Puppeteer Clique

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Puppeteer Clique

Creature — Faerie Wizard

Flying

When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Ca1m_down on BlitzKrieg

1 month ago

Hey, cool list. I think there are a couple of different ways of building Henzie and I feel like you have a couple of different ideas going on here. Here are my thoughts on the different themes you can focus on that synergize with Henzie's abilities:

Cost reduction (making big impactful creature cost as little as possible to cast multiple in a turn every turn) Goreclaw, Terror of Qal Sisma, Nylea, Keen-Eyed, Cloud Key, The Immortal Sun, Marauding Raptor, Heartless Summoning, Krosan Drover, Goblin Anarchomancer, Semblance Anvil

"Blink" (lots of undying, persist, and plenty of "Feign Death" effects to maximize etb/dies triggers and keep the creatures after blitz) Cauldron of Souls, Conjurer's Closet, Kaya's Ghostform, Supernatural Stamina, Blood for Bones, Undying Malice, Minion's Return, Demonic Gifts, Abnormal Endurance, Unholy Indenture, Return to Action, Fake Your Own Death, Flayer of the Hatebound, Mikaeus, the Unhallowed, Puppeteer Clique, Woodfall Primus, Murderous Redcap, Faceless Butcher

Value Town (maximize card advantage, keep the cards flowing, recursion, keep non-creature count low) Guardian Project, The Great Henge, Greater Good, Lifeblood Hydra, Demonlord Belzenlok, Gorex, the Tombshell, Deadwood Treefolk, Acolyte of Affliction, Evolutionary Leap

I think doing a combination of these three things is solid, but I'd recommend focusing on one and trying to keep the game plan somewhat focused. My brew leans towards Value Town.

Things in your current list that I'm a little skeptical of:

Sundial of the Infinite I think since Henzie is only giving us a small mana discount, this would just be used as a weird "your creatures have haste". I think you often want to take advantage of the "when this dies, draw" rather than 1+ mana cost reduction.

Deathreap Ritual This doesn't trigger if your creatures are dying in your end step to blitz, creatures need to die before the end step for the Ritual trigger to go on the stack. Even if that wasn't the case, I feel like it's better in decks where you're the one making sure it's triggering on each of your opponents turns. What Henzie is doing doesn't really help with doing that. I feel like Moldervine Reclamation would be similar in concept, but more synergistic once the deck is going (but I also don't think it's worth an inclusion).

Living Death How are you filling your yard? Henzie doesn't get cards into your yard very quickly. I think the is a card that fits better in decks that are doing plenty of looting and self milling. It's very likely the other graveyard players will benefit more than you when you cast this.

Most of your creatures that are less than 4 cmc don't seem like they do enough with Henzie to take a slot. I think you'd be better off if your CMC<4 mana stuff was non-creatures that ramp and/or setup for your game plan. I can understand the sac outlet ones if you're really taking advantage of the instant speed aspect, but most of the time you're having to sac end of turn anyway, so I think it'd be better to take advantage of the better payoff of the non-creature sac outlets (like Evo Leap, Vampiric Rites, the various Altars, Greater Good, etc.) As far as mana dorks, I feel like 2 mana ramp spells will help more in the long run. I don't think Henzie is powerful enough of a turn 2 play to risk losing mana sources to pings and/or wraths.

All that being said, it's great seeing other peoples takes on Henzie. I've certainly gained a bunch from reading your comment on my decklist and thinking critically about yours. I'll try and keep my list updated as I play it more. It's been a blast so far. If I didn't already have a black based "blink" deck I think I'd probably lean Henzie towards that strat. :)

Elf0491 on

1 month ago

Persist is really good with Mikaeus. Not a lot of great options in mono-black, but definitely check out Cauldron of Souls and Puppeteer Clique.

