Watcher of the Spheres

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Watcher of the Spheres

Creature — Bird Wizard

Flying

Creature spells with flying you cast cost less to cast.

Whenever another creature with flying enters the battlefield under your control, Watcher of the Spheres gets +1/+1 until end of turn.

Novahkiin22 on Flying Roids

1 year ago

you should check out Watcher of the Spheres. it's similar to Warden of Evos Isle but with less CMC

Cheiromancer on Fly with Pezzent Air-lines! (10/12 Euro/$)

1 year ago

If you want to draw cards with creatures, how about Sky Hussar?

Actually, a number of cards with Forecast might be useful - Plumes of Peace to tap a creature, or Steeling Stance to boost a flyer. Too bad Pride of the Clouds is so expensive. It would fit in nicely.

I'm not sure you want so many copies of Warden of Evos Isle and Watcher of the Spheres. Maybe drop to three each and add a couple of Kor Skyfisher to reuse your card draws?

SithLord on Birb Storm

1 year ago

There are very few birds to be found here. Odd, because this is a tribal bird theme deck. You aren't even running Maskwood Nexus or Arcane Adaptation

So here are some birds I found that would be fun to play:

Derevi, Empyrial Tactician

Augury Owl

Arctic Aven

Falcon Abomination

Aetherstorm Roc

Apex Hawks

Aven Brigadier !!!!!

Aven Gagglemaster

Aven Mindcensor

Aven Squire

Aven Wind Guide

Bay Falcon

Celestial Gatekeeper !

Airborne Aid !

Battle Screech !

Teshar, Ancestor's Apostle !

Steel-Plume Marshal !

Emeria Angel

Judge's Familiar

Skycat Sovereign

Cloudchaser Kestrel

Healer's Hawk

Esior, Wardwing Familiar

Skyway Robber

River Hoopoe

Donal, Herald of Wings

Whippoorwill an exile for so little the cost

Storm Crow why isn't this here?

Spire Owl cheap, but nice

Jubilant Skybonder

Sephara, Sky's Blade this hits the field by turn 4 for 1 white mana!

Ledger Shredder badass name and badass ability

Cartographer's Hawk a fun card that empties your deck of plains

Watcher of the Spheres dude

Flurry of Wings and Settle the Wreckage There is so much fun to be had

Ishai, Ojutai Dragonspeaker_ look at this scawwwwww _ Warden of Evos Isle not needed, but nice for making 5 mana birds cost less

Empyrean Eagle lord

Kangee, Sky Warden all it takes is one 1/1 bird token to scwwwaaa

Kangee, Aerie Keeper you can't run one bird and not have any feathers ay?

Shabraz, the Skyshark its a sharknado

Wingmate Roc the best wingman

High Sentinels of Arashin use your mana ramp to buff your army

Nimble Obstructionist _a tale's end _

Cloudfin Raptor

Emeria Angel dude

Soulcatchers' Aerie

Ouroboros_47 on

1 year ago

There's some quite good birds you could add if you still want to go mostly bird tribal. Healer's Hawk, Watcher of the Spheres, Aven Mindcensor, and Empyrean Eagle come to mind. Also Lofty Denial is great.

wallisface on Flyers

1 year ago

Some thoughts:

  • Celestial Colonnade is only really played in hard-control decks that generally lack any other practical ways to win. In general, i'd say ditch all of your taplands and just ru basics. You'll find that a land coming in tapped will trip up your tempo faaar too often, and with your current card selection I don't see you having many issues at all just running basics anyway. If you are wanting a better manabase on a sudo-budget, I'd suggest getting cards like Glacial Fortress, Adarkar Wastes, and Seachrome Coast. You want to avoid lands that enter tapped at all costs.

