Creature — Whale
When Aethertide Whale enters the battlefield, you get (six energy counters).
Pay : Return Aethertide Whale to its owner's hand.
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Aethertide Whale Discussion
5 days ago
5 days ago
Theres also Aethertide Whale the best part about them both is they net you energy when you play them and use them.
2 weeks ago
Always a fan of Electrostatic Pummeler +1
3 weeks ago
Interesting to see a different take on Paradox Engine. I like what you're doing with the Metalwork Colossus. I'd probably want to try Baral's Expertise more in the main deck to ensure Colossus can get through for damage.
When I played around with the engine, I went blue-green with Aetherworks Marvel and Aethertide Whale. With the Engine out, hitting a Whale with the Marvel immediately reloads for another spin. Add in some Peema Aether-Seer and Altered Ego to keep the spins coming and finish off with a Part the Waterveil so you get the first attack step with your instant whale army. Quicksmith Spy on an Engine or a random artifact (Decoction Module even) really takes off when the Engine is untapping the artifact many times per turn.
3 weeks ago
Ok, sweet core of the deck so far. I see two routes you could go: energy monsters, or straight aggro/midrange monsters.
The reason I say this is because you're not utilizing Exert to its fullest potential (e.g. untapping or vigilance each turn). Celebrant, Glory, Champ of Rhonas are probably only going to be exerted once or twice per game. So I'd say you should capitalize on 4x Champion of Rhonas, cheating out Aetherwind Basker or Aethertide Whale or Ulrich of the Krallenhorde Flip or any RG fatty. If you go the previous two, then go full energy with Glimmer of Genius, Glassblower's Puzzleknot, and Rogue Refiner. If you go the latter, energy won't help you as much, so just go with card-draw goodstuff.
I'd personally be tempted to go the Energy route. But at any rate, find slots to cut in the Cartouches, Hazoret (Rhonas is better here), the Crashers, Charioteers, and Exemplars. Those are cards that don't directly support the aforementioned strategies, so they'll be the first to go if you make any of these substitutions. Also, put in two more Negate over Scatter -- your creatures will always be bigger, so you need to watch for removal instead. Keep something like Unsubstantiate and Ceremonious Rejection in SB for Ulamog and Marvels.
Hope this helps refine a deck that's already sweet! Mention me if I can do anything else or if you get any breakthroughs.
1 month ago
Hey! I like the idea of the creature tokens with flying, but I'd suggest more lords in the deck like Metallic Mimic, Master Trinketeer, or Angel of Invention especially angel given its ability to create more servos. Bumping Aven Wind Guide up to 4 copies might be better for consistency for flying servos. I definitely agree with the suggestions of Sram's Expertise and Reverse Engineer. Also, for more on color dual lands I'd suggest Irrigated Farmland. In terms of making room for these cards, I would try and limit the energy theme, especially with cards like Aethertide Whale not seeming like it has a whole ton to do apart from be a huge body, unless you have some huge energy payoff I'm just not seeing.
I hope this helps! Your deck looks great.
1 month ago
Hi, there! For a first deck, this looks excellent! Well done! I have just a few recommendations:
- It appears as if you have both a Servo theme and an Energy theme. I'd recommend generally keeping to just one, so I'd take out 4 Shielded Aether Thief for 4 Sram's Expertise.
- Going along with the above, I'd swap 4 Era of Innovation for 4 Master Trinketeer.
- If you need more card draw, I'd replace 2 Aethertide Whale with 2 Reverse Engineer.
- I'd suggest swapping 3 Decoction Module with 1 Servo Exhibition, 1 Dovin Baan, and 1 Evolving Wilds.
- Finally, as I made a few changes to the color combinations in your deck, your manabase might need a little tweaking, so I'd go -3 Island and +3 Plains, but the ratio might be a little off.
Hope this helps! Have fun with your deck!
1 month ago
I have taken a look at your deck. Yours is very different from mine. A lot of your spells are white, and I'm going with a Mono-blue thing. So I won't discuss those differences in our decks.
Deadlock Trap: I really really want to like this card. It would be extremely good if it didn't come into play tapped.
Dynavolt Tower: I'm just not running enough instants/sorceries to make this card worthwhile in my deck.
Once I play this version of my deck, I'll let you know what I think. I'm waiting for a couple cards to come in the mail!