Talisman of Hierarchy

Talisman of Hierarchy

Artifact

: Gain .

: Gain or . Talisman of Hierarchy deals 1 damage to you.

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Set Rarity
Modern Horizons (MH1) Uncommon

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Legality

Format Legality
Oathbreaker Legal
Legacy Legal
Unformat Legal
Commander / EDH Legal
1v1 Commander Legal
Canadian Highlander Legal
Tiny Leaders Legal
Block Constructed Legal
Magic Duels Legal
Penny Dreadful Legal
Modern Legal
Duel Commander Legal
Highlander Legal
Leviathan Legal
2019-10-04 Legal
Vintage Legal
Casual Legal

Talisman of Hierarchy occurrence in decks from the last year

Latest Decks as Commander

Talisman of Hierarchy Discussion

SideBae on Oloro

1 week ago

If you wanna be a grade-A dork-a-saurous, I suggest running Zur's Weirding. With your automatic life-gain, you can filter OPs draws so they never draw a relevant card again.

I also suggest reconsidering your artifact mana. Arcane Signet is a wonderful card -- good you're running it! Similar 2-mana mana-rocks exist that I think are way better than Manalith or even Chromatic Lantern. (I've never liked lantern -- if you're running 2-mana-rocks, you don't need its extra fixing, and being 3 instead of 2 mana is an awkward taco...) I suggest running things like Talisman of Progress, Talisman of Dominance, Talisman of Hierarchy, Dimir Signet, Orzhov Signet... In general, landing a 2-mana rock and having 4 mana on turn 3 is better than landing a 3 mana rock and having 5 mana on turn 4. I'm not entirely sure why this is, but it is (almost) infallibly borne out in my play experience.

I think people tend to overlook cantrips in EDH -- I suspect that costing just {u} makes people think they aren't powerful enough. This is unjustified. I recommend running Ponder and Preordain more highly than any other card in this comment -- they're simply too good to leave out. Brainstorm is similar, but unless you're running free shuffle effects (i.e. fetches), it's not going to be better than mediocre. If you don't want to fork over the cash for Flooded Strand and friends, consider running Flood Plain, Bad River, Grasslands and/or Rocky Tar Pit. Evolving Wilds and Terramorphic Expanse are good, too.

The majority of EDH games (and magic games in general) are decided by card advantage. Phyrexian Arena is a good start, but there're other cards to consider. Right off, here're a few: Fact or Fiction, Treasure Cruise, Painful Truths (a personal favorite of mine), Sphinx's Revelation, Mystic Remora etc. You can also attack from the other side, preventing other players from drawing cards, though this is more difficult since there're fewer cards to choose from. The best that comes to mind is Narset, Parter of Veils, followed by Alms Collector. I think Narset is way better tho.

Depending on your meta, you may be able to lay out the monarch mechanic for recurring card-advantage without needing a specific permanent. The best card I can think of that introduces this mechanic is Palace Jailer, which doubles as an Oblivion Ring on a stick!

Right. That's all I got. Good luck!

SideBae on Yennett Simplicity

2 weeks ago

Hey man! I have some suggestions. Feel free to ignore any/all of them as you see fit:

  1. I think you should include Sensei's Divining Top. It's really good at topdeck manipulation, and activating it in response to Yennett's trigger can help you find the spell you want to cast for free.

  2. Brainstorm is underplayed in EDH, so I'm glad to see it in your list. I think you need more shuffle effects though before it becomes really busted. Generally people do this by including fetches and duals like Flooded Strand, but those can be very pricey for EDH. I think slow fetches like Bad River, Flood Plain and Rocky Tar Pit are also good, and merit consideration. Evolving Wilds and Terramorphic Expanse are also good options as cheaper versions of Prismatic Vista.

  3. Ponder and Preordain are the other cantrips usually included in blue lists, and I highly recommend them for your list, too. Filtering your draws can let you run fewer lands, which in turn increases your hits with Yennett.

  4. As mentioned in (3), I think 42 lands is too many. In general, I try to play 33-34 at most outside mono-green land-drop decks. Running artifact ramp instead of the extra few lands makes it so that you can ramp up by more than one mana each turn. That said, I strongly dislike 3-drop rocks in EDH; it's not that they're bad, it's that 2-mana drops are available and way better. The best ones are Mana Crypt, Mox Diamond, Mox Opal, Mana Vault etc. but like the fetches, these tend to be a lot of money. If you aren't allowed to use proxies (and aren't loaded af), try things like Arcane Signet, Talisman of Dominance, Talisman of Dominance, Talisman of Hierarchy, Fellwar Stone, Everflowing Chalice, Mind Stone, Dimir Signet, Azorius Signet, Orzhov Signet... You can't cast these off Yennett triggers, but you can't cast the lands they'd be replacing either. Additionally, you don't really want to be hitting rocks off the triggers, but more things like In Garruk's Wake or Behold the Beyond.

  5. Countering combo decks generally depends on your meta, but cheap counters are a good way to push the deck harder. Mental Misstep is surprisingly good (in my experience), since it can counter Sol Ring, Silence, Demonic Consultation etc. Force of Will and Force of Negation are also expensive, but the best in the business. Spell Snare is good (it counters Flash and a bunch of other combo nonsense; Spell Pierce, Swan Song, Drown in the Loch and Narset's Reversal are also good.

