Summon the School

Summon the School

Tribal Sorcery — Merfolk

Put two 1/1 blue Merfolk Wizard creature tokens into play.

Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.

Latest Decks as Commander

Summon the School Discussion

Coward_Token on Sygg, the Soapbox Racer

1 year ago

Summon the School? The tokens are both Merfolk & Wizards

VDSams on Modern - UWG Merfolk

3 years ago

LeaPlath I run x4 Harpoon Sniper to take care of fliers or large creatures that I may not be able to kill via blocking/attacking alone. I also run Judge of Currents and Stonybrook Schoolmaster for life and tokens (2 of each), which I don't really need but their tap synergy with Kumena, Tyrant of Orazca would speed them both up a lot, hence why I want to try keeping them. Also, Veteran of the Depths would get a boost and tap synergy with Kumena, though I don't currently run Veteran. Also, Summon the School for tokens for Kumena.

Agent_Fire on Kumena Merfolk tribal!

3 years ago

I feel like a bant deck with Sidar Kondo of Jamuraa and Thrasios, Triton Hero which tries to tutor out combos with her which in bant includes Stonybrook Schoolmaster and Summon the School

LeaPlath on Thrasios, Triton Hero and Ravos, Soultender

3 years ago

OK. So, I would personally start from scratch. There is a lot of meh to bad stuff here and you can do so much better.

38 lands. 7-9 mana rocks. Commander's Sphere, Sol Ring, a bunch of signets, Gilded Lotus, etc. If the rocks do something else all the better.

You only need to have about 25-30 spells that reference your theme overall to have it feel like a tribal deck. This means after mana rocks and lands, you have 25 or so value slots. Do you want to be a deck with counterspells, or a deck with removal and value engines? Cause doing both I find tends to mean you don't have much in the way of either and suffer for it. You can be a dedicated control merfolk deck but if you have another table cop you also don't need to?

Now for Merfolk, you have access to all of them. Literally all of them. Some auto include staples in my mind for value are Harbinger of the Tides, Merfolk Looter, Shapers of Nature, Summon the School, Sygg, River Guide. These all generate some value and fit your theme. I would also suggest a few clone effects. Phantasmal Image, Body Double, etc are all good.

For merfolk you also have a glut of lords, and psudo-lords. I would include as many as you can. They are a bit all in, but a lot of fun. Mirror Entity is also kinda must. NoneCover of Night is a way to punish all non-black commanders as well.

More support cards you could add include Kindred Discovery and Kindred Boon. You could also play something like Cryptolith Rite combined with all the merfolk who gain you stuff when you tap merfolk or untap them.

Lame_Duck on W/U Modern Merfolk

3 years ago

Summon the School works well in this kind of deck.

seshiro_of_the_orochi on SoFuck strong tunas // Atunes mamados

4 years ago

Hay un razn por que la descripcion es en espaol? El deck parece interesante, i me gustan tus numeros...as, deeproot waters parece muy eficiente. S no era standard, Summon the School podra ser muy fuerte.

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