Psychic Corrosion

Psychic Corrosion


Whenever you draw a card, each opponent puts the top two cards of their library into their graveyard.

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Set Rarity
Core Set 2019 (M19) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Psychic Corrosion occurrence in decks from the last year


All decks: 0.11%

Commander / EDH:

All decks: 0.02%

Psychic Corrosion Discussion

MindAblaze on This deck takes brains

1 week ago

multimedia I see what you’re saying, I just don’t think that is the direction I want to go. Honestly this deck’s mill plan probably hinges too much on Psychic Corrosion for me to only have the one tutor for it, and an inconsistent one at that. But I’m ok with that. My playgroup is tiring of my infinite combos and other consistent win conditions, so this is mostly for fun. That being said I have been thinking about Jace, Wielder of Mysteries and/or Laboratory Maniac, because in testing I’ve been able to draw ridiculous numbers of cards. Psychosis Crawler could fit too, but I already play Nekusar so I’m trying to not double up on my strategies that much, that and the more non-zombies I run, the fewer cards I draw with Varina.

MindAblaze on This deck takes brains

2 weeks ago

I’m not so much specifically looking to dump my library in the graveyard (I already do that in my deck Centre for Disease Control.) I do see the upside to trying to make room for Dread Return and even Unburial Rites though. Hmm...

Honestly the goal was to cycle lots of cards through my hand, hopefully making the most of Psychic Corrosion, stalling the game and slogging away with zombies. Astral Drift/Astral Slide are just to help stall and to flicker a few of my mill/discard creatures.

It’s a zombie mill deck. It takes brains...

thymecop on Zombie Tribal Scarab God

2 weeks ago

I like the idea of having the plan B of milling your opponents. This way your commander has more targets and Rise of the Dark Realms becomes so much spicier.

For this I’d suggest running cards that fill your opponent’s hands and graves using cards like Font of Mythos/Howling Mine, Fascination, and Anvil of Bogardan. This sets up explosive combos with cards like: Psychic Corrosion, Dreamborn Muse, and Windfall/Jace's Archivist.

Another suggestion I have is to run Phyrexian Altar. It’s 1. a sac outlet 2. Ramp 3. a whole lot of fun with Gravecrawler. He combos with the altar giving you infinite 2/2s with Diregraf Colossus and infinite Altar of the Brood triggers.

Big finishers cost a lot so Urborg, Tomb of Yawgmoth and Cabal Coffers got you covered. Running the two I believe always calls for a handy Expedition Map. Cut some basics, easy.

Things I’d cut for the 9 cards I mentioned would be: Kalitas, Traitor of Ghet (see above), Liliana's Mastery (too much for too little)), Dark Salvation (same reason), Sinister Sabotage (same reason), Expropriate (cut for something that synergies with your general. Take a cooler Rise over some stolen permanents), Ancient Excavation (Dreamborn Muse tho), Liliana, Untouched By Death (the best part about her Gisa and Geralf do already), Entomb (not sure about this one actually), and a land.

Thank you for coming to my ted talk.

P.S. Traumatize

Immortal on Nice to Mill You

2 weeks ago

MurrSheep, I fiddled around with Memory Erosion and Hedron Crab when I was building this deck, but I found them to be inefficient in that they are more situational. Hedron Crab works great early game, unless you get mana screwed, then it's kinda pointless. I will play around with Psychic Corrosion though. I bet it would work really well with Sphinx's Tutelage.

NV_1980 on Nekusar, the Mindrazer

3 weeks ago


We would recommend adding Library of Leng, so that you're not forced to (truly) discard when you do not want to. Teferi's Puzzle Box seems to make a lot of sense in this deck. Torbran, Thane of Red Fell makes Nekusar's damage dealing ability a lot more terrifying. We would also definitely consider additions like Wheel and Deal, Echo of Eons, Torment of Hailfire, Mindcrank, Psychic Corrosion and Painful Quandary. Last but not least, consider adding some tutors; your deck contains a few combo's that are not bound to go off all that often unless you can search for the necessary cards.

