Creature — Elemental
When Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Combos Browse all
|Commander / EDH||Legal|
Vesperlark occurrence in decks from the last year
Latest Decks as Commander
4 days ago
EDIT: update: So I have been messing with this deck for quite some time, and I decided to change a few things. First of Commune with the Gods, as good as it is in this deck, ended up burrying oue lands a lot of the times, so I had to replace it with 4 copies of Grapple with the Past. For now, it has been working really well. I added 2 copies of Eternal Witness for our Vesperlark in the late game. I've also added two more copies of Deep Forest Hermit. Unfortunatelly Elesh Norn, Grand Cenobite ended up being pretty useless in most of the games, and would just sit in my hand for no reason, so I've moved it to the sideboard vs creature based opponents.
I also changed the manabase a bit. One Gavony Township for the late game works really well with Kalonian Hydra. Once we have these two cards on the board and a little token army ready to bite our opponents, just pump all of our creatures and let them get bigger with each swing.
The initial idea remained the same, and I have to say this deck is just so much fun to play. It's also pretty decent in competetive league, so I'm really looking forward to it to my local FNM.
If you have any new/interesting suggestions, please let me know, thanks a lot peeps:-)
2 weeks ago
This deck is hilarious, I love it.
Cards to consider:
Yosei, the Morning Star: Just incredible with your Emeria
Skyclave Apparition seems a pretty good addition.
Myojin of Cleansing Fire for a little more removal.
Mirror Entity as a finisher?
How about Eerie Interlude to protect any amount of your own creatures?
Nikko-Onna because why not?
1 month ago
1 month ago
I cranked out two more:
1 month ago
As counterspells go, it's really bad in modern. It costs you two mana and dosen't even counter a wide variety of threats.
As Tutors go, it's even worse, since you can't transmute at instant speed you can't leave up interaction on your third turn then transmute, you just have to pray that your opponent won't do something with the free turn you just gave them.
I'm assuming you want to use Muddle to tutor for Titi, then use additional copies to protect it, but doing nothing but Titi (even with protection) on turn four is a very bad position to be in.
Most of Titi's competitive representation in modern was with the Arclight Phoenix deck pre Faithless Looting ban, where it acted as an incrediblely hard to deal with backup plan because cards that were good against phoenix were bad against Titi and vice versa but the deck could support them both well - with a ton of cantrips. Outside of Phoenix, I only really saw it as a sideboard/backup plan for a little bit then it sort of fell off and now it only sees play in pioneer Phoenix decks. More accuratley, the sideboards of izzet Phoenix lists.
Basically the point is Titi isn't a main plan, but a backup plan/ sideboard card to help defend your main plan because your deck already plays 20 cantrips or whatever.
Also, it would be pretty slow as far as aggro is concerned, even if you could automatically flip it by turn three every game which would require free spells.
It sounds like your deck idea would be better suited for a Monastery Mentor than a Titi but that would still suffer from most of the problems Titi has.
1 month ago
So, I have not played Modern in over a year and a half, and when I did, it was only for a few months, and it was when I had first learned how to play MTG, so effectively; I do not know much about Modern.
I want to try to play Modern again, and though I have an idea, it's definitely not perfect or even optimized (or even built, though I will try to post a deck here sometime soon.)
(I should also mention that I have a budget of maybe $200-$300, depending on how willing I am to spend/trade. I also have a ton of cards, because I play Commander quite a lot, but not geared towards Modern).
My idea basically revolves around Thing in the Ice Flip. I remember people saying that it is a very good card, and it is fairly cheap, and seems efficient game-play wise and something that can be built around.
The idea is to protect the Thing and transform him during the opponent's turn with an instant. Then, if necessary, I can flicker him again to return him to his normal form to bounce everything again (hopefully after getting damage in). I can also flicker Vesperlark to revive a Thing in my grave.
The idea is I want to be bouncing opponent's stuff and getting in damage.
Generally, do you people think it is a good idea? Also, how would you improve/add to it/change it? Thank you for reading.
2 months ago
2 months ago
psionictemplar that would be an amazaing adition, however Vesperlark only reanimates creatures with power 1 or less, so there would be no way to reanimate her on turn 3 like the other creatures, you'd have to wait to draw and then cast the one copy of Resurrection in the deck, which is very unlikely:-/