Aethertide Whale

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Aethertide Whale

Creature — Whale

Flying

When Aethertide Whale enters the battlefield, you get (six energy counters).

Pay : Return Aethertide Whale to its owner's hand.

Price & Acquistion Set Price Alerts

AER

Ebay

Aethertide Whale Discussion

Cragon18 on Nissa's Bounty

2 weeks ago

Thanks for the comment and suggestions Kaeryth! I have been considering running some better energy payoffs. I have a personal vendetta against Longtusk Cub so I have been avoiding that card in particular. I really like your other suggetions though. Rishkar is interesting as is Verderous Gearhulk. I might have to playtest with those for sure. I am also intrigued by Aethertide Whale. I think big, high cmc creatures are pretty good in Standard right now, as I have found out with Aetherwind Basker. If that card survives until the next turn it is almost always game over because it can get HUGE. Sure people are running god hate, but much of the removal is for smaller more efficient creatures. A big flier can do some damage. I also considered Aethersquall Ancient but haven't had a chance to playtest. The 'Wrath' effect could be very strong against some decks. I'd love to see the meme combo deck haha.

Glad to find another Nissa fan. I have been very impressed with her in almost every situation. I hope you're able to try it out and let me know what you think after playing with it.

Kaeryth on Nissa's Bounty

2 weeks ago

Weaver of Currents is a really good card but youre right in that its very all-in on the ramp strategy, and unrewarding to draw at bad times. Since youre alresdy running Servant of the Conduit you can easily cut it. That and Bounty of the Luxa while Attune with Aether smooths out your land drops will probably give you all the ramp you need.

Rishkar, Peema Renegade is a great alternative if you still want the ramp, because he isnt a totally dead draw. If you run him you could play into the synergy a bit with Longtusk Cub which is just plain awesome in any energy deck, as well as Verdurous Gearhulk which, at worst, is an 8/8 for 5.

Now, my next suggestion is something you probably wont like, but I love. Aethertide Whale might find a home in a deck like this. The instant speed unsummon for less energy than he gives you on ETB is great if you need him to stick on board lategame. And if youre ahead, gaining 6 energy and a 6/4 flying for 6 is pretty damn nice for feeding your energy consumers.

Theres always the option of going full meme combo mode with Panharmonicon, Gonti's Aether Heart, Decoction Module, Saheeli Rai etc but that would be a pretty radical change to the deck.

As a big Nissa fangirl I adore this deck (plus I just love Temur Energy too). I actually have most of the cards so Ill have to give it a shot myself, make some adjustments here and there. Ill report back!

HOPMONSTER on Slaying Whales Brah

3 months ago

tasuman I'd like to run another Bristling Hydra or two in the sideboard for situations where I need another hexproof beater. But I gotta have my whales so I'm running 3 Long-Finned Skywhales with one more in the sideboard. As far as the HUGE creatures, I really only want to draw one per game as a closer, either the Aethersquall Ancient or the Aetherwind Basker. They cost a lot and I don't want to end up with multiples in hand. I have a second Aethersquall in the sideboard for when going against go-wide/token decks. But essentially these are the finishers that I want to build up to playing and then hopefully win shortly after dropping one. The Aethertide Whale is cool cause he's a flying whale that I can avoid removal by returning to hand, but he really isn't a bomb otherwise, so I do not want to run more than 2 of it.

Another benefit to running all the little dudes with the Aethersquall Ancient is that I can bounce all other creatures and then play them out again next turn to build back energy quickly for another wipe.

If you were going to build this deck, how many of the fatties would you run and why?

odiffido on Simic energy Turret

3 months ago

may i make a few suggestions? Thriving Turtle would be a good addition, and help with ur mana curve. Longtusk Cub will be able to get you some enery fast and at the begining. Empyreal Voyager would also be good, get a little more flying into ur deck. and a big creatureAethertide Whale might be good for late game.

Mardu_Maniac on Ideas for endgame-ish aether cards?

5 months ago

EmblemMan Wasn't looking for a card like Aethertide Whale, all it does is bounce itself back for more aether... In my deck I have too much aether, so that wouldn't help with that

EmblemMan on Ideas for endgame-ish aether cards?

5 months ago

Theres also Aethertide Whale the best part about them both is they net you energy when you play them and use them.

flintshadowrider on UG Energy Stompy Combo

5 months ago

Inkwell Leviathan and Aethertide Whale seem just a little out of place lol.

Always a fan of Electrostatic Pummeler +1

jawz on Paradox Combo

5 months ago

Interesting to see a different take on Paradox Engine. I like what you're doing with the Metalwork Colossus. I'd probably want to try Baral's Expertise more in the main deck to ensure Colossus can get through for damage.

When I played around with the engine, I went blue-green with Aetherworks Marvel and Aethertide Whale. With the Engine out, hitting a Whale with the Marvel immediately reloads for another spin. Add in some Peema Aether-Seer and Altered Ego to keep the spins coming and finish off with a Part the Waterveil so you get the first attack step with your instant whale army. Quicksmith Spy on an Engine or a random artifact (Decoction Module even) really takes off when the Engine is untapping the artifact many times per turn.

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