Talisman of Resilience


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Horizons (MH1) Uncommon

Combos Browse all

Talisman of Resilience


: Gain .

: Gain or . Talisman of Resilience deals 1 damage to you.

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Talisman of Resilience Discussion

SideBae on Kadena’s Morph Fuckery

1 week ago
  1. I suggest including some Xerox spells. Consider Ponder and Preordain -- one mana to dig past what you don't need to what you do is a really good rate. Brainstorm is also great, though I'd put in an off-color fetch or two (eg. Windswept Heath ) before I ran Brainstorm . The shuffle effects will keep you from getting stuck with cards you don't need on top of your deck.

  2. I feel I should inform you that Leovold, Emissary of Trest is mega-banned in EDH. Depending on your playgroup, you may be able to run it; but most playgroups will not be alright with him.

  3. I think you may be better off running talismans ( Talisman of Creativity , Talisman of Dominance and/or Talisman of Resilience ) than signets. Also be aware than artifact ramp is generally worse than dork-ramp, like your Birds of Paradise . Consider running some of the following: Elves of Deep Shadow , Deathrite Shaman , Arbor Elf , Llanowar Elves , Elvish Mystic , Bloom Tender and/or Fyndhorn Elves . One-mana enchantment ramp is good too -- consider Wild Growth or Utopia Sprawl . These come down turn one, as opposed to turn two (like most of the best artifact ramp would).

  4. If you do cut your artifact-ramp for dork-ramp (I suggest you do), you can run something like Collector Ouphe to hose opponents without hosing yourself.

Good luck!

multimedia on Golgari Graveyard

1 week ago

Hey, nice upgrade of the precon. That's a great gift your friend gave you; Plunder the Graves is not a cheap precon.

Do you own the cards in the maybeboard? There's several there that can be added main deck especially the creatures who can sac themselves and the tutors.

Cards in the maybeboard to consider adding main deck:

  • Caustic Caterpillar
  • Apprentice Necromancer
  • Plaguecrafter
  • Diabolic Intent
  • Buried Alive
  • Grim Haruspex
  • Reanimate
  • Entomb
  • Ashnod's Altar
  • Assassin's Trophy
  • Abrupt Decay

Other cards to consider adding:

One drop mana dorks are good with Meren. Being able to ramp into her faster and then the dorks can be sac fodder to get experience counters.

Cards to consider cutting:

  • 3x Swamp
  • Golgari Guildgate
  • Jungle Hollow
  • Sands of Delirium
  • Arboreal Grazer
  • Gatekeeper of Malakir
  • Gorging Vulture
  • Viridian Emissary
  • Farhaven Elf
  • Golgari Findbroker
  • Sudden Reclamation
  • Grim Discovery
  • Deep Reconnaissance
  • From Beyond
  • Butcher of Malakir
  • Scourge of Nel Toth
  • Noxious Gearhulk
  • Cavalier of Night

n0bunga on Goblin Fling Party!

1 month ago

Liking this! Not too sold on sword of the paruns though. Thoughts on more rocks like Talisman of Resilience ?

Or Munitions Expert ? That could be pretty good here. Maybe even Squee, the Immortal for recursion?

multimedia on Morph than meets the eye.

1 month ago

Hey, nice changes to the precon, but I feel you've left out the thing most missing from the precon, early game ramp.

Kadena is an engine, but that engine can't get started until you can cast her from the Command Zone. It doesn't make sense to cast Morphs before you have Kadena on the battlefield because then you're missing out on the advantage that Kadena gives you, the whole point of the deck. Consider adding early game ramp to get four drop Kadena onto the battlefield faster?

Kadena being a four drop is helpful with early game ramp because a single two drop mana rock ( Talisman of Resilience ), one drop mana dork ( Elves of Deep Shadow ) or two drop land ramp spell ( Farseek ) lets you most likely play Kadena turn three. However you want to consistently be able to do this therefore you want a nice number of early game ramp cards. Definitely more than two which is currently here. Kadena is three colors which makes colorless ramp less appealing than colored ramp because again you want to get her onto the battlefield before you cast Morphs.

