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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Storm the Vault
Legendary Enchantment
Whenever one or more creatures you control deal combat damage to a player, create a colorless Treasure artifact token with "T, Sacrifice this artifact: Add one mana of any color to your mana pool."
At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
scotchtapedsleeves on
EDH: Saheeli's Mana Rocks You
1 week ago
Icbrgr Cycling lands are definitely not your friend unless there's some other interaction.
With that in mind I'd take out: Desert of the Fervent Desert of the Mindful Blasted Landscape Smoldering Crater Remote Isle Forgotten Cave
Could replace those with: Training Center Silverbluff Bridge Cascade Bluffs Riverglide Pathway Flip Spirebluff Canal Sulfur Falls Steam Vents Shivan Reef Stormcarved Coast
Storm the Vault Flip is another card that looks fun.
Generally I'd be wary of including too many tap lands. Better to have a basic land that you can tap that turn than a land that enters tapped that you have to wait for. Basics are your friend!
InrolamJr on
A fistful of Myr [Urtet, Remnant of Memnarch]
2 months ago
I’ve been working on a list on my side: 22-01-23-eKY-myr The list is not final
Some interesting cards for the deck:
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Storm the Vault Flip This card is basically Tolarian Academy in this deck for only 5$
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Darksteel Forge this could be interesting since the deck is mostly artifact based it is very vulnerable to removal and so this can help protect your board
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Kuldotha Forgemaster this lets you tutor out any artifacts in the deck for free (this would be what i use most of the time to put Darksteel Forge on the board)
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Other artifact tutors: Inventors' Fair Fabricate Reshape Saheeli's Directive Whir of Invention
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Recursion: Buried Ruinsand Myr Reservoir
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Finisher/wincon:
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Ruthless Invasion This can let you easily go for the kill on everyone with pumped Myrs unless they are also playing an artifact based deck
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Mechanized Production Just cast it targeting a myr token et voila
Other Utilities: Alibou, Ancient Witness and Karn, Living Legacy Both let you go some damage or removal while helping you ramp or scry your deck
TypicalTimmy on Rule 0 - Urza and …
4 months ago
Nah, Storm the Vault Flip is fine. If you're building a deck, you don't want to purposefully nerf it. All you're doing is emulating the "Partner's With" mechanic.
Build the deck the best you can, homie :)
KBK7101 on Rule 0 - Urza and …
4 months ago
Yeah, I only found a handful of recursion effects. Reconstruction takes the spot of "random old reprint with new art" for the deck. Lol
God-Pharaoh's Gift and Dollhouse of Horrors both seem like they'd work well.
Think Storm the Vault Flip would be too powerful because it flips into a land?
trippy_mcfly on
Cumly Cube
9 months ago
Introducing Cumly Cube 1.1! 6 months ago, Cumly Cube was launched to resounding approval. However, in response to feedback from fans, several cards in the pool were deemed unplayable, uninteresting, or overpowered. For Cumly Cube's six month anniversary, I have chosen to update the card pool. Here are the changes, provided with brief justifications:
REMOVED:
- Abomination: too weak in power level
- Anger of the Gods: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
- Birthing Pod: synergizes poorly with the rest of the card pool
- Black Dragon: too weak in power level
- Black Lotus: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Bloodcurdling Scream: too weak in power level
- Cavalier of Night: too on-theme for a black card
- Cinderclasm: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
- Dack Fayden: too powerful
- District Guide: synergizes poorly with the rest of the card pool
- Dockside Extortionist: too strong in multiplayer games considering the dominance of the "treasure matters" archetype in this card pool
- Dread Reaper: too weak in power level
- Edric, Spymaster of Trest: too powerful
- Eviscerator: too weak in power level
- Grim Strider: too weak in power level
- Hypnox: too weak in power level
- Jungle Creeper: too weak in power level
- Mind Bomb: too weak in power level
- Mox Emerald: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Jet: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Pearl: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Ruby: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Sapphire: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Nicol Bolas, the Deceiver
: too weak in power level
- Nix: too weak in power level
- Obelisk of Alara: too weak in power level
- Patagia Golem: too weak in power level
- Phantasmagorian: too weak in power level
- Prismite: too weak in power level
- Rootcoil Creeper: synergizes poorly with the rest of the card pool
