Psychic Corrosion

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Psychic Corrosion

Enchantment

Whenever you draw a card, each opponent puts the top two cards of their library into their graveyard.

Vicarian on 8 Crab Mill

2 months ago

Teferi's Tutelage might be strictly better than Psychic Corrosion because you get a loot effect right away. Depends on how you feel about looting. Bruvac the Grandiloquent might give the crabs someone to play with.

Chasmolinker on 8 Crab Mill

2 months ago

+1 I don't know about Founding the Third Path. It doesn't hit anything good except glimpse ETB. Mill 4 is meh. Ch. 3 is OK but I think you just want 4 copies of Tasha's Hideous Laughter. Check out Ashiok, Dream Render for SB. Maybe a copy of Psychic Corrosion could make the MB.

Asgeren on Mirko Vosk, Mind The Mill

4 months ago

Yeah needs more ramp def. Whispering Madness, Dark Deal, Jace's Archivist are very good. and some good mill cards are def. Psychic Corrosion, Maddening Cacophony, Mesmeric Orb, Fractured Sanity and of course Bruvac the Grandiloquent but hes a little expensive...

bushido_man96 on Zombie help

4 months ago

Tainted Adversary seems a bit mana intensive to really get good results from. How many tokens do you usually get when you cast it? And is the effect worth that much mana investment? I don't like Stitchwing Skaab, either, especially when you talk about running out of gas. It will only contribute to that problem if you don't have cards to discard, and you don't want to discard better cards to play that one.

I'd consider cutting Spell Swindle for a cheaper CMC counterspell, or a straight removal spell. I think you want to be pretty aggressive with how you spend your mana in this deck, and holding up 5 mana to counter a spell is counterintuitive to that strategy.

I'd drop the mill theme: Dread Summons, Drown in Dreams, Maddening Cacophony, Peer into the Abyss, Psychic Corrosion maybe even Telemin Performance. I would add card draw spells in those spots. Night's Whisper, Ambition's Cost, and Sign in Blood will always draw you cards, regardless of board state. Altar's Reap, Village Rites, and Vampiric Rites are good draw sources when you have a board state. I'd recommend pushing your ramp to 10 spells, and then you should be off an running.

Good luck going forward with this deck.

Necrosis24 on Background pairings

5 months ago

I like the idea of a Lulu, Loyal Hollyphant and Clan Crafter as a modular deck. This lets you go wide or kill with commander damage as Lulu has built in evasion. Originally I wanted to build Barrin, Master Wizard but it is hard to justify that price tag.

Volo, Itinerant Scholar and Haunted One mill deck utilizing Changelings and Cloudstone Curio to build up the creature count. Then you will draw a bunch of cards and with Psychic Corrosion in play you can mill for tons. You can also take advantage of Kindred Discovery and Altar of Dementia. When you activate Volo's ability Haunted One will be active so you can sacrifice your changelings to the Altar of Dementia to mill. Then they will return due to undying which will trigger Kindred Discovery and draw you cards to trigger Psychic Corrosion. And then you can sacrifice your changelings to Altar of Dementia once again.

Faceless One + Shameless Charlatan I just think is a funny theme for a clone deck.

Durnan of the Yawning Portal + Popular Entertainer or Passionate Archaeologist (which is his paired background). But instead of using him as a cost reducer for big creatures you would run either small artifact creatures or small creatures in general so you will be paying 0 to 1 mana for each creature. Ideally with multi combat you can get a ton of creatures exiled then cast them all for free or cheap on one turn. This will build the storm count in which you can cast something like Ignite Memories or Volcanic Awakening to close out the game.

Honorable mention for Abdel Adrian, Gorion's Ward because he makes Settle the Wreckage a fantastic ramp spell with no consequences.

GigaChadReal on Hard miller

7 months ago

That's true, yet Fraying Sanity I would like to keep all 4 because it can double milled cards and more of them make them mill more. The only reason I have Psychic Corrosion is because of Jace, Memory Adept and if I use it's -7 ability on myself and my opponent with psychic corrosion out then if they have 60 cards left in their deck before the ability is used then I win the game but he's also a lot of mana and there is only 1 of him so I would scrap him and Psychic Corrosion. I will keep both crabs and remove Fleet Swallower because of mana. And Overwhelmed Apprentice because it's not that good. And scrap the Jace's Phantasm idea.

wallisface on Hard miller

7 months ago

Some thoughts:

  • don’t remove the Hedron Crab. Competitively speaking, Hedron Crab and Ruin Crab are the only 2 creatures ever worth playing in a mill deck! Jace's Phantasm is not a helpful card as it doesn’t do any milling, and is just diluting the primary goal of milling your opponent.

  • a game should never go so long that Fleet Swallower can be cast… i would suggest ditching it

  • A good way to evaluate mill spells is to compare them to burn spells. In burn, 3 damage (aka Lightning Bolt) is the bare minimum damage a spell needs to do. Spells like Shock, doing 2 damage, aren’t helpful, as you run out of resources in-hand well-before the game is close to being won. Mill cards, in a similar vein, need to generally mill at least 8 cards to be worthwhile. So stuff like Overwhelmed Apprentice, and Tome Scour just aren’t worth it (Mind Sculpt is borderline).

  • Psychic Corrosion is also not great for similar reasons as above. By the time its cast you’re unlikely to be drawing enough cards in the remainder of the game to make it worthwhile.

  • Fraying Sanity is a trap card, and i wouldn’t suggest playing more than a single copy, if any. By the time its down your opponent should already be heavily milled, so oftentimes the card only equates to milling as much as a single millspell anyway. Drawing a second copy of this card is prettymuch a dead draw and can often cost you the game.

  • both the planewalkers are just too slow, imo.

  • i think you need more interaction. Mill can’t rely on winning races, so you need ways to throw the opponent off-kilter

Misconception on Always Loot the Bodies

8 months ago

Great Anowon deck!

What do you think of running Psychic Corrosion instead of Teferi's Tutelage for a symmetrical effect?

Commander's Sphere is strictly better than Dimir Cluestone since you don't need to invest more Mana to sac it and draw. You can even sac it to draw after you tapped it for Mana!

Also, Lazav, Dimir Mastermind is an amazing "graverobber", especially since you can change his form again and again, whenever anyone mills a creature.

What are your thoughts on Sepulchral Primordial?

Maybe you can make some space for Feed the Swarm for that sweet enchantment removal in Dimir, altough only at sorcery speed.

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