Creature — Nightmare
Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Doom Whisperer Discussion
6 days ago
@Imposter: Zedruu the Greathearted is a very fun group hug commander, who can also generate card advantage, BUT you need a lot of protection for Zedru and you have to play bad cards in your deck to get the best out of Zedru. You need so many resources to get him to work and without him, your deck is filled with a lot of horrible cards. So If you want to get the most value out of him, you have to play them, and then you also have to use Zedrus ability to give away these bad permanents. If you play this deck against advanced players, they will always remove Zedru when your bad permanent is on the stack. In this scenario you'll find yourself stuck in a very bad position. Some of these permanents you try to play in Zedru straight up loose you the game if you don't get rid of them. Phelddagrif is also often played as a group hug deck, he's a political tool (gift blockers to somebody who's in trouble), he can protect himself and he's an infinite mana outlet in the commandzone and he's part of an infinite combo with Suture Priest.
@Sephyrias: Mardu is currently in a pretty strong state of the meta, because of meta defining cards like Dockside Extortionist, Underworld Breach, Silence, Ad Nauseam/Necropotence/Peer into the Abyss, all the black tutors and all the asymmetrical stax pieces like Drannith Magistrate/Dauthi Voidwalker/Esper Sentinel/Grand Abolisher etc. The main reason of Kaalia's power is the fact that she can consistently cheat one of the following demons on the field in the first few rounds of the game: Razaketh, the Foulblooded or Vilis, Broker of Blood (Rune-Scarred Demon, Burning-Rune Demon, Doom Whisperer) Anyone who has ever played against a completely tuned Kaalia deck knows that the game is usually over as soon as one of the demons is on the battlefield and you have no answer for it. You can read exactly how this works (like Eisenherz wrote) in the respective Kaalia cEDH primers, but the deck has several combo lines to finish the game.
@Commander_JAR: I think you don't really understand the difference between high powered EDH and cEDH. Have you ever even bothered to read the Kaalia (cEDH) primer, why they only play 3-5 demons? Because they need the other deckslots for protection, interaction, carddraw, ramp and for tutors to find Razaketh. Flooding the board with Dragons Angels and attacking is maybe fun for you but a completely different strategy and by far not as effective as comboing with the demons... Please do us all a favour and educate yourself on the subject of competitive EDH before you post your opinion about ranking commanders. Take atleast a look at a few cEDH matches, deck techs and in general the currently strongest decklists (https://cedh-decklist-database.com) in the format and WHY they are as strong as they are.
Please read the description of the Tier List here, because we explain the difference between a strong and a competitive commander. I can highly recommend the youtube channel and the podcast of Playing with Power MTG, there you'll find many interesting videos on the subject of Competetive EDH (https://youtu.be/FwJyb8vk--4).
1 month ago
RNR_Gaming you skipped over several of my points ;)
I'd also point out the majority of commanders do the same things every game to some extent. Atraxa decks are all walkers or generic counter decks, Meren decks all reanimate the same handful of things, Lathril is just elfball, Kozilek is just eldrazi tribal, Yuriko is either ninja tribal or big cmc, Edgar goes high cmc control vampires or low cmc aggro vampires. Very rarely do people have obscure decks without predictable strategies. The details can change as they have in my Mairsil deck from time to time. Sometimes I use Oona as my win con, other times tree of perdition, or even just turning Mairsil sideways after hex parasite eats a few planeswalkers. There's more to if you want me to go into it. People that look at Mairsil often limit themselves rather than be creative with him.
