Enchantment — Aura
Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
Combos Browse all
|Commander / EDH||Legal|
Sunbond occurrence in decks from the last year
Latest Decks as Commander
3 days ago
Looks good so far. You might like these: Blade of the Bloodchief , Sadistic Glee , Light of Promise , Sunbond , Cradle of Vitality , Unspeakable Symbol , Cathars' Crusade , Cauldron of Souls , Vizkopa Guildmage , Cliffhaven Vampire , Heirloom Blade , Well of Lost Dreams , Phyrexian Arena , Captivating Vampire , Thirsting Bloodlord , Bloodline Keeper Flip
1 week ago
Brion is such a cool general. You might like these: Light of Promise , Sunbond , Cradle of Vitality , Evra, Halcyon Witness , Neheb, the Eternal , Rings of Brighthearth , Minion Reflector , Fiendish Duo , Captivating Crew , Cauldron of Souls , Treasonous Ogre , Phyrexian Dreadnought , Phyrexian Soulgorger , Soul of Eternity , Deathrender , Heirloom Blade
1 month ago
You might like these: Conclave's Blessing, Doran, the Siege Tower, Angelic Accord, Resplendent Angel, Crested Sunmare, Vito, Thorn of the Dusk Rose, Vizkopa Guildmage, Sanguine Bond, True Conviction, Light of Promise, Sunbond, Cradle of Vitality, Serra Avatar, Soul of Eternity, Evra, Halcyon Witness, Pollenbright Wings.
Also heads up, you got 2 Sheoldreds and 2 Elesh Norns in there
2 months ago
2 months ago
Heyya Tanman, taking a look at the list and I have some broad critiques and some smaller ones. Let's start big.
You don't have enough +1/+1 counter cards to make it worth including payoffs for.
If you're playing infect, you're gonna need evasion, because no one in their right mind just lets an infect creature through, and honestly they're pretty small bois to begin with. Fleshing out the +1 counter package may help with this, big creatures are more troublesome to block and effects like Tuskguard Captain and Abzan Falconer can provide evasion beyond just being big and chunky.
You could do with a bit more ramp and a LOT more card draw.
Cards that are probably cuttable include:
Oko, the Trickster: I see this walker being cast for 6 mana, putting two +1 counters on one of your dudes, and immediately being focused to death by the rest of the table because its ult wins the game. You'd honestly be better off with Citadel Siege, it's harder to kill.
Arrest, Luminous Bonds, and Pacifism: in our meta, with so many creatures that either don't need to attack or can just be sacrificed, you're better off using kill spells like Mortify, Putrefy, or Swords to Plowshares (especially Swords bc exile beats recursion).
Grave Betrayal: such a sweet card, but much too slow.
Omen of the Dead and Omen of the Hunt: neither of these really do anything to further your gameplan. The fact that they're enchantments doesn't matter to this deck, and there are stronger recursion and ramp options.
Sunbond: There are 5 cards in this entire deck that gain you life. Goes great with your commander but there are a lot of things I'd rather spend my turn 4 on.
Courage in Crisis: Three whole mana for this effect? It's not a horrible card, but definitely inefficient.
Debt to the Deathless: This card would only be okay if damage was your primary win condition. As is? Not good.
Duneblast: The 7-mana slot may not be ideal for a wrath? Maybe this one is fine tho, idk.
Planewide Celebration: 7 mana to proliferate four times? No.
Storm Herd: Once again, this might be fine if damage was your wincon. You'd get a bunch of evasive attackers. As is? Probably not good.
Altogether though, great first deck, this would've kicked the crap out of my old Marath build back in the day.
2 months ago
You might consider these too: Vizkopa Guildmage, Helm of the Host, Howling Mine, Helm of Awakening, Blinkmoth Urn, Temple Bell, Font of Mythos, Lightmine Field, Horn of Greed, Coveted Jewel, Archfiend of Despair, Aetherflux Reservoir, Well of Lost Dreams
5 months ago
There are also tons of other cards that get counters when you gain life such as, Sunbond, Light of Promise, Ajani's Pridemate, Wall of Limbs, and Bloodthirsty Aerialist which can all become problems very quickly since its per trigger of life gain.
You could also look into more spells that trigger at the end of turn if you gained a certain amount of life. Resplendent Angel, Regna, the Redeemer, Regal Bloodlord, Angelic Accord, the new Witch of the Moors, and Griffin Aerie.
And then adding more consistent forms of life gain will let you get more triggers therefore making you a bigger threat. Drana's Emissary, Shattered Angel, Soulmender, Nyx-Fleece Ram, Ajani's Mantra, Ajani Goldmane, and Palace Siege.
Finally, I've seen enough people win with Felidar Sovereign not to recommend it to any life gain deck.