tapped.
Eternal Witness + Vitalize + creatures die voor 7 mana tappen.
Eternal Witness + Benefactor's Draught + creatures die voor 8 mana tappen.
Combo's involving lands
Elvish Guidance + Arbor Elf + een untapper zoals Umbral Mantle of Sword of the Paruns
Argothian Elder +Wirewood Lodge + Nykthos, Shrine to Nyx of Gaea's Cradle
Aanvallen met Argothian Elder + Maze of Ith + infinite mana outlet
seshiro_of_the_orochi on Interaction between Yedora, Grave Gardener …
2 months ago
Yes, you can do exactly that. That's why Quirion Ranger and Scryb Ranger are as great with Yedora as they are.
seshiro_of_the_orochi on
The woods is dead people
2 months ago
This looks pretty fun. It seems you are running Yedora more or less as a "generic green stompy". This is fine, and if you want to keep it that way, have fun.
There are still some cards you might like for Yedora specifically:
Burnished Hart and Dawntreader Elk are cards similar to Sakura-Tribe Elder. They cost a little more mana to use, but the synergy with your commander seems super worth-it.
The synergy between such cards and your commander become even when you include ways to bounce your own lands. Here are the ones I found:
Khalni Gem and Kazandu Stomper have it as a cost, so you need to do it if you want to use them. They have a rather high MV. I'm not too sure about them, but still wanted you to see them.
Storm Cauldron is a stax piece, so your playgroup might not enjoy it. It'll still pretty powerful here.
Nissa's Zendikon and Vastwood Zendikon are a lot of fun. See this land that was a creature? Now it's a another creature. You want to kill it? Sure, but now I have my creature back.
Slab Hammer is a nice way to turn a land bounce into damage.
Multani, Yavimaya's Avatar is a gigantic beatstick with a recursion ability that, with Yedora, grants you value to grant you more value.
Guildless Commons is pretty self-explanatory.
As you're also playing Quirion Ranger, Scryb Ranger is basically a second copy of it.
Finally, have you considered some sacrifice outlets? This would allow you to save your creatures from spot removal that exiles them. Birthing Pod is expensive, but Momentous Fall, Greater Good and Evolutionary Leap provide some serious value.
Whatcha think?
CruelSilenc3r on
Chulane Budget
3 months ago
Hello, I also have a chulane deck that is more on the competitive side. May I ask what your budget is looking like? There are many additions you could make for fairly cheap that would greatly improve the deck. Lotus Cobra pairs nicely with Tireless Provisioner for 2 mana per land Panharmonicon can substitute for Cloudstone Curio to allow Shrieking Drake and Village Bell-Ringer to combo off with mana producing creatures. I understand wanting cards like Edric, Spymaster of Trest and Rashmi, Eternities Crafter and while they are not necessarily bad. They lend themselves to a different gameplan than what Chulane is really good at. I would sub these out in favor of more cheap mana dorks maybe even adding in the elf ball staples like Wirewood Symbiote, Quirion Ranger and Priest of Titania for large mana producing creature to untap.
Heres my list if you are looking for less budget friendly upgrades it would be a good place to start. My list is by no means perfect so keep that in mind. https://tappedout.net/mtg-decks/chulane-etb-combo/
multimedia on
Elven Kingdom
5 months ago
Hey, well done so far for your first green deck.
Some changes to consider, to further reduce price, up power level and reduce mana curve:
- Sol Ring --> Emerald Medallion
- 1x more Forest --> Castle Garenbrig
- Staff of Domination --> Rishkar's Expertise
- Elvish Guidance --> Growing Rites of Itlimoc
- Regal Force --> Vanquisher's Banner
- Heritage Druid --> Kodama's Reach
- Elvish Mystic --> Cultivate
- Fyndhorn Elves --> Rampant Growth
- Arbor Elf --> Harrow
- Joraga Treespeaker --> Llanowar Loamspeaker
- Eternal Witness --> Bala Ged Recovery
- Pyre of Heroes --> Genesis Wave
- Fauna Shaman --> Overrun
- Summoner's Pact --> Overwhelming Stampede
- Fierce Empath --> Siege Behemoth
- Quirion Ranger --> Llanowar Visionary
Emerald Medallion is the worst expensive price card here. All the Medallions are way overpriced for what they do because they aren't getting reprinted. Castle Garenbrig is not worth $5, you don't need it's small amount of ramp when you can get more ramp from Elves. With Elves, Elvish Guidance is $1 alternative for Cradle, bonus interaction with Arbor Elf.
