Avacyn's Pilgrim

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Avacyn's Pilgrim

Creature — Human Monk

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enpc on Dawnwalker

2 weeks ago

Given that you don't have access to black (and so can't run Tainted Pact/Demonic Consultation), Thassa's Oracle becomes less good here as you are reliant on generating infinite mana prior to playing it. Basically the card is the same as any other infinite mana combo, except that you can potentially help out other players if they Praetor's Grasp you. You also have to pay double blue for it, making it harder to cast than say just a Walking Ballista.

You do already have the backup line of infintie mana + Emiel the Blessed + Eternal Witness + instant/sorcery + Swan Song, so you can probably ditch it for another card.

I would also agree with Grubbernaut in that cards like Noble Hierarch and Avacyn's Pilgrim are good includes here. You run a lot of dorks that cost green but only produce green so swapping one or two out for dorks that can mana fix is a good move.

AstroAA on Maya Angels

2 months ago

So first things first - I see you swapped the commander to Atla Palani, Nest Tender, and I do think that she is stronger for cheating things into play as her plus her ability costs the same as a single Mayael the Anima activation, her ability triggers whenever an egg dies, and besides her you only have one egg producer in the deck - Nesting Dragon - and you aren't running any token doublers, I'd advise running something like Rings of Brighthearth or Illusionist's Bracers to copy her ability, allowing you to potentially cheat in multiple things a turn. However, her ability only triggers when something dies. I see you have Ashnod's Altar and Phyrexian Altar in the maybeboard, and they're definitely probably your best options to accomplish this as that mana can also be used to cast angels in your hand.

Also, your CMC is 4.03, which is ridiculously high. You also aren't running any mana ramp outside of artifacts, which while your commanders ability is based around cheating things into play - if you don't have access to your commander or sac outlets than you're screwed. Things like Cultivate, Kodama's Reach, Migration Path, or cards like Birds of Paradise, Avacyn's Pilgrim, Fyndhorn Elves, or even cost-reducer cards like Starnheim Aspirant, Pearl Medallion all can make a big impact. Or, even just swapping some of the higher CMC angels out for lower-costed ones, like Angel of Vitality, Angel of Jubilation, Resplendent Angel and Righteous Valkyrie can go a long way towards a smoother game.

Apollo_Paladin on Party in the forest!

2 months ago

Long post, sorry -- but hopefully some insights to help you out here. At very least some stuff to mull over & consider:

When I first started playing many, many moons ago - yes a straight 60 card build was by far the most optimal.

Anymore though, there's so many ways to ramp and draw cards for each color in Legacy that if your deck can reliably draw at least a few extra cards per game, you may not be out of place with slightly more. Consider also that while there are loads of new draw options, Draw actually works against you somewhat if you're playing against a mill deck (these are fairly common in most playgroups, not sure about yours specifically). You don't want to be clutching to a 60-card build counting on drawing tons of cards only to find yourself at a real mill disadvantage.

Aiming for 60 cards is good I'd say, but most of my decks anymore end up slightly over as well. So long as you're not going 10, 15, 20 cards over the 60 card minimum, I don't think there's a ton of danger here.

As far as what to remove...well there's stuff I'd definitely change out as time/cash flow allows. That little Avacyn's Pilgrim and Llanowar Elves should just be another copy of Gilded Goose for this build imo; as not only can you achieve the same effect off the Goose, but it plays into your token-creation synergy as well much, much better. Also, the Geese will turn all of your other Food-creation into (effectively) double treasure tokens (not just those they create themselves) -- this will help you get your higher mana cost combo cards into play sooner if you're able to use some of your early food for Mana along with your Treasures rather than just eating it for life.

Kind of the same deal with Birds of Paradise -- you should drop both of these, the Llanowars, and the lonely pilgrim and just run 4x Gilded Goose. That'd save you 2 card slots at least.

Secure the Wastes is definitely the more solid option later on in the game, but all the more reason you would want to save these until you've got more mana to pump into them off Lands/Creatures. Stuff like Raise the Alarm is a very useful 2-mana drop that isn't wasting something that could be more of a finisher later on with all your doubling stuff out. These early blockers can help you avoid eating Food early on for Life, and won't force you to block with your Geese to avoid a creature that's, say, pumped up for a turn. They also scale well if drawn late-game in conjunction with your doubling stuff. Again, not as insanely as Secure the Wastes, but more cards with that effect overall I think would play very well here.

Aura Shards is certainly awesome under the right circumstances, but I think this is more of a Sideboard addition. There are plenty of deck types which would be either completely or mostly immune to this -- and at 3 Mana to cast, you'd better be sure you're going to be using it during the game -- else you'd have been better off just taking them out and drawing something else in their place. You could probably remove a couple of these and simply add them to the Sideboard to use on a case-by-case basis. I don't think you'd even necessarily need to "swap" anything for them. 2 extra cards isn't game-breakingly bad to your ratio. Though, maybe having actually played the deck you have a better idea on this & can maybe save some card slots here too by swapping them in/out after all.