- Shattering Blow: too strong of an answer to the artifact archetype
- Shatterskull Smashing Flip: MDFCs are interesting cards, but it does not make sense to have only one in the card pool
- Smelt: too strong of an answer to the artifact archetype
- Smog Elemental: too weak in power level
- Spirit of the Night: too weak in power level
- Storm Spirit: too weak in power level
- Tibalt's Trickery: introduces too much variance for an enjoyable experience
- Unholy Strength: too weak in power level
- Vampiric Link: too on-theme for a black card
- Wooded Bastion: this was included on error instead of its Golgari counterpart
ADDED:
- Alpha Authority: an interesting enchantment that should help protect large creatures
- Archfiend of Spite: a strong value play or reanimation target for black, which was deemed the lowest in power level upon initial testing
- Blade Splicer: works well with the artifact and golem archetypes, plus is a human for tribal matters cards
- Chillbringer: works well with the blue aggro archetype, plus is an elemental for tribal matters cards
- Comet Storm: an interesting damage spell that will be replacing more typical red board wipes
- Crippling Chill: works well with the disruptive blue plan
- Darksteel Forge: a strong payoff for the artifact archetype
- Diabolic Tutor: a solid addition to black
- Distant Melody: a strong value play for tribal decks
- Door of Destinies: another tribal matters card
- Dread Presence: a solid addition to black
- Flashfreeze: a conditional counter spell
- Funeral Rites: a solid addition to black
- Golem Foundry: works well with the artifact and golem archetypes
- Gyruda, Doom of Depths: companions are now part of the card pool! This one fits well with the reanimation archetype
- Icehide Golem: works well with the artifact and golem archetypes
- Illuminated Folio: an artifact draw engine, common in this card pool
- In Bolas's Clutches: a strong and fun card
- Infernal Contract: a solid addition to black
- Jegantha, the Wellspring: this companion is an elemental for tribal matters cards
- Keruga, the Macrosage: this companion is an incentive to play with some of the clunkier but more fun cards in the cube
- Kokusho, the Evening Star: a solid addition to black and a dragon for tribal matters cards
- Lifecrafter's Bestiary: a strong draw engine for green creature decks, an archetype not well supported in this card pool
- Loyal Retainers
: works well with the reanimate archetype, plus is a human for tribal matters cards
- Mindleech Mass: a strong reanimation target and payoff for black decks, plus is a horror for tribal matters cards
- Moldervine Reclamation: a strong draw engine and another enabler for lifegain decks
- Monastery Mentor: a strong payoff for prowess decks, an archetype not well supported in this card pool
- Morophon, the Boundless: another tribal matters card
- Nicol Bolas, God-Pharaoh: a strong card used to bolster Grixis in the card pool
- Pact of the Serpent: a strong value play for tribal decks
- Retrofitter Foundry: works well with the artifact archetype
- Skeletal Wurm: a strong reanimation target and payoff for black decks
- Sludge Monster: a good creature that works very well with Toxrill, the Corrosive, plus is a horror for tribal matters cards
- Sorin's Vengeance: a payoff for black that may add diversity to deck archtypes
- Soul Foundry: yet another artifact engine that is a major part of this card pool
- Storm the Vault Flip: this card was meant to be included in the pool originally for the "treasure matters archetype"
- Teferi, Timebender
: another Teferi planeswalker, included mainly to justify the continued inclusion of Teferi's Sentinel
- Time Elemental: a soft lock with Stasis and also a good interactive card for blue decks
- Torgaar, Famine Incarnate: a strong reanimation target and payoff for black decks
- Twilight Mire: this card was meant to be included in the pool originally and is good fixing for Golgari, a color combination encouraged in this pool
- Worldfire: a very wacky card that is the epitome of Cumly Cube
Dangerwillrobinson79 on
This Breya deck is getting better
1 year ago
Thanks Tinnuki. Funny, I just took Mechanized Production out about a week ago. It’s a great card, especially after I turn everything into an artifact. I won with it by default too often so I swapped it out for Storm the Vault Flip mostly just to keep the deck fresh and try some other stuff.
LinkOpensChest_wav on
Izzet a pirate deck?($30 EDH)
1 year ago
Ooo yeah, that's a good one! Might make Storm the Vault Flip a worthy investment for sure.
I'll be looking forward to seeing any new build, though to be honest I really like pirates, and I like creative budget decks, so I was excited to see such a neat deck.
jamochawoke on
My general ferric burn deck
1 year ago
You could always run Steam Vents but that's usually a big ask on someone's budget. A little less now than it used to be, but still.
Storm the Vault Flip becomes insane with your deck, because you're using artifact creatures to deal damage which creates artifacts... which causes it to flip really fast (usually the turn you dropped it) and it can net you a ton of mana once it's flipped.
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