Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Starter 1999 (S99) Rare
Portal Second Age (P02) Rare

Combos Browse all



Until end of turn, you may tap lands you don't control for mana. Spend this mana only to play spells.

Piracy Discussion

Caerwyn on Help Wanted for Admiral Beckett ...

2 days ago

I would recommend against Piracy --its effectiveness has diminished pretty significantly with mana burn being removed from the game. In practice, what's going to happen is your opponents will activate all their lands, then still have mana to interact with you on that main phase. You can circumvent this by playing Piracy in your first main, then moving to second main before casting any further spells--leaving your opponents unable to respond.

But, there's a problem. If any players go after you in a pod, no one else will be able to interact with them. In practice, if you are player 2, that means players 3 and 4 are safe to combo off and win the game, knowing no one can stop them.

BMHKain on Help Wanted for Admiral Beckett ...

2 days ago

I'm just going to have to go for an update here.

No response since this was edited. I've since added Piracy , which seems Flavorful enough; & using your Opponent's Lands as Mana of your own? Pretty friggen awesome. Anyone else have an idea for Timestream Navigator Infinite Extra Turns; what 2nd piece would not only work great, but is also Flavorful like you guys want it to be?

Thanks, even though nobody helped thus far... :(

MadF on TeamPlayFTW

3 months ago

Either donate Kill Switch or Unwinding Clock to a team mate, depending on how much they rely on artifacts themself.

Mana Vapors and Piracy keeps opponents out of the game. Donate an Isochron Scepter with Piracy to allow a team mate to use your mana on their turn. Artifact lands combine nicely with Unwinding Clock in this regard.

seshiro_of_the_orochi on Kangee Wonky Birbs

6 months ago

How about Airborne Aid ? It can easily be a draw 3, and with good timing even more. Also, with birds, any Piracy effect is great, for example Deepfathom Skulker or Bident of Thassa .

bzach211 on walls edh

11 months ago

0/10 No Piracy to make others pay for your walls

Azdranax on Kess, the Queen of Grixis

1 year ago

Thanks to Kess and her ability to cast from the graveyard, Piracy can be an incredibly fun way to either draw out your opponents responses, force them to tap all their lands before you play your target spells, or if they don't respond - to then kill them with their own mana.

ersatz_olorin on Get 'em, lads!

1 year ago

How can you have a pirate deck without Coastal Piracy and Piracy????

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