"Since release I would say the only thing that 100% goes into almost every list is Asmodious." This is just false and no one ever backs it up when they say it because they can't. Asmodeus the Archfiend, Unmarked Grave, The Deck of Many Things, Endling, Oriq Loremage, Pendant of Prosperity, Thassa, Deep-Dwelling, Spark Double, Sakashima of a Thousand Faces, Doom Whisperer, Ormos, Archive Keeper, Teferi's Time Twist, Notion Rain, Shenanigans, Battlemage's Bracers, Netherborn Altar, Lithoform Engine, Sanctum of Eternity, Wizard's Spellbook, and more. These all easily fit into Mairsil lists and make for difficult choices on what to keep and what to cut. Again though if you wanted to only build as optimally as possible there are only 2 or 3 things that lead to victories. Although even one of those didn't exist until after Mairsil was printed, Thassa's Oracle. He gets plenty of toys, people are just unimaginative imo.
3 months ago
Cool concept! Here are some of my initial thoughts and comments after reading through the list a few times.
I really don't like Blood Speaker. A 4 mana 3/2 vanilla that tutors a demon to hand for 4 mana everytime - if it let you tutor one onto the battlefield it might actually be playable. I would cut all of these.
The main issues I see with the deck are your disruption package. I would add more efficient removal like Lightning Bolt and Fatal Push over a lot of your Go for the Throats and Terminates (I'd leave 1 Terminate for Murktide decks). Grim Return doesn't seem super great either.
I'd also include hand disruption in a playset of Inquisition of Kozilek, since I assume Thoughtseize is out of your price range. Discard is just a staple in any black midrange deck like this. While these cards might be a little more expensive than the other cards in the deck, Bolt/Push/Inquisition are all modern staples that can slot into most red/black decks and are unlikely to lose their value anytime soon.
Mark of the Oni is cute, so if you really have fun with it in the deck then of course that's fine, it just doesn't seem very good because the best time to drop it is earlier in the game to survive and you can't really play it early game. The only cheap demons I could find are Dream Devourer and Scourge of the Skyclaves which could slot in if you want to keep Mark of the Oni. Only run Scourge if you are running a playset of bolt though. If you have the money for Scourge I'd definitely get it, although it's pretty expensive.
Since you have Skirsdag High Priest, you probably need some lower costed creatures. While Fetid Imp fits the theme, its really bad. I'd cut it. Honestly something like Dark Confidant would be great here since you can tap it to Skirsdag and it gives you some much needed draw power, but it's really expensive. I can't really think of any other good 1-2 cmc black creatures that fit the hell theme (except asmor but she doesn't count lol), but there are definitely some good ones out there.
Some other devils/demons are Sin Prodder (need that draw engine?), Desecration Demon, which gets really brutal with Archfiend of Depravity, and Doom Whisperer. I'm sad that Master of Cruelties probably doesn't fit here since he's my favorite demon.
3 months ago
Thanks for the suggestions!
- For Disinformation Campaign , this is one I keep going back and fourth on in place of Notion Rain , and so far I've just found NR to be a little bit more effective for us, drawing us one more card, triggering our surveil-matters creatures one more time, and being able to be flashed-back with Mission Briefing , but I'll keep testing and see if DC isn't the correct play instead.
- Drown in the Loch is one on my radar, but without much in the way of dedicated mill, I'm just afraid it will be a dead card too often. If I find that's not the case and I'm usually filling my opponents graveyard quicker than expected with cards like Thought Erasure , then I'll start working a few copies in.
- Fatal Push is a fantastic card and would easily swap with Tyrant's Scorn , but doesn't fit with our budget unless we wanted to cut more Doom Whisperer s or start playing taplands.
- Eliminate 's slightly easier casting cost and ability to hit planeswalkers is an attractive alternative to Tyrant's Scorn , but I really like TS's flexibility to bounce larger creatures later in the game, which is a far more common occurrence than sub-4 mana planeswalkers at this price point. It might be worth making room for in the sideboard, and definitely to keep in mind in case I start seeing an increase in walkers in my local meta.
3 months ago
Hey, well done so far, there's good dunegon flavor here, but I think you can push Sefris more as a better source to venture into the dunegon.