  • Warden of Evos Isle and Watcher of the Spheres don't look like they'll do too much as they won't be able to reduce the cost of a lot of your team (i.e. Skycat Sovereign, Healer's Hawk, Watcher of the Spheres, realistically Sephara, Sky's Blade). I'd think it would make sense to reduce the number of these you're playing (personally i'd ditch Warden of Evos Isle entirely)

  • a playset of Squadron Hawk should be useful here.

  • As Foretold does almost nothing for you here, I'd suggest ditching it. Griffin Aerie should probably also be ditched, because there are just too few ways to get value from it in your current list.

  • Creature based lists like these oftentimes can't make good use of countermagic, like Absorb and Counterspell, because they're using their mana on their turn to play creatures. I thing you would be better off playing proactive-spells instead of reactive ones. Stuff like Path to Exile is going to get you a LOT more value, because it lets you keep playing aggressively on your turns, without having to slow down so much for countering stuff.

  • Modern decks should always aim towards 60 cards. While running 64 might not seem like much more, it will make your hands & draws weaker overall, and create less consistency. I would suggest strongly to aim to get down to 60 cards (there are a lot of suggestions of stuff to remove above so should be an easy job)

VensersJournalist on Eye In The Sky

1 year ago

JANKYARD_DOG, I appreciate you taking a minute to look at my build! Yes, the current mishmash is partly experimental, and partly stuff that I already had available (I recently got rid of a lot of my collection, so this was constructed from the remnants).

I think my main goal initially was to focus on flying synergies, but I haven’t thought about a specific tribal theme. I’m leaning towards sphinxes or birds (based on what I currently have). I’m a little apprehensive about going full Sphinx tribal just because of the high mana costs, but Warden of Evos Isle and Watcher of the Spheres should help that.

I’m also having a hard time deciding what other mechanics will help this deck succeed. I feel like it could use more protection from board wipes, more responses to noncreature threats, or more emphasis on enter-the-battlefield effects (although I also have a Brago blink deck, so I don’t want to build the same deck twice).

Do you have any suggestions for these dilemmas? I’ll take a closer look at your deck and see what the toolbox strategy involves.

Also, does Isperia’s ability actually trigger twice if she has double strike? That’ll probably have an impact on my strategy if so.

Thanks again for dropping the comment!

Plunderburger on Monoblack Eldrazi

1 year ago

Have some time to reflect on how the tournament went, and what to do with the deck moving forward.

1st Round: UW Spirits (literally the precon) Got kinda embarrassed in this match; I drew poorly, and my opponent drew quite well, but I must admit the deck also wasn't fully ready for the matchup. My reasonable board of ground creatures couldn't do much against the flyers game 1, even gaining life on the attack with two Gifted Aetherborn and chunking in for 2-4 a turn with a Dream Devourer. I never drew any removal, but I also don't think I was really playing enough to respect the matchup. Warping Wail was reasonable, killing a lord with another on the stack, but not fantastic. There are 0 sorceries to get here, and the token could never chump anyways. Game 2, I used Cry of the Carnarium for a one-sided board wipe to kill 3 of his 4 creatures (the last was a Supreme Phantom. Then he ripped a Watcher of the Spheres and an Empyrean Eagle in the next two turns and I died anyways. Bad beats, such is life. 0-2

Round 2: Lotus Field Combo This one was somewhat a reversal of the last match. Deck had a ton of things to get with Warping Wail and Thought-Knot Seer and he had trouble racing some aggressive dudes. Game 2, I brought in some Thoughtseizes and Go Blanks and it was kind of a rout. It really is crazy how good Warping Wail is here, dealing with their Wish effects pretty well (and Sweltering Suns and its ilk postboard). I'd board in 4 more if I could, ha ha ha. 2-0

Super small this week, they were running two formats simultaneously alongside quite a few other games, so it was just the 2 rounds. Starting relatively soon they're going to shuffle the times/dates around a bit, so I should have more competitive tournaments to build off of. Deck is fun when it works and you're at least doing things even when it doesn't, I'm satisfied and will keep tuning.

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