Contract Killing

Contract Killing

Sorcery

Destroy target creature. Create two colorless Treasure artifact tokens with "Tap, Sacrifice this artifact: Add one mana of any color to your mana pool."

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Contract Killing Discussion

seshiro_of_the_orochi on infinite combo?

2 weeks ago

One quick addition: I'm bery sure Contract Killing with Manufactor would result in two of each of the three token types as Manufactor doesn't say a word about "one ore more".

DrukenReaps on infinite combo?

2 weeks ago

This would be better in Rules Q&A.

I think the most relevant thing I found was rule 614.5 so-

614.5 A replacement effect doesn’t invoke itself repeatedly; it gets only one opportunity to affect an event or any modified events that may replace that event.

The following is their example: A player controls two permanents, each with an ability that reads “If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.” A creature that normally deals 2 damage will deal 8 damage—not just 4, and not an infinite amount.

With this rule in mind the end result should be 2 treasure, 1 food, 1 clue assuming only 1 token was being made by the original effect like Plundering Barbarian.

If you were to cast Contract Killing you get 3 treasure, 1 food, 1 clue.

DrukenReaps on Prosper Through Theft

1 month ago

Possible Additions-

Goldspan Dragon, Mycosynth Lattice, Other and better treasure cards and exile from opponents to cast effects.

Possible Removals-

Forsworn Paladin, Hoarding Ogre, Shiny Impetus, Sudden Breakthrough, Contract Killing, Plundering Barbarian, Volcanic Torrent, Magda, Brazen Outlaw

MaltOMeal on Absolute Theocracy

3 months ago

Sup lobsternips!

As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.

- We'll cover your cards to include by type, so lets start with creatures. I like the Angels, Demons, and Dragons subtheme, if you were considering it I'd try and include Kaalia of the Vast if you can get your hands on one, otherwise just slim down on the tribal stuff, reaching too far into each different theme could result in inconsistencies and clunky play. I've been there, it sucks a lot. (Unfortunately, you can't run Shalai, Voice of Plenty since she has a Selesnya color identity)

-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.

-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.

  • Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.

  • Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.

  • Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.

  • Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.

  • Viscera Seer , good card, good sac outlet, not much else to say.

  • Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.

First thing I wanna point out is the abundance of them, its good, but its quite a few. I like the variety of them though, from token generation to mana value, all of them are GOOD in a sense.

  • Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D

  • Land Tax : Definitely play this if you want more inclusions in your deck and want to play less lands, but don't forget to have a focus on more basic lands for the landbase.
  • Luminarch Ascension is subject to removal by other players, and somewhat makes you a target, but with Divine Visitation and your non-Treasure generators make this super useful.
  • Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .

    I'm sure you'll add more later, but here are some I'd DEFINITELY include:

  • The three signets for your colors, Arcane Signet as well.

  • Goldvein Pick : hidden tRAESurES!!!
  • Inspiring Statuary for a low mana investment, you can effectively keep your Treasures around, or use your Gold tokens twice(tap it for colorless, then sac it for colored mana).
  • Panharmonicon to double up on edict effects.

  • Not much in this category outside of removal or token generation.

  • Wouldn't run Secure the Wastes strictly because it doesn't put Humans into play, play the sorcery option Martial Coup instead if you want a token creator with some OOMPH.

  • I'd recommend more removal, but with everything else considered I think you're pretty much good here. Really like the Crackling Doom and Vona's Hunger inclusions.

    OOOOkay, lots to look at here.

  • Mortuary Mire : Get that creature back in play!
  • High Market : Useful when Dictate of Erebos is in play.
  • Sanctum of Eternity / Command Beacon : You never know when you might need to use them. Negan can get expensive real fast.
  • That basically does it for my brief review, hope I was of some help!

    NicodaPico on Beckett Brass, Pirate Queen

    6 months ago

    i would take out Contract Killing and replace it with alot of cheaper two mana kill spells like Doom Blade or Heartless Act or Go for the Throat . for it's cost Prying Blade is just not that good. id also go up to at least 36 lands, 35 is way too low. Boarding Party , Brazen Freebooter , and Prosperous Pirates also seem pretty weak in the deck. But the deck has decent draw and removal/interaction, and alot of spells make treasures as a byproduct for flavorful ramp too which is great

    Rishadan Cutpurse , Rishadan Footpad , and Rishadan Brigand might also be cool inclusions but they aren't from ixalan so i dont know if you want them for flavor reasons

    Ziabo on Teysa Karlov

    1 year ago

    Here are the cards in your colors for treasures.

    Contract Killing, Dire Fleet Hoarder, Heartless Pillage, Pitiless Plunderer, Ruthless Knave, Wanted Scoundrels, Treasure Map  Flip, Gleaming Barrier & Prying Blade

    Looks like there's a few you might get some use out of.

    Gleaming Barrier Wanted Scoundrels & Dire Fleet Hoarder could be a sac or ground floor chump block.

    Pitiless Plunderer I would advise putting in.

    Prying Blade could be useful.

    Ruthless Knave Kind of a hefty sac outlet but creates treasures.

    Idk if you have or not but if you're wanting a token sub-theme add Anointed Procession

    SPOraOra_ on revel in riches Deck

    1 year ago

    I would replace Tidy Conclusion with Contract Killing. It's the same cost but you get more of those Treasure tokens you need.

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