Talisman of Resilience
: Gain .
: Gain or . Talisman of Resilience deals 1 damage to you.
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|Modern Horizons (MH1)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Talisman of Resilience Discussion
4 weeks ago
Hey, there's some good cards here, but my advice is before you make any other changes that you focus on the manabase. If you want better results then improving the manabase can help. The ratio of 28 lands that are green sources of mana to 10 sources of black mana is subpar. Even though there's more green cards here than black you still need more black.
It appears you're playing so many Forests because you're counting on having a green land ramp spell to search for a Swamp. This is a trap, it's too risky, because if you don't draw a land ramp spell then how are you going to get black mana? A safer plan is not count on having land ramp spells instead build the manabase with the idea that you will not have access to them. Think of them as a bonus for ramp, instead count on the consistency of different colored lands to cast cards.
Lands within the budget to consider adding:
- Command Tower: one of the best lands for multicolored decks in Commander and it's only $1.
- Llanowar Wastes: Golgari Pain land.
- Tainted Wood
- Jund Panorama: can search for a Swamp or a Forest.
- Golgari Rot Farm: Golgari Bounce land.
- Ash Barrens: basic landcycle for a Swamp or Forest.
- Evolving Wilds
- Terramorphic Expanse
- Hissing Quagmire: Golgari creature land.
- Temple of Malady: Golgari Scry land.
If you cut 10x Forest for these lands then you have many more black sources while still keeping the green sources the same. There's an artifact theme here which makes mana rocks Golgari Signet and Talisman of Resilience good budget options for ramp.
Good luck with your deck.
1 month ago
Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.
Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.
The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.
Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.
So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.
1.) Back to 100 cards:
Abzan Battle Priest > not bad on its own, fits decently in some casual decks with +1/+1 as their central archetype. It's not a good card to include since you aren't only focusing on this aspect. It's too slow, unreliable.
Abzan Falconer > same comment
Mer-Ek Nightblade > still the same / it's even the worst one
Tuskguard Captain > still and still water
Spirit of the Hearth > overcosted, overrated, no particular reason to include this card there even if a Cat Spirit feels pretty cool
Wingmate Roc > not bad but too slow, doesn't synergize well with your themes, in concurrence with just better cards on the spot
Soul of the Harvest > overcosted card draw outlet, I'll procure you some better option for a cheap price
Slimefoot, the Stowaway > despite being legendary, doesn't do much
Reya Dawnbringer > recursion is like... really good, but damn this card is slow and bad. You have to wait one whole turn for it to trigger, with only cards like Shalai, Voice of Plenty in your list to protect it. Yeah, I don't think it'll happen often. Definitively cut.
Noosegraf Mob > +1/+1 card but without any real synergies. You have better options.
Lena, Selfless Champion > too slow
Hornet Queen > good card but doesn't fit in there, seems like a weird choice of token generator
Parhelion II > cool card, poor consistency there
Quietus Spike > same: cool card, poor consistency
Kaya, Bane of the Dead > slow removal, pretty bad imo
Brave the Sands > non-mbo with Anafenza, overrated card
Abundance > good card, not needed there
Kin-Tree Invocation > not bad not good, lacks interactions
Mirari's Wake > same comment as for Abundance
Leyline of Abundance > not enough interactions
Panharmonicon > not enough interactions
Trostani, Selesnya's Voice > not enough interactions
Sorin, Vengeful Bloodlord > not enough interactions
3 basic lands
2.) Cheap Improvements:
2.1.) Mana Rocks:
Sol Ring > yeh it's boring to see this card everywhere I know
Fellwar Stone > excellent mana rock, tapping for every color most of the time
2.2.) More removals:
Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.
2.3.) Better Legendaries:
Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style
Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost
Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much
Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck
Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.
Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.
Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.