Gidgetimer on Custom commander Sewer Slime

3 months ago

To address your general speed problem, you are running 33 lands and 6 ramp with an average CMC of 3.57. This is entirely too mana light in my opinion. In my Hapatra, Vizier of Poisons deck I also run 33 lands, but have 11 ramp and an average CMC of 3.10. The ramp that I run that isn't in here is: Birds of Paradise, Devoted Druid, Llanowar Elves, Golgari Signet, Three Visits, Nature's Lore, and Wild Growth. Farseek always puts the land in tapped, so I run Three Visits and Nature's Lore over it since they grab the same duals. I'm not sure why I don't have STE in my list, though it runs well enough that I am not looking for more ramp. Since your average CMC is higher you may want to go with 13 ramp and just keep the ones you have and add all 5 of the additions.

To help with having sac fodder you are going to want creatures that recur themselves. You already have Reassembling Skeleton, but undying and persist would also let you recycle creatures for multiple activations. Puppeteer Clique, Rendclaw Trow, Woodfall Primus, Young Wolf, Strangleroot Geist, Geralf's Messenger, and Butcher Ghoul are all fine includes in a deck that wants to kill off it's own creatures in some way. Mikaeus, the Unhallowed will also grant all of your non-human creatures undying.

Burst card draw can be achieved with the black cards for life sorceries (Night's Whisper, Sign in Blood, Read the Bones, Ancient Craving). You can sustain card draw with Smothering Abomination, Phyrexian Arena, Skullclamp and Necropotence.

I think you could do with a few more sacrifice outlets as well, so I would add Viscera Seer and Phyrexian Altar. Viscera Seer also provides card filtering.

The following topics will help improve the deck in terms of pure strength, but may not be how you or your playgroup is wanting to play magic. Everyone's idea of fun is different, so I am going to include the suggestions in case they are something that both you and your group find acceptable.

Above some cards were mentioned that have the possibility to combo with cards already in the deck or with each other. Each card however is good in its own right and does not have to be used in the combos. If you are willing to go combo with the deck I will further explain these and also add some other cards specifically for the purpose of combos.

Yawgmoth and two undying creatures create a loop where you sacrifice the undying creatures in order to put -1/-1 counters on each other. It costs a life per iteration, but would give you the death triggers for your commander and for Gutter Grime. Adding in Blood Artist, Zulaport Cutthroat, or other similar effects gains you the life back and turns the loop into a win condition.

Mikaeus, the Unhallowed and any of the persist creatures allow for infinite sacrifice loops as the creature will come back with alternating +1/+1 and -1/-1 counters. Walking Ballista and Triskelion combo with Mikaeus and allow for infinite damage loops, in the case of Ballista you need a sacrifice outlet though. Things that enter with -1/-1 counters or that allow you to remove their +1/+1 counters for other reasons will also have similar interactions without the infinite damage.

With Devoted Druid you can add in Quillspike for shenanigans with infinite power Quillspike via tapping for green, untapping by putting a -1/-1 counter, adding power by paying green and removing the -1/-1 counter. This can be done with necrotic ooze as a 1-card combo if both pieces are in your graveyard. You can also get infinite death triggers by repeatedly killing Devoted Druid with Mikaeus out by activating the untap ability when she is not tapped.

Instead of card number advantage from drawing you could get card quality advantage from tutoring. In Golgari you have access to the best creature tutors and the best all around tutors available. Eldritch Evolution, Green Sun's Zenith, Worldly Tutor, and Finale of Devastation for creatures. Vampiric Tutor, Demonic Tutor, and Grim Tutor for all around.

Azreal73 on EDH Challenge: Feed the Grimgrin!

5 months ago

I love this build! Grimgrin zombie tribal that evolved into combo was my first commander deck, and it’s great to see it getting attention. Have you considered Puppeteer Clique, or River Kelpie as additional persist combos with Mikaeus, the Unhallowed? Additionally Phyrexian Altar or Ashnod's Altar can provide you with infinite mana combos while also creating some redundancy in case someone deals with grimgrin.

ijakobe on Meren's Secret Lair

1 year ago

If you want to make it more competitive, it might not be sexy, but the first and most important thing imo ist to lower the mana curve: For every card, ask yourself if a cheaper card exists that does about the same.

