Whenever you draw a card, each opponent puts the top two cards of their library into their graveyard.
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|Commander / EDH||Legal|
Psychic Corrosion occurrence in decks from the last year
Latest Decks as Commander
Psychic Corrosion Discussion
1 month ago
Glad someone is also running this guy! I've been on the receiving end of it! Looks like a fun build!
Our playgroup ran into the problem of encountering the eldrazi cards and such that dump the graveyard back into the deck when milled. Jester's Cap , Oona, Queen of the Fae , Leyline of the Void , Bitter Ordeal , Praetor's Grasp are ways around that if you start to encounter that, though a timely Eater of the Dead activation in response to the trigger could work as well!
1 month ago
Making some cuts for your deck is kinda hard for me, because I do not know meta in your playgroup. What other decks are in your playgroup, your banlist, are you playing 4player EDH or 1v1s... This means some of my advices might be totally off, so keep that in mind.
OUT: Drowned Secrets and Fraying Sanity - they mill just 1 player.
Altar of Dementia - without Undead Alchemist useless, there is nothing good to sacrifice
Altar of the Brood - mills just 1 card and only when you got permaments to play
Increasing Confusion - too slow and expensive
Archive Trap - Looks fun, but when no one is searching their library, it's just dead card on your hand
IN? : Search for Azcanta Flip - powerfull filter, and also ramps you
Ponder , Preordain , Brainstorm - just some cantrips
Windfall - I just like wheels + insane with Sphinx's Tutelage or Psychic Corrosion
Into the Story - 4 cards for 4 mana almost all the time, that is just good
Frantic Search - Loot 3 cards for free
All these card draws are also insanely good with Sphinx's Tutelage or Psychic Corrosion
In case you are interested in some of my personal insights and experiences from my personal Bruvac deck, hit me up on discord: Afflicti#1111
1 month ago
I'd start by identifying what you want the main goal of your deck to be. I see two main ideas here that could be built around.
The first is dealing unblocked damage by disincentivizing blocks with deathtouch. Darkblade Agent , Eternal of Harsh Truths , Graveblade Marauder , and maybe Blightsteel Colossus (with enough reanimation) fit this archetype. Because of the two "blade" cards, there is some overlap with the second archetype which I'll cover next (and if you keep them, cards like Notion Rain , Mission Briefing , Thought Erasure , and Discovery / Dispersal are likely to get more mileage than Divination or Secrets of the Golden City ), but there may be even better ways to profit from unblocked creatures. Curiosity enchantments like Curious Obsession , Sixth Sense , and Keen Sense are frequent accompaniments to the Invisible Stalker s and other bogles of the world, and Bident of Thassa is a strong option for those going wide. I like Quietus Spike as a sort of midway point between Basilisk Collar and Master of Cruelties in decks like these too. Other beaters to get in with could be Tomebound Lich , Oona's Blackguard , Dimir Cutpurse , Looter il-Kor , Shadowmage Infiltrator , Surrakar Spellblade , Wharf Infiltrator , or Virtus the Veiled if he's legal in whatever format this is for. More generic deathtouch synergy could include Hooded Blightfang , Viridian Longbow , Thornbite Staff , Psionic Gift enchantments, and any source of first strike. Finally, I like Cipher as a way to gain advantage from repeated attacks, so maybe a Hidden Strings or Paranoid Delusions could come in handy.
The second main idea is to stack the graveyard(s) with as many creatures as possible to extract value from Undergrowth and similar mechanics. Avatar of Woe , Lotleth Giant , Trepanation Blade , Teferi's Tutelage , and some of your Disentomb effects fit here. Major threats in these kinds of decks include Wight of Precinct Six , Jace's Phantasm , Consuming Aberration , Mirko Vosk, Mind Drinker , Fleet Swallower , Nemesis of Reason , Bonehoard , Mortivore , and Nighthowler . If you want to focus on your own graveyard, green is a great color to dip into as I alluded to earlier. Ghoultree , Boneyard Wurm , Jarad, Golgari Lich Lord , Splinterfright , Nyx Weaver , Nemesis of Mortals , Spider Spawning , and Kessig Cagebreakers are just some of the tools you get access to. Golgari is also the king of Undergrowth, so Hatchery Spider , Izoni, Thousand-Eyed , Molderhulk , Rhizome Lurcher / Undergrowth Scavenger , Kraul Harpooner , and Necrotic Wound are on the table. If milling your opponents is more your thing, some staples to consider are Thought Scour , Sphinx's Tutelage , Drown in the Loch , Traumatize , Fraying Sanity , and the crab duo. Jace's Erasure , Psychic Corrosion , and the Tutelage pair benefit the most from other draw synergy, and Visions of Beyond is an obvious inclusion if that's the route you take. Either way, I'd cut down to only the most efficient of your reanimate to hand cards and the like since you don't want to be stuck with a fist full of them and no creatures in the graveyard to target. Speaking of cuts, for maximum power, it's usually correct to play as close to the 60 card minimum as possible. Picking a single strategy to hone in on should make it easier to whittle down to the most important 60 in the deck.
If you have questions, let me know. Good luck with your build!
2 months ago
Everybody's always so focused on the pillow fort, and that's why it takes Zur so long to win. Why not throw in something extremely aggressive?
2 months ago
You have a lot of 5+ cmc cards and not a lot of lands to guarantee they get cast. I'd rather have more mill spells and creatures in the 1-3 range to ensure you're advancing the gameplan in the early stages of the game, especially with only 19 lands. If you do want to keep costs high, Broken Ambitions could make a lot of sense as your counterspell of choice. Otherwise, I like Didn't Say Please or Drown in the Loch for mill, Cryptic Command for flexibility, Dream Fracture for forced draw, or Mana Leak if you just need something efficient on a budget. In replacing Brainstorm, it depends on whether your intentions are to draw as many cards as possible for Jace's Erasure or stack your deck. Visions of Beyond is the more obvious solution to both problems if you can afford it. For card draw, some options are Sphinx's Tutelage, Psychic Corrosion, wheels like Windfall, symmetrical draws like Howling Mine, and maybe a sink like Blue Sun's Zenith. For the more general plan of fixing your draws cheaply, Halimar Depths, Serum Visions, Sleight of Hand, and Telling Time are options that come up frequently.
3 months ago
Two of my favorite cards to run in my mill deck are Psychic Corrosion and Teferi's Tutelage. I use them alongside cheap draw power like Opt and Cycling lands like Lonely Sandbar and Barren Moor which causes the opponent to mill 2 for each of the enchantments on the field while also potentially drawing in to more mill cards
4 months ago
I think milling as a winning strategy is pure mind magic, pursuing theoretical knowledge (cards in library) by catching glimpses of it as it passes by, which feels very blue to me, with a touch of black if used destructively (destroying all their available knowledge, decking them out like Glimpse the Unthinkable). Attacking your opponent mentally is destroying their active knowledge (cards in hand), which feels like a more brutal and amoral act, and thus very black (Thoughtseize ) Most of the names of blue milling cards seem to suggest influencing the way your opponent learns. Mind Sculpt, Psychic Corrosion, blue representing affecting the way the brain works, vs black just interfering with opposing plans.