2.4.) Voltron Outlet:
Sword of the Animist > ramp while keeping the pressure on your opponents
Hero's Blade > certainly a staple there with your legendary subtheme
Blackblade Reforged > same comment as for Hero's Blade
2.5.) Other cool cards to look at:
Throne of the God-Pharaoh > feels like a staple / Legendary
Vivien's Arkbow > cheap tutor / overall excellent
Vivien, Champion of the Wilds > flash out your creatures for more survivability and tricks
Primevals' Glorious Rebirth > excellent win condition / recursion
Kamahl's Druidic Vow > excellent win condition / Genesis wave for legendaries' madmen
Eladamri's Call > staple / it's cheap now that it's been re-edited in Modern Horizons, I'll try to get a copy of it by trading/buying it if I were you
3.) Medium Budget Improvements:
3.1.) Mana Rocks:
3.2.) Even more removals:
3.3.) Legendaries' Staples:
Rishkar, Peema Renegade > nice ramp, +1/+1 counters, overall really strong
3.4.) Neverending Voltron Outlet:
Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.
Skullclamp > staple
3.5.) Cool cards:
Eternal Witness > best green recursion card
Green Sun's Zenith > one of the best green tutors
Scout's Warning > good card overall, cycles when you don't need it
4.) Expensive Improvements:
Finale of Devastation > tutor, win condition, not a necessity though
Blade of Selves > good equipment, not a necessity
Umezawa's Jitte > Core tool of lots of Voltron decks, would be necessary if you want to confront this deck to more competitive ones.
Swords' package > same comment as for the Jitte
Thalia, Guardian of Thraben > meta-depending staple
Gaddock Teeg > meta-depending staple
Liliana, the Last Hope > card-draw/legendary
Loyal Retainers > staple if you're going more in the legendary archetype
Selvala, Heart of the Wilds > card-draw/legendary/ramp
Reki, the History of Kamigawa > card-draw/legendary
Captain Sisay > staple / tutor / legendary
5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):
Sigil of Distinction > feels Voltron-ish
Sigiled Sword of Valeron > interacts with Anafenza, creates tokens, Voltron equipment
Masterwork of Ingenuity > I used it long ago in my Tajic's deck, which was globally a Voltron deck running between 15/20 pieces of equipment. Dunno if it could be of use there but it's a good card for sure.
Heart of Kiran > good card overall, you can Crew it and buff the creature you used to do so with Anafenza. That being said, I think it may reveal too inconsistent.
Sensei Golden-Tail > seems funny
Kunoros, Hound of Athreos > powerful hate-bear with good stats and abilities, certainly really good in a more good-stuff oriented iteration.
Isamaru, Hound of Konda > Lil' bro' of Kunoros doubtlessly, made for aggressive purposes. Good overall.
Thalia, Heretic Cathar > also more of a good-stuff card.
Taranika, Akroan Veteran > I never played her but damn she seems strong af.
Hua Tuo, Honored Physician > repeatable recursion.
Pir, Imaginative Rascal > not that I dislike it, however Hardened Scales already was a bad card if I'm honest. Pir is a tad bit better. Certainly better than Corpsejack Menace you're running, and carries more interactions.
1 month ago
2 months ago
My suggestions using only cards in your maybeboard.
That's 1 more out than in so you should be down to 99.
Ugrades using cards not in maybeboard.
These three cards together with Jarad allow you to sac a 5 power creature to deal 40 damage. Activate Jarac(sac creature is a cost)+Bracers double = 10 to each opponent. Archfiend and Reflection trigger, first deals 10, second 20 for 40 total damage.
Underrealm Lich + Gitrog = draw almost entire deck, since they trigger off each other.
Underrealm Lich will prevent you from decking as it replaces the card draw.
3 months ago
I have a lot of recommendations for you. These may be pricey so I apologize if they're out of your price range but here you go:
Cards To Add Show
Add Reyhan, Last of the Abzan . If you can put +1/+1 counters on your creatures, your devourer will get HUGE real fast! Gets crazy too if you eat everything with Mycoloth and all those extra +1/+1 counters go to him.
Add Triumph of the Hordes . This cards a no brainer for token swarms and huge powerful armies. Remember, it only takes 10 infect to kill someone.
