Talisman of Hierarchy
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|Commander / EDH||Legal|
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Talisman of Hierarchy Discussion
1 week ago
Hey, nice personal version. I respect you're willing to post for critique your personal deck that you're currently playing.
An area to consider improving is ramp. Consider cutting some basic lands especially Swamps for more low CMC mana rocks?
You can get ramp other ways than mana rocks such as Rakdos, Lord of Riots who's underrated with Kaalia. Can also be a backup to more easily cast high CMC creatures if you can't cheat them onto the battlefield with Kaalia. Rakdos could replace Iona, Shield of Emeria because she's banned in multiplayer EDH/Commander.
40 lands with 27 basic lands isn't a good ratio for color fixing when you need all three colors equally. You can't count on having Chromatic Lantern every game for color fixing, but you should consistently be able to count on your lands. Bloodstained Mire is great, nice Expedition, but currently it can't fetch a white source because there's no Swamp/Plains or Mountain/Plains land. Savai Triome , Godless Shrine and Sacred Foundry are Plains lands that Mire can search for.
Less lands, more color fixing and more ramp will help gameplay. You want at least 20 sources of each color from lands in the manabase which is completely doable with the already high budget. My advice is cut basic lands for more dual lands. I'll suggest two different tiers of land improvements to consider based on your current budget.
Tier 1 (more expensive lands, better color fixing): more Rainbow lands, more Fetch lands, Shock lands, Bond lands.
- Mana Confluence
- Exotic Orchard
- Forbidden Orchard
- Marsh Flats
- Arid Mesa
- Savai Triome
- Godless Shrine
- Sacred Foundry
- Blood Crypt
- Vault of Champions
- Spectator Seating
- Luxury Suite
Tier 2 (less expensive lands, less color fixing): lesser Rainbow lands, Bond lands, Pathways and Filter lands.
- Exotic Orchard
- Savai Triome : for Mire to fetch.
- Path of Ancestry
- Vault of Champions
- Spectator Seating
- Caves of Koilos
- Brightclimb Pathway Flip
- Needleverge Pathway Flip
- Graven Cairns
- Rugged Prairie
- Fetid Heath
I offer more advice. Would you like more advice? Good luck with your deck.
4 weeks ago
Hey, you're welcome.
Some changes to consider:
- Vile Entomber --> Ankle Shanker
- Unmarked Grave --> Humble Defector
- Goblin Bombardment --> Mardu Ascendancy
- Viscera Seer --> Butcher of the Horde
- Karmic Guide --> Tajic, Blade of the Legion
- Ravenous Chupacabra --> Intrepid Hero
- Solemn Simulacrum --> Utter End
- Zephyr Boots --> Anointed Procession
- Exotic Orchard --> Temple of the False God
- Spectator Seating --> Wind-Scarred Crag
- Vault of Champions --> Temple of Triumph
- Talisman of Conviction or Boros Signet --> Darksteel Ingot
- Talisman of Hierarchy or Orzhov Signet --> Savai Crystal
Both Goblin Bombardment and Viscera Seer are sac outlets that add to the infinite combo here of Anafenza, Kin-Tree Spirit + Murderous Redcap . Anointed Procession is a good card, but it's an expensive price card that's not doing much here because there's not a strong token sub theme. By sub theme I mean 10 or more cards that care about tokens. You could add more creatures who create tokens when they ETB such as Siege-Gang Commander , but I don't think you need them.
Ankle Shanker is an attack trigger which you will not get when you reanimate him with Alesha. Creatures who have a tap activated ability are less good with Alesha since when you reanimate them with her they ETB tapped not letting them tap to activate.
1 month ago
Hey lobsternips! Thought I'd jump in and give you my take on what you've got going on. Your noncreature spells look fantastic, not much I would take out, but if you can find a way to fit in some creature recursion in Rise of the Dark Realms or Thrilling Encore with your mass creature destruction in dictate or Killing Wave . Also bounce-type effects like Conjurer's Closet could make use of your etb effects, you'd definitely see some usefulness there. The only problem I see with this deck is its SUPER heavy into red, there are some non-red Goblins out there, but you'd basically be playing a Red deck splashing white and black for support. However, Goblins are funny and mean just like Negan.
Creature Suggestions Show
Goblin Recruiter : Very good for Goblin decks, worth an inclusion in my opinion.
Goblin Chirurgeon : Decent if you have enough Goblins in play. Protects your board from most board wipes.
Warren Instigator : Very good for this deck, basically free cast your Goblins when he connects.
Wort, Boggart Auntie : Really nice built in recursion on a creature. Would work really well considering the gameplan you have.
Goblin Sledder : You ever want to ride a Goblin?
