The Mending of Dominaria

The Mending of Dominaria

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

, — Mill two cards, then you may return a creature card from your graveyard to your hand.

— Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

Latest Decks as Commander

The Mending of Dominaria Discussion

bushido_man96 on Tatyova's Playground (Simic Landfall/Draw EDH)

1 month ago

Tatyova is a load of fun to play. I built around her with a Moonfolk subtheme, so I could bounce my lands to my hand for more land drops. Trade Routes is a fun card to go with Taty. Bounce a utility land, and discard for draw if you need it in a pinch. Great to drop a handful to draw a several cards the turn before The Mending of Dominaria goes off.

Boomcat12B on Lord Kitty Land Walker

1 month ago

Alright here are a few things I notice that will help tune up the deck to help speed it up, as well as improve consistency overall.

Cards to remove-

Evolving Wilds

Tearamorphic Expanse

Rocky Tar Pits

Tapped lands are the bane of any deck as far as speed goes. Switching these out for lands that enter untapped will speed things up as well as provide better consistency for color fixing. If you are going to include a tapped land make sure it provides insane value (Valakut for example, or Mosswort Bridge in big creature heavy decks) so the drawback of the ETB tapped is worth it in the long run.

Nesting Dragon- Not a bad card but Dragonmaster Outcast is cheaper and will provide you with more consistency in the mid to late game.

Scroll Rack- A good card, but you have no real way to abuse it, and it is really nothing more than a replacement effect since your top deck manipulation is based off of high CMC creatures. Damnable Pact would provide you with a better way to refill your hand, and you seem to havew enough lifegain scattered through out to offset the life loss.

The Mending of Dominaria- It is a high CMC card that is fairly easy to remove, keeping you from getting the third trigger off and negating the power of the card... I would suggest Abundance since you are running Sylvan Library. This will allow you to replace the downside of Sylvan Library (pay 4 life to draw extra cards) and help you sculpt your hand for what you need in the moment. (Basically those two cards together read- At the beginning of your up keep draw three cards, naming land or non land for each draw. It is an awesome replacement effect need to be running Abundance)

Ranger's Path- It costs 4, and the lands enter tapped. You have a decent enough ramp package going already and i don't feel like you need the redundancy here. I would suggest adding Blasphemous Act or Black Sun's Zenith to give you another board wipe since you are running slightly light on those. Both are good cards just depends on which style you might need... Black suns will get around indestructible, while Blasphemous will normally only cost you one mana. Or run both if you play against mainly casual (ie big creature) decks.

The only other big thing i notice is a lack of single target interaction for Artifacts and Enchantments. Cards like Vandalblast, By Force, Force of Vigor, Return to Nature, and even Caustic Caterpillar are great removal if you find yourself wanting to increase your interaction.

Overall I dig the deck for what you are going for. Let me know if you have any questions about my suggestions are anything overall. Hope this helps some

SKYBREAKER44 on Muldrotha, the Ebbing Tide

2 months ago

Some updated thoughts on this deck:

  • Mana base, this has been interesting and fun but it's worth noting I studied operations research and optimization. Thoughts on this are, fetch lands that tap for mana (like the Panorama's) are better because they can be replayed and tap for colourless. This is also why the cycling lands are really good. Given the amount of things that fetch basic lands, I think basics would be better than scry or check lands. TLDR: I have run out of basics a few times with this deck...

  • Tormod, The Desecrator from Commander Legends will go in. This could create a 2/2 zombie per permanent that leaves the graveyard, that could be 5 in a turn (and one is a land). VALUE.

  • Azusa, Lost but Seeking is good, but there is so much ramp in this deck already. I think I prefer something that sacrifices as it can fetch and is repeatable.

  • The Mending of Dominaria this card has been awesome for me, but too early and you don't hit enough lands. Too late and you throw back everything you have milled and lose that card advantage. Considering removing this for a Deadbridge Chant, as it mills more and helps cheat out an extra permanent. If it hits a creature, awesome, if it hits anything else and puts it into your hand, still awesome.

  • Considering removing Stitcher's Supplier and put in Mulldrifter. Stitcher mills three but there are few ways to kill it to get the extra three unless you enlist help. A one drop that will only get played in the early game unless it is drawn over milled. Mulldrifter on the other hand draws 2 and can kill itself, which is important if the death trigger matters for the Butcher of Malakir.

  • The only reason why I want Jarad, Golgari Lich Lord still is because it really excites me with Kokusho, the Evening Star since it can sack it and deal an extra 5 to everyone. Though it is worth mentioning that it can fling a bunch of other creatures if needed. The 4 coloured mana could be hard to cast in the early game, but this is a late game card in this deck. I am flip flopping.

JustDave_ on Lord Graceland

6 months ago

I did run The Mending of Dominaria for a while. It was actually one of my first upgrades. I cut it for Life from the Loam recently. Since removing it I haven't had enough games to determine if I need to put it back in or not. I can't even imagine what I'll need to cut when I finally get more of the cards on my Maybe list. It is always the hardest part making cuts I think.

KIRK77 on Lord Graceland

6 months ago

Yeah the Dark Depths is pretty fun but you do put yourself 2 lands down and become a big target. I keep forgetting how much the price on Cabal Coffers has spiraled. Most people are pretty cool with proxies as long as you own a real version and if it's a nice proxy and not a sticky note with the name scribbled on it, especially if it's to keep up with the power level of the table. On the other side if your deck is spiking above everyone else in power then people probably aren't going to be as ok with it. I like Seasons Past a lot. I've never seen it cast without it being incredible. Depending on what you're getting have you seen The Mending of Dominaria?

Also one more land that would be kinda funny would be Dryad Arbor, just for the Green Sun's Zenith on turn 1 since it's cmc is 0

Epicurus on Klothys Hates Your Lands

6 months ago

casual_competitive, just be prepared for some hurt feels ;) Although, it is a lot of fun to spring this baby on a poor, unsuspecting playgroup that's not ready for it.

tkjanacek, I originally had The Mending of Dominaria in the deck, but cut it because of the mana cost. In fact, there were a handful of other 5-drop spells that were cut for the same reason, and the deck has been a lot better since doing so. I'm killing my own lands regularly, so low CMC is important. By that same token, Keldon Firebombers might work well for multiplayer - and, to be fair, this deck is good, but not great, in multiplayer - but there's still that mana curve problem with it being a 5-drop. I'll think about it. However, Mwonvuli Acid-Moss somehow slipped under my radar. I'm sure that I must have considered it at some point, but I don't recall why I passed it up. I'll take a good, long look at my deck list and try to figure out why it's not in there.

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