Talisman of Resilience

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Talisman of Resilience

Artifact

: Gain .

: Gain or . This deals 1 damage to you.

thefiresoflurve on Cheapo Super Skullbriar

1 week ago

Looks overall okay. There are also a couple good Trample sources I see missing: Rancor - great because it comes back to your hand Cartouche of Strength - doubles as sorcery speed creature removal

Forced Adaptation feels too slow for me in a deck like this. Compare to Hydra's Growth - you're not going to be casting either til turn 3 at least anyway (as you have no targetable 1-drops). On turn 3 with Hydra, you'll swing +1 counters, then turn 4 you'll swing with +2, then +4.... I know the point of Forced Adaptation is that no one can ever take those counters away from Skullbriar, I just would prefer running some form of graveyard recursion akin to Phyrexian Delver, rather than simply turning your commander into an even bigger removal magnet.

The deck also looks a bit lacking in mana ramp, which you'll very much need since you're going to be racking up commander tax. A few good budget options - Arcane Signet Rampant Growth Coldsteel Heart is an upgrade over Moss Diamond Golgari Signet Talisman of Resilience Gyre Sage

As far as draw goes... I love the Colossal Majesty type effects. Garruk's Uprising, however, seems like a weak choice to me. There are only 5 creatures (6 if you buff your commander a little) that will trigger its third ability, and likewise its first ability has a decent chance of being unusable when you draw the card. Its trample ability is great, but I think there are probably better ways of accomplishing that in the deck already. I would honestly cut this for something like Deeproot Champion, which would be awesome with how many non-creature spells you have.

wallisface on Lantern Control

1 month ago

Not sure you need Talisman of Resilience with such a low curve.

I’d also recommend splashing white for Prismatic Ending - card feels super strong in lantern

hcmen1 on Beledros, Matriarch of the End *Primer*

6 months ago

To make another suggestions, I would rather have any of those ramp spells a mentioned above over Talisman of Resilience because land ramp is better then artifact ramp because its less likely to be removed.

Last_Laugh on Muldrotha "Super Budget" The Gravetide [Updated!]

8 months ago

Good job building this deck on a budget. I do however feel like this needs more ramp with a 6 drop commander. Simic Signet, Dimir Signet, Golgari Signet, Arcane Signet, Talisman of Curiosity, Talisman of Dominance, and Talisman of Resilience, and Sol Ring all deserve a spot. You still keep this thing budget but will significantly help speed the deck up.

Nysten on Hapatra, Venomous

10 months ago

Note to self: Return to Nature or Deglamer for Nature's Claim (or not, unsure) // Veil of Summer for Deathreap Ritual or Talisman of Resilience (unsure)

Nysten on Hapatra, Venomous

10 months ago

Note to self: Return to Nature or Unravel the Aether for Nature's Claim (or not, unsure) // Veil of Summer for Deathreap Ritual or Talisman of Resilience (or not, unsure)

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