Aethertide Whale

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Aethertide Whale

Creature — Whale

Flying

When Aethertide Whale enters the battlefield, you get (six energy counters).

Pay : Return Aethertide Whale to its owner's hand.

Price & Acquistion Set Price Alerts

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Aethertide Whale Discussion

HOPMONSTER on Slaying Whales Brah

1 month ago

tasuman I'd like to run another Bristling Hydra or two in the sideboard for situations where I need another hexproof beater. But I gotta have my whales so I'm running 3 Long-Finned Skywhales with one more in the sideboard. As far as the HUGE creatures, I really only want to draw one per game as a closer, either the Aethersquall Ancient or the Aetherwind Basker. They cost a lot and I don't want to end up with multiples in hand. I have a second Aethersquall in the sideboard for when going against go-wide/token decks. But essentially these are the finishers that I want to build up to playing and then hopefully win shortly after dropping one. The Aethertide Whale is cool cause he's a flying whale that I can avoid removal by returning to hand, but he really isn't a bomb otherwise, so I do not want to run more than 2 of it.

Another benefit to running all the little dudes with the Aethersquall Ancient is that I can bounce all other creatures and then play them out again next turn to build back energy quickly for another wipe.

If you were going to build this deck, how many of the fatties would you run and why?

odiffido on Simic energy Turret

1 month ago

may i make a few suggestions? Thriving Turtle would be a good addition, and help with ur mana curve. Longtusk Cub will be able to get you some enery fast and at the begining. Empyreal Voyager would also be good, get a little more flying into ur deck. and a big creatureAethertide Whale might be good for late game.

ACDAMAN on Ideas for endgame-ish aether cards?

3 months ago

EmblemMan Wasn't looking for a card like Aethertide Whale, all it does is bounce itself back for more aether... In my deck I have too much aether, so that wouldn't help with that

EmblemMan on Ideas for endgame-ish aether cards?

3 months ago

Theres also Aethertide Whale the best part about them both is they net you energy when you play them and use them.

flintshadowrider on UG Energy Stompy Combo

3 months ago

Inkwell Leviathan and Aethertide Whale seem just a little out of place lol.

Always a fan of Electrostatic Pummeler +1

jawz on Paradox Combo

4 months ago

Interesting to see a different take on Paradox Engine. I like what you're doing with the Metalwork Colossus. I'd probably want to try Baral's Expertise more in the main deck to ensure Colossus can get through for damage.

When I played around with the engine, I went blue-green with Aetherworks Marvel and Aethertide Whale. With the Engine out, hitting a Whale with the Marvel immediately reloads for another spin. Add in some Peema Aether-Seer and Altered Ego to keep the spins coming and finish off with a Part the Waterveil so you get the first attack step with your instant whale army. Quicksmith Spy on an Engine or a random artifact (Decoction Module even) really takes off when the Engine is untapping the artifact many times per turn.

landofMordor on Temur? (Please help me)

4 months ago

Ok, sweet core of the deck so far. I see two routes you could go: energy monsters, or straight aggro/midrange monsters.

The reason I say this is because you're not utilizing Exert to its fullest potential (e.g. untapping or vigilance each turn). Celebrant, Glory, Champ of Rhonas are probably only going to be exerted once or twice per game. So I'd say you should capitalize on 4x Champion of Rhonas, cheating out Aetherwind Basker or Aethertide Whale or Ulrich of the Krallenhorde  Flip or any RG fatty. If you go the previous two, then go full energy with Glimmer of Genius, Glassblower's Puzzleknot, and Rogue Refiner. If you go the latter, energy won't help you as much, so just go with card-draw goodstuff.

I'd personally be tempted to go the Energy route. But at any rate, find slots to cut in the Cartouches, Hazoret (Rhonas is better here), the Crashers, Charioteers, and Exemplars. Those are cards that don't directly support the aforementioned strategies, so they'll be the first to go if you make any of these substitutions. Also, put in two more Negate over Scatter -- your creatures will always be bigger, so you need to watch for removal instead. Keep something like Unsubstantiate and Ceremonious Rejection in SB for Ulamog and Marvels.

Hope this helps refine a deck that's already sweet! Mention me if I can do anything else or if you get any breakthroughs.

Cartby on Flying Servos

4 months ago

Hey! I like the idea of the creature tokens with flying, but I'd suggest more lords in the deck like Metallic Mimic, Master Trinketeer, or Angel of Invention especially angel given its ability to create more servos. Bumping Aven Wind Guide up to 4 copies might be better for consistency for flying servos. I definitely agree with the suggestions of Sram's Expertise and Reverse Engineer. Also, for more on color dual lands I'd suggest Irrigated Farmland. In terms of making room for these cards, I would try and limit the energy theme, especially with cards like Aethertide Whale not seeming like it has a whole ton to do apart from be a huge body, unless you have some huge energy payoff I'm just not seeing.

I hope this helps! Your deck looks great.

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