Talisman of Resilience

Talisman of Resilience

Artifact

: Gain .

: Gain or . Talisman of Resilience deals 1 damage to you.

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Set Rarity
Modern Horizons (MH1) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Talisman of Resilience Discussion

multimedia on Golgari Circle of Death

4 weeks ago

Hey, there's some good cards here, but my advice is before you make any other changes that you focus on the manabase. If you want better results then improving the manabase can help. The ratio of 28 lands that are green sources of mana to 10 sources of black mana is subpar. Even though there's more green cards here than black you still need more black.

It appears you're playing so many Forests because you're counting on having a green land ramp spell to search for a Swamp. This is a trap, it's too risky, because if you don't draw a land ramp spell then how are you going to get black mana? A safer plan is not count on having land ramp spells instead build the manabase with the idea that you will not have access to them. Think of them as a bonus for ramp, instead count on the consistency of different colored lands to cast cards.

Lands within the budget to consider adding:

If you cut 10x Forest for these lands then you have many more black sources while still keeping the green sources the same. There's an artifact theme here which makes mana rocks Golgari Signet and Talisman of Resilience good budget options for ramp.

Good luck with your deck.

ShreddedByCrows on Offenza is the Best Defenza

1 month ago

Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.

Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.

The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.

Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.

So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.

1.) Back to 100 cards:

2.) Cheap Improvements:

2.1.) Mana Rocks:

2.2.) More removals:

Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.

2.3.) Better Legendaries:

  • Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style

  • Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost

  • Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much

  • Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck

  • Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.

  • Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.

  • Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.

2.4.) Voltron Outlet:

2.5.) Other cool cards to look at:

3.) Medium Budget Improvements:

3.1.) Mana Rocks:

3.2.) Even more removals:

3.3.) Legendaries' Staples:

3.4.) Neverending Voltron Outlet:

  • Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.

  • Skullclamp > staple

3.5.) Cool cards:

4.) Expensive Improvements:

5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):

Aliensibob on Jarad and the Lhurgoyf

2 months ago

My suggestions using only cards in your maybeboard.

If Ob Nixilis Reignited's only purpose is card draw, out for Guardian Project

That's 1 more out than in so you should be down to 99.

Ugrades using cards not in maybeboard.

Kodama's Reach in for Golgari Signet, Circuitous Route in for Fellwar Stone, Far Wanderings in for Wayfarer's Bauble - net same mana without threshold, but with it a lot better.
Solemn Simulacrum in for Artisan of Kozilek- Artisan is nice but so expensive, while the sad robot is ramp, card draw, and sac fodder.

Death's Presence in for Nyx Weaver - You don't lose any power for sacking your creatures.

Crucible of Worlds in for Whispersilk Cloak

Illusionist's Bracers in for Elbrus, the Binding Blade  Flip, Archfiend of Despair in for Boneyard Wurm- have to cut one of this effect at this point, Wound Reflection in for Liliana, Death's Majesty - could take out the other Lily, but her best case scenario is better.

These three cards together with Jarad allow you to sac a 5 power creature to deal 40 damage. Activate Jarac(sac creature is a cost)+Bracers double = 10 to each opponent. Archfiend and Reflection trigger, first deals 10, second 20 for 40 total damage.

Be careful about putting the Cauldron out too early, since it prevents Death Triggers.

Underrealm Lich + Gitrog = draw almost entire deck, since they trigger off each other.

Underrealm Lich will prevent you from decking as it replaces the card draw.

TangoWithTojo on Kresh, the Bloodbraided EDH

3 months ago

I have a lot of recommendations for you. These may be pricey so I apologize if they're out of your price range but here you go:

Cards To Add Show

Cards To Swap Show

Cards to Cut Show

Lands Show

multimedia on Korvold, Fae-Cursed King Jund EDH

5 months ago

Hey, you're welcome.

You want to try to limit the amount of high mana cost cards (four drops or higher) you have in your deck.

These are all better high mana cost cards then Brass's Bounty . Bounty makes treasures, but that's all it does and it costs seven mana. There's better cards for less mana that make treasures. Bounty makes treasures equal to the amount of lands you have therefore you can't even ramp into Bounty with nonland sources such as mana rocks or mana dorks.

