Back:Vault of Catlacan
Storm the Vault
Whenever one or more creatures you control deal combat damage to a player, create a colorless Treasure artifact token with "T, Sacrifice this artifact: Add one mana of any color to your mana pool."
At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
|Have (2)||orzhov_is_relatively_okay819 , gildan_bladeborn|
|Want (2)||Goji , dchaffee02|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Storm the Vault Discussion
2 weeks ago
You could always run Steam Vents but that's usually a big ask on someone's budget. A little less now than it used to be, but still.
Storm the Vault Flip becomes insane with your deck, because you're using artifact creatures to deal damage which creates artifacts... which causes it to flip really fast (usually the turn you dropped it) and it can net you a ton of mana once it's flipped.
2 months ago
Reading the card explains the card: The number of creatures hitting doesn't matter. The number of players hit does. Here are rulings from both Pyrewild Shaman and Storm the Vault Flip, which have the same trigger condition as Grazilaxx ("Whenever one or more creatures you control deal combat damage to a player..."):
If creatures you control deal combat damage to more than one player at the same time (perhaps because it’s a multiplayer game), Pyrewild Shaman’s ability will trigger once for each of those players. However, only the first such ability that you pay for will return Pyrewild Shaman to your hand. Even if it’s put back into your graveyard before the other abilities resolve, it’s considered a different Pyrewild Shaman than the one whose ability triggered. (2017-03-14)
Storm the Vault’s first ability can trigger more than once in a turn if creatures you control deal combat damage at different times in a turn (most likely because one or more has first strike) or if creatures you control deal combat damage to more than one player at once. (2018-01-19)
Does this help you?
2 months ago
But I just don't see us getting a version of the academy that's playable unless its broken. Itd have to be 4cmc or more
4 months ago
Some of the stuff I’m looking for:
I prefer the original printings but I’m not picky about it, I’ll take what I can find.
You can check out what I have in my binder, my wants aren’t up to date but my haves should be. But those are the two most valuable cards I have for trade.
Edit: updated my binder with the rest of what I need so you can check that out as well as other stuff I have for trade.
Here’s my Binder
5 months ago
Do you think I should cut Torrential Gearhulk ? I don’t have all that many instants atm.
5 months ago
Hardhitta7 yeah, Malcolm, Keen-Eyed Navigator is my commander for my R/U pirates deck, so I'm not sure how great he his on his own, but since it makes a treasure every turn I thought I should mention it!
Storm the Vault Flip ends up just being pretty slow, I wasn't super impressed with it in my deck! But mine is more about having Treasures around and not necessarily about casting huge spells, so maybe it's better in this list.
Yeah, I used to do the same thing - start with 35 lands and then cut some usually - but I just read a StarCity article that argued for 39 lands as an average so I brought all of my decks up to 37-ish at least. It's actually much better. Have to mulligan much less often. I encourage you to give it a try!
5 months ago
abby315 thank you for the suggestions! I like Acquire , getting my friends The Great Henge out of his deck sounds like fun! Kefnet's Last Word could be fun too. Blatant Thievery , Sublime Epiphany and Sea Gate Restoration Flip are good as well. Gonna add those tonight.
I tried shy away from Blasphemous Act as I’m trying to make this deck different from my other two decks and they both have it but maybe I’ll include it anyways.
I like the eggs too I’ll add some of those.
I run 32-33 lands in my other decks but they have a lot more cantrips and card draw so maybe this one needs more.
Too the other comments my play group is very casual so I don’t want infinite combos or Stax pieces, I’ll add that in the description.
5 months ago
Some instant/sorcery possibilities for you:
Kefnet's Last Word since you can uniquely avoid the downside of not untapping your lands
Sea Gate Restoration Flip
You could also run take-extra-turn spells to pretty good effect, but that's up to you.
I might swap in "eggs" for artifacts rather than ones that need to go to the GY to draw you cards, since you want them on the field for your commander's ability:
And some ideas for cuts, just based on being overall weaker cards:
Storm the Vault Flip
Zahid, Djinn of the Lamp
Call the Skybreaker
Pull from Tomorrow
Finally, and I hate to suggest it since it means more cuts, but I think you should eventually be at 35 or 36 lands even with all of the ramp. 33 is pretty low unless you're running the full Mana Vault / Mana Crypt etc. cEDH manabase. I hope this gives you a good place to start!