At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.
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|Commander / EDH||Legal|
Latest Decks as Commander
Grafted Skullcap Discussion
1 week ago
The Last Myr
Legendary Artifact Creature - Myr
Sacrifice an artifact you control: Put a +1/+1 counter on The Last Myr. If that artifact was a myr, The Last Myr gains indestructible and hexproof until end of turn.
A glitch in it's system allowed it to turn on its own kind. This left it alive but lonely.
The First Sliver help you get a increase the number of slivers you have so i thought it would be fitting if The Last Myr would help you decrease the number of myr you control (plus its usually going to be the last myr on the battlefield). Ninjad though so I'll do the next challenge.
Gix, Yawgmoth Praetor
Legendary Creature - Praetor
Whenever a permenant in put into a graveyard from the battlefield, exile the top card of that players library.
You may cast non-land cards exiled with Gix, Yawgmoth Praetor
I'm assuming you were reffering to just the five New Phyrexia praetors in your challenge because Gix is actually a praetor as well, as mentioned in the flavour text of Grafted Skullcap , Bereavement and the vangaurd card for Gix (I couldn't figure out how to get the formatting to bring up the card sorry).
Create a creature who is trying to create a masterpiece of some sort or a card which inspires a creature somehow.
8 months ago
I'm not sure that Phage the Untouchable works with Blim's ability - she doesn't come into play when you give her to your opponent, so she won't trigger. If you have her in the deck just as a bomb, I would recommend swapping her out for one of the cards below:
I really like this deck! I used to play a Standard Rakdos Control with Captive Audience, so I was really excited for this commander, and your deck is the most optimized one I have seen yet!
1 year ago
That's a really nice idea! But I have three questions:
Why do not use some hellbent cards?
How do you keep the gas? Grafted Skullcap and two wheels are enough?
30 lands and only 3 rocks, ins't that too few?
2 years ago
Thanks for the comments. I was already thinking about removing Possibility Storm and such, and was already wary of the hate cards. For Grafted Skullcap , I don't think it is that hard to donate it the same turn you play it -- at worst, that's 7 mana.
Thought Vessel is really expensive, so that's why I stayed away from it.
I was also aware that cards like Steel Golem and Pyromancer's Swath would make me a target, but I wanted a balance of group hug and cards I could use when an opponent is already targeting me and I need to shut them down.
2 years ago
I borrowed this deck to do some testing of my own. So, I can't comment on how well it would do in multiplayer, but I learned a few things that should be helpful in duel action.
It needs more lands. Or it needs more draw to help find lands. Or it needs better ramp options. This could be just a matchup issue against my particular deck. (I use a modest amount of land destruction and a fair amount of artifact removal.) However, there were also too many times when the land drops stalled and the deck never got past the mid game.
Lose: Sword of the Animist
Sword of the Animist is normally a good ramp card, but your creatures are just too expensive. If you want to keep it consider some Myr or something else that's cheap and can put it to use early.
I have a lukewarm feeling about all the cost reducers. They helped, but were very conditional. I can't help but think those slots could be put to better purpose... like basic lands.
There's also a couple of lands that you can sac to gain something. I never had a chance to sac any of them. I needed every freakin' land I could find. I never cycled, I never searched for artifact, I never recovered something from my grave. I tapped them all for precious, precious mana.
You need much more removal. Again, this may be a matchup thing. It's easy to think that dragons are big enough they can simply blast through or fly over the opposition. That's not always true. Malignus is a big creature. Lord of Extinction is a big creature. Kresh the Bloodbraided should never, ever be allowed to become a 56/56 beatstick, but I got him in that neighborhood several times against your dragons. How did I do it? Your deck couldn't remove him. You just feed him a bunch of dragons to make him stronger.
It's not just bigger creatures, either. Consider cards with effects like Silent Arbiter.
2 years ago
Sneak Attack reasonable cost and pretty cheap to cheat dragons from hand, i never tried because i don't like so much the idea of losing them, but it is something that caught my attention.
God-Pharaoh's Gift Don't like the cost, but the ability is interesting, i didn't even knew this card, thanks for showing, but i think the problem is losing it for the discard hand mechanics or not having the mana for casting it once it is exiled.
Etali, Primal Storm Pretty good, but not a dragon lol, i'm going to get all the non dragons out as soon as they get better dragons.
Warp World Know the effect well, avoiding this kind of cost.
Archwing Dragon For many times i get him in and out, because i hate when i loose him to the discard mechanics.
Cathartic Reunion, Sunbird's Invocation and many options for "draw" in red i already used, the thing is i made the deck low costa dragons exactly for Grafted Skullcap, Avaricious Dragon and Sarkhan, the Dragonspeaker.
going to see your deck right now, thanks for the tips.
2 years ago
Since you have a lot of strong creatures I would recommend using Guild Feud. You can always choose the control player without any creatures to allow to only you to put a creature into play. Or your creature should win the fight.
Another similar card I use in my zirilan list is Warp World. This way you can sometimes cheat a lot of your dragons into play.
I would recommend using Archwing Dragon to trigger your cmd every turn.
You can check my Zirilan list on the following link Zirilan Dragon Toolbox
3 years ago
lilgiantrobot: Thank you for the suggestions! I have been considering Grafted Skullcap actually but at first wasn't certain what to take out for it. After some testing though I think I've decided on swapping Hanweir Garrison for it. Too many of my own spells remove both it and the token it produces for it to feel overly impactful.
Drownyard Temple is a good choice. I had forgotten about it lol