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Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Casual | Legal |
Custom | Legal |
Quest Magic | Legal |
Talisman of Resilience
Artifact
: Gain .
: Gain or . This deals 1 damage to you.
thefiresoflurve on
Cheapo Super Skullbriar
1 week ago
Looks overall okay. There are also a couple good Trample sources I see missing: Rancor - great because it comes back to your hand Cartouche of Strength - doubles as sorcery speed creature removal
Forced Adaptation feels too slow for me in a deck like this. Compare to Hydra's Growth - you're not going to be casting either til turn 3 at least anyway (as you have no targetable 1-drops). On turn 3 with Hydra, you'll swing +1 counters, then turn 4 you'll swing with +2, then +4.... I know the point of Forced Adaptation is that no one can ever take those counters away from Skullbriar, I just would prefer running some form of graveyard recursion akin to Phyrexian Delver, rather than simply turning your commander into an even bigger removal magnet.
The deck also looks a bit lacking in mana ramp, which you'll very much need since you're going to be racking up commander tax. A few good budget options - Arcane Signet Rampant Growth Coldsteel Heart is an upgrade over Moss Diamond Golgari Signet Talisman of Resilience Gyre Sage
As far as draw goes... I love the Colossal Majesty type effects. Garruk's Uprising, however, seems like a weak choice to me. There are only 5 creatures (6 if you buff your commander a little) that will trigger its third ability, and likewise its first ability has a decent chance of being unusable when you draw the card. Its trample ability is great, but I think there are probably better ways of accomplishing that in the deck already. I would honestly cut this for something like Deeproot Champion, which would be awesome with how many non-creature spells you have.
wallisface on
Lantern Control
1 month ago
Not sure you need Talisman of Resilience with such a low curve.
I’d also recommend splashing white for Prismatic Ending - card feels super strong in lantern
Kozelek on
Yurlok
5 months ago
Arcane Signet Thought Vessel Vessel of Endless Rest Skyclave Relic Thran Dynamo Gilded Lotus Rakdos Signet Talisman of Resilience Talisman of Indulgence Talisman of Impulse
Kozelek on
Yurlok
5 months ago
Staff of Domination, Commander's Sphere, Skyclave Relic, Rakdos Signet, Talisman of Resilience, Arcane Signet, Manalith, Firemind Vessel, Obelisk of Jund
hcmen1 on
Beledros, Matriarch of the End *Primer*
6 months ago
To make another suggestions, I would rather have any of those ramp spells a mentioned above over Talisman of Resilience because land ramp is better then artifact ramp because its less likely to be removed.
Last_Laugh on
Muldrotha "Super Budget" The Gravetide [Updated!]
8 months ago
Good job building this deck on a budget. I do however feel like this needs more ramp with a 6 drop commander. Simic Signet, Dimir Signet, Golgari Signet, Arcane Signet, Talisman of Curiosity, Talisman of Dominance, and Talisman of Resilience, and Sol Ring all deserve a spot. You still keep this thing budget but will significantly help speed the deck up.
Nysten on
Hapatra, Venomous
10 months ago
Note to self: Return to Nature or Deglamer for Nature's Claim (or not, unsure) // Veil of Summer for Deathreap Ritual or Talisman of Resilience (unsure)
Nysten on
Hapatra, Venomous
10 months ago
Note to self: Return to Nature or Unravel the Aether for Nature's Claim (or not, unsure) // Veil of Summer for Deathreap Ritual or Talisman of Resilience (or not, unsure)