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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Talisman of Hierarchy
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: Add or . Talisman of Hierarchy deals 1 damage to you.
eliakimras on Heavy handed agony (suggestions please)
13 hours ago
I'm at work, so I can't do a thoroughly search for you, but I believe you might get inspiration from Nekusar, the Mindrazer decks. His most effective builds are Windfall-like cards plus Megrim/Underworld Dreams effects with Waste Not out.
Also, run all 2-cmc untapped ramp you can get your hands on: it'll make your deck run smoothly as butter. Azorius Signet, Orzhov Signet, Talisman of Progress, Talisman of Hierarchy, Fellwar Stone.
If you're interested, I can give you more comprehensive advice once I get home. Your build might benefit from some tweaks.
thefiresoflurve on Cavalry Charge My Credit Card
1 month ago
I would drop Distant Melody for Reconnaissance Mission or Bident of Thassa, since the sorcery is only good if you're already ahead. Vanquisher's Banner can also be cut for the other one.
I do see a big lack of mana rocks to help you ramp, which are super important in Esper: Talisman of Dominance, Talisman of Hierarchy, Azorius Signet, etc. I'd make sure you have all 6 of the Talisman/Signets in here, in addition to the rocks you already have.
Crow-Umbra on Isshin Your Pants
1 month ago
Nice to see another Myriad Isshin list. I think yours is probably the 2nd or 3rd I've seen. Have you had a chance to play the deck irl at all? Also wondering if you have any specific total budget, or budget per card in mind? In looking at your list, I have a few suggestions:
Your land and ramp count both seem kinda low. I think you could probably bump up to 35-36 lands, and add a couple more mana rocks like Boros Signet and the others on color, Talisman of Hierarchy and the others in Mardu colors. Yes, I recognize that Sword of the Animist & Bitterthorn can grab you lands, but that's typically not until turn 4 at the earliest.
I get that they might be meta-dependent choices, but Leyline of Sanctity & Aegis of the Gods can likely be swapped out for more synergistic effects.
I see you already have it in your Maybeboard, but Fervor can likely be swapped in over Hammer of Purphoros, mostly because it's a bit easier to cast and slightly more resistant to removal.
If you're looking to make any expensive upgrades, I'd recommend Dolmen Gate and/or Reconnaissance as upgrades over Rune-Tail. If you're not familiar with Reconnaissance, it can give your creatures pseudo-Vigilance, and save them from unfavorable blocks. This article can explain the timing rules in a bit more detail.
Corpse Knight could be a helpful addition to round out your suite of ETB damage you already have with Impact Tremors & Witty Roastmaster.
Adriana, Captain of the Guard and Professional Face-Breaker can both be gas with your go-wide strategy. I love Professional Face-Breaker in my Isshin deck, as she can be used for either mana acceleration, or impulse draws. Adriana's Melee will stack with Skyhunter Strike Force, & both get doubled by Isshin on top of all that. Gets gross fast.
Lastly, I'd say that Plumb the Forbidden, Breena, the Demagogue, Tocasia's Welcome, and Karazikar, the Eye Tyrant can all be gas for drawing in Isshin. I'm currently using all of them, except for Tocasia's Welcome, but have found all to be super helpful. Breena tends to stick around in my meta, and has gotten big enough to finish players off in my last couple games played.
Hope these suggestions are helpful. Best of luck with your deck and piloting it; Isshin is a blast to play.
smelly318 on Commander League- "Party Time"
1 month ago
OUT: Glorious Protector, Ash Barrens, Talisman of Hierarchy, Folk Hero
IN: Deadly Alliance, Expedition Healer, Swiftfoot Boots, Blackbloom Rogue Flip
Crow-Umbra on samurai edh
1 month ago
A newer card that might of interest for your Samurai & Equipment themes could be Conjurer's Mantle. It works with Isshin triggers & helps you find more Samurai.
Do you have a budget limit in mind for upgrades? I'm guessing maybe not because of the different "Sword of &" you have in list.
Equipment themed upgrades/swaps
Sigarda's Aid - Cheat those equip costs when possible
Puresteel Paladin - Helps cheat mana intensive elements of equipment
Ardenn, Intrepid Archaeologist - Continuing the theme of cheating Equip costs
Sram, Senior Edificer - Draw engine for what you want to do.
Generally good Isshin upgrades
Reconnaissance - Helps protect your attackers & can provide pseudo-Vigilance. This article some of the timing rules that make it super good.
Dolmen Gate - Gotta protect those attackers
Hammers of Moradin & other Myriad creatures - The tokens created by Myriad are never declared as attackers, so they work with effects that check for single attackING creatures. One of my favorite creatures in my Isshin deck.
Aside from these swaps, I think your land count is pretty low at 30. I'd recommend running at least 35, and more ramp like Talisman of Indulgence, Talisman of Hierarchy, & Talisman of Conviction.