Add Moldervine Reclamation . Just a simple life gain/card draw engine for your devourers.
Cards To Swap Show
Replace Thorn-Thrash Viashino with Bloodspore Thrinax . Viashino doesn't provide any positive effects for devouring. Bloodspore Thrinax on the otherhand can push a token deck into an absurd board state.
Replace Mother Bear with Jade Mage . Mother Bear is situational and requires her to be in the graveyard prior to using her. And the value isn't all that great. With Jade Mage you can use all of your mana every turn to do at least something.
Replace Emrakul's Hatcher with Tendershoot Dryad . Emrakul isn't that great for your token production. Tendershoot on the other hand can buff all of your saprolings and in a 4 player game, it'll produce 3 tokens by the time it comes back to you.
Replace Algae Gharial with Poison-Tip Archer . You won't get much value out of Gharial. Poison-Tip Archer on the other hand can be lethal if kept on the board. It's basically a stronger Mayhem Devil .
Cards to Cut Show
Mana Rocks Show
Wayfarer's Bauble , Arcane Signet , Chromatic Lantern , Commander's Sphere , Darksteel Ingot , Thran Dynamo , Worn Powerstone , Fellwar Stone , Golgari Signet , Gruul Signet , Rakdos Signet , Talisman of Impulse , Talisman of Indulgence , Talisman of Resilience , Heraldic Banner
Urborg, Tomb of Yawgmoth , Fabled Passage , Castle Embereth , Dwarven Mine , Bojuka Bog , Grim Backwoods , Phyrexian Tower , Kessig Wolf Run , Volrath's Stronghold , Overgrown Tomb , Stomping Ground , Woodland Cemetery , Blood Crypt , Dragonskull Summit , Command Tower , Savage Lands , Rootbound Crag , Rakdos Carnarium , Gruul Turf , Golgari Rot Farm
5 months ago
Hey, you're welcome.
You want to try to limit the amount of high mana cost cards (four drops or higher) you have in your deck.
- Prossh, Skyraider of Kher
- Avenger of Zendikar
- Liliana, Dreadhorde General
- Vraska, Relic Seeker
- Bolas's Citadel
These are all better high mana cost cards then Brass's Bounty . Bounty makes treasures, but that's all it does and it costs seven mana. There's better cards for less mana that make treasures. Bounty makes treasures equal to the amount of lands you have therefore you can't even ramp into Bounty with nonland sources such as mana rocks or mana dorks.
You don't need Butcher of Malakir if you have Dictate of Erebos . Butcher is seven mana redundancy (the same thing) which is too much. If you didn't have Dictate then Butcher would be fine. There's too many five drops here especially since Korvold is a five drop and it's the five drop you want to cast more then the rest. The other five drops that are worth keeping are:
- Sidisi, Undead Vizier
- Dictate of Erebos
- God-Eternal Bontu
- Crux of Fate
- Revel in Riches : if you want to try to win with treasures.
I'm not a fan of Revel I would cut it because I think treasures are better to sac and make mana or to grow Korvold and draw then keeping ten of them on the battlefield hoping to win with Revel.
Sidisi, Undead Vizier is a good tutor, consider more tutors? Diabolic Intent is worth clearing $10 to add. It makes you sac a creature before you can tutor which is has synergy with the sac theme of Korvold. Consider cutting Growing Rites of Itlimoc Flip for Intent? Rites is a fine card, but for your deck it's not better than Intent since Intent can tutor directly for Dockside Extortionist .
Eternal Witness is great with Intent and Temur Sabertooth . Witness can recur Intent letting you cast it again. Sabertooth can bounce Witness back to your hand to cast it again and recur Intent or something else. Having the ability to recur any card is very helpful when the strategy with Korvold is to sac your permanents. To make room in the budget for $5 Witness consider cutting $6 Mazirek, Kraul Death Priest ?
Because Dockside Extortionist is so good with Korvold then having other tutors that can get him are helpful.
