Fiend Artisan

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Fiend Artisan

Creature — Nightmare

Fiend Artisan gets +1/+1 for each creature card in your graveyard.

, : Sacrifice another creature: Search your library for a creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Activate this ability only at any time you could cast a sorcery.

keizerbuns on Graveyard Bash (Bloodbond March Deck)

2 weeks ago

It could make for a good tutor and a big threat so it might still be worth adding in, but ya unfortunately it doesn't trigger Bloodbond March. I'll try messing around with a few different options and see if Fiend Artisan is a better choice. Thanks kamarupa!

kamarupa on Graveyard Bash (Bloodbond March Deck)

2 weeks ago

I'd try Fiend Artisan in place of either Briarhorn or Splinterfright. I maybe didn't pay enough attention to wording in my suggestion, tho, as Fiend Artisan doesn't trigger Bloodbond March's "play" ability.

keizerbuns on Graveyard Bash (Bloodbond March Deck)

2 weeks ago

Thanks for the suggestions kamarupa! Fiend Artisan seems super strong in a deck like this, I'm just not sure if I have room for it. Do you have any suggestions on what might be a good swap for it?

I do also like your suggestion of having some protection spells, but I'm not entirely sure if I need them since I have Eternal Witness and Nyx Weaver to fetch things back from my graveyard, and Commune with the Gods to dig into my deck to find another creature or enchantment. But if you have a suggestion for what to swap out for some protection spells I'll give it a try!

kamarupa on Graveyard Bash (Bloodbond March Deck)

2 weeks ago

Fiend Artisan seems like a very strong card for this deck, being able to put creatures into your graveyard to retrieve later while also tutoring creatures to take full advantage of whatever is in your graveyard. And it can get big like Splinterfright.

I think I'd want something to protect Bloodbond March. Tamiyo's Safekeeping or Heroic Intervention, perhaps?

DreadKhan on Meren NON combo Grind

2 months ago

Have you thought about running more 1 drops that ramp? Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Elves of Deep Shadow and even Birds of Paradise are all very good cards in most Meren decks. I also like Blood Pet and Dawntreader Elk. I even use Fertilid atm, probably could replace it with something better though. I feel like a Meren deck should be gaining as much XP as possible early game, if you can recycle a Sakura Tribe Elder (or similar card) a few times, you might have the most mana out as well as have respectable XP, so I feel like running lots of creatures that find lands and die on their own is a good choice. I run 30 lands in my Meren deck, and I made a point of testing how little fixing mattered in a deck like Meren, sure enough it's not remotely picky. It's 2 colours, and if you've got a heap of ways to use Green mana to get access to Black, you really only need as many Swamps as you expect to fetch out in a game. I think this is especially true if you decide to trim a few lands for 1 drop ramp creatures, you can't keep hands without Green, but can keep a hand without a Swamp just fine if you can find one via a ramp creature (or generate Black via one). Higher land count is better if you really expect to see lots of wipes (you should run Rise of the Dread Marn if that's true), but if players only run a few per deck you might not see one early enough to matter. More competitive decks tend to run fewer wipes (and more combos), but more counters/removal, since they don't usually want to lose their own board. If you're playing against fairly competitive (but not cEDH) opponents, I'd go with the dorks, if you play vs Casual decks, you might want the lands! Sorry if that's confusing, but hopefully it helps.

Ohran Frostfang is really good in grindier Meren decks. Mazirek, Kraul Death Priest is good if your deck consistently is sacrificing stuff (and even better if other people sacrifice stuff in your games). Fiend Artisan is a sac outlet that can tutor up creatures, and it can be big enough to swing with sometimes. Helm of Possession is a really sneaky old card that you don't see much, but it combines a sac outlet with a theft effect. It's a removal magnet, but it's a really strong and off-colour effect in Golgari. Coffin Queen is another weird old card that can reanimate stuff from any Graveyard, but it exiles it when it dies. This is normally bad for a combo deck, but in your build it might be fine. Old Stickfingers might be worth a look, very good at putting lots of creatures into your yard without dumping other cards you might want. Dawnstrider is a nice card if you play vs lots of attackers, this is a fog that won't use up your Meren reanimation, and it also lets you discard creatures to reanimate, so it has a pretty high ceiling in more casual Meren.