Both of Sefris's abilities can trigger on your opponents turns since his first ability says once each turn therefore consider taking more advantage of a creature going into your graveyard on your opponents turns? Sefris's ability also says from anywhere which means that a creature doesn't have to die it can be discarded or mill into your graveyard to trigger. Here's some cards and interactions that can get a creature into your graveyard during your opponents turns.
- Discard: Tortured Existence
- Self-mill: Doom Whisperer + Haunted Crossroads
- Dies: Reassembling Skeleton + sac outlet such as Viscera Seer
Tortured Existence is one of the better cards with Sefri that has interaction for repeatable venturing and reanimating creatures when you have completed a dungeon. This one drop can trigger Sefris for one mana on each of your opponents turns by discarding a creature card and then recurring a creature. Then on the next turn discard that creature and recur the creature you discarded last turn. For one mana on each players turn you can loop discard and recur the same two creatures to trigger Sefris to venture. Also on opponents turns if you complete a dungeon you get to reanimate on that players turn which is powerful instant speed reanimation that Existence helps with by being able to discard a creature you want to reanimate.
Doom Whisperer 's surveil 2 for the cost of 2 life can be activated on each opponents turn. Surveil lets you choose any number of cards you looked at to put them into your graveyard thus choose at least one card hopefully a creature to trigger Sefris. Haunted Crossroads pairs with Whisperer as a way to repeatedly trigger Sefris for one black mana + 2 life by first putting a creature from your graveyard on top of your library to then surveil away.
Reassembling Skeleton + Viscera Seer is a creature/sac interaction that you can do on opponents turns because you can reanimate Skeleton for two mana. Seer could be replaced with any other sac outlet, the better ones don't cost mana to sac a creature.
If interested I offer more advice including cuts to consider. Good luck with your deck.
4 months ago
Primary Recommendations: Doom Whisperer - Angel of Deliverance - Archfiend of Spite - Chancellor of the Annex - Demon of Loathing - Overseer of the Damned - Skyline Despot - Terror of Mount Velus - Sower of Discord -
Secondary Recommendations: Backdraft Hellkite - Demon of Wailing Agonies - Angel of the Ruins - Emeria Shepherd - Exquisite Archangel - Herald of Anguish - Resolute Archangel - Thunder Dragon - Tyrant's Familiar - Adarkar Valkyrie - Angelic Guardian - Angelic Skirmisher - Burning-Rune Demon - Goremand - Mordant Dragon - Rakshasa Debaser - Sower of Discord - Subjugator Angel - Valkyrie Harbinger - Anya, Merciless Angel -
4 months ago
Looks like pretty sweet deck!
Some cards I think that could help here aswell:
Vilis, Broker of Blood - a bit mana expensive, but should be totally worth the card draw from life loss.
Doom Whisperer - another big demon just for that could help to filter your library and drain your life at the same time at instant speed.
Dream Devourer - Im still trying to play around this little guy, but so far its not bad to protect some combo pieces to cast them later.
Emergence Zone - In my opinion this is pretty sweet utility land just to give your spels Flash until end of turn, possibly sneaking out Repay in Kind, etc (?).
Marshland Bloodcaster - probably a bit slow without Haste, but should work just well.
5 months ago
I am not sure your build interacts well with other decks. Putting infinite combos in a deck that runs a high curve can make short games feel bad for your group. It’s really easy to pull off and IMO should stay in the high power only section of Elder Dragon Highlander decks. If you keep it in here, you should fully commit and lighten your curve a lot. You can make it incredibly efficient in terms of card sustainability and compete in a high powered meta. If you take out Demonic Consultation , you can keep oracle in and try and win with her ability because you self milled yourself well. I also think you’d be able to roll w/ drake + Deadeye Navigator combo, it’s nowhere near as feel bad as fish combo.
I would also take out your 9 drop and commit to a better removal spell, even if it’s blue.
I also recommend adding the surveil demon guy so you can fill your grave yard quick. Doom Whisperer
I am actually working on one of these builds, gonna make it strong but keep combos away. I think Araumi is capable of doing great things.