Dire Fleet Ravager
Creature — Orc
When Dire Fleet Ravager enters the battlefield, each player loses a third of his or her life, rounded up.
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Dire Fleet Ravager Discussion
5 hours ago
Thanks everyone for contributing so far.
1 day ago
Thanks for the suggestions gdm1989. I have considered a few of the new Ixalan cards, but really only Dowsing Dagger Flip, Search for Azcanta Flip, and maybe Dire Fleet Ravager seemed like potential adds.
The problem with cards like Boneyard Parley and Sepulchral Primordial is their cmc. This deck relies heavily on Duskmantle Seer when I can't attack, so anything over 4 cmc has to be in the deck for a very specific reason. If I do add in a re-animator package I would be considering much cheaper cmc options (though Boneyard Parley will likely be finding its way into my Gonti, Lord of Luxury deck The Sting).
Polluted Bonds seems like an intriguing option, but I'd have to see where/if it fits into the deck.
2 days ago
Interesting. It's like you're trying to do a bigger version of mono black agro. I don't hate it, I like black cards, I do have a couple suggestions though.
Ruin Raider is an awesome card, but it needs to be in the right deck. Since you're running Noxious Gearhulk and Dire Fleet Ravager, it seems too risky to play. The agro list would basically remove Gonti, Lord of Luxury, Dire Fleet Ravager and Noxious Gearhulk in exchange for Dread Wanderer and Vicious Conquistador.
I know that doesn't sound too appealing, as you'd be sacrificing power for speed, but as it stands you have 12 cards mainboard and 4 sideboard that will drain you for four if you hit them off of your raider. The reason Dark Confidant is so good in modern is because he's only played in deck that top their curve at 3, with only the occasional 4-drop. So I would certainly suggest going in the more aggressive rout. If you do, you'll have access to constantly recurring threats that come back from the graveyard and cause nightmares for your opponents. It's quite fun.
Whichever direction you choose to go in, I will say that you probably have too much removal. I would suggest going from 12 removal spells to about 8, 10 if you're trying to play control, which this deck currently isn't doing. Essence Extraction is also a consideration if you're looking for a removal spell that will draw even on life if you find it on end step.
6 days ago
I moved Deadeye Plunderers to the side board along with Captain Lannery Storm, Swashbuckling and a few others. decided to add some larger cards like Angrath's Marauders, Dire Fleet Ravager, and Marionette Master. Before it seemed like it was hard to win unless i got enough treasure and drew a Mechanized Production or Revel in Riches. now with these larger pirates I have other options to win and with Marionette Master you can sacrifice 5 treasure artifacts to win alone. Also added one Tezzeret the Schemer planeswalker. Seems to be working well with the first few tests I have done. Let me know if you have any recommendations after the changes.
1 week ago
1 week ago
Dire Fleet Ravager seems like an easy way to reduce your opponent's life to a point where Raiders' Wake becomes a win-con. To this add Essence Extraction for creature removal, and maybe Trespasser's, which can also be finishers.
I am playing around with a similar theme and came up with Torture and Torment. Maybe a mix of these decks would be better than either - I need to think a bit more.
1 week ago
Dire Fleet Ravager would have 3. Orc, Pirate, and Wizard.
1 week ago
I thought piracy was a career choice, not a form of life. lol I'm glad to hear that I'm wrong, but I wanted to make sure.
Just to understand, Dire Fleet Ravager would have two creature types, correct? Both orc and pirate?