Liliana of the Dark Realms

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Liliana of the Dark Realms

Planeswalker — Liliana

+1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library.

-3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.

-6: You get an emblem with "Swamps you control have ': Add .'"

77hi77 on Zombie Tribal - Deciding My …

1 month ago

Max_Hammer I do actually have Liliana, Dreadhorde General, she's just in another deck (which would probably benefit more from Liliana of the Dark Realms, it's a whole thing). I think you're right, Varina will involve more milling and would enjoy Liliana, Death's Majesty. I've never considered Liliana, Death Mage, thank you!

You know what, I'm getting a very subtle sense that you don't like Nevvy, but I'm not so sure.

No, I definitely hear you, I think the biggest challenge in building that deck will be to make it fun to play against. The other deck I'm referencing (the one that my Dreadhorde General is currently in), I BEG YOUR [email protected] PARDON??!!! - Razaketh, is so far proving to be a failure at that. I was hoping to make something chaotic that results in a laugh, I ended up building a deck where the wincons involve no interaction with the other players, I just tutor and cast two cards (Fraying Omnipotence and Wound Reflection), and it really doesn't matter what the actual board state looks like. Everyone calls it my bullshit deck, it's not overpowered or tuned in any real way, it just lives in its own world and ends the game way too suddenly to be fun.

So with Nevvy, I like him because he seems to bring that same self-destructive chaos I was hoping to capture (and, down the line, will hope to capture again when I build a Rakdos the Defiler deck), my challenge will be to have that chaos without it feeling like I'm stopping others from playing. It's why I'm exploring a few different commanders, I want to see what leads to the most fun Zombie deck, without it being the exact same Zombie deck that everyone plays/expects to see.

As an aside, I do also have a proliferate deck in mind, but it'd be to pull off shenanigans like Vraska, Scheming Gorgon's -10.

TypicalTimmy on Answers to Massacre Wurm for …

8 months ago

A card like Strength of the Pack nullifies Wurm for the turn as the -2/-2 and two +1/+1 counters equate to 0/0.

So your 1/1 token gets to become a 3/3, and then Wurm knocks it back down to a 1/1. So, it survives.

And, six mana in Gruul is child's play. If you can't reliable hit 6 mana, you're not playing Gruul aggressively enough ;)

I haven't taken a gander but if you don't have him, slot in Xenagos, the Reveler. You can thank me later. His 0 is far more useful than you might first imagine, and his +1 is perhaps the best ramp on any Planeswalker in the game, aside from the emblem Liliana of the Dark Realms provides you.

wallisface on Mill you up

8 months ago

Some thoughts:

  • Your deck only has 59 cards, you need to add a 60th for it to be legal.

  • 20 lands feels a bit low, i'd suggest going up to 22.

  • Jace's Phantasm is a really bad choice for mill, as it doesn't help mill your opponent down, and is super-unlikely to provide any real value in backup gameplans. I'd suggest just running Ruin Crab instead.

  • It's good to evaluate mill cards to burn cards, in trying to calculate their worth. In this comparison, Tome Scour ends up being roughly equal to Shock - which is a terrible card and is a good indicator that you shouldn't run Tome Scour. The problem with Tome Scour is that it just doesn't mill enough cards for the resource investment (being a card). Cards like this end up with you being empty-handed and your opponent still having cards in their deck.

  • I would also suggest ditching the planeswalkers, and Killing Wave. No mill player wants a game to go on long enough to be able to cast Jace, Memory Adept, and there are just much better mill options than running this. Also, Liliana of the Dark Realms just really doesn't do a lot, and probably just gives your opponent a free turn to try and beat you down. Killing Wave is bad in that you just aren't really doing anything to attack the opponents life total (and also, you shouldn't be), so they can just pay some amount of non-consequential life, and then continue on with the game as if nothing ever happened.

  • Your sideboard is really puzzling, in that Bump in the Night just feels really pointless. Your plan should always be to mill out the opponent, attacking their life total doesn't achieve anything.

  • Cards I would suggest adding into the deck include: Fractured Sanity, Maddening Cacophony, Tasha's Hideous Laughter.

For reference, I have my own competitive mill deck here, which has won a good share of tourneys

DawnsRayofLight on Chainer, Dementia Master

11 months ago

As someone who has played Chainer for close to a decade, I have some suggestions I would like to offer. (though everyone's decks run differently!)

34-35 lands is usually enough. I would recommend 34 with Agadeem's Awakening  Flip that gives you 5 spots:

In those spots:

Mana Crypt

Thought Vessel

Charcoal Diamond

Coldsteel Heart

Jet Medallion

(Or all the expensive artifacts like Grim Monolith or what have you)

In place of:

1x Cast Down--> Lethal Scheme: This card is amazing in any reanimator list

1x Culling the Weak--> Phyrexian Altar: you need more sac outlets with some staying power

1x Dismember--> Soul Transfer: seems janky, but versatile

1x Doom Blade--> Baleful Mastery: you can hit more with it.

1x Go for the Throat--> Infernal Grasp

1x Power Word Kill--> Deadly Rollick/Altar of Dementia: for a better killspell or for a sac outlet

1x Sacrifice--> Ashnod's Altar: need more sac outlets with staying power

1x Terror--> Meteor Golem: This guy helps so much with things Black cannot remove

1x Victim of Night--> Karn Liberated: This guy helps so much with things Black cannot remove

Cruel Tutor--> Mikaeus, the Unhallowed: bonkers for some staying power, also has combo potential

Unmarked Grave--> Putrid Goblin: this or Walking Ballista are good for combos with Mikaeus. Putrid GOblin + Ashnod's Altar/Phyrexian Altar + Mikaeus = infinite mana (or sub ashnod's altar for mill).