You don't need Butcher of Malakir if you have Dictate of Erebos . Butcher is seven mana redundancy (the same thing) which is too much. If you didn't have Dictate then Butcher would be fine. There's too many five drops here especially since Korvold is a five drop and it's the five drop you want to cast more then the rest. The other five drops that are worth keeping are:

I'm not a fan of Revel I would cut it because I think treasures are better to sac and make mana or to grow Korvold and draw then keeping ten of them on the battlefield hoping to win with Revel.

Sidisi, Undead Vizier is a good tutor, consider more tutors? Diabolic Intent is worth clearing $10 to add. It makes you sac a creature before you can tutor which is has synergy with the sac theme of Korvold. Consider cutting Growing Rites of Itlimoc  Flip for Intent? Rites is a fine card, but for your deck it's not better than Intent since Intent can tutor directly for Dockside Extortionist .

Eternal Witness is great with Intent and Temur Sabertooth . Witness can recur Intent letting you cast it again. Sabertooth can bounce Witness back to your hand to cast it again and recur Intent or something else. Having the ability to recur any card is very helpful when the strategy with Korvold is to sac your permanents. To make room in the budget for $5 Witness consider cutting $6 Mazirek, Kraul Death Priest ?

Because Dockside Extortionist is so good with Korvold then having other tutors that can get him are helpful.

These are good budget creature tutors. Evolution goes with the sac theme since you sac a creature before you tutor for another one and put it onto the battlefield. Signal can tutor for three different creatures and then randomly you put one into your hand. Empath can tutor for Prossh or Avenger. Summons can tutor for both Extortionist and Sabertooth.


Korvold is five mana and you kind of want him on the battlefield before you start sacing permanents to get the value. The problem is you need more ramp to do this. More early game ramp is good with Korvold; it can be used to cast him faster and then ramp permanents can be sac fodder for his ability. The nice thing about Korvold is even if you all draw are ramp and nothing else it's fine because ramp lets you cast him faster and then the ramp or lands can used to sac to grow him and draw.

One drop mana dorks are some of the best cards for ramp in Commander.

multimedia on Slimefoot, the Stowaway

5 months ago

Hey, nice budget version of Slimefoot and good work if this is your first Commander deck.

Good budget cards to consider adding:

Cards to consider cutting:

  • Golgari Guildgate
  • Foul Orchard
  • Jungle Hollow
  • Warped Landscape
  • Torgaar, Famine Incarnate
  • Severed Strands
  • Rot Shambler
  • Deathbloom Thallid
  • Rampant Growth
  • Golgari Locket
  • Yavimaya Sapherd
  • Thallid Soothsayer
  • Thallid Omnivore
  • Naturalize
  • Fungal Infection

Good luck with your deck.

multimedia on Savage Hunter EDH+

5 months ago

Hey, nice budget upgrade of the precon. Better to view the Command Zone as entertainment not as an information source for making decks. Those guys don't know how to make good decks. They know how to promote the latest thing that Wizards is selling and they do that well.

There's several budget lands to consider adding to upgrade the manabase.

Lands to consider cutting:

  • Golgari Guildgate
  • Gruul Guildgate
  • Rakdos Guildgate
  • Bloodfell Caves
  • Jungle Hollow
  • Rugged Highlands
  • Rocky Tar Pit

With Korvold and green I suggest adding lots of ramp because the ramp can help to play Korvold faster then be used as fodder to sac for his ability. One drop mana dorks are budget and are very good when using one of them to ramp into Korvold since it gives you something to sac.

More mana rocks are also helpful ramp that can also be sac fodder after getting Korvold on the battlefield.

Creatures who can reanimate themselves can be repeatable sac fodder for Korvold.

Ramunap Excavator lets you play a land from your graveyard which can be another repeatable source of sac fodder letting you use a land to sac rather than another permanent. Prossh, Skyraider of Kher is a budget big creature that can create a lot of sac fodder for Korvold or just be another flying threat.

If these other suggestions interest you then I can give more advice about what cards to cut. Good luck with your deck.

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