Back:Vault of Catlacan
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|Rivals of Ixalan (RIX)||Rare|
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Storm the Vault
Whenever one or more creatures you control deal combat damage to a player, create a colorless Treasure artifact token with "T, Sacrifice this artifact: Add one mana of any color to your mana pool."
At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
Storm the Vault Discussion
1 month ago
Things that I still need to add
Things I need to cut
1 month ago
Jace's Archivist would pair nicely with Narset, Parter of Veils but otherwise, looks out of place to me. Good card, just unsure if this is the right deck for it. Storm the Vault Flip is out of colors and would take Vault of Catlacan out. And Having Treasure Map Flip doesn't necessarily count as a land with Treasure Cove . In EDH I don't like to help my opponents unless I can guarantee that it would help me more. So I try not to play cards like Minds Aglow , Words of Wisdom , or Howling Mine . I have nothing against Venser's Journal , I would simply rather play it as a land with Reliquary Tower . If gaining 3 life wins you the game, then stick with Revitalize . Otherwise, I think there are more, better ways to use this card slot.
All in all, wonderful deck idea!
More thoughts: What do you think of Thopter Assembly and it's interaction with Time Sieve ? Maybe with Myr Battlesphere as well? Now that you're starting to narrow down on colors, what do you think of running Sen Triplets ? it was one of my favorites. I'm not seeing a Sol Ring was that intentional? All Is Dust may make a good field sweep for you. Master Transmuter will help in getting big stompy out earlier. Demonic Tutor , Vampiric Tutor , or the like would definitely help you get tools you need to your hand quickly.
I hope that helps.
1 month ago
Alright, let's get back in the field.
Lords and Anthems
A longtime staple for tribes, dating all the way back to Zombie Master , and almost every tribe wants them. Since you're looking to put a lot of 'Crows on board, Lords of course buff them, and enables your ability to close a game without depending on commander damage. Some come with bells and whistles, and depending on what build you want, not all of these will make the cut. Anthems help with this as well, but vanilla Anthems won't give you the same mileage as a Lord. Nevertheless, it's worth considering everything at your disposal.
Adaptive Automaton - A standard Lord that mixes with any tribe, and maybe not ideal for Reaper, Lords are just good in general
Brass Herald - A little costly, but a recruiter and Lord in one is a nice option; I would only be comfortable recommending this if your creature count is high
Metallic Mimic - A de facto Lord, and is prime for ETB abuse
Etchings of the Chosen - Making your general hard to deal with should always be welcome
Radiant Destiny - I think Vigilance is a little too vanilla to make the cut in EDH, but it's worth considering
Shared Triumph - As far as Anthems go, this one is sold mostly by its appealing mana cost
Door of Destinies - Given that you will cast a lot of Scarecrows, Door will put in work
Cover of Darkness - I think Cover is a little too Voltron-ish for King, but it's an option
Kindred Boon - Mostly just protection for King and at least is worth considering
Steely Resolve - Tribe-wide Shroud seems very good for any tribe that can use it
That Which Was Taken - Protection for anything, plus synergizes with Artifact support
Drawing is strange in EDH. Not everything good is usable here since you still want to find synergy, but there are plenty of options, and most of them will serve you well on a budget.
Deep Analysis - Its initial cost can be rough, but Flashback is great,
Dig Through Time - Given how long EDH games can go, Dig usually has plenty of Delve fodder to be affordable
Distant Melody - A decent choice for any EDH tribal
Thoughtcast - Solid in anything Artifacts
Greed - It's an option
Mind Stone - Doubles over as a mana rock, but its draw ability is mainly what you want for late game
Thopter Spy Network - Generates fodder and enables draws, and while maybe not great, is nice nonetheless
Tutors and the Like
Consistency in function is crucial to your deck, and depending on who all you play with, the tempo of games could afford you time for otherwise less ideal options.
Scheming Symmetry - Better with more people at the table, but is an option
Planar Portal - Maybe a little costly, but it tutors anything and is a personal favorite
Planar Bridge - Even more costly than Portal, but can just churn a permanent out of the deck
Saheeli's Directive - Costly, but powerful, plus it gives a little extra utility to Artifacts that you don't immediately have use for or don't tap
I'm no expert in juggling lands for multicolor EDH, but there are some solid good stuff lands for such a format. This is probably where most of your attention is going to go because Shocks, Fetches, and the like are outside your budget, leaving you working with more strict cards. I'm including transforming cards because the Land forms are mostly what will concern you, although keep in mind their original forms should provide some utility as well.
Arch of Orazca - A colorless land can suck, but one that can keep cards in hand is worth noting
Command Tower - Don't question it
Glimmervoid - Staple for Artifact EDH
Mirrodin's Core - Super budget and requires some planning, but is flexible
Opal Palace - Decent fixing, plus it softens the pain of casting your general for the sixth time in a game
Path of Ancestry Color fixing with perks for casting your general
What to Ditch
This is where I start to fall off, since I've only ever built Voltron and Superfriends EDH decks. But I do have solid overall advice for deck building, period: consider what cards bring to the table. If you find that a card doesn't quite work well, look for something to better get this machine working. Try to get as much synergy out of your cards as possible, so things with linear and okay-ish function may not be worth keeping. Always test and see what happens. A lot of things that are good on paper don't iron out in practice, and likewise things that don't iron out on paper are great in practice.