  6. If you're looking for more permanent-based disruption, you're in the right colors. Narset, Parter of Veils is good, as is Counterbalance (especially with Sensei's Divining Top). Lavinia, Azorius Renegade is good (she nails opposing Force of Wills and ramp). So are things like Containment Priest, Aven Mindcensor, Ashiok, Dream Render... Hatebears are great.

  7. Mystic Remora is a good way to draw cards and disincentivize storm players.

Right. That's all I got. I hope it helps!

griffstick on Good cheap staples to pick …

3 weeks ago

This are the staple cards you need to get.

Creatures

Instants

Sorceries

Artifacts

Enchantments

Planswalkers

I hope this helps because it took forever to type out.

Lestat85 on Kambal EDH

1 month ago

Hello :)

You should consider adding Isolated Chapel Chapel and Caves of Koilos, they are much better than for example the Orzhov Guildgate you are playing atm. Urborg, Tomb of Yawgmoth and Cabal Coffers could also be added although they are expensive.

Talisman of Hierarchy is also better than Commander's Sphere I think.

While I didn't play this deck myself yet, I also assume you lack a bit of card draw. You only play Phyrexian Arena, Dawn of Hope and Well of Lost Dreams. All three of these cards are either slow, vulnerable to enemy spells or mana-inefficient. Therefore I suggest adding some black one-way carddraw spells like for example Read the Bones or Ambition's Cost or similar spells.

One could also consider adding Necropotence because that card is really broken.

SideBae on That's a big nope

1 month ago

One card that I always thought was pretty good with Aminatou, the Fateshifter is Counterbalance. Since you can shift the top card of your deck without revealing it, you can stack a 1 or 2 on top and nail an opponent for no cards. It also makes Sensei's Divining Top really good.

Gilded Drake is absurd with your general. Because of her wording, you can flicker permanents you own even if you don't control them -- so the minus becomes "steal target creature." It is $170. So either be rich or play with proxies... I love proxies, and I think they're unduly rejected in EDH.

Preordain is good in addition to your Ponder and Brainstorm. Brainstorm is best with more free shuffle effects than you currently have... They usually come from fetches like Polluted Delta, but those lands can be expensive. Slow fetches like Bad River also work, and things like Evolving Wilds and Terramorphic Expanse are also good.

You have two Arcane Signets. Unless the rules have changed, that's not allowed...

Control decks -- which I think this is -- tend to like wipes. I think Toxic Deluge is really good, since it gets around cards like Gaddock Teeg. Damnation and/or Wrath of God are also good.

You could also do with more two-mana mana-rocks; three-mana rocks, like Commander's Sphere, are significantly slower and come down turn three, competing with your commander. I suggest cards like Talisman of Dominance, Talisman of Hierarchy, Talisman of Progress, Fellwar Stone, Mind Stone, Everflowing Chalice, Azorius Signet, Dimir Signet, Orzhov Signet, Thought Vessel...

I also think you have better options than Defense Grid, since Defense Grid is symmetric and hoses your counters, too. Teferi, Time Raveler comes to mind.

Narset, Parter of Veils is also really good, especially if you can pair her with something like Windfall.

Finally, Omen of the Sea seems like it could be good to flicker, though playtesting would be needed.

Right. I hope this helps!

Darkshadow327 on Edgar Markov's Dinner Party

1 month ago

Here's some of my thoughts.

Krutzi on Knights of Ashvale

1 month ago

Könnte mMn etwas mehr REMMP gebrauchen.

Wenn ich recht sehe sind aktuell drin: - Arcane Signet - Boros Signet - Rakdos Signet - Pillar of Origins - Talisman of Conviction aber für nen 6 CMC Commander sind 5 Ramp-Spells etwas wenig. Ich persönlich empfehle noch 5 mehr, 10 sind immer ne solide Anzahl.

zum Beispiel: - Charcoal Diamond - Fire Diamond - Marble Diamond - Burnished Hart - Orzhov Signet - Mind Stone - Hedron Archive - Worn Powerstone - Fractured Powerstone - Talisman of Indulgence - Talisman of Hierarchy aber auch jeder andere Ramp spell bei dem man die Hälfte von dem Mana wieder rauskriegt, was man rein steckt. In der Regel ist mehr Mana = mehr gut, vor allem wenn man einen Commander hat der viel kostet und powerful ist.

Liebe grüße, ein -Spieler

Last_Laugh on Edgar Markov

2 months ago

Not too shabby but I do have a few suggestions. I'll try to break it down by category.

Necessities: Reconnaissance (2nd post below entirely for this card), Cordial Vampire, and Purphoros, God of the Forge

Vampire Nocturnus Enablers: Necropotence, Viscera Seer, Diabolic Intent, and the rest of your off color fetches.

Finishers: Mirror Entity and Cover of Darkness. I really don't like Door of Destinies here because it does nothing for your current board and costs a ton of mana for an aggro deck.

Board Protection: Boros Charm and Scapegoat. Scapegoat helps pseudo dodge exile, tuck, -X-X, sac, and other hard to dodge wraths, and it doubles as a finisher with Purphoros out.

Ramp: Talisman of Indulgence, Talisman of Hierarchy, and Fellwar Stone.

Let me know if you're picking up what I'm putting down, I can help suggest a few cuts beyond Door of Destinies. Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

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