|Commander / EDH||Legal|
Printings View all
|Eldritch Moon (EMN)||Rare|
Combos Browse all
Creature — Devil
Bedlam Reveler costs less to cast for each instant and sorcery card in your graveyard.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.
Bedlam Reveler Discussion
3 days ago
guero388 Thank you for the comment! Honestly, I haven't had too much time to play/test recently, but previous experience helps with the new decks as well. Mardu Pyromancer is a very particular build that often rewards experience of the match up to understand timing and sequencing. Most decks in Modern become more rewarding and more powerful based on the time invested. Stick with it! And, if it's not your cup of tea later, take a break, try something else, and find your niche.
Mellro I am very excited about Eldraine (mainly for the classic European fantasy theme, but also the big changes that will come to Modern). Chandra, Acolyte of Flame will need more testing, but I am always hesitant about Planeswalkers in Mardu Pyromancer. I have seen (and we could still use): Liliana of the Veil , Liliana, the Last Hope , Nahiri, the Harbinger , and Chandra, Torch of Defiance . I ask myself: "What does Chandra, Acolyte of Flame add to the build that these other Planeswalkers don't?" First, basic +1 ability does nothing for advantage, unless we start running Mardu/Boros Super Friends with Nahiri, the Harbinger , Tibalt, the Fiend-Blooded , or any of the Chandra variants. The second ability (+0) does give us hasty tokens, but we have to sacrifice them, so only 2 damage is mediocre. I don't think Mardu Pyromancer is a token deck, per se, but it uses tokens to out value and out grind the opponent, through chump blocking and chip damage. Also, if we wanted a 3 cmc token generator, we would run Hordeling Outburst . The "ultimate" (-2) is actually one of the reasons I would consider running her, if only to consistently use Ransack the Lab for recursion and grinding. However, the deck runs at a slow, consistent rate, that we aren't trying to get rid of our hand incredibly quickly. Also, we run Bedlam Reveler and Seasoned Pyromancer for hand card advantage. I don't think we need Chandra, Acolyte of Flame .
Mellro touching on the new lands from Eldraine, specifically the Mardu colors: Castle Ardenvale is too expensive (in cost and requirement) for just 1 token. Castle Locthwain may be ok on an empty hand (and I would consider it), but Mardu Pyromancer usually doesn't run out of cards, unless Hazoret the Fervent is on the field and encourages emptying the hand. Castle Embereth is not bad on an established board. However, it feels like a "win-more" card, and Mardu Pyromancer (in my opinion) isn't a token deck looking to pump an endless amount of tokens on board; its purpose (again, in my opinion) is to outlast and out grind the opponent. Basically, tokens are like a cherry on top of a VALUE sundae. Castle Locthwain is the one I would consider, if only to give the option to dig for an answer. At this point, spending 3 mana to draw one card might be a bit of a heavy price. I would need to test them more.
saturn999 Thanks for the enthusiasm! We are still out here going strong!
Thanks again for your comments! The Modern Meta Match-Ups section is improving and I hope to have it completely done here soon!
1 week ago
YamishiTheWickedOne I’ve seen the recent builds with Stoneforge Mystic . I think it is a good creature with a great ability. I also think it has been, somewhat, power crept. I think you could build Mardu Pyromancer around it; I think this build, currently, can forgo having to make room.
Bedlam Reveler is straight gas. Honestly, it provides so much advantage in the mid game. I don’t play the full copies since Seasoned Pyromancer does its effect in a sense. As for Unearth + Fulminator Mage , if your meta is all Tron and Titan decks, go for it. This current build maxes out on sorcery and instants to take advantage of Young Pyromancer , Seasoned Pyromancer , and Bedlam Reveler . But I do like Fulminator Mage and Unearth is pretty versatile as well. That’s the nice thing about Mardu Pyromancer: it allows the creator and pilot to personalize the build.
1 week ago
I have been AFK testing this new variant of Mardu Pyromancer and I think I have the ratios and inclusions that bring back that old familiar feeling of Mardu Pyromancer! I want to address some of the previous comments that I have now archived. Everything here on is brand spanking new!
JacenSolo29 I want to address some of the suggestions you made. As you can see, I actually did include one of them, so thank you for the suggestion! Kaya's Guile is a magnificent midrange/control inclusion that just fits perfectly in the sideboard against grave decks (few and far between, but still existent) and against burn for the life gain, edict/sacrifice effect, and chump blocking token. I usually bring it in in place of Kolaghan's Command or Bedlam Reveler for extra sustain. Honestly, a perfect inclusion for Mardu Pyromancer that just screams: "I do Orzhov things"! As for Monastery Mentor , it is always on my radar. I want it to work, but it just seems like an extra Young Pyromancer and always feels a turn late. I want to keep working on it, but it just doesn't fit, especially with being a splash color in the overall theme of the deck, it needs more testing.
YamishiTheWickedOne I want to try to address all your previous comments, that are under the first "update" tab. First, Seasoned Pyromancer is straight GAS. Literally, the nuts and the perfect breath of life that the deck needed to remain competitive. It's so good, that I've even seen it in Jund and Grixis Control decks as a sideboard option for card draw. Honestly, we need the full 4 copies and I would never EVER side out any of them!
YamishiTheWickedOne I tried Dreadhorde Arcanist , and it works well if you max out on every 1 cmc drop, like Inquisition of Kozilek , Thoughtseize , Fatal Push , and Path to Exile . However, since Faithless Looting got the ban axe, we need Ransack the Lab for card draw and it is 2 cmc and doesn't fit well with Dreadhorde Arcanist . It's an honest maybeboard card, but with the current build, it doesn't work.
