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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Pre-release | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Casual | Legal |
Custom | Legal |
Quest Magic | Legal |
Cave of the Frost Dragon
Land
If you control two or more other lands, this enters the battlefield tapped.
: Gain .
: This becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
tindolos on
Sefris Dunegons
2 months ago
2022 Deck Overhaul
The budget version was pretty fun and goofy to play but I started looking for more consistent ways to get through dungeons and win.
Out
- Arcane Endeavor
- Atris, Oracle of Half-Truths
- Baleful Strix
- Burnished Hart
- Cataclysmic Gearhulk
- Champion of Wits
- Clay Golem
- Cloudblazer
- Component Pouch
- Curator of Mysteries
- Dungeon Map
- Ethereal Valkyrie
- Extract Brain
- Fellwar Stone
- Grave Endeavor
- Hostage Taker
- Merfolk Looter
- Meteor Golem
- Minimus Containment
- Noxious Gearhulk
- Obsessive Stitcher
- Phantom Steed
- Phyrexian Delver
- Propaganda
- Rod of Absorption
- Sepulchral Primordial
- Solemn Simulacrum
- Soulherder
- Sunblast Angel
- Swords to Plowshares
- Wall of Omens
- Wayfarer's Bauble
- Vanish into Memory
In
- Acererak the Archlich
- Animate Dead
- Barrowin of Clan Undurr
- Blood Artist
- Bloodghast
- Carrion Feeder
- Cave of the Frost Dragon
- Command the Dreadhorde
- Consecrated Sphinx
- Counterspell
- Deadeye Navigator
- Doom Whisperer
- Dovin's Veto
- Dungeon Descent
- Ebondeath, Dracolich
- Faithful Mending
- Frantic Search
- Gray Merchant of Asphodel
- Hall of Storm Giants
- Hive of the Eye Tyrant
- Jin-Gitaxias, Core Augur
- Master of Death
- Nadaar, Selfless Paladin
- Path of Peril
- Phyrexian Reclamation
- Phyrexian Tower
- Reassembling Skeleton
- Reveillark
- Talisman of Dominance
- Talisman of Hierarchy
- Teferi, Master of Time
- Triumphant Adventurer
- Viscera Seer
amicdeep on
Budget U/W Blink (Soulherder)
6 months ago
looking at this from a super budget pov there are a couple of cards i would seriouly consider
Flickerwisp has been printed into the ground and with soulherder on the field he gets rid of your opponents needed land, plainswalker or creature for the entirety of there turn. hes also a good card to flicker your own stuff and is a solid flying attacker. most importanly hes been printed into the ground the last few years and sits between 5-25 cents (if you run a couple flip lands like Umara Wizard Flip or Skyclave Cleric Flip and target them with the flicker effect it turns them back into creatures for some solid board advantage or as a combat trick with Ephemerate
Professor of Symbology with a wishboard of
1x Environmental Sciences, 1x Mascot Exhibition, 2x Reduce to Memory
can get you out of most situations reduce kills anything for good science means you can keep a 2 land hand with prof and not regret it and mascot is a solid wincon if the games gets grindy. also prof is a solid looter if you get all your wishboard cards and the whole paxkage is under $2 (i still use this in my $100 mono white flicker list, and the deck has top 3 a few time and this card is the decks stoneforge mystic and is defiantly the next best thing)
1-2 copys of Lavinia of the Tenth this is a hard lock with soulherder for many deck. and pro red and the deck having instant speed flicker spells card be very difficult for some decks to deal with.
Hallowed Respite may be worth running as a 2 off, its a flicker spell that pumps or taps down problematic blocker and can be done a secound time late in the game when you need the value the most.
if you can find it in the budget id try very hard to run 4 Reflector Mage its basically the reson to run blue (alongside soulherder) for none budget versions of this list, and ist much much cheaper that Skyclave Apparition
on the oust issue this may seem strange but it may be worth considering Baffling End for 2 resons, 1 it can be flickered by flicker wisp or similar to exile extra things. 2 they stay permanently exiled, i wont be ideal for every situation but may well work for some.
if your planning on upgrading to moder staple id recomed 2 copys of Winds of Abandon before path. 1 its a solid path effect. 2 in the mid-lat game its a one sided boardwipe and there for can take the slots for cleansing nova while being more useful (also its a boardwipe that exiles meaning if you have a soulherder on the field it can easily be a 5-5/6-6 after casting this)
the secound cards id upgrade is Skyclave Apparition its hands down the most powerful card im my $100 version of the deck and is often my best draw. this and a Ephemerate or soulherder and you basically have a board wipe
if you do end up running 4 path 2 winds, then it can be worth running Knight of the White Orchid which makes Glacial Floodplain or Irrigated Farmland worth running (they also work great with and trigger Port Town)
id also consdider adding a manland to your landbase. on a budget you have either Frostwalk Bastion, Faerie Conclave. if you have a little more then Cave of the Frost Dragon is probably worth the upgrade. and if you willing to spend a little more on a modern staple Celestial Colonnade is the cheapest its ever been in the history of the game $3.5/$4 ish and definatly worth 2-3 of.
hope one or two of these suggestions help a little
enpc on
Gold Medal in Hammer Throw, 2022 Olympics
6 months ago
Given how incredibly low the mana curve of the deck is, have you thought about running either Cave of the Frost Dragon or Den of the Bugbear? While Den is cheaper to activate and can make tokens, Cave is more on colour and gives you both a flying attacker and decent toughness flying blocker if the games get drawn out. And unlike Needle Spires (which other than entering tapped would have been perfect) doesn't enter tapped early game, so as to not impact tempo anywhere near as much since you don't have a single card costing more than 2 mana (meaning you can never get screwed playing on curve).
Serriten on
9 months ago
Since equipment decks can be creature light they're very weak to removal and board wipes. Recommend some creature lands so you have something you can equip to like Cave of the Frost Dragon, Den of the Bugbear, and Needle Spires. Helpful creatures that also make good alternate commanders are Bruenor Battlehammer, Akiri, Fearless Voyager, and Koll, the Forgemaster. Unless you're going for a specific theme with the swords, you might also have some faster interaction with equipments like Maul of the Skyclaves that attach to a creature when they enter and save you some mana.
YellowSub56 on
Marath
9 months ago
-Plains, +Cave of the Frost Dragon
-Curse of Predation, +Kalonian Twingrove
-Restore, +Dictate of Karametra
zapyourtumor on
10 months ago
1x Emeria's Call Flip might be worth it. Idk how useful the AFR manlands would be, but I guess adding 1 Cave of the Frost Dragon probably couldn't hurt. Other than that I probably wouldn't add more. The best manland is the red one which you don't have access to.
NensouHiebara on
Halvar, Divine Voltron
10 months ago
Two Swords with pro-White make using coloured Equipment extremely awkward. I'm taking out a coloured Equipment to avoid this issue as much as possible.
I'm looking at Loyal Warhound and Cave of the Frost Dragon from Forgotten Realms.
Jator on
Ur-Dragon's Multiverse Onslaught | *PRIMER*
10 months ago
have you thought of Klauth's Will and Cave of the Frost Dragon ?
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