Talisman of Hierarchy

Talisman of Hierarchy

Artifact

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Talisman of Hierarchy Discussion

The_Fallen_Duke on The Thirst Awakens

3 weeks ago

In terms of artifact, you could maybe cut some of the less impactful creatures to run the classic rocks like signets, Talisman of Conviction and Talisman of Hierarchy.

For card-draw, you will have a lot of expendables creatures thanks to the tokens, so you could use cards such as Vampiric Rites, Bankrupt in Blood,Blood Divination. In my Edgar deck, I also run Arguel's Blood Fast  Flip and Vanquisher's Banner, which does everything you want from an aggressive tribal deck. A decent enchantment for when you start running out of gas later in the game is also Greed: and 2 life for 1 card I find a good rate.

Guerric on Varina

1 month ago

As for suggestions, with Syr Konrad, the Grim you absolutely want to play Living Death. It's super powerful and so fun. You can wipe the board, bring all of your best stuff back, and do tons of damage. I'd also play Dusk / Dawn, which is a board wipe and recursion card stapled together. Rise of the Dark Realms is also a way to get everything back. It's tons of fun. You also need a lot more ramp, and they need to be all at 2cmc so you can play Varina early. You'll also want Crashing Drawbridge to give everything haste and get your engine going. You have the signets but need Talisman of Dominance, Talisman of Hierarchy, Talisman of Progress, and Coldsteel Heart. You want ten pieces of ramp that are 2cmc or less to hopefully get Varina out early and get you going. Necromancy, Dance of the Dead, and Diabolic Servitude are also great recursion pieces. I particularly love the latter because while it is 4cmc, it is the gift that keeps on giving. I'd also replace Dovin's Veto with Arcane Denial, which is easier to cast and more flexible, and add Oblation is for added flexibility with removal. I's also add most of the zombies from your maybe board as they are all great, and would skip over most of the non-zombies except Syr Konrad as they aren't good enough. If you are going to add any non-zombies I'd think about Blood Artist and Falkenrath Noble which will make blocking and killing your zombies less desirable for your opponents. I'd also skip most of the non-Zombie, non-Tribal cards in your maybe board. Fact or Fiction is good in many other decks, but its redundant to the point of being pointless here. We want to avoid the good stuff cards! Same goes with Training Grounds, Reflections of Littjara, and Idol of Oblivion. Kindred Discovery is so good here, but make sure to replace a sub-optimal card draw piece in your current list with it. Feast of Sanity looks wicked fun, so I'd definitely play that! Return from Extinction is super meh. You want to return things to the battlefield and not your hand!

Last_Laugh on Attackharmonicon

1 month ago

Ok, I have a few budget friendly suggestions for you. I'll try to break it down using your custom categories.

Lands: Exotic Orchard.

Tokens: I almost suggested Captain's Claws... it probably belongs in this category. Hanweir Garrison  Meld deserves a spot though.

Disruption: Chaos Warp, Generous Gift, and Tibalt's Trickery.

Card Advantage: I'd move Emberwild Captain here (or defense) thanks to drawing off the monarch. Welcoming Vampire deserves a spot though. Subira, Tulzidi Caravanner might deserve consideration too depending on how often you end up handless.

Haste: Ogre Battledriver gives haste while giving a boost... including for all your tokens that enter tapped and attacking making them all 3/1.

Utility: Odric, Master Tactician and Gustcloak Savior both allow you to swing safely turn after turn instead of just once like the Master Warcraft. Mirror Entity is another cheap way to buff your whole team and finish games.

Mana Ramp: Talisman of Hierarchy and Talisman of Conviction deserve spots.

Attack Triggers: Signal Pest and Soltari Champion are both excellent ways to buff your entire team (including all the enters tapped and attacking stuff) by 2 power which adds up FAST. Fireflux Squad exiles tokens and digs for actual creatures off the top of your deck for free... it's pretty nuts.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Isshin - Army of Darkness

x12721 on Budget Death Doubling

1 month ago

I would definitely agree with Talisman of Hierarchy, Fellwar Stone, and maybe even Chromatic Lantern to help with your ramp. I really like rocks that are <=2mv, and even Star Compass may be worth considering even though it enters tapped.

Last_Laugh on Obi-Wan Can Blow Me

1 month ago

I have a few suggestions for you. The main things I'm noticing is your creature's avg cmc is really high (4.45 avg), a slight lack of ramp/draw, and a lack of ways to protect your board from combat/boardwipes. You've got most of what I'm pointing out in that giant maybeboard... but what the hell.

First, creatures: Skyknight Vanguard is a cheap token producer. Soltari Champion equals +2+2 for your team w/ Isshin and Shadow means it'll survive combat. Breena, the Demagogue and Tymna the Weaver both help with card draw. I'd cut like 5-7 creatures and a few costly non-creatures that cost 5+ for these and other additions.

Ramp: Get all of your Talismans in here. Talisman of Indulgence, Talisman of Hierarchy, and Talisman of Conviction. Fellwar Stone deserves a spot too honestly.

Protection: Reconnaissance, Dolmen Gate, and Gustcloak Savior all protect during combat (the first 2 + Iroas ought to cut it but the bird is budget friendly). Boros Charm, Teferi's Protection, and Flawless Maneuver are all excellent options for boardwipe protection (I recommend at least 2 if not all 3).

Muh Favorite Attack Trigger: Fireflux Squad has been amazing. Exile 2 tokens and turn them into gas.

Feel free to check out my list for ideas. It's currently the 2nd ranked Isshin list on the site, so upvotes are appreciated. Isshin - Army of Darkness

Last_Laugh on Two Heavens as One

2 months ago

Nice deck, but you are a bit high on 4+ cmc cards. I'd suggest more 3 drop and under cards like Krenko, Tin Street Kingpin. He produces a crapton of tokens and they aren't attacking when they enter which makes them much easier to protect. Reconnaissance/Dolmen Gate are 2 more ways to attack safely without risk of losing any creatures. Boros Charm to protect your board. Soltari Champion is a free double anthem that no one is able to block). Last I'd suggest the talismans to help ramp into some of the fatties you have left Talisman of Hierarchy, Talisman of Indulgence, and Talisman of Conviction.

Feel free to check out my list for ideas. Upvotes are appreciated. Isshin - Army of Darkness

TonJolley on Queen MarCHESSa

3 months ago

Oh you're right! Thank you, Jupiterrr! I'll be sure to replace one of the rocks with it! Talisman of Hierarchy

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