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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Fiend Artisan
Creature — Nightmare
Fiend Artisan gets +1/+1 for each creature card in your graveyard.
, : Sacrifice another creature: Search your library for a creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Activate this ability only at any time you could cast a sorcery.
NV_1980 on
The Spirits Return
1 week ago
With this many creatures in your deck, each with a particular function, it's starting to look a bit like a toolbox. I'd recommend adding some tutors so that you can more easily find what you're looking for (please note: I recognize some of these might be outside your budget, but this post is also meant to help other people who would like to use your deck): Brutalizer Exarch, Captain Sisay, Corpse Connoisseur, Fauna Shaman, Fiend Artisan, Protean Hulk, Sidisi, Undead Vizier and Yisan, the Wanderer Bard.
TypicalTimmy on Card creation challenge
1 month ago
Shards? So Naya, Grixis... Jund, oh god what are they... uuuh... Bant annnnnnnnnd... hmm. frick... ESPER! wow my brain isn't working today
This artwork was borrowed from Fiend Artisan.
Reads very Esper, but is highly destructive like Jund. Hence the name, Deceiver of Wills.
Repeat the cycle. Esper and Bant are left.
jarncards on
Dead WOMan Walking
2 months ago
Fiend Artisan is green
I think Sidisi, Undead Vizier is awful unless you use a lot of reanimate effects, it's just so expensive to tutor. Geth, Lord of the Vault is crazy strong, but he's a totally different deck most of the time. I'd dump Liliana's Steward too. You and one other player go down a card, putting the rest of the table ahead of you by one card, but they also get to choose, so you're never going to get the card you want out of their hand.
Hobbling Zombie and other cards like it, like Putrid Goblin are excellent at keeping attacks away from you while you build up your board. and the pseudo revival effects let you abuse a lot of other zombie mechanics. Butcher Ghoul, and Geralf's Messenger or Doomed Dissenter are ok too. i wouldnt use Sightless Ghoul though. They are all better than Reassembling Skeleton though. Keep Relentless Dead. Im not sure if they make the cut, but they arent scary, but that means they are good at keeping a target off your back til youre readyfor one.
Magus of the Bridge is great for a non-zombie. Probably use it over Tainted Adversary, i feel like that one just costs way too much before its good. Dreadhorde Invasion is incredibly good, as is Mikaeus, the Unhallowed. i'd put those in for sure.Tormod, the Desecrator is still really good. Zombie Trailblazer is devastating to the person sitting to your left in particular or anyone playing five colors/ not black. When you REALLY need someone to not cast a spell. make all their lands swamps during the upkeep. almost every board wipe is a sorcery.
I think you might want to dump Thought Vessel for Mind Stone or even Blood Pet. In many cases discarding is beneficial to zombies. If you want to keep infinite hand size, Zombie Infestation and discard at will cards are pretty helpful.
I think Noxious Ghoul is the single best zombie card in the game, in this deck it basically says, tap your commander, wipe everyone else's boards. Use it.
Sutured Ghoul is runner up. If you include it and other high power zombies like Rotting Regisaur you can put him out as a 20+/xx easily, and then get 2/2s. HE doesnt play nice with mass reanimate, but he's an alternate win condition on his own. also its a great tool since youre probably gonna sac the dino and Phyrexian Soulgorger pretty quickly. If you sacrifice him on the end step before your turn i think you will almost always have a game ending horde.
Gray Merchant of Asphodel is utterly stupid. The absolute best reanimate target you could hope for. and since your card draw is gonna cost a ton of life, hes always going to be valuable. Whip of Erebos is probably the only other reasonable lifegain choice.That one makes aggressive attacking suddenly super safe
Jadar, Ghoulcaller of Nephalia is really cheap at making zombies if you dont have any other sources of decayed zombs. they cant block, but you get so many death triggers
Graveborn Muse is great card draw.
Hatred is usually better than Endless Scream
I think Gempalm Polluter is fantastic. its card draw, puts a big zombie into your graveyard, and hurts a player if things are going well.
I don't think Endless Ranks of the Dead is that great, but it certainly is cool. Wand of Orcus is really cool too. I'm not sure if its good though.
Board wipes will shut you down as you have things right now. Crowded Crypt and Kalitas, Traitor of Ghet, that way, even if there's a board wipe you still have a whole army of zombs to multiply even after everything is dead. Rise of the Dread Marn is another fantastic option that you can abuse if you run things like Carrion Feeder too. Run Carrion Feeder, period. It lets you loop gravecrawler and saves yourself from control magic and exile spells.
Consider Toxic Deluge and STRONGLY CONSIDER Nevinyrral's Disk. Single target removal like tragic slip is ok because you can choose when things die, but other cards like Malicious Affliction are going to miss a lot of key targets. And you absolutely need to have a way to clear artifacts and especially enchantments.
Dark Salvation is pretty cool. not sure if it is good enough, but i'd use it rather than some of your spot removal.
Liliana, Dreadhorde General is really absurdly strong if you can get it out, and even if it dies the next turn you can draw a bunch off of it. Liliana, Heretical Healer  Flip you already know is great.
If you diversify your black lands, Field of the Dead is the best land. its silly how good it is. I'll start you off with the autoinclude Unholy Grotto. Malakir Rebirth  Flip is too.
