Talisman of Resilience
: Gain .
: Gain or . This deals 1 damage to you.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Talisman of Resilience Discussion
1 month ago
1 month ago
3 months ago
Wow, I really love the design of Geyadrone, and I normally don't like planeswalkers.
Kaldra Compleat is pretty interesting and strong for Commander and maybe Modern. I thought Kaldra was destroyed in the lore prior to the rize of the Phyrexians on Mirrodin though?
I so wished that Clattering Augur went to the battlefield instead of hand. I don't think it would be too busted but oh-well.
Always nice to see more Amass support. Still not quite enough for a dedicated commander deck though.
Damn looks fantastic. Big fan of the flexibility of this card.
Endurance seems like the weakest of the cycle so far, but I might still slot it into my Omnath, Locus of Rage land fall deck. Instant speed graveyard hate/protection that is also an elemental is intriguing.
4 months ago
Hey Walrighti, +1!
Congrats on your first deck! You have a lot of fun cards in here and it looks great! I imagine you want to tune and make it even more efficient so here are some ideas...
Add 3 categories: #Combo, #Lifegain, and #Evasion; and then sort your maybeboard the same way you've done your mainboard to easily rank your choices within a category (By "combo" I mean all your "if-then" cards like Trudge Garden that are slower and don't work by themselves). Remove #Creatures (most of them are #Combo).
Avoid most cards above 4 cmc... Willowdusk is fast and fragile, so play into that... Also, prioritize cards that can do 2 or more things or that give value on ETB... If you have pet cards that don't really fit and that hurt to cut, put them in a "I'll build that theme later" list.
-1 Pelakka Wurm
-1 Ezzaroot Channeler ... cut the fatties.
-1 Decree of Pain ... too slow
-1 Bow of Nylea ... meh
-1 Sangromancer ... amazing card but doesn't trigger when you need it to.
-1 Venser's Journal ... also amazing, but too conditional for this build
-1 Ranger's Path ... all your ramp should be on turn 2
-1 Temple of the False God ... this card is almost never good
+1 Devoted Druid ... this card is a beast
+1 Talisman of Resilience ... #Ramp
+1 Llanowar Elves ... #Ramp... the elves enable Willowdusk combos on turn 3.
+1 Viridian Joiner ... #Ramp... #Combo
+1 Killing Wave
+1 Massacre Girl ... #Wipe
+1 Beast Within ... #Removal
+1 Golgari Charm ... #Evasion
~1 Rancor ... Trample and haste are important... #Evasion
~1 Destined ... the choices are really good.
+1 Soul Channeling ... #Combo with Willowbark and stick to the board...
~1 Phyrexian Processor ... fun?
~1 Lurking Evil ... maybe?
~1 Solidarity of Heroes ... #Combo
~1 Ooze Flux ... tokens at instant speed?
~1 Retribution of the Ancients ... removal?
+1 Thought Gorger ... (leaves)
+1 Return of the Wildspeaker ... #Draw
+1 Triskelion ... #Combo
+1 Nighthawk Scavenger ... #Fatty
...Always play at least 10 ramp spells under 3 cmc.
...Playtest and make sure Willowbark consistently makes a fatty (with evasion) before turn 6-7.
Happy building :)
4 months ago
not a fan of: Search for Tomorrow , Diabolic Tutor , Return to Nature , Unravel the Aether , Edge of Autumn , Fertile Ground , Rampant Growth , Sakura-Tribe Elder , Golgari Signet , Talisman of Resilience , Foul Orchard , Golgari Guildgate , Jungle Hollow , Golgari Rot Farm , Desert of the Glorified , Desert of the Indomitable
5 months ago
I have a couple of ideas!
Izoni, Thousand-Eyed - you only really get one activation of her token ability, and you have a couple of enchantments that already perform her sacrifice ability
Decree of Pain - pretty high costed boardwipe, when there's others that won't nuke your boardstate in the process
Tragic Slip - Abrupt Decay is much better
Profane Command - there's better X spells that aren't too expensive, like Genesis Wave or Torment of Hailfire . I noticed you're going a heavy mana ramp direction with the deck, which is perfectly fine, just also remember to try and include cards that let you play extra lands if you can (cards like Azusa, Lost but Seeking , which recently was reprinted, and Exploration )
And something else pretty important is that beside ramp spells, you'll also want a few rocks/dorks to supplement yourself. There's a lot of them in-budget, like Elves of Deep Shadow , Llanowar Elves , Elvish Mystic , and the Sakura-Tribe Elder you have in already. Another similar ramp one is Yavimaya Elder for fetching basics and such. For rocks, Golgari Signet , Fellwar Stone , Commander's Sphere , and Talisman of Resilience are cheap in both CMC and price, so see if you can slide any of those in too.
It's probably my hardest suggestion to apply, but as you run through and make edits, try and choose a direction to take the deck as a whole - tokens, or lands - as a focus. Once you start narrowing down the archetype you wanna follow, the cards you need to cut to streamline it will start looking more and more obvious!
10 months ago
A couple others maybe:
Flip in place of a swamp.
Spawning Pool in place of a swamp. The tapped land part sucks but nice to have a disposable blocker in a pinch.
Tangled Florahedron Flip - maybe? Not really sure about this one.
Oran-Rief, the Vastwood in place of a forest.
Mosswort Bridge in place of a swamp. Wouldn't it be cool if you had a In Garruk's Wake or a Verdant Force under it?
Field of Ruin in place of another swamp.
Crawling Barrens in place of another swamp. This is a surprisingly good land. It can come out of nowhere in a pinch.
Labyrinth of Skophos in place of a forest or swamp. Nice to be able to remove an infect creature or big guy coming at you.
Conqueror's Galleon Flip in place of Talisman of Resilience. The flip on the Galleon is really easy (especially with the Labyrin and can be a good source of value or recursion.