Talisman of Hierarchy

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Talisman of Hierarchy

Artifact

: Add .

: Add or . Talisman of Hierarchy deals 1 damage to you.

multimedia on Liesa final

3 weeks ago

Hey, nice version on a low budget. You have good deck building skills on a budget.

Consider Talisman of Hierarchy as 99th card or an upgrade for a Diamond? Orzhov Signet is another mana rock upgrade for a Diamond. Commander's Sphere is upgrade for Cluestone. Angelic Accord is an Angel token source upgrade for Moonsilver.

Sigarda's Vanguard gives Liesa double strike when she ETB and when she attacks. Karmic Guide can reanimate any creature in your graveyard even a black creature. Emeria Shepherd is powerful repeatable nonland permanent reanimation when playing so many Plains. Pair Shepherd with Wayfarer's Bauble.

Liesa, Forgotten Archangel has lifelink, can shut down some opponent strategies and can be repeatable creature recursion. She's good enough to add some creatures who can sac themselves for value especially removal and protection such as Cathar Commando and Selfless Spirit.

Angel of Despair is powerful ETB removal. Angel of Sanctions exiles something when it ETB. Admonition Angel can be repeatable exile. Palace Jailer is more monarch as well as opponent creature exile. Vindicate and Dire Tactics are some budget removal upgrades to consider.

Caves of Koilos, Shineshadow Snarl, Shambling Vent, Temple of Silence, Vault of the Archangel are some budget land upgrades to consider.

Good luck with your deck.

CommanderNeyo on Equipped for War

2 months ago

I think the deck needs more ramp, I highly recommend adding Arcane Signet, Talisman of Conviction, Talisman of Hierarchy, Talisman of Indulgence, Boros Signet, Orzhov Signet, and Rakdos Signet. Having these will help you cast your commander much earlier and start swinging.

I would also recommend some more card draw, such as Mindblade Render, Breena, the Demagogue, and even Tymna the Weaver.

The_Fallen_Duke on The Thirst Awakens

5 months ago

In terms of artifact, you could maybe cut some of the less impactful creatures to run the classic rocks like signets, Talisman of Conviction and Talisman of Hierarchy.

For card-draw, you will have a lot of expendables creatures thanks to the tokens, so you could use cards such as Vampiric Rites, Bankrupt in Blood,Blood Divination. In my Edgar deck, I also run Arguel's Blood Fast  Flip and Vanquisher's Banner, which does everything you want from an aggressive tribal deck. A decent enchantment for when you start running out of gas later in the game is also Greed: and 2 life for 1 card I find a good rate.

Guerric on Varina

5 months ago

As for suggestions, with Syr Konrad, the Grim you absolutely want to play Living Death. It's super powerful and so fun. You can wipe the board, bring all of your best stuff back, and do tons of damage. I'd also play Dusk / Dawn, which is a board wipe and recursion card stapled together. Rise of the Dark Realms is also a way to get everything back. It's tons of fun. You also need a lot more ramp, and they need to be all at 2cmc so you can play Varina early. You'll also want Crashing Drawbridge to give everything haste and get your engine going. You have the signets but need Talisman of Dominance, Talisman of Hierarchy, Talisman of Progress, and Coldsteel Heart. You want ten pieces of ramp that are 2cmc or less to hopefully get Varina out early and get you going. Necromancy, Dance of the Dead, and Diabolic Servitude are also great recursion pieces. I particularly love the latter because while it is 4cmc, it is the gift that keeps on giving. I'd also replace Dovin's Veto with Arcane Denial, which is easier to cast and more flexible, and add Oblation is for added flexibility with removal. I's also add most of the zombies from your maybe board as they are all great, and would skip over most of the non-zombies except Syr Konrad as they aren't good enough. If you are going to add any non-zombies I'd think about Blood Artist and Falkenrath Noble which will make blocking and killing your zombies less desirable for your opponents. I'd also skip most of the non-Zombie, non-Tribal cards in your maybe board. Fact or Fiction is good in many other decks, but its redundant to the point of being pointless here. We want to avoid the good stuff cards! Same goes with Training Grounds, Reflections of Littjara, and Idol of Oblivion. Kindred Discovery is so good here, but make sure to replace a sub-optimal card draw piece in your current list with it. Feast of Sanity looks wicked fun, so I'd definitely play that! Return from Extinction is super meh. You want to return things to the battlefield and not your hand!

Last_Laugh on Attackharmonicon

6 months ago

Ok, I have a few budget friendly suggestions for you. I'll try to break it down using your custom categories.

Lands: Exotic Orchard.

Tokens: I almost suggested Captain's Claws... it probably belongs in this category. Hanweir Garrison  Meld deserves a spot though.

Disruption: Chaos Warp, Generous Gift, and Tibalt's Trickery.

Card Advantage: I'd move Emberwild Captain here (or defense) thanks to drawing off the monarch. Welcoming Vampire deserves a spot though. Subira, Tulzidi Caravanner might deserve consideration too depending on how often you end up handless.

Haste: Ogre Battledriver gives haste while giving a boost... including for all your tokens that enter tapped and attacking making them all 3/1.

Utility: Odric, Master Tactician and Gustcloak Savior both allow you to swing safely turn after turn instead of just once like the Master Warcraft. Mirror Entity is another cheap way to buff your whole team and finish games.

Mana Ramp: Talisman of Hierarchy and Talisman of Conviction deserve spots.

Attack Triggers: Signal Pest and Soltari Champion are both excellent ways to buff your entire team (including all the enters tapped and attacking stuff) by 2 power which adds up FAST. Fireflux Squad exiles tokens and digs for actual creatures off the top of your deck for free... it's pretty nuts.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Isshin - Army of Darkness

x12721 on Budget Death Doubling

6 months ago

I would definitely agree with Talisman of Hierarchy, Fellwar Stone, and maybe even Chromatic Lantern to help with your ramp. I really like rocks that are <=2mv, and even Star Compass may be worth considering even though it enters tapped.

Last_Laugh on Obi-Wan Can Blow Me

6 months ago

I have a few suggestions for you. The main things I'm noticing is your creature's avg cmc is really high (4.45 avg), a slight lack of ramp/draw, and a lack of ways to protect your board from combat/boardwipes. You've got most of what I'm pointing out in that giant maybeboard... but what the hell.

First, creatures: Skyknight Vanguard is a cheap token producer. Soltari Champion equals +2+2 for your team w/ Isshin and Shadow means it'll survive combat. Breena, the Demagogue and Tymna the Weaver both help with card draw. I'd cut like 5-7 creatures and a few costly non-creatures that cost 5+ for these and other additions.

Ramp: Get all of your Talismans in here. Talisman of Indulgence, Talisman of Hierarchy, and Talisman of Conviction. Fellwar Stone deserves a spot too honestly.

Protection: Reconnaissance, Dolmen Gate, and Gustcloak Savior all protect during combat (the first 2 + Iroas ought to cut it but the bird is budget friendly). Boros Charm, Teferi's Protection, and Flawless Maneuver are all excellent options for boardwipe protection (I recommend at least 2 if not all 3).

Muh Favorite Attack Trigger: Fireflux Squad has been amazing. Exile 2 tokens and turn them into gas.

Feel free to check out my list for ideas. It's currently the 2nd ranked Isshin list on the site, so upvotes are appreciated. Isshin - Army of Darkness

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