I'll see what you make and see if i find anything else. later
Barbarian_Sun_Pope on
Jimbo's Jumbo Zombos
3 months ago
I like the creature and removal package here. Have you considered Fiend Artisan or Jadar, Ghoulcaller of Nephalia as a one of? Though the Fiend isn't a zombie itself, it works well with zombie tokens to cheat out other zombies and progressively gets bigger as the game goes on. Jadar is pretty good at making expendable zombies to pair up with Death Baron, Cryptbreaker, and Champion of the Perished. Hope this helps.
Apollo_Paladin on
This Land Was Your Land
4 months ago
Neat construction! +1
If you were to invest in 2 or 3 Crucible of Worlds then you could use 4x of your Raze and not worry about blowing up your own lands. Also Ghost Quarter and Field of Ruin become re-usable with the Crucible (Against non-basic heavy decks, you can even quickly run them out of basic land by re-using the Field)
Other possible picks along your lines:
- Custody Battle gives you a form of Creature Control, but works best when you have a sacrifice outlet for them like Thud, Fiend Artisan, or Birthing Pod so that you don't have to give them back after attacking
- Destructive Urge is a nice Land-related enchantment for one of your Trample creatures forcing your opponent to block every point of damage each turn
- Shivan Wumpus is another nice Trample creature with great Power/Tough for his mana cost; opponents are very disinclined to pay his cost most of the time in a Land Destro build.
DawnsRayofLight on
Korvold, Fae-Cursed King of Feasts
5 months ago
You might as well run Devoted Druid With Melira
Temur Sabertooth to go with Dockside
Descent into Avernus: is a super underrated card, great in grindy decks.
Nadier's Nightblade and Mayhem Devil can help with the grind (it is good to have a backup plan if the combos are a no go for whatever reason)
Tevesh Szat, Doom of Fools is another great token producing and card draw PW
Black Market Connections is prime in this list (really any deck with black) (would recommend it over Ophiomancer
Fiend Artisan is another tutor that works with your list
a lot of treasure producing cards like The Reaver Cleaver, Ancient Copper Dragon, Old Gnawbone, Goldspan Dragon, Tireless Provisioner help, treasures are great in Korvold.
DreadKhan on
Meren of Clan Nel Toth
7 months ago
I usually recommend people try out Diligent Farmhand and Dawntreader Elk as creatures for Meren to reanimate and ramp you because they are sacrificed. This makes these play better than Wood Elves in a lot of situations, but you can certainly run both (I only run 30 lands in my Meren deck, and no mana rocks, I usually end up with a ton of lands by the time the game is done).
If you use creatures that make a bunch of tokens upon entering the battlefield, you might like Demon of Dark Schemes, which can be used as a tiny wipe and as a repeatable source of reanimation? It combos fairly well, using Phyrexian Altar, Ashnod's Altar or Pitiless Plunderer, another card very good with the Demon or in Meren in general is Mitotic Slime, which is a ton of bodies for 5 mana. Another solid card in Meren is Callous Bloodmage, a very versatile creature to reanimate for sure, it also doesn't exile your graveyard when it exiles an opponent's. Dauthi Voidwalker is a really good card if you play against people who use a lot of spells, especially powerful ones, the ability is amazing in Meren because the cards that are exiled stay that way even if you recur Voidwalker it can still see all of those exiled cards, including any an opponent's Voidwalker exiled from your opponents. Helm of Possession is a really off-colour ability for Golgari, and you probably can pay the creature. When you want a new creature you can just sac the old one and steal a new one. Midnight Reaper is another Grim Haruspex, not sure how many you necessarily want, but I rarely mind having two out.
I don't love spells in Meren, but I make an exception for Jarad's Orders, Final Parting and Ritual of the Machine. Graveyard tutors are good in Meren, and tutoring cards into hand is also good. Ritual's ability to steal most creatures can really save you if people run certain kinds of decks. Another good tutor to consider is Fiend Artisan, digging out a Sidisi feels pretty good if Meren is out, I can usually recur her right away for a second tutor.
I'm not really sure if your creature count is high enough at 38, but I absolutely adore Lurking Predators, it can put out multiple creatures per cycle for me, which will usually put me ahead quickly. I run 55 creatures IIRC, so technically I should get a creature a little more often than every other spell, which is obviously absurd if someone else can't combo off. It's just hilarious when you pull something like Plaguecrafter or Ravenous Chupacabra.
It's pretty pushed so you might not want to run it, but Protean Hulk can find 6 MV worth of bodies, so it can find Walking Ballista and Mikaeus in one go, which is pretty solid. If you use something like Activated Sleeper you can get an extra 3 MV worth of creature, which can mean a Blood Artist and Carrion Feeder or Viscera Seer to just win on the spot.
If you are using Mazirek, I feel like I have to mention One with the Kami, this very easily goes infinite with Mazirek, giving you infinite deaths and enters as well as infinitely large tokens for something like Altar of Dementia, or even swinging.
Your deck looks great as is, just throwing a few ideas out there for you, hope some are helpful!
lhetrick13 on
Beyond the Grave (Abzan)
7 months ago
squiGGhetti - We will see about dropping Fiend Artisan. It was a recent addition as well so have not really felt it out yet. It is the only card that is not a knight in the deck so I would like to see it disappear for that reason but you know how it is...just takes time and games to feel out card combos. A possible replacement would be Acclaimed Contender as it is the only knight that provide a "searching" mechanic that I am aware of. If I do drop it, I would like to keep the creature count high for Collected Company too otherwise that because not as effective and would almost need to drop that :(
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