Equip costs can be mana intensive, so having access to enough mana is important to make that possible.
I hope these suggestions are helpful. I'd be happy to chat through any potential cuts if you're interested.
multimedia on Urza, CEO of Machines
4 months ago
Hey, good upgrades to the precon, what you've done so far.
How do you want to win? Determining the main strategy you want to play can help to keep good cards for that strategy and cut unnecessary cards. If you're wanting to keep precon level budget then doing combat damage with Constructs and Commander damage with Urza are directions to consider. Research Thief and Bident of Thassa are excellent budget cards if you want to be attacking with Constructs. Making Urza an artifact makes him a reliable source of Commander damage, but this means including effects to make Urza an artifact.
You have Urza, Lord High Artificer, he's a combo wincon, but to use him as a wincon you'll want to add other cards and more ways to assemble the combo. Drawing cards from Constructs doing combat damage to opponents is a good alternative to playing expensive price tutors to get combo pieces in your hand.
You have Tezzeret, Master of the Bridge, you don't really need Mycosynth Golem especially not for it's price tag. You don't need this Tezzeret either, but if you have it might as well play it. The first cuts to consider are lands since 41 lands is a lot when the strategy here are artifacts. Consider cutting 6 lands? Lands that always ETB tapped and are worse then others that also do this. If you feel you need more mana then add mana sources (rocks, dorks) not lands.
- Orzhov Basilica, Azorius Chancery, Dimir Aqueduct
- Temple of Silence, Temple of Deceit, Temple of Enlightenment
The Bounce lands and Scry lands are worse always ETB tapped lands then Tri lands, Bridges, etc.
Some advice for more cuts is choose the top 20 creatures here, top 10 artifacts and top 10 other nonland cards. By choosing the best cards then you can cut a huge chunk away of lesser cards.
- Urza, Lord High Artificer
- Research Thief
- Losheel, Clockwork Scholar
- Thought Monitor, Ethersworn Sphinx
- Ornithopter of Paradise, Etherium Sculptor
- Phyrexian Metamorph
- Spellskite, Padeem, Consul of Innovation
- Ethersworn Canonist
- Baleful Strix
- Hangarback Walker, Sai, Master Thopterist
- Steel Overseer
- Armix, Filigree Thrasher
- Emry, Lurker of the Loch, Sharuum the Hegemon
- The Reality Chip, Lion Sash
- Sol Ring
- Arcane Signet, Chromatic Lantern
- Liquimetal Torque
- Talisman of Dominance, Talisman of Hierarchy
- Swiftfoot Boots
- Cranial Plating, Shadowspear
- Strionic Resonator
- Their Name is Death, Phyrexian Scriptures
- The Flesh is Weak
- Tezzeret, Master of the Bridge
- Artificer Class
- Austere Command
- Void Rend
- Swords to Plowshares
- Dovin's Veto
For upgrading it's easier to get an established list that's not 99 cards then have a list that's way over 99 cards. Really any 0-3 drop artifact creature who can make some value to take advantage of Urza artifact creature affinity or any 0-2 drop mana rock for more ramp can fill unfilled deck spots.
Good luck with your deck.
Last_Laugh on Fae
4 months ago
I would recommend running a lot more draw engines... fortunately there's a LOT of budget(ish) friendly options in these colors.
Reconnaissance Mission, Bident of Thassa, and Coastal Piracy are some of your best options here. Skullclamp, Court of Grace, Plumb the Forbidden, Tocasia's Welcome, and Mystic Remora are all options that fit your theme. A few creatures that draw cards but are outside your tribe worth considering include Starscream, Power Hungry Flip, Aerial Extortionist, and Welcoming Vampire.
I would also recommend making room for Azorius Signet, Talisman of Dominance, Talisman of Hierarchy, Talisman of Progress, Arcane Signet, and Fellwar Stone.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Alela's Aerodynamics: A Crash Course
kirbysan on Necronomicon | Teysa Karlov | Primer
4 months ago
Masterful I saw the Mondrak, Glory Dominus as well and at first thought it'd work in Teysa. While it doesn't beat Anointed Procession, it has a sacrifice outlet on it, but we have to pay into it. Also, the sacrifice doesn't really give us much in terms of payout but it could be nice to have. My gut feeling is it'll end up being like Weatherlight Compleated where it could sound good on paper but doesn't provide enough synergy to be worth the slot. I've tried a few games without the fetch lands but funnily enough I'm not playing a lot of people in my public pods that run the counter fetch cards. Furthermore, I got color screwed one game and pulled the win out of my ass at the end with a Talisman of Hierarchy.
|Have (4)||orzhov_is_relatively_okay819 , reikitavi , zachi , Azdranax|
|Want (9)||QuestionMarc , SolarEclipse77 , rakdosrunner , Divine-Asura , Cool_Cat , Amaterasu312 , Unholylance93p , MarshalLaeroth , cdmarlow11|