Dire Fleet Ravager

Dire Fleet Ravager

Creature — Orc

Menace, deathtouch

When Dire Fleet Ravager enters the battlefield, each player loses a third of his or her life, rounded up.

Browse Alters View at Gatherer


Have (1) metalmagic
Want (2) bloodmoonhowler , CarbonFlight

Printings View all

Set Rarity
Ixalan (XLN) Mythic Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Dire Fleet Ravager occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Rakdos: 0.22%

Dire Fleet Ravager Discussion

Heliogabale on Haunted Kingdom

2 months ago

Thank again Suns_Champion,

Somehow the talk about Vilis made me remember I wanted to use Doom Whisperer in here, which led me to think about Dire Fleet Ravager . I also added Knight of the Reliquary which is just ridiculous in here.

theauthenticwren on

3 months ago

I recommend cutting Dire Fleet Ravager because he's too slow and too situational.

I'd run the full playset of Kitesail Freebooter .

Also, is red better for you than blue? Hostage Taker seems really good. If you are keeping red, consider Kari Zev, Skyship Raider .

B.A.N.E. on Pillow Fort Bleed - Protecting ...

3 months ago

Among the other suggestions here I'm adding Deadly Tempest . It provides a board wipe and a loss of life.

Dire Fleet Ravager and similar cards seem promising as well.

seshiro_of_the_orochi on Delightful Grief

4 months ago

Skull Collector is awesome, I've never heard of that.

May I suggest The Cauldron of Eternity ? I'm currently testing it in my Chainer, Nightmare Adept list, and I feel like it could be useful here. Also, how about Dire Fleet Ravager ?

machineghost on Wizards' Arcana

4 months ago

Thanks a ton for the feedback: there's some really great suggestions in there!

  • Pondering Mage - he's fun, but five mana is a little rough; I'm on the fence

  • Augur of Bolas - also a little nervous here because with not quite 1/5 instants/sorceries, it's not as reliable as the straight draw cards ... plus, I have to reveal what I draw (less ideal for say Counterspells)

  • Overwhelmed Apprentice - really neat ... but my opponents play a decent amount of graveyard recovery, so Millstone -ing them risks actually helping them ... but, even so, 2 mana for 4 Scry is definitely attractive; again, on the fence

  • Murmuring Mystic - how did I not know this spell existed?!? It's not quite a Talrand, Sky Summoner , but even so it's very nice, and I'm going to have to pick up copies for not just this deck but a few others; thanks :)

  • Vedalken AEthermage - already got 'em (he's just in a small "Search" section)

  • Disciple of Bolas also really great, need to get him

Finally, I own all four of those last cards, and it's funny because they were all in the final pile of cards which didn't quite make the cut, but almost did. Ultimately with all four it came down to "good, but other stuff seemed better" (ie. I couldn't decide what to take out for them).


  • Anathemancer - was very close (like card #101), but between the unreliability of not knowing how much non-basic land my opponents would have, combined with my general distaste for cards that only "do a few points of player damage" ... everything else just seemed better

  • Sage of Fables - is really cool, in combination with a small number of cards in the deck (eg. she's awesome for Cytoplast Manipulator ) ... but if I don't get those cards, she's just kind of weak sauce draw tech in a deck with 10+ stronger draw cards already

  • Tomebound Lich - I do need more defense, and deathtouch is great for that, but draw/discard is obviously worse than draw, and he doesn't fly which makes him a weaker defender

  • Dire Fleet Ravager - he seems great when I'm losing, but philosophically I try to build decks avoiding "I'm losing, save me" cards, and focusing more on "make sure I win" cards ;) It just felt like a lot of the time he'd be deadweight, plus he tends to speed the game up (life-wise), whereas this deck wants to slow it down and use time/life to build a "take over and win the game" board

So yeah, some really great suggestions in there, many of which I 100% agree with ... but with so many great wizards to choose from, finding what to take out to make room is always a challenge! :D

moremanawins on Wizards' Arcana

4 months ago

I like your take on it. Consider Pondering Mage as another card advantage wizard and Augur of Bolas since you run enough spells to reliably hit something as long as you copy him. Overwhelmed Apprentice is also sweet for the 2 mana scry 4 and opponents mill 4. Murmuring Mystic might also be worth a try. Vedalken AEthermage seems like an auto include since it lets you tutor any wizard. Another great card draw wizard / sac outlet is Disciple of Bolas and the life gain doesn’t hurt either. My finally suggestions would be Anathemancer and with Inalla’s trigger it can straight kill someone, along with Sage of Fables / Tomebound Lich \ Dire Fleet Ravager for added value.

captainamerica on $50 Budget Inalla wizards

5 months ago

Ditch Dramatic Reversal , it's just taking up a slot. Ghitu Journeymage and Dire Fleet Ravager are not the best choices for this deck. Try swapping these with the combo of Archaeomancer , Peregrine Drake , and Ghostly Flicker , as it allows you to make infinite 2/2s with haste out of infinite mana.

Also, change the format to EDH Please

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