Cards we would recommend to drop from the deck would be:

  • Kess, Dissident Mage; your deck doesn't contain enough instants and sorceries to make her addition worth it.
  • Nicol Bolas, the Ravager  Flip; this card doesn't do all that much for your overall strategy, is freaking expensive to turn into a planeswalker and it will almost never ult because he's a prime target for removal.
  • Shocker; the idea is nice, but this creature is zapped off the field too easily by the time he starts to get useful.
  • Capsize; not a bad card but some of the suggestions we have given above are worth more, considering your game-plan.

Hope this helped. Wkr,

Mrs. and Mr. NV_1980

MurrSheep on Nice to Mill You

3 weeks ago

Not sure if this would work for you but cards like Tome Scour, Memory Erosion, Psychic Corrosion, Hedron Crab.

Great deck!

multimedia on "Library.exe has stopped working" | Phenax Primer

1 month ago

Hey, you're welcome :)

Good eye, Naru + Flicker + Phenax + Elixir to tap Naru to mill before it's blinked with Flicker, nice work. You're right, Altar of the Brood combos with Naru + Flicker and it's also a good card outside of the combo since it's repeatable. In fact Altar could replace Apprentice or another creature that has an ETB mill ability because outside of the combo these creatures are less good then what Altar does.

A reason to add more mana rocks is because the avg. CMC is high, rounded up it's 3.7 and there's a lot of four drops. When you have a lot of four drops then being able to play turn two ramp is very helpful. Phenax + Eater + Elixir is your main combo and it's a mana expensive combo. If adding Naru + Flicker combos then having more ramp makes them better too because the combo costs seven mana. Dark Ritual is a card to consider adding.

Cards to consider cutting to add Naru, Flicker, Altar, Zenith and Zone:

  • Submerged Boneyard
  • Mirko Vosk, Mind Drinker
  • Keening Stone
  • Into the Story
  • Dauthi Embrace

I think you can push your deck a lot further even with the low budget. Ideally if you're playing combos you want tutors especially since you're playing black, but I understand not including them because of the lower budget. Scheming Symmetry and Diabolic Tutor are both worth adding. Mana efficient draw spells or repeatable draw sources can't completely replace tutors, but they can sure help.

These cards can be excellent support because they help to draw into or find the better cards in your deck. Wheels are good with Notion Thief and Psychic Corrosion. Madness can be repeatable with cipher. Drift can transmute to get one of Elixir, Flicker, Freed or Alarm. Muddle can transmute to get one of Guildmage, Greaves, Mindcrank, Orb or Rift. If not transmuting then both Drift and Muddle are fine since Drift has 5 toughness/flying and Muddle is a pseudo Negate.

With the lower budget draw spells and mana rocks are your best early game plays. These can help to setup combos, make land drops and have ramp for mid and late game, the stages of the game when your deck performs the best. Consider streamlining the creature base? Keep the creatures that are part of combos and cut a lot of the others?

Streamlined creature base example:

  • Guildmage
  • Drift
  • Thief
  • Naru
  • Notion
  • Alchemist
  • King
  • Tree
  • Eater
  • Syr
  • Aberration
  • Hightower

Bonehoard is the best card of the cards that are creatures who have power/toughness equal to all creatures in all graveyards. Because of it's ability to equip to another creature then in my opinion you don't need to also play Wright, Mortivore, Nighthowler. Hightower (flying, huge power/toughness) and Abrerration (mill, huge power/toughness) are the better high CMC creatures who are not part of combos because they can become huge and do something without having to attack.

FSims81 on Ashiok Control I need your help!

1 month ago

So I have been trying to make mill work in recent standard going back to Psychic Corrosion paired with Drowned Secrets. Part of the problem is that unless you get an absolutely nuts draw, it is too slow. You also don't interact well with decks that run Questing Beast (or creatures with trample) since none of your cards can block it, unless you build the Kraken and it's just going to die. However, without additional card draw you're not using the Kraken to it's fullest.

Also, can I ask why you're playing Thassa's Oracle? You aren't milling yourself reliably enough to win with it so it's just a way to look at your cards right now. You would need to decide if you want to be a control deck, mill deck, or self mill deck and then changes can be made to make you more efficient in your goals. Right now it seems like you are trying to do all three and that will cause you problems in most match-ups

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