Tower of Fortunes

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare
Mirrodin (MRD) Rare

Combos Browse all

Tower of Fortunes

Artifact

(8), Tap: Draw four cards.

Tower of Fortunes Discussion

McToters on URza’s Higher Lord Artificer

1 month ago

Cool deck! A hearty upgrade could be Mycosynth Lattice which can slightly widen the scope of what Tawnos’ ability can target. I know lattice isnt cheap but could find a spot in your line-up if you decide to go that route. Mycosynth Golem is great too. But also $$. Could help cheapen cmcs down significantly.

Now this is a bit janky but There’s a cycle of Towers: Tower of Fortunes , Tower of Calamities , Tower of Murmurs are what i can remember. I’m pretty sure it’s a cycle. Anyway, expensive to activate but could be awesome/funny to pull off.

Reshape and Acquire are great tutors for decks like this as well.

I love seeing Aetherflux Reservoir and Illusionist's Bracers in here!

Good luck! +1

Rzepkanut on I'm interested in building draw ...

1 month ago

You're right that's a lot of mana to cast Heartwarming Redemption every turn, but the Sunforger + Mistveil Plains package is mostly what that combo is about. Having Heartwarming Redemption as a Sunforger loop target might not be as powerful as reusing a decent removal spell ultimately, but it is a notable card to be able to tutor up with a Sunforger if you are determined to draw cards repeatedly. The cards in the combo are simply cheaper to cast and use in the early game than Chandra, Flamecaller or Tower of Fortunes type cards, even if they cost a similar amount of mana to activate and get value from.

Drcfan on Devotion to White Angels

2 months ago

@ Gloglok I know card advantage can be very difficult in mono white (It works with card value). For me Arch of Orazca cost too much as a card draw engine. I can recommend you following to try out:

Lifegain plan: Swap all cards below 5 mana except Weathered Wayfarer , so you can use Dawn of Hope . Key cards for a lifegain plan would be cards like Resplendent Angel , Archangel of Thune , Auriok Champion , Serra Ascendant

Add blue or black: Kills devotion and then the deck goes into white-blue or white-black prison control (see death and taxes) with angels as some finishers

Artifacts: not really productive to the devotion plan but Tower of Fortunes is one solid card draw engine. A while back i tested also Tamiyo's Journal but it both of them were too slow for me. (You can still try it tough)

Next update i do: (Mana base adjustments) Goes in: 4x Flagstones of Trokair + 1x Ghost Quarter Out: Field of Ruin

Next tests i do: Serra the Benevolent , requires more flying creatures to work properly. Angel of Jubilation stops enemy fetchlands, phyrexian mana, and any pay life effect but not bolt proof! , Archangel of Tithes actually perfect for this deck, swap for boardwipe Gideon Blackblade , requires even more low mana creatures like Knight of the Holy Nimbus which is actually a 3/3 indestructible for double white

Joe_Ken_ on Looking For More Jank

6 months ago

Well Mindslaver is a good one, but it practically costs an arm and a leg, also if I understand the ability correctly then he would get sacrificed from the ability so maybe not so good. Tower of Fortunes is cheap to buy and is a decent mana sink if you have no plays and need to draw 4 cards to refill your hand. Steel Hellkite would pretty much give him that removal ability on board pretty early in the game. Then you can put in Nevinyrral's Disk to have a board wipe ready and dodge around the enter in tapped part of the artifact.

MasterTaco on Flanking&Bushido Knights

7 months ago

So, you need more lands since you aren't playing green and don't have any mana ramp to help you with what is currently in your deck. These are just my suggestions for adding and removing, don't take them to heart.

Remove:

Remembrance: This card actually doesn't do anything in your deck because you don't have Mistveil Plains and don't/can't have any copies of any creatures in your deck.

Fated Retribution: If you're aiming for just a boardwipe, Day of Judgment I believe is currently the cheapest 4 drop on the market. If you want instant speed, Terminus gets around indestructible.

Caltrops + Light of Sanction & Lightmine Field: I understand the theory/idea for this little synergy you have going here, but all your opponent has to do is get rid of your lightmine field and you won't really be able to attack with any of your creatures since most of them have low toughness.