Cool deck, looks like lots of fun!

kamarupa on Priest of Fecundity

3 months ago

I'll try it out Squee_Spirit_Guide! I'm a huge fan of 1 drop creatures, and this deck needs them, so I hope it's a good fit. On a side note, I didn't realize when I first put this deck together that Fiend Artisan has scary synergy with Creakwood Liege. I discovered that playing it in my online buddy group. I absolutely hate Fiend Artisan as sac-outlet because of the high mana cost, but its other abilities make it such a potent threat that it's hard to take it out.

Squee_Spirit_Guide on Priest of Fecundity

3 months ago

I was thinking of Viscera Seer as a free sac outlet to trigger Fecundity once it's out. I agree Commune with the Gods is the better option for finding it. I'd try Viscera Seer in place of Ayara, First of Locthwain or Fiend Artisan. Since the sacfirice from Viscera Seer doesn't require tapping you can play and sac the creatures you draw off of the Fecundity triggers and keep the engine going.

DreadKhan on Meren-ium Falcon

3 months ago

In my time playing Meren, I find that you can play her a lot of different ways, but one way of playing is XP farming, where you're actively trying to get your XP high enough to allow you to reanimate things like Sakura-Tribe Elder or Wood Elves (I run a lot of such creatures atm), then to reanimate Sidisi, Undead Vizier (you'll probably tutor for her) to repeatedly tutor until you're ready to reanimate Protean Hulk and win off of it. You can also reanimate things like Merciless Executioner or Ravenous Chupacabra when you need creature control, or Foundation Breaker/Caustic Caterpillar to hit non-creatures. If you find your creature count keeps creeping up, one of the best 'not quite cEDH' cards for really high creature count decks is Lurking Predators, which can cheat in an ungodly number of creatures if your count is high.

2 Steves I run that are probably most worth a look are Diligent Farmhand, the slightly worse, and Dawntreader Elk the slightly better. Both can generate XP for Meren, both can help get her out early, and both can be used to ramp immediately after you get Meren out. I greatly dislike running non-creature Ramp in Meren, because it's such a huge upside to be able to recur them potentially, or just sacrifice them for value. I can't really sac a Golgari Signet to help Meren reanimate Protean Hulk, but I can use Blood Pet to get Meren out early and make sure I'm gaining XP right away.

I think if you're on Mikaeus, you might want to look at Walking Ballista, it's just a better Triskelion option that Protean Hulk can find at the same time as Mikaeus and win without further resources. This is a cEDH win con I'd argue, but people play it elsewhere I've noticed. Good if you want to increase the power of your deck. A really, really funny reanimation card is Demon of Dark Schemes, a card that is somewhere between very good and excellent. It wipes small stuff, and it can be used to infinitely reanimate creatures potentially, especially if you have something like Mitotic Slime and a Pitiless Plunderer, or a Gravecrawler, or in a pinch Haakon, Stromgald Scourge can generate energy for the Demon to win for you.

I think you should take a look at Callous Bloodmage to either generate card advantage or remove graveyards, it's a really reasonable creature that is almost never a completely dead card. If you can infinite reanimate it somehow, it's potentially infinite life, card draw and tokens.

Two tutors I really like in Meren are Jarad's Orders and Final Parting, both on the clunky side, but both very, very pushed in their own way. While they aren't quite Buried Alive, they can be better if you need a card in hand. Varragoth, Bloodsky Sire is a so-so option, mostly useful because you can politic people sometimes (you make them tutor for an answer to something, which they have to cast and you also benefit from). Fiend Artisan is a 'busted as heck' tutor in most metas, combining a sac outlet with the ability to find whatever creature you want. This works very well with those Sakura Tribe Elder like creatures, because you can quickly get to the point where you can cheat out a Protean Hulk and win.

Vraska, Golgari Queen is a reasonable card if you're light on sac outlets, want more card draw, and want slightly more access to removal (her minus is pretty decent, most competitive environments feature mostly low MV stuff). If you don't want that entire package, you should look for something that excels at what you need instead.

Cool build, Nel Toth Community College and Round Table is my Meren deck if you want to see a more creature driven Meren build, where I've gone out of my way to shave non-creature versions out for creature versions of almost everything.

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