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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Talisman of Hierarchy
: Add .
: Add or . Talisman of Hierarchy deals 1 damage to you.
1 week ago
Hey, good upgrades to the precon, what you've done so far.
How do you want to win? Determining the main strategy you want to play can help to keep good cards for that strategy and cut unnecessary cards. If you're wanting to keep precon level budget then doing combat damage with Constructs and Commander damage with Urza are directions to consider. Research Thief and Bident of Thassa are excellent budget cards if you want to be attacking with Constructs. Making Urza an artifact makes him a reliable source of Commander damage, but this means including effects to make Urza an artifact.
You have Urza, Lord High Artificer, he's a combo wincon, but to use him as a wincon you'll want to add other cards and more ways to assemble the combo. Drawing cards from Constructs doing combat damage to opponents is a good alternative to playing expensive price tutors to get combo pieces in your hand.
You have Tezzeret, Master of the Bridge, you don't really need Mycosynth Golem especially not for it's price tag. You don't need this Tezzeret either, but if you have it might as well play it. The first cuts to consider are lands since 41 lands is a lot when the strategy here are artifacts. Consider cutting 6 lands? Lands that always ETB tapped and are worse then others that also do this. If you feel you need more mana then add mana sources (rocks, dorks) not lands.
- Orzhov Basilica, Azorius Chancery, Dimir Aqueduct
- Temple of Silence, Temple of Deceit, Temple of Enlightenment
The Bounce lands and Scry lands are worse always ETB tapped lands then Tri lands, Bridges, etc.
Some advice for more cuts is choose the top 20 creatures here, top 10 artifacts and top 10 other nonland cards. By choosing the best cards then you can cut a huge chunk away of lesser cards.
- Urza, Lord High Artificer
- Research Thief
- Losheel, Clockwork Scholar
- Thought Monitor, Ethersworn Sphinx
- Ornithopter of Paradise, Etherium Sculptor
- Phyrexian Metamorph
- Spellskite, Padeem, Consul of Innovation
- Ethersworn Canonist
- Baleful Strix
- Hangarback Walker, Sai, Master Thopterist
- Steel Overseer
- Armix, Filigree Thrasher
- Emry, Lurker of the Loch, Sharuum the Hegemon
- The Reality Chip, Lion Sash
- Sol Ring
- Arcane Signet, Chromatic Lantern
- Liquimetal Torque
- Talisman of Dominance, Talisman of Hierarchy
- Swiftfoot Boots
- Cranial Plating, Shadowspear
- Strionic Resonator
- Their Name is Death, Phyrexian Scriptures
- The Flesh is Weak
- Tezzeret, Master of the Bridge
- Artificer Class
- Austere Command
- Void Rend
- Swords to Plowshares
- Dovin's Veto
For upgrading it's easier to get an established list that's not 99 cards then have a list that's way over 99 cards. Really any 0-3 drop artifact creature who can make some value to take advantage of Urza artifact creature affinity or any 0-2 drop mana rock for more ramp can fill unfilled deck spots.
Good luck with your deck.
Last_Laugh on Fae
1 week ago
I would recommend running a lot more draw engines... fortunately there's a LOT of budget(ish) friendly options in these colors.
Reconnaissance Mission, Bident of Thassa, and Coastal Piracy are some of your best options here. Skullclamp, Court of Grace, Plumb the Forbidden, Tocasia's Welcome, and Mystic Remora are all options that fit your theme. A few creatures that draw cards but are outside your tribe worth considering include Starscream, Power Hungry Flip, Aerial Extortionist, and Welcoming Vampire.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Alela's Aerodynamics: A Crash Course
1 week ago
I saw the Mondrak, Glory Dominus as well and at first thought it'd work in Teysa. While it doesn't beat Anointed Procession, it has a sacrifice outlet on it, but we have to pay into it. Also, the sacrifice doesn't really give us much in terms of payout but it could be nice to have. My gut feeling is it'll end up being like Weatherlight Compleated where it could sound good on paper but doesn't provide enough synergy to be worth the slot. I've tried a few games without the fetch lands but funnily enough I'm not playing a lot of people in my public pods that run the counter fetch cards. Furthermore, I got color screwed one game and pulled the win out of my ass at the end with a Talisman of Hierarchy.