1-Mana Mana Dorks over more expensive stuff. they also fuel Meren really early, which really gets her going

Llanowar Elves

Elvish Mystic

Arbor Elf

Fyndhorn Elves

taking out

Burnished Hart

Rampant Growth

Primal Growth

Sifter of Skulls

I would take out Final Parting and maybe add Green Sun's Zenith , Tutor and mana dork along with Dryad Arbor .

A bit more card draw, for example Yawgmoth, Thran Physician , Dark Confidant , Village Rites , Oakhame Adversary

Out:

Golgari Findbroker - too expensive. Meren does, that already

Zulaport Cutthroat - the deck doesn't look like it wins via this, so you don't need it

Blood Artist - same

Syr Konrad, the Grim - same - maybe I underestimate the chip damage from these but I really dislike these Cards, because the don't do anything unless they stay araound for a long time. If you only deal 20 damage to the table with blood artist style cards, which seems generous, you still don't win.

I would rather have a more reliable win condition, a combo to end the game asap or a really powerful value engine, that gives you the staying power, paired with a bit of stax, Mindslicer comes to mind, while you get some kind of beatdown (I like Creakwood Liege , Craterhoof Behemoth with a bit of a board also kill one to two people quite quick) or stuff like a few Kokusho, the Evening Star or Gray Merchant of Asphodel triggers.

Random suggestions Some haymakers like Terastodon , Mikaeus, the Unhallowed or Protean Hulk to have some good Reanimation targets Cool Utility:

Puppeteer Clique

Bane of Progress

Collector Ouphe

Nature's Claim - my pet card

dritchie on No time to rest – Drana, Reanimator (Primer)

1 year ago

I see a lot of things that dont synergise very well or cost far too much mana, i would remove Meteor Golem for Artisan of Kozilek i know its slightly more mana but has more versatility and more power. Nirkana Revenant id say is a must because she gives you more mana and can one hit someone, Reanimate , Rise of the Dark Realms , Sepulchral Primordial , Puppeteer Clique , Geth, Lord of the Vault , Chainer, Dementia Master

Malakir Rebirth  Flip has no real value in this deck id remove this for Sudden Spoiling or Tragic Slip or Entomb . you need some lower mana tutors at the like Diabolic Tutor , Vampiric Tutor , Exsanguinate would be good to help balance the life. board wipes like Necromantic Selection , Decree of Pain and Black Sun's Zenith . Nim Deathmantle . things like Grave Pact woundn't be a bad idea to add. Mortuary Mire and Crypt of Agadeem

sorry i feel like ive just ripped apart the deck

gavriel1136 on The Recycler 3.2

1 year ago

Remove-Replace: For better Beatdowns... Butcher of Malakir- Siege Behemoth

Vulturous Zombie- Kamahl, Heart of Krosa

The Haunt of Hightower- Torgaar, Famine Incarnate

From Beyond- Awakening Zone <-You only have 1 eldrazi. Why not save 1 mana instead for the same token maker?

For the combo win... Savra, Queen of the Golgari-Swap in any card with Persist. You have Mikaeus, but no Triskelion/Ballista, so just use a persist creature with a blood artist effect. I'd recommend Rendclaw Trow since it's cheap, or Puppeteer Clique since it's fun as hell.

Sadistic Hypnotist- Korozda Guildmage

Sidisi, Undead Vizier- Hogaak, Arisen Necropolis

The way this combo works is detailed here https://edhrec.com/combos/bg/hogaak-korozda-phyrexian. Since you don't have Phyrixan Altar, you can't go infinite, but I think you'll like that more. It will still provide tons of death triggers or tokens, so you can use a blood artist or just swing in.

VastBadger on Gonti’s 5 finger discounts

1 year ago

Update to the last post. When I get the cards, I'll be switching a few things around.

Replacing Cauldron of Souls with Manascape Refractor. Replacing Nyx Lotus with Jet Medallion. Replacing Unstable Obelisk with Expedition Map. Replacing Decree of Pain with Toxic Deluge. Replacing Puppeteer Clique with Massacre Wurm. Replacing Kheru Mind-Eater with Opposition Agent. Replacing Ancient Craving with Vampiric Tutor.

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