Storm the Vault

Legendary Enchantment

Whenever one or more creatures you control deal combat damage to a player, create a colorless Treasure artifact token with "T, Sacrifice this artifact: Add one mana of any color to your mana pool."

At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.

Latest Decks as Commander

Storm the Vault Discussion

jamochawoke on My general ferric burn deck

2 weeks ago

You could always run Steam Vents but that's usually a big ask on someone's budget. A little less now than it used to be, but still.

Storm the Vault  Flip becomes insane with your deck, because you're using artifact creatures to deal damage which creates artifacts... which causes it to flip really fast (usually the turn you dropped it) and it can net you a ton of mana once it's flipped.

seshiro_of_the_orochi on Does Grazilaxx trigger for each …

2 months ago

Reading the card explains the card: The number of creatures hitting doesn't matter. The number of players hit does. Here are rulings from both Pyrewild Shaman and Storm the Vault  Flip, which have the same trigger condition as Grazilaxx ("Whenever one or more creatures you control deal combat damage to a player..."):

If creatures you control deal combat damage to more than one player at the same time (perhaps because it’s a multiplayer game), Pyrewild Shaman’s ability will trigger once for each of those players. However, only the first such ability that you pay for will return Pyrewild Shaman to your hand. Even if it’s put back into your graveyard before the other abilities resolve, it’s considered a different Pyrewild Shaman than the one whose ability triggered. (2017-03-14)

Storm the Vault’s first ability can trigger more than once in a turn if creatures you control deal combat damage at different times in a turn (most likely because one or more has first strike) or if creatures you control deal combat damage to more than one player at once. (2018-01-19)

Does this help you?

shadow63 on Will WotC Eventually Print an …

2 months ago

We got the flip version in ixialn Storm the Vault  Flip

But I just don't see us getting a version of the academy that's playable unless its broken. Itd have to be 4cmc or more

Hardhitta7 on H: Monastery Mentor/Primal Amulet W: …

4 months ago

Hi, I have a lightly played Monastery Mentor and a Primal Amulet  Flip and I’m looking to trade them for cards for my Galazeth deck I’m building.

Some of the stuff I’m looking for:

Urza, Lord High Artificer

Cyclonic Rift

Hellkite Tyrant

Goldspan Dragon

Steam Vents

Savor the Moment

Mechanized Production

Vandalblast

Storm the Vault  Flip

Treasure Map  Flip

Lightning Greaves

Sulfur Falls

Spell Swindle

Pull from Tomorrow

Ponder

Sublime Epiphany


I prefer the original printings but I’m not picky about it, I’ll take what I can find.

You can check out what I have in my binder, my wants aren’t up to date but my haves should be. But those are the two most valuable cards I have for trade.


Edit: updated my binder with the rest of what I need so you can check that out as well as other stuff I have for trade.

Here’s my Binder

Hardhitta7 on Urza’s Pet Dragon

5 months ago

I made some of the changes you suggested. Think I’ll keep Storm the Vault  Flip for now, just to try it out if nothing else. I’ve never played Tolarian Academy so I think it could be fun.

Do you think I should cut Torrential Gearhulk ? I don’t have all that many instants atm.

abby315 on Urza’s Pet Dragon

5 months ago

Hardhitta7 yeah, Malcolm, Keen-Eyed Navigator is my commander for my R/U pirates deck, so I'm not sure how great he his on his own, but since it makes a treasure every turn I thought I should mention it!

Storm the Vault  Flip ends up just being pretty slow, I wasn't super impressed with it in my deck! But mine is more about having Treasures around and not necessarily about casting huge spells, so maybe it's better in this list.

Yeah, I used to do the same thing - start with 35 lands and then cut some usually - but I just read a StarCity article that argued for 39 lands as an average so I brought all of my decks up to 37-ish at least. It's actually much better. Have to mulligan much less often. I encourage you to give it a try!

Hardhitta7 on Urza’s Pet Dragon

5 months ago

abby315 thank you for the suggestions! I like Acquire , getting my friends The Great Henge out of his deck sounds like fun! Kefnet's Last Word could be fun too. Blatant Thievery , Sublime Epiphany and Sea Gate Restoration  Flip are good as well. Gonna add those tonight.

I tried shy away from Blasphemous Act as I’m trying to make this deck different from my other two decks and they both have it but maybe I’ll include it anyways.

I do like Shimmer Dragon . Is Malcom, Keen-Eyed Navigator good with out many other pirates?

I like the eggs too I’ll add some of those.

You don’t like the 0 drops with my commander? Seems like they would be good. Spellbook might not be that good though. I figured Storm the Vault  Flip fit the deck.

I run 32-33 lands in my other decks but they have a lot more cantrips and card draw so maybe this one needs more.

Too the other comments my play group is very casual so I don’t want infinite combos or Stax pieces, I’ll add that in the description.

abby315 on Urza’s Pet Dragon

5 months ago

Some instant/sorcery possibilities for you: Acquire
Kefnet's Last Word since you can uniquely avoid the downside of not untapping your lands
Shrewd Negotiation
Expropriate
Blasphemous Act
Sea Gate Restoration  Flip
Blatant Thievery
Sublime Epiphany

You could also run take-extra-turn spells to pretty good effect, but that's up to you.

Here are some additional cards to consider that are good in a R/U artifact/Treasures deck: Hellkite Tyrant
Malcolm, Keen-Eyed Navigator
Shimmer Dragon

I might swap in "eggs" for artifacts rather than ones that need to go to the GY to draw you cards, since you want them on the field for your commander's ability:
Golden Egg
Guild Globe
Prophetic Prism

And some ideas for cuts, just based on being overall weaker cards:
Storm the Vault  Flip
Zahid, Djinn of the Lamp
Call the Skybreaker
Pull from Tomorrow
Spellbook
Urza's Bauble
Welding Jar
Mishra's Bauble
Magma Opus

Finally, and I hate to suggest it since it means more cuts, but I think you should eventually be at 35 or 36 lands even with all of the ramp. 33 is pretty low unless you're running the full Mana Vault / Mana Crypt etc. cEDH manabase. I hope this gives you a good place to start!

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