Species Specialist : Nice little inclusion to draw your whole deck when the time comes.
Munitions Expert : Kaboom am I right?
Ib Halfheart, Goblin Tactician : Cheeky little Goblin man. Makes your 1/1s explode when they're blocked.
Goblin Tribal spells Show
- Boggart Birth Rite : Decent little recursion spell.
- Fodder Launch : Synergystic kill spell for Negan, Goblins and making your opponent mad.
- Warren Weirding : Good if you target yourself, and also good if you target your opponents.
- Boggart Shenanigans : Targets players and walkers. Very good when you're ready to wipe your own board.
- Brightstone Ritual : Not really a tribal spell, but very VERY good for mana ramp. Would work wonders with Goblin Offensive .
- Last-Ditch Effort : Funny card, fitting art. Killer with Dictate of Erebos .
Utility Cards Show
- Throne of the God-Pharaoh : If you're going wide, this is a fantastic inclusion. Swing in at everyone and then have them all lose a TON of life.
- Vault of the Archangel : I love Behind the Scenes so much. Very good inclusion. But what if they had Deathtouch and Lifelink for basically the same cost? Worth thinking about lol
- Talisman of Hierarchy : To complete your Talisman set!
Hope I helped some, I probably didn't seeing as I gave more inclusion suggestions rather than cuts. If you decide on doing one thing like "Go Wide" or "Go Tall", adjust your cards to reflect that. Aside from that good luck on your deckbuilding!
multimedia on Teysa
1 month ago
Hey, you don't need massive help. This is a good first version especially if it's your first deck.
Some advice is try to reduce the mana curve. A 3.5 avg CMC is high, reducing this number will help gameplay. You want to prioritize the four, five or higher CMC cards. Keep the best ones for your strategy and cut the others. This deck building process is called streamlining or "cutting the fat". Adding more draw and ramp will help game play.
An example, the best fours drops here are: Teysa, Smothering Tithe, Pitiless Plunderer, Luminous Broodmoth, Elenda, Anointed Procession. Best five drops and six drops here: Sidisi, Thalisse, Wurmcoil Engine, Elspeth.
All the others not named could be cut to reduce the mana curve. A five drop that has a powerful die trigger is Archon of Justice , it's an upgrade for Liesa, Shroud of Dusk . Solemn Simulacrum is a fine four drop for ramp and a draw trigger when it dies, it's an upgrade for Kor Cartographer .
Reducing the mana curve means cutting high CMC cards for lower ones. Some examples:
Cutting Teysa, Envoy of Ghosts , a seven drop, adding one drop Skullclamp . Skullclamp is one of the better cards with Teysa for a draw engine. It's die trigger draws four cards, it's very good with the 1/1 token theme and sac outlets.
Cutting Increasing Devotion , adding Viscera Seer , five drop for a one drop. You can create tokens from many other sources that have more interaction with Teysa than Devotion does. Seer is a one drop repeatable sac outlet who can also be repeatable filtering the top card of your library to help draws especially with Skullclamp.
Cutting Debtors' Knell , adding Phyrexian Reclamation . A seven drop that doesn't do anything the turn you play it for a one drop that's mana efficient repeatable creature recursion even at instant speed.
Adding more two drop mana rocks: Talisman of Hierarchy and Orzhov Signet to improve ramp by cutting some four drops such as Oketra the True and Ill-Gotten Inheritance . For your deck Oketra is an expensive price card that's a mana expensive source of tokens which doesn't have much interaction with Teysa.
- Teysa + Ashnod's Altar + Pitiless Plunderer + Reassembling Skeleton = infinite mana and infinite die triggers.
- Teysa + Ashnod's Altar + Nim Deathmantle + Ministrant of Obligation = infinite Spirits and infinite die triggers. Do this combo on your last opponent's turn to then on your next turn attack all opponents with infinite Spirits.
If interested I offer more advice. Would you like more advice? Good luck with your deck.
3 months ago
Add Ramp and Courts
Reduce the less impact cards
3 months ago
I spoke to iamhikari:
Plan: Pivot towards aristocrats, lower the CMC, maybe more taxing. Though I think going more into the Monarch theme might be more fun/unique. We can try this first:
Mana fix and ramp:
Expand reach and lower CMC of your removal:
Return to Dust
+1 Chaos Warp
+1 Generous Gift ....alternatively there are some 2 mana removal cards in Strixhaven that might be fun to try out.
+1 either Path to Exile or the cheaper Dire Tactics
+1 Soul-Guide Lantern
Pivot to Aristocrats:
Still need to deal with your creatures and maybe do some more token generation or something. I'll keep thinking and get back to you.