Staff of Domination can keep power level high without breaking the bank. It's a combo piece with key mana Elves to make infinite green mana to then draw into a wincon. Regal Force and Eternal Witness are creatures who have same effects of noncreature cards, but since they're creatures they can be tutored for.
Triumph of the Hordes, Overrun, Overwhelming Stampede, Ezuri, Siege Behemoth, Forerunners, Thunderfoot, all of these to overrun your Elves is overkill. Consider cutting some of these for more tutors? Pyre of Heroes, Fauna Shaman, Summoner's Pact, Chord, Harbinger can all get Ezuri. Choose one of Forerunners, Thunderfoot or Behemoth? Fierce Empath, Fauna, Pact, Chord can get it.
Good luck with your deck.
Catpocolypse on
All-Star Commanders #78 - Green Tribal
5 months ago
Alright, so. Right off the bat, sorry for this being a bit late, I thought I was gonna get to it the other day, and then I worked two 13 hour shifts in a row. But, im here now, so lets get started.
I can see that you chose to go more of a landfall route as apposed to the stompy route that I did. Respectable, I like it. However, I think that this deck struggles with some of the same things that my deck does, which is getting creatures through to hit face. It's why I have such a high priority on trample effects. Cards like Rhonas's Monument or Aggressive Mammoth are big hitters in my deck just because Ashaya, Soul of the Wild is often already around a 20/20, giving her trample is what brings it together to make her significantly more terrifying. Giant Ankheg is a favorite of mine for this purpose, it gives so much value.
A few big beaters I'm surprised you don't have are Ghalta, Primal Hunger because, lets be honest, shes basically a 12/12 trampler for 2, or cards like Worldspine Wurm or Moldgraf Monstrosity. Big, hard hitting creatures that you can easily power out pretty quickly. I would also consider Blackblade Reforged as a card, as it effectively doubles Ashaya's power and turns a scarily large creature into something terrifying.
Multani, Yavimaya's Avatar is a card that I really like in my deck. She's basically as big as Ashaya, so she is a good beaters, seeing as how she has trample, but personally, I prefer her in the gy. There are a bunch of sneaky ways to protect your creatures with Ashaya. I see you already have Quirion Ranger, but I suggest Multani as well as Scryb Ranger. Instead of protecting your creatures with Sylvan Safekeeper and having to sacrifice something else to do it, why not just bounce them to your hand and fizzle the effect? Then you get to play them out again and get another etb/landfall trigger for whatever you have on board that cares about that. This also works better against board wipes, as shroud doesn't help with that.
For landfall effects, Rampaging Baloths or Tireless Tracker are some cards I would consider, as they either make basically infinite 4/4s or they give you clues, which, after playing this deck a lot, that card advantage is very necessary, you can absolutely run out of cards very quickly. That's why I run Ulvenwald Mysteries and Rishkar's Expertise in my Ashaya deck. Ulvenwald gives you consistent clues and a chump blocker to boot, and Rishkar's, combined with Ashaya, or Multani or whoever else, draws you like, 20 cards and then lets you put something onto the battlefield.
For ramp/land effects you can go in a ton of different directions, what you do doesn't matter much, as everything is effective imo. I personally run Bootleggers' Stash and Zendikar Resurgent because you can ramp into them very quickly and they can both give you insane amounts of extra mana. Other cards like Augur of Autumn or Karametra's Acolyte are both good utility/ramp cards, as well as Stone-Seeder Hierophant.
Now, I really just have a few questions. Why are you running Yavimaya, Cradle of Growth? Isn't everything already a forest? That pick, I'm afraid I just don't understand, could you explain what I'm missing? And if you're going for a devotion style deck, Nykthos, Shrine to Nyx and Gaea's Cradle are both amazing lands. Granted, idk what your budget is and Gaea's Cradle isn't exactly cheap lmao. Another thing, why are you running 45 lands? I understand that there is a landfall theme, but that seems extreme even to me, most landfall decks I've seen run around 38. I would reduce your land count imo and invest those slots into artifacts and instants that either pair well with your deck, or that protect your creatures.
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