These are good budget creature tutors. Evolution goes with the sac theme since you sac a creature before you tutor for another one and put it onto the battlefield. Signal can tutor for three different creatures and then randomly you put one into your hand. Empath can tutor for Prossh or Avenger. Summons can tutor for both Extortionist and Sabertooth.
Korvold is five mana and you kind of want him on the battlefield before you start sacing permanents to get the value. The problem is you need more ramp to do this. More early game ramp is good with Korvold; it can be used to cast him faster and then ramp permanents can be sac fodder for his ability. The nice thing about Korvold is even if you all draw are ramp and nothing else it's fine because ramp lets you cast him faster and then the ramp or lands can used to sac to grow him and draw.
- Elvish Mystic
- Elves of Deep Shadow
- Orcish Lumberjack
- Llanowar Elves
- Springbloom Druid
- Fellwar Stone
- Talisman of Impulse
- Talisman of Resilience
One drop mana dorks are some of the best cards for ramp in Commander.
5 months ago
Hey, nice budget version of Slimefoot and good work if this is your first Commander deck.
Good budget cards to consider adding:
- Command Tower
- Llanowar Wastes
- Jund Panorama
- Hissing Quagmire
- Utopia Mycon : one of the best Fugus who uses spore counters.
- Psychotrope Thallid : one of the best Fugus who uses spore counters.
- Zulaport Cutthroat : two drop aristocrat.
- Viscera Seer : one drop repeatable sac outlet.
- Sprout Swarm : convoke, repeatable spell to make a Saproling.
- Evolution Sage : repeatable source of proliferate which is good with spore counters.
- Regrowth : good recursion.
- Talisman of Resilience : another two drop mana rock.
- Farseek : can search for and put Overgrown Tomb onto the battlefield.
- Beast Within : instant removal upgrade.
- Life / Death : Life can make all your lands into creatures to attack or sac. Death is low mana cost reanimation for the cost of life.
Cards to consider cutting:
- Golgari Guildgate
- Foul Orchard
- Jungle Hollow
- Warped Landscape
- Torgaar, Famine Incarnate
- Severed Strands
- Rot Shambler
- Deathbloom Thallid
- Rampant Growth
- Golgari Locket
- Yavimaya Sapherd
- Thallid Soothsayer
- Thallid Omnivore
- Fungal Infection
Good luck with your deck.
5 months ago
Hey, nice budget upgrade of the precon. Better to view the Command Zone as entertainment not as an information source for making decks. Those guys don't know how to make good decks. They know how to promote the latest thing that Wizards is selling and they do that well.
There's several budget lands to consider adding to upgrade the manabase.
- Llanowar Wastes
- Exotic Orchard
- Cinder Glade
- Woodland Cemetery
- Dragonskull Summit
- Game Trail
- Foreboding Ruins
Lands to consider cutting:
- Golgari Guildgate
- Gruul Guildgate
- Rakdos Guildgate
- Bloodfell Caves
- Jungle Hollow
- Rugged Highlands
- Rocky Tar Pit
With Korvold and green I suggest adding lots of ramp because the ramp can help to play Korvold faster then be used as fodder to sac for his ability. One drop mana dorks are budget and are very good when using one of them to ramp into Korvold since it gives you something to sac.
- Llanowar Elves
- Elves of Deep Shadow
- Orcish Lumberjack
- Elvish Mystic
- Wild Growth
- Fyndhorn Elves
- Arbor Elf
More mana rocks are also helpful ramp that can also be sac fodder after getting Korvold on the battlefield.
Creatures who can reanimate themselves can be repeatable sac fodder for Korvold.
Ramunap Excavator lets you play a land from your graveyard which can be another repeatable source of sac fodder letting you use a land to sac rather than another permanent. Prossh, Skyraider of Kher is a budget big creature that can create a lot of sac fodder for Korvold or just be another flying threat.
If these other suggestions interest you then I can give more advice about what cards to cut. Good luck with your deck.