YamishiTheWickedOne Blood Moon delays the inevitable against big mana decks. We need proactive choices that don't stall, like Fulminator Mage , Molten Rain , or Pillage . I've opted for Pillage so as to also kick some artifact behind, like Tron's plethora of artifacts and the occasional Affinity, since we can also destroy their manlands. Also, having sorcery spells help for all our creatures to trigger some type of additional VALUE advantage, minus Hazoret the Fervent .
YamishiTheWickedOne as for Yawgmoth, Thran Physician ... I don't like it, personally... it feels very "win-more" and doesn't work with the consistent in all the cmc of the cards. Besides, Plague Engineer literally takes a Phyrexian dump all over Human and other tribal decks. Yawgmoth, Thran Physician might need more testing, but I have not been excited to play him on turn 4 compared to other cards and combinations. Maybe one day he will be "emergency ban worthy" (really funny reference since I also was a Yugioh player before MtG), but as for now, he's "meh".
Thank you all for being so interested in the build and keeping the comment section alive and thriving! I appreciate the support and the enthusiasm! Here's to the future of Mardu Pyromancer!
1 month ago
The deck is coming along, but needs some more work to be competitive. My suggestions: -3 Unclaimed Territory (too many noncreature spells this is actively bad in your deck) -1 Docent of Protection (too slow for Modern) -4 Lightning Stormkin (worse Stormchaser) -2x Warden of Evos Isle (slow and weak) -1x Bedlam Reveler (doesn't fit) -1x Thing in the Ice Flip (doesn't fit) -2x Izzet Charm (super average meh card)
That should speed up your deck and make it more consistent all at a low cost.
1 month ago
This is interesting- as a first forray into modern it doesn't look like the worst I've seen.
I really reccomend taking a 'true' $30 budget deck or borrowing a deck to play FNM- there isn't much point building something if everyone is running a counter to that deck. Metagame matters.
Second, deckbuilding strategy. Modern decks have a 15 card sideboard- so you aren't picking 60 cards but rather 75 cards, chosen to meet whatever your metagame is.
Delver is a tempo deck- the strategy is pretty simple, put a clock on the board, protect it with counterspells/removal, then finish with lightning bolts to the face. This means that your spells are trying to trade 1-for-1 and stall your opponent, creatures are trying to benifit from that process and finish the game quick.
For budget, I'd consider sticking to two colours unless you already have fetches. Cutting blood crypt/watery grave/swamp will make your deck much, much more reliable, while the black cards have enough options in just U/R.
Seasoned Pyromancer and Bedlam Reveler are used because they refill your hand- giving a lot more reach and allowing it to fight out of topdeck mode. 'Draw two' or 'draw three' is really good. You will want to run reveler, as budget puts Snapcaster Mage out of the running, making the 'cheap' two for ones that power the deck less of a thing. Dreadhorde Arcanist offers an option to double up lightning bolts the way snappy does, if you are prepared to play at sorcery speed.
As for creatures, I'd either cut the number and focus exclusively on spell synergy ( Sage of Epityr / Thunderous Wrath , for example) or Adeliz, the Cinder Wind / Naru Meha, Master Wizard tribal synergies.
For budget, tribal or other synergy options get you the same 'power' as expensive cards in return for being a little more vulnerable to dusruption (something wizards can play around with counterspells).
1 month ago
Four copies of Manamorphose should be essential for this deck. I know they are expensive but for this sort of deck with Thing in the Ice Flip it's pretty much essential as it lets you do turn three Thing flips. With or without the Manamorhpose I would cut the Mana Leak for more Serum Visions and Peek or Path to Exile . Looking at your deck you want to be tapping out turns 2-3 for either Thing in the Ice Flip, Saheeli, Sublime Artificer or a broad wipe. You don't really have a good opportunity to cast Mana Leak early were you are also pressuring the board effectively. And if you don't have pressure Mana Leak is a weak removal spell that you can't be proactive with. Path gives you some interaction for cheap 3+ toughness creatures while the cantrips make your aggressive plan more consistent.
The sideboard also looks a bit wonky. You have 4x Young Pyromancer and 2x Negate (which should probably be Dovin's Veto ) which you bring in vs control but you don't have that many cards you want to cut against control. Burns another example where you want to but in Blessed Alliance and Negate but you only really want to cut Bedlam Reveler from the deck post sideboard.
1 month ago
2 months ago
Interesting idea! Some things to consider:
You might also like these cards: Bag of Holding , Dimir Machinations (transmutes for necropotence), Tectonic Reformation , Street Wraith , Treasonous Ogre , Archfiend of Ifnir , Bone Miser , Alhammarret's Archive , Brainspoil (transmutes for alham's archive), Illusionist's Bracers , Mindmoil , Bolas's Citadel , Skirge Familiar , Shred Memory (for transmuting, especially for Shadow of the Grave! digging for Shadow seems paramount), archfiend of spite, curse of fool's wisdom, Gamble , Words of Waste , Geth's Grimoire , Waste Not , Burning Inquiry , Dark Deal , Reforge the Soul , Khorvath's Fury , Incendiary Command , Runehorn Hellkite , Memory Jar , Uba Mask , Bedlam Reveler .
I'm sure you can make room for some of these by removing some of those extra Muck Drubbs and Tainted Pacts :P
Bedlam Reveler occurrence in decks from the last year
All decks: 0.14%