Otherwise, looks pretty solid to me. Without building it and playing it myself I can't really say for sure one way or another how best to optimize your existing combo cards. Anyways -- good luck!

CaptCreek on Jetmir, Nexus of the Swarm

2 months ago

Love the list, but I think you should definitely add in more mana dorks instead your land ramp and signets (You can keep rampant growth and farseek probably). We want to have as many creatures as possible, so every card in our deck that isn't a creature is reducing our synergy by a lot. Llanowar Elves, Fyndhorn Elves, Avacyn's Pilgrim, Elvish Mystic, Druid of the Anima and any other dork you'd want to run not only ramp us even more, but add to our creature count and become extra damage for us later in the game.

Artifact Mutation and Pest Infestation are awesome and would go well with your aura mutation that's already in the list.

ClockworkSwordfish on Prehistoric Rumble!

3 months ago

Lush Growth is nice for ensuring you have all the colours you need, but it doesn't actually put you ahead mana-wise... and probably you'll want to accelerate into those big mana-hungry dinos as fast as possible!

Birds of Paradise and Utopia Sprawl are both one-mana ways to get all your colours and ramp your mana, but they aren't exactly cheap, if that's a concern. Avacyn's Pilgrim and Llanowar Elves are cheaper ways to put your mana ahead.

If you really like how Lush Growth operates, at least swap it out for Abundant Growth, which is just flat-out better!

HeyItsYoshe on Galea: Age of Voltron

4 months ago

(Yeah hey I'm Reece's friend and I had nothing else happening so I thought I'd take a peek at the deck. First of all, it's a pretty sweet deck, I love this commander and how you decided to build it. Everything I'm saying here are just suggestions to help you enjoy your deck more. Do with it what you will.)

  1. Due to the final activated ability on The World Tree, it actually has a color identity of all 5 colors, so it can't be run in this 3-color deck. If you want a great resource for finding better lands, I'd recommend looking on managathering.com
  2. Enlightened Tutor is pretty expensive money-wise, but of you're proxying or playing online it is a fantastic tutor that also sets the card to the top of your library to let Galea cast it with her ability
  3. This deck is pretty heavy on board wipes in my opinion, but if you like them, keep them. It might be worth running more ways to give your commander indestructible or totem armor such as Hammer of Nazahn or Eel Umbra so that she's not caught in the crossfire. These can also replace instants doing a similar thing for just 1 turn, such as Heroic Intervention
  4. Have a backup plan for if your opponents decide to kill Galea, Kindler of Hope every time she comes out before she can get protected. You may want to run more creatures to have other targets for your buffs. Many good options in the Maybeboard
  5. You have plenty of defensive interaction to protect yourself (maybe even too much), but not nearly as much offensive interaction to stop others. Cards like Beast Within or Generous Gift are incredible tools to deal with any problem. Or, consider more cards that have multiple modes such as Selesnya Charm or Primal Command so that you can choose when to help yourself or slow down opponents as needed
  6. Generally speaking you'll probably want more card draw. Spidersilk Net feels great when you cast it off the top of your library for free, but if your hand gets filled with cards like that you'll feel like you can't do anything. Sram, Senior Edificer is the perfect kind of card draw engine this deck wants to see, more things like him will help immensely.
  7. Since your deck isn't racing as fast as possible to get Galea out, ramp like Avacyn's Pilgrim and Llanowar Elves become a bit more of a liability. If you want more reliable ramp, consider switching them for more effects that put lands from your library into play. These effects have the added benefit of shuffling your deck afterwards, so once Galea is out you can use them to get a new card on top.
  8. Be very careful with "protection from color" effects in this deck. Giving a creature "protection from white" will cause any white auras attached to it to fall of and be sent to the graveyard, as they can no longer target the creature.
  9. Assault Suit is very funny. Use at your own risk...
  10. If you like Trophy Mage, you'll love Tribute Mage and Trinket Mage. Similarly:

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Hope this helps! ~Yoshe

lagotripha on $80 Panharmonicon Golems

6 months ago

I love the list, and love thragtusk, but I feel like a splash could be dedicated to cheating on cost for the creatures for far greater effect - I'd probably build Heartless Summoning/Rise from the Grave for repeat resurrecting splicers myself, but thats mostly because I really like throwing black into lists.

A set of manadorks and a heavier green component aiming to cast Avacyn's Pilgrim and ramp would make the whole thing a lot faster and smoother- right now your low mana spells want to be cast after your high mana ones because they have flicker effects, and this would give a way to do that.

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