Sunbond

Sunbond

Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."

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Legality

Format Legality
Block Constructed Legal
Limited Legal
Casual Legal
Tiny Leaders Legal
Commander / EDH Legal
1v1 Commander Legal
2019-10-04 Legal
Vintage Legal
Unformat Legal
Modern Legal
Canadian Highlander Legal
Leviathan Legal
Highlander Legal
Pioneer Legal
Oathbreaker Legal
Duel Commander Legal
Legacy Legal
Custom Legal

Sunbond occurrence in decks from the last year

Latest Decks as Commander

Sunbond Discussion

repugnanthropic on Gain Life Gain Counters ($25)

2 months ago

Light of Promise probably supersedesSunbond now.

ZendikariWol on Atraxa Infect/Proliferate

2 months ago

Heyya Tanman, taking a look at the list and I have some broad critiques and some smaller ones. Let's start big.

  • You don't have enough +1/+1 counter cards to make it worth including payoffs for.

  • If you're playing infect, you're gonna need evasion, because no one in their right mind just lets an infect creature through, and honestly they're pretty small bois to begin with. Fleshing out the +1 counter package may help with this, big creatures are more troublesome to block and effects like Tuskguard Captain and Abzan Falconer can provide evasion beyond just being big and chunky.

  • You could do with a bit more ramp and a LOT more card draw.

  • Cards that are probably cuttable include:

Melira, Sylvok Outcast: This synergizes with Phyrexian Unlife, yes, but what else does it do? I don't think this card does enough to justify ots inclusion.

Oko, the Trickster: I see this walker being cast for 6 mana, putting two +1 counters on one of your dudes, and immediately being focused to death by the rest of the table because its ult wins the game. You'd honestly be better off with Citadel Siege, it's harder to kill.

Arrest, Luminous Bonds, and Pacifism: in our meta, with so many creatures that either don't need to attack or can just be sacrificed, you're better off using kill spells like Mortify, Putrefy, or Swords to Plowshares (especially Swords bc exile beats recursion).

Grave Betrayal: such a sweet card, but much too slow.

Omen of the Dead and Omen of the Hunt: neither of these really do anything to further your gameplan. The fact that they're enchantments doesn't matter to this deck, and there are stronger recursion and ramp options.

Sunbond: There are 5 cards in this entire deck that gain you life. Goes great with your commander but there are a lot of things I'd rather spend my turn 4 on.

Courage in Crisis: Three whole mana for this effect? It's not a horrible card, but definitely inefficient.

Debt to the Deathless: This card would only be okay if damage was your primary win condition. As is? Not good.

Duneblast: The 7-mana slot may not be ideal for a wrath? Maybe this one is fine tho, idk.

Planewide Celebration: 7 mana to proliferate four times? No.

Storm Herd: Once again, this might be fine if damage was your wincon. You'd get a bunch of evasive attackers. As is? Probably not good.

Insidious Will and Memory Drain: probably go for cheaper counterspells, like Disdainful Stroke, Negate, or Essence Scatter.

Altogether though, great first deck, this would've kicked the crap out of my old Marath build back in the day.

GeneralGarfunkel on Karlov, life GANG

5 months ago

You could definitely add some pay offs for your life gain triggers like Dawn of Hope, Well of Lost Dreams, Cliffhaven Vampire, and Boon Reflection.

There are also tons of other cards that get counters when you gain life such as, Sunbond, Light of Promise, Ajani's Pridemate, Wall of Limbs, and Bloodthirsty Aerialist which can all become problems very quickly since its per trigger of life gain.

You could also look into more spells that trigger at the end of turn if you gained a certain amount of life. Resplendent Angel, Regna, the Redeemer, Regal Bloodlord, Angelic Accord, the new Witch of the Moors, and Griffin Aerie.

And then adding more consistent forms of life gain will let you get more triggers therefore making you a bigger threat. Drana's Emissary, Shattered Angel, Soulmender, Nyx-Fleece Ram, Ajani's Mantra, Ajani Goldmane, and Palace Siege.

Finally, I've seen enough people win with Felidar Sovereign not to recommend it to any life gain deck.

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