2 weeks ago
This looks like fun but it also looks a bit (too) slow as most cards in your deck have an average CMC of 5+ and it will take on average five turns to summon your commander in order to cheat your creatures into play. I think there are ways to keep your deck budget, while still increasing its speed. First off, I think adding the talismans (Talisman of Dominance, Talisman of Hierarchy, Talisman of Progress) would help.
Second, a few cheap scrying/draw resources like Portent, Esper Charm, Index, Telling Time, Otherworldly Gaze, Opt, Dream Cache, Serum Visions and Sphinx's Revelation can really help you find the cards you need a bit quicker.
Hope this helps.
2 weeks ago
Hi m8, I think you made a little mistake by including Diluvian Primordial. Other than that, since your deck is heavy on token generation, I thought Sorin, Grim Nemesis, or maybe Legion's Landing Flip could also work in your favor.
To increase the speed of the deck, I'd also really consider adding some more ramp (Arcane Signet, Chromatic Lantern, Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, Talisman of Indulgence) and draw opportunities (Phyrexian Arena, Underworld Connections and Vampiric Rites). I'd really get rid of the Goblin cards if I were you. Your deck doesn't contain any tutoring options so the chances of you assembling the combo mentioned are extremely small anyway.
2 weeks ago
No Sol Ring, Orzhov Signet, Azorius Signet, Dimir Signet, Talisman of Hierarchy, Talisman of Dominance, Talisman of Progress, Fellwar Stone, or Arcane Signet? 32 lands with a 3.63 avg. cmc isn't going to consistently work. 32 lands needs a cmc at least 3.0 and under and it still needs about 10+ pieces of ramp still.
I'd suggest running ALL of these to help smooth out your curve and lower your cmc a bit. You'll notice a significant uptick in consistency.
I have an Esper deck built (different commanders) but it may give you some ideas still. Upvotes on any of my decks are appreciated. Alela's Aerodynamics: A Crash Course
3 weeks ago
4.37 is a really high avg. cmc. I would recommend a lot more 2 and under drop ramp to offset this a little.
Talisman of Indulgence, Talisman of Hierarchy, Talisman of Conviction, and Fellwar Stone are all good options. Cut Commander Sphere and Darksteel Ingot though... 3 drop ramp won't actually ramp you into a 4 drop commander.
The other thing I'm noticing is a severe lack of card draw. Esper Sentinel, Plumb the Forbidden (use in response to boardwipes), Necropotence, Black Market Connections, Battle Angels of Tyr, Twilight Prophet, Jeska's Will, Smuggler's Share, and Court of Grace, are all options here.
1 month ago
Thanks for the detailed description of what advice you're looking for and how the combos work; really helps me figure out what's what. :)
Your number of ramp artifacts look almost perfect. I run 6 in my Esper combo deck, but you can definitely go up to 11 here since they synergize with your commander and theme. Only two changes I'd make here:
Cut Fire Diamond / Marble Diamond / Charcoal Diamond for Talisman of Hierarchy. If you find the deck really fun and decide to downgrade your wallet a little more: Talisman of Conviction and Talisman of Indulgence can replace the other two Diamonds.
I'm really not sure about Gilded Lotus in a tricolor deck, since the mana has to be the same color, but if it works for you, then go for it. I'd prefer to replace this with a cheaper mana rock like Coalition Relic so that you can get your 3 colors set up faster.
As far as the best way to balance artifacts to creatures, that kind of depends on how the specific deck plays, and your specific playgroup. It looks to me like you've done a good job in that respect here, though, especially since you have a lot of ways of making creature tokens.
For getting combos faster: Basically, the more $$$ you dump into expensive tutors and mana rocks, the faster you get. : ) Doing the Diamond -> Talisman mana rock upgrade I suggested above will help a bit, since the Talismans come into play untapped. I can reliably try to combo on turn 6-8 with my Esper deck, but a lot of people wouldn't consider that competitive since I don't run any of the really expensive 0 drop mana rocks or overpriced tutors (Imperial Seal comes to mind...), but it works for my playgroup to give everyone a decent game and shot at winning.