Suggested Drops, see next list for suggested replacements

Blood Pet--> sort of an eh card, I might think of something with more oomph

Liliana, Heretical Healer  Flip--> I do like her, she just never did anything when I ran her.

Ruthless Technomancer: I have debated a lot adding him, in something like Korvold, he is an all-star, in chainer, he can be good, but I would almost always rather have Disciple of Bolas

Skirge Familiar: I get the reason it is in here, but there are better cards.

Black Market: It's nice, but can be too slow.

Liliana of the Dark Realms: I just have never been a big fan, she feels too lackluster.

Final Parting: good card, but I feel you can part with some tutor because you have MORE than enough

Sidisi, Undead Vizier: good card, but I feel you can part with some tutor because you have MORE than enough

Rune-Scarred Demon: good card, but I feel you can part with some tutor because you have MORE than enough, there also some stronger creatures to fit in the spot.

Suggestions

Archon of Cruelty: expensive mana wise but an all star.

Kokusho, the Evening Star: has been in my deck from the beginning and has flat out won me games.

Brainstealer Dragon: seems janky, but I added to just try it and it has been amazing.

Black Market Connections: You need more draw (also helps with ramp)

Phyrexian Arena: You need more draw

Bolas's Citadel: an amazing card. Wins games all the time.

Disciple of Bolas: card draw and life gain

Fell Stinger: card draw

Xiahou Dun, the One-Eyed: Great for recursion

Reanimate, Liliana, Death's Majesty, Living Death. and Animate Dead: it is good to have other means of reanimation if Chainer keeps getting removed (I also suggest sac outlets to help keep your creatures from getting exiled when they spot remove Chainer)

Hope this helps! Here is my list to maybe show you how I run the list: The True Meaning of Death and Taxes

smack80 on Korlash Collective

11 months ago

You might want 4x Wayfarer's Bauble to get Korlash out a turn earlier and to fuel him in general, and Liliana of the Dark Realms has swamp synergy too. Take out Street Wraith, that's for combo-heavy decks. I would drop Barren Moor for another Godless Shrine; you always really want lands. Consider 4 Hymn to Tourach as well because you will occasionally hit 2 lands and that's game over.

Jett2112 on Tinybones, Trinket Thief

1 year ago

Waste Not, Words of Waste, Noetic Scales, Geth's Grimoire, Dauthi Voidwalker and mostly Tegrid god of fright all synergize big time with Dark Deal and Pox too.

I would think about cutting Davriel, Rogue Shadowmage, Liliana of the Dark Realms, Ensnaring Bridge depending on what creatures show up in your meta and Liliana's Spoils maybe.

TypicalTimmy on Merivul, Blood Drinker

1 year ago

Merivul, Blood Drinker

Legendary Planeswalker - Merivul

At the beginning of your upkeep, you may reveal the top card of your library. If it is a Swamp, put it onto the battlefield and you lose 3 life. Otherwise put it in your graveyard.

+1 Create a 2/1 black Leech creature token with lifelink. If you revealed a Swamp with Merivul's triggered ability, create two Leech tokens instead.

-X Create X 2/1 black Leech creature tokens with lifelink. You lose X life.

-5 Sacrifice all Leeches you control. Target opponent loses life equal to the total power among Leeches you sacrificed in this way and you gain half that much life, rounded up.

4


Obvious Innistrad Planeswalker is obvious. Sort of a mixture of Sorin and Liliana of the Dark Realms.

I kind of feel like that with each new Planeswalker we get in MTG, they are progressively weaker and weaker. We went from literal Gods to beings such as Nahiri who could sculpt and craft entire networks across an infinite plane of reality and Liliana who could raise entire cities worth of the dead under her control, to beings like Teyo who can make a small barrier made of light, or Niko who basically makes shards of glass you can peer through, who also happens to be really good at throwing them.

Like, we went from beings who were demigods, to those who could crack an entire world in half at their will, to beings who had complete mastery over entire aspects of reality, to people who can make sparks or can rally the forces of some deadly assassin elves.

:/ Planeswalkers feel super weak, lately. So, as a sort of parody-jest at it, here's a lady who summons leeches. :|

brandonplaysmagic on K & R's Arachnotopia!

1 year ago

So excited to see this deck! I had Ishkanah, Grafwidow for awhile before the announcement for Chatterfang, Squirrel General came out. I might make a few suggestions: Doom Weaver and Graverobber Spider with some sort of sac outlet is great. Also, Hatchery Spider did a lot of great work for me. Last spiders that I loved are Sporeweb Weaver, Watcher in the Web and Sweet-Gum Recluse.

I’ve found that cards like Meren of Clan Nel Toth and Syr Konrad, the Grim are particularly powerful with the spider tribe and what they’re doing. You can get extra value out of them by throwing in a Maskwood Nexus and making them all spiders themselves.

Lastly, I’d look at your ramp for this. Three Visits or Nature's Lore or Skyshroud Claim. Deathcap Cultivator and Elves of Deep Shadow are nice dorks. She’s a little pricey, but if you can get Liliana of the Dark Realms you’ve got fabulous creatures to protect her.

Sorry, that was a lot, but it love the deck and had a lot of peoples say spiders aren’t that good. Hope you have fun with it!

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