Doom Whisperer

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Doom Whisperer

Creature — Nightmare

Flying, trample

Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

DrukenReaps on Has anyone played with or …

2 months ago

I've not seen him played but I wouldn't build him with the expectation of being able to flip him consistently. You'll need to lose exactly 27 life and have that 6 mana available before one of your opponents knocks you out of the game. 13 damage is such an easy thing to do really. Even if they don't knock you out of the game they only have to push you off 13 life before your end step. That said there are some options for you that could really make the deck tick and allow you to get to that life total quickly.

Unspeakable Symbol, Soul Channeling, Phyrexian Processor, Infernal Contract, Plague of Vermin, Toxic Deluge, Hatred, Razaketh, the Foulblooded, Doom Whisperer, Wall of Blood, K'rrik, Son of Yawgmoth, Blood Celebrant, Vilis, Broker of Blood, Yawgmoth, Thran Physician, and Bolas's Citadel.

Some of these will just set you to 13 life, others will get you close. Things like Hatred I really like here because that could be knocking someone out of the game. Then flipping your commander and going right into drawing a bunch of cards. You'd need 11 mana to do that in 1 turn though so I'd also include black's big mana cards like Nirkana Revenant and Crypt Ghast. A number of these things are mana hungry to do in one turn. All in all I wouldn't say this is looking half bad. Some rather strong cards here at the core of your strategy.

king-saproling on Tainted Dreams

4 months ago

Blood Pet might be good here. It can get Lurrus out a turn faster. These might interest you too:

Mentor of the Meek, Seal of Cleansing, Grave Peril, Ranger-Captain of Eos, Doom Whisperer

EVEN-ELITE on I Have A.D.D.

5 months ago

As nattylordscooby has said, I don't think that this deck is very competitively viable. I suggest that you include creatures who, as cheated out by Kaalia, can synergize very well. For example, Doom Whisperer and Vilis, Broker of Blood. This combo allows you to pay 2 life to draw 2 cards, then surveil 2.

keizerbuns on Milking a Miracle

6 months ago

Glad you like the deck coinfliplarry, always happy to hear more suggestions! :D

I never thought of using surveil, but I think that works perfectly for this deck! Although I don't think splashing in a little black is worth it just for a couple of Doom Whisperers, I do love your other surveil suggestions, especially Dragon's Rage Channeler! Double Vision is fun and all, but I think lower CMC with earlier game impact is the smarter way to go.

I would like to add more Temporal Masterys, but unfortunately they're a little too expensive for me to add more than 1 copy.

I agree with you that my mana base might be a little weak, but I'm just using lands I already had sitting around so I don't break the bank with this deck. That's good advice about the double colored mana symbol cards though, maybe I'll look into an alternative counterspell with only 1 colored mana in the cost.

No need to apologize for your English, I understood everything you said haha. Thanks again for the suggestions, I think you gave this deck that extra little push it needed! :D

coinfliplarry on Milking a Miracle

6 months ago

Hey ! Just passing by I really like the idea behind this deck ! I'm adding in some suggestions aswell if you don't mind ;) Everyone that already commented got you in the good path for your deck, but I was thinking about the surveil mecanic which is surprisingly absent from your it ; cards like Dragon's Rage Channeler, Foul Watcher or Nightveil Sprite (budget ones) could be considerable adds if you want a little more board presence (channeler's probably the best one by far but still) :D

I was especially thinking about replacing the double visions that kills your T5 and let you hope for a miracle on T6 (and a significant one because if you hit a bad card for the situation that's probably game over if it wasn't already) with Doom Whisperer, a significant body with that ability to dig quick for the last damages or at least the entity. But I gotta agree that's probably less fun, and have you splashing black x)

I thought about adding some more Temporal Mastery aswell, but you probably will see if it fits well enough by yourself when you'll try the deck out.

Alright this being said your deck biggest weakness remains in your manabase, but if you don't want to sell your house and wife (understoodable) I suggest to be really careful about 2x symbols (especially in counterspell, you prolly won't be able to ever cast it on T2 with the current state of your deck. Mind entreat the angels, even tho you can discard it and play it in the late game miracle drawing it on T4 and not be able to win with it consistently doesn't sound good).
Aight sorry for my poor english vocabulary, but I still wish some of my advices will hit through. Anyways good luck with this treasure of a pack :D

smilodex on Best Commanders in EDH [Tier List]

8 months ago

@Imposter: Zedruu the Greathearted is a very fun group hug commander, who can also generate card advantage, BUT you need a lot of protection for Zedru and you have to play bad cards in your deck to get the best out of Zedru. You need so many resources to get him to work and without him, your deck is filled with a lot of horrible cards. So If you want to get the most value out of him, you have to play them, and then you also have to use Zedrus ability to give away these bad permanents. If you play this deck against advanced players, they will always remove Zedru when your bad permanent is on the stack. In this scenario you'll find yourself stuck in a very bad position. Some of these permanents you try to play in Zedru straight up loose you the game if you don't get rid of them. Phelddagrif is also often played as a group hug deck, he's a political tool (gift blockers to somebody who's in trouble), he can protect himself and he's an infinite mana outlet in the commandzone and he's part of an infinite combo with Suture Priest.

@Sephyrias: Mardu is currently in a pretty strong state of the meta, because of meta defining cards like Dockside Extortionist, Underworld Breach, Silence, Ad Nauseam/Necropotence/Peer into the Abyss, all the black tutors and all the asymmetrical stax pieces like Drannith Magistrate/Dauthi Voidwalker/Esper Sentinel/Grand Abolisher etc. The main reason of Kaalia's power is the fact that she can consistently cheat one of the following demons on the field in the first few rounds of the game: Razaketh, the Foulblooded or Vilis, Broker of Blood (Rune-Scarred Demon, Burning-Rune Demon, Doom Whisperer) Anyone who has ever played against a completely tuned Kaalia deck knows that the game is usually over as soon as one of the demons is on the battlefield and you have no answer for it. You can read exactly how this works (like Eisenherz wrote) in the respective Kaalia cEDH primers, but the deck has several combo lines to finish the game.

@Commander_JAR: I think you don't really understand the difference between high powered EDH and cEDH. Have you ever even bothered to read the Kaalia (cEDH) primer, why they only play 3-5 demons? Because they need the other deckslots for protection, interaction, carddraw, ramp and for tutors to find Razaketh. Flooding the board with Dragons Angels and attacking is maybe fun for you but a completely different strategy and by far not as effective as comboing with the demons... Please do us all a favour and educate yourself on the subject of competitive EDH before you post your opinion about ranking commanders. Take atleast a look at a few cEDH matches, deck techs and in general the currently strongest decklists (https://cedh-decklist-database.com) in the format and WHY they are as strong as they are.

Please read the description of the Tier List here, because we explain the difference between a strong and a competitive commander. I can highly recommend the youtube channel and the podcast of Playing with Power MTG, there you'll find many interesting videos on the subject of Competetive EDH (https://youtu.be/FwJyb8vk--4).

Load more