4 months ago
Ok, here's a little bit of analysis to consider. Break it up into some comments to read. These are opinions based on experience, playing and watching lots of commander content over the years, doesn't account for your specific playstyle or how you have fun playing commander which are certainly as important of decisions, as is card selection.
You are very low in the mana curve, 11 1-drop, 21 2-drop, 15 3-drop, 16 4-drop, and Orzhov () has lots of pips, but mana ramp is critical to getting your plan onboard as quickly as others, having mana available to advance board state/gain advantage and have interaction, and landing your larger threats sooner.
Sol Ring (CMC1 for 2 = +1 mana) is a must include.
Orzhov Signet I personally don't like (CMC3 for 1 = -2 mana) but also you're in which doesn't ramp as it's core strength.
Arcane Signet (CMC2 for 1 = -1 mana) is a must include, there are only a few archetypes I wouldn't play this in and usually only .
Talisman of Hierarchy (CMC2 for 1 = -1 mana) is a must include in .
I would start with that at least, some fringe ones I like are: Burnished Hart (creature/recursion), Commander's Sphere (draw), Mycosynth Wellspring (to hand, fringe), Pristine Talisman (lifegain, fringe), Solemn Simulacrum (ramp+draw!), The Birth of Meletis (doesn't help with , but ramp, 0/4 blocker, lifegain? it has it all!), Wayfarer's Bauble (ramp).
On a premise of battlecruiser/low/mid power 3-6 I DO NOT recommend these, but there are stronger options out there beyond 6: Phyrexian Altar (combo builds), Mana Vault , Mana Crypt , Chrome Mox , Smothering Tithe , Land Tax (Might not be bad in this build)
Honestly on a Avg. CMC 2.99 mana curve, I would likely have 10-12 ramp.
Some potential cuts for these:
Gorgon's Head you've got plenty of deathtouch already, it's not pairing with a Viridian Longbow strategy or anything, it's redundant, but also the worst. Easy cut. (We can get to Open the Armory / Steelshaper's Gift later)
Pierce Strider CMC4 for a 3/3 is just plain bad, the idea is play, do 3 damage, block/sac it, noone going to pay 3 to prevent it? but they will because it's going to do 3 anyway on return, and if your using recursion on this, your making the wrong play as it has no value engine on it. Easy cut.
Creeping Chill for CMC4 sorcery is not great, you're not playing a mill strategy so you're not really casting it for free often. It's not a strong play, we can find better ones, like ramping into Athreos, God of Passage sooner.
Font of Return for CMC6? Yikes. (CMC2+CMC4 for 3 creatures to hand is not great, we can get them on the battlefield for that high a CMC).
Angelic Gift hmm we have flyers, with deathtouch, it replaces itself (draw a card) but unless we flickering it ( Ephemerate or Brago, King Enternal something like that, it sets up easy 2-for-1 if an opponent has instand speed removal.
Topic: Lands! (Umm!)
Average Distribution Build: 38 lands
Average Budget Build: 36 lands
Average Expensive Build: 37 lands
Average Aristocrats Build: 35 lands
Average Reanimator Build: 31 lands (closer)
Your Build: 30 lands (Umm!)
No way you can run 30 lands, and 0 ramp in this deck. I wouldn't shuffle this deck with less than 33 lands, probably 34-36 if I'm playing enters tapped/utility lands. I might (maybe not) go to 33 lands with 9+ ramp spells, but even then, 34 would feel better.
Do you have a combo with Piranha Marsh like Worldgorger Dragon does, if not, just delaying yourself for little value (1 damage). Kabira Crossroads in this same bucket, it's just not work the tapped mana.
Let's be honest, lands SUCK, they are too expensive! Here is a list of lands you should look at:
Lands I don't suggest: Evolving Wilds / Terramorphic Expanse (<$1 fixed color), Scoured Barrens (<$1 fixed color), Isolated Chapel ($6, Not bad but not T1 land), Myriad Landscape (<$1, slow), Temple of Silence (<$1, scry/slow).
Have to head out, I'll review more topics and recs later, but here are some other cards can come out for mana. Gorgon Flail it's on theme and not bad, but let's get that Basilisk Collar or Quietus Spike instead. Soul Stair Expedition I would rather Animate Dead or Reanimate to the battlefield right away, not have to wait for lands (it still sacrifices itself). Not Forgotten we have better removal. Have to head out now! More later to read. :) If it's too much info, let me know!
4 months ago
Best way to improve a deck is more ramp and draw effects. Solemn Simulacrum , Pitiless Plunderer , and Burnished Hart will be the most synergistic in this deck in the ramp category--but there are some staples that you could also consider, which work in every deck (hence their staple status): Arcane Signet , Mind Stone , Talisman of Hierarchy , Orzhov Signet ... the list goes on.