Ramp package to consider adding:

Cards to consider cutting for this ramp package:

  • Scaretiller
  • Pendant of Prosperity
  • Rayami. First of the Fallen
  • Silent-Blade Oni
  • Volrath, the Shapestealer
  • Leadership Vacuum

These suggested cuts are cutting high mana cost cards for low mana cost cards to help to speed up gameplay.

The combo of Brine Elemental and Vesuvan Shapeshifter is a good reason to play Kadena because she can cheat the mana cost of these Morphs thus you can assemble the combo faster. Consider adding cards that can help to get Brine and Vesuvan into your hand? Fauna Shaman is great since she can be a repeatable creature tutor. She requires that you discard a creature to then tutor for another creature from your library. She alone if left alive can get both Brine and Vesuvan into your hand.

Fauna + Den Protector + ways to bounce Protector back to your hand ( Echo Tracer ) is helpful to tutor for and get certain Morphs into your hand. Vesuvan can copy Protector on your turn which is great when you have Morphs to recur from your graveyard. Protector can then be used to recur the creature you discarded. Fauna can tutor for Protector. With Morphs and Kadena this can be an engine to get Morphs into your hand to then cast for free on your turn or even your opponents' turns. It's also a fairly budget package since this appears to be a budget deck, that's important.

Cards to consider adding to help to get Brine and Vesuvan:

Cards to consider cutting:

  • Grismold, the Dreadsower
  • Obelisk Spider
  • Broodhatch Nantuko
  • Sudden Substitution

Good luck with your deck.

Nic44 on Toxic Relationship: Hapatra EDH [PRIMER]

2 months ago

OptimalGreen If you actually read what I wrote, I said nothing of the no-brainer rocks like Crypt and Ring...but the TWO mana rocks like Fellwar Stone , Golgari Signet , Talisman of Resilience etc. Also, I can name MANY top tier decks that run a shitload of mana dorks, in fact almost every one with the color green max out on them. My argument remains: land ramp in the form of two mana spells like Nature's Lore and Three Visits are better than the TWO (2) mana rocks when one has access to green.To me, THAT is the no-brainer.

...and yes, I am high.

SideBae on That's no King Cureslime

2 months ago

I mean, so with regards to self-mill Cephalid Vandal is a card I've been impressed with. Dredge creatures like Golgari Grave-Troll and Stinkweed Imp are also good to consider in addition to your Life from the Loam .

The biggest bonus of being in green is the color's access to one-mana mana dorks. Llanowar Elves , Elves of Deep Shadow , Birds of Paradise , Deathrite Shaman , Fyndhorn Elves and Elvish Mystic are all cards to consider. Simply being able to play a turn or so faster can make all the difference in the world. Similarly, Priest of Titania and Bloom Tender are great dorks, though being two mana does put them second-tier.

I've generally found that, in EDH, replacing 1-for-1s with 2-or-more-for-1s is a good idea. Force of Vigor is a new card I've been considering for my decks, and I think it's strictly better than Naturalize .

Have you considered Reanimate ? I notice that you aren't running it -- I think it's probably the best reanimation spell there is.

With the recent printings of enemy talismans, I don't think running Dimir Signet , Simic Signet and Golgari Signet is where you want to be. Talisman of Dominance , Talisman of Creativity and Talisman of Resilience are less awkward to use and cost the same.

Unless I'm missing some targeted spells in your list, I think Lightning Greaves is better than Swiftfoot Boots .

Mana Confluence and City of Brass are important sources of colored mana once you're at 3+ colors. Additionally, fetch lands are at a premium. Though the Onslaught and Zendikar fetches can cost the same as a used kidney, slow fetches ( Grasslands , Rocky Tar Pit , Bad River , Flood Plain and Mountain Valley ) work as well and are WAY easier on the wallet.

You may want to get more card-draw in your list, too. Grim Flowering and Nature's Resurgence seem powerful in a creature-heavy list based around self-mill, but classic draw spells like Painful Truths , Thirst for Knowledge , Night's Whisper , Chart a Course , Ponder , Preordain and Fact or Fiction are also really strong here. I like that you're already running Windfall -- most people forget that card for some reason; it's like, REALLY good. Brainstorm is another card to consider, but it only becomes good with a lot of shuffle effects (see the aforementioned fetch lands).

I gotta go to work. Good luck man!

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