Well of Lost Dreams: You only have four cards in your deck that gain you life so this may see barely any usage. Inheritance, Alms Collector, and Tower of Fortunes can provide possibly more stable draw usage.

Contagion Clasp + Contagion Engine : Awesome proliferate cards, sadly these appear to only be the two cards that actually give any permanents any counters and even then the payoff isn't that great when you're looking at the very amount of mana that has to be spent on them.

Spy Kit: This gives a creature the same name and not type, so it won't change whatever you equip to a knight. Oh dear lord, just realized this allows you to tutor your whole deck for each non-legendary creature with Remembrance, I mean, if that is the whole reason why you have both of these cards in there, interesting and fun combo for tutoring for any non-legendary creature in your deck, go for it, but I still think there are better cards that will perform more efficiently by themselves.

Add

Reliquary Tower: If you possibly put more draw power into the deck based off what I mentioned in Well of Lost Dreams, you want to make sure you are able to keep your hand and not have to discard.

Emeria, The Sky Ruin: A land that basically lets you use Resurrection at your upkeep by turn 7-8. Kinda slow

Emeria Shepherd: Creature version of the land, but allows you to return it to your hand if you want, and doesn't restrict to creature only.

Dolmen Gate: Prevents the combat damage dealt to your creatures.

Illusionist's Bracers: Allows you to place two training counters for your commander

Norn's Annex: Another tax card with your Ghostly Prison and Windborn Muse

Odric, Lunarch Marshal: Just an all around decent card that shares a few keyword abilities that your creatures have.

Boreas Charger: Ramp, it never hurts. Since you also have Blade of Selves and Helm of the Host you can grab yourself more land more often if you go against any sort of deck that ramps/accelerates faster then you.

Hi_diddly_ho_neighbor on Avacyn is here to save your wallet

9 months ago

So...a couple thoughts. First of all, I will +1 this deck just because you are running the Kaldra + Worldslayer combination.

This appears to be a budget deck correct? I'll try to provide suggestions accordingly:

Hour of Revelation and Tragic Arrogance are probably two of the best white board wipes (outside of Austere Command) that are available.

Swords to Plowshares is still budget and an amazing spot removal spell.

Swiftfoot Boots give you another Lightning Greaves effect.

O.K. Now onto the area where I think your deck is lacking. You are running voltron but have only 1 tutor and 3 draw spells. Card advantage is white's biggest weakness in EDH making it imperative to include a large card draw package. Otherwise you will be quickly outpaced by other color combinations. I would suggest adding any of Mask of Memory, Endbringer, Sea Gate Wreckage, Slate of Ancestry, Tower of Fortunes, Endless Atlas, Alms Collector, Sram, Senior Edificer, or Arch of Orazca. Open the Armory is also a budget friendly equipment tutor.

If budget isn't the issue then you should also consider: Austere Command, Cleansing Nova, Stoneforge Mystic, Puresteel Paladin, Enlightened Tutor, Path to Exile, Memory Jar, Land Tax, Teferi's Protection, and/or Tithe.

Good luck deck building!

Drcfan on Devotion to White Angels

1 year ago

@skullz7

Stasis Snare is instant speed creature only removal. Nearly all other spells are sorcery speed. This means, letting mana open to cast Stasis Snare is too predictable. You can include it if you have a Emrakul heavy playing field. The meta is more planeswalker heavy at the moment, i suggest using Banishing LightOblivion RingQuarantine Field

Tower of Fortunes is in the maybeboard. Everything thats in the maybeboard was considered to be used in the deck but didnt make it. In white-devotion you cannot use artifact carddraw because its counter productive to your devotion plan. white carddraw nearly doesnt exist. The only example i know is Master of the Unseen which could work well but is slow as hell.

Resplendent Angel requires a lot more Lifegain than just Lyra to be worth in my optinion. Using Angels as finishers is more a flavor thing than going competitive. A better finisher would be Entreat the Angels anyway

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Tower of Fortunes occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%