Piracy

Piracy

Sorcery

Until end of turn, you may tap lands you don't control for mana. Spend this mana only to play spells.

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Printings View all

Set Rarity
Starter 1999 (S99) Rare
Portal Second Age (P02) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Piracy Discussion

BMHKain on Brass' Codex of Complex Outerversal Type Lavishing

3 months ago

@goodair & bushido_man96: It turns out the War Cadence + War's Toll as a combo is a mere ruse. Even when Toll taps all lands, that player can just tap all their lands FOR MANA; effectively making the combo absolutely worthless. I decided to cut both.

But I've still 34 left to cut. So I ponder as to what is least needed In a deck about the Flavorful elements of Pirates, & why Piracy just couldn't make it in, I'm literally about to resume another deck that's impossible to make even Mid-Core Status...

Any ideas? Raid is a great Keyword, but how good is it for the conventional Pirates in this case for starters? Ol' Bolas is in there; How good is Flood of Tears + Omniscience ? Any Counterspells worth removing/replacing? I'm literally about to put in Bloodthirsty Blade , & finally, any Pirates, or otherwise, worth cutting? I just wanted to know as I just confirmed a duped combo... :/

Caerwyn on Help Wanted for Admiral Beckett ...

4 months ago

I would recommend against Piracy --its effectiveness has diminished pretty significantly with mana burn being removed from the game. In practice, what's going to happen is your opponents will activate all their lands, then still have mana to interact with you on that main phase. You can circumvent this by playing Piracy in your first main, then moving to second main before casting any further spells--leaving your opponents unable to respond.

But, there's a problem. If any players go after you in a pod, no one else will be able to interact with them. In practice, if you are player 2, that means players 3 and 4 are safe to combo off and win the game, knowing no one can stop them.

BMHKain on Help Wanted for Admiral Beckett ...

4 months ago

I'm just going to have to go for an update here.

No response since this was edited. I've since added Piracy , which seems Flavorful enough; & using your Opponent's Lands as Mana of your own? Pretty friggen awesome. Anyone else have an idea for Timestream Navigator Infinite Extra Turns; what 2nd piece would not only work great, but is also Flavorful like you guys want it to be?

Thanks, even though nobody helped thus far... :(

MadF on TeamPlayFTW

7 months ago

Either donate Kill Switch or Unwinding Clock to a team mate, depending on how much they rely on artifacts themself.

Mana Vapors and Piracy keeps opponents out of the game. Donate an Isochron Scepter with Piracy to allow a team mate to use your mana on their turn. Artifact lands combine nicely with Unwinding Clock in this regard.

seshiro_of_the_orochi on Kangee Wonky Birbs

10 months ago

How about Airborne Aid ? It can easily be a draw 3, and with good timing even more. Also, with birds, any Piracy effect is great, for example Deepfathom Skulker or Bident of Thassa .

bzach211 on walls edh

1 year ago

0/10 No Piracy to make others pay for your walls

Azdranax on Kess, the Queen of Grixis

1 year ago

Thanks to Kess and her ability to cast from the graveyard, Piracy can be an incredibly fun way to either draw out your opponents responses, force them to tap all their lands before you play your target spells, or if they don't respond - to then kill them with their own mana.

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