Hopefully this all helps you find your way with the deck. Of course, since I'm no expert in this field, feel free to do further research for tips and cards. There are plenty of other King EDH decks on TappedOut, and people love to build things differently, so there likely are going to be things I've missed that someone else considers a no-brainer inclusion. Additionally, utilize Google and MTGSalvation for more ideas. Lastly, deckcycling puts it on the front page for people to see, and possibly give you a hand. There's a lot of room to build here, and there are likewise a lot of people who can advise you.
2 months ago
Again, I don't mean to ruin your fun, but as this website is designed to help improve decks...
First, I assume it's just a midrange Pirate tribal deck. I don't really see any Revel in Riches shenanigans or anything. There is a little bit of artifact interaction, and I think that's something that could be built upon.
Deadeye Plunderers is a ridiculous card that can end games fast if you can build up a bunch of artifacts. But, it's a liability if you don't have any on the board. A 3/3 for 5 is too slow by itself. I think that two copies sounds fair, and with two copies, you'll most assuredly have a smile on your face when you topdeck it. Going with the Artifact subtheme, I would say 2 Fell Flagship wouldn't hurt.
Captain Lannery Storm is a really nice way to power up Deadeye Plunderers . Even if you don't have one, she ramps you up a turn or two, which if we want to run Nicky B and Moo, we're going to need. Three copies is plenty, as she's powerful, but still legendary.
Dire Fleet Captain works really well in any Pirate deck. I run four in mine, but mine is super aggressive. I think that with a longer game , less copies are necessary. I would also say that Dire Fleet Neckbreaker is a great way to close out games, but for a more casual and fun game, two is plenty. March of the Drowned will also be pretty helpful later in the game. 2x. If you want even more Pirates to go with the treasure you're amassing, perhaps 3 Fathom Fleet Captain .
Now, this shocks me. You run two Planeswalkers from planeswalker decks, but fail to use their fetch cards. Especially as they're perfect in casual games. I would say 2 of both Angrath's Fury and Visage of Bolas . And of course, keep all of the Planeswalkers the same, number and all. I would also say that Angrath, the Flame-Chained is on flavor. Why just take their loyalty abilities when you can help yourself to everything they have? Maybe 1 Admiral Beckett Brass too.
We should put in more Treasure, so 3 Sailor of Means and 2 Wily Goblin . Slap them in with the power of FlexTape! (not sponsored). Removal is lacking, so I would say 3x Unlicensed Disintegration. Trust me, it's worth it.
And we're left with 2 more slots. More instant and sorcery spells would make this a control deck. Hostage Taker is great in casual games, but it costs a pretty penny. I think that 1 copy of Revel in Riches wouldn't hurt, as we have a bunch of treasure token makers. To help you win with Treasure tokens so you can throw them in the air as depicted in the art, then Storm the Vault Flip is our best bet.
2x March of the Drowned 3x Dire Fleet Captain 3x Fathom Fleet Captain 2x Wily Goblin 3x Captain Lannery Storm 2x Fell Flagship 3x Sailor of Means 3x Unlicensed Disintegration 1x Admiral Beckett Brass 2x Dire Fleet Neckbreaker 1x Storm the Vault Flip 2x Visage of Bolas 2x Angrath's Fury 2x Deadeye Plunderers 1x Revel in Riches 1x Angrath, the Flame-Chained 1x Nicol Bolas, Dragon-God 1x Angrath, Minotaur Pirate 1x Nicol Bolas, The Deciever
Do whatever with the mana base, I guess. Maybe Artifact Lands. I left out Fathom Fleet Boarder as it literally kills you for no reason. Rona isn't a Pirate and is a liability, and Dreamcaller Siren is neat, but niche. Sideboard material. I believe the list I spent the last hour on is budget, but I hope it gives you some inspiration and perhaps a few new tricks to try with your friends.
Just remember this rule of thumb with Pirates: Anything they can do, you can do better.
2 months ago
dude you need to run some 1 cmc cantrips. i can't tell if this is a competitive deck or a casual one. It honestly feels like you saw/picked the most prevalent combos available to breya and just threw in some expensive cards.
here are some of the card I feel have little to no synergy with the rest of your deck: Storm the Vault Flip Crucible of Worlds Expansion / Explosion Steel Hellkite Jace, the Mind Sculptor Paradoxical Outcome Duplicant Solemn Simulacrum Darksteel Forge Austere Command Mycosynth Lattice
One of the things I don't know is the meta that you play in. You are playing some of the most expensive and most competitive combos and yet a good portion of your deck is incredibly casual. So are you trying to be a casual deck but just have these other cards to flex on other people?
The cards that I have noted are separated into 2 different groups... the 1st one has either casual or incredibly fringe cards
1.storm the vault: too slow and you don't have enough or the correct kind of things to be swinging with anyways...the card simply isn't in the right colors and is too expensive. 2. crucible of worlds: how much land destruction is there? why not take this 3 mana and drop a mana rock or something? it would synergies with jhoira or archmage 3.Expansion / Explosion: just kill people with breya that what she's there for 4. Steel Hellkite: too slow you would rather take that mana and just cyclonic rift if you need removal 5. Jace, the Mind Sculptor: Narset, Parter of Veils this is a better card 6. Paradoxical Outcome: you don't have enough low cmc/mana reduction to get the benefit out of it 7. the rest in the 1st group are cards that are just bad/too expensive cmc wise. Or there are better options that are less CMC
1a. isochron scepter: I count 4 cards that you can imprint on this and none of them are Dramatic Reversal . 2a and 3a. Jhoira and Archmage: all of your artifacts are way to expensive to gain good use out of these cards. it would just be easier to cast a tutor and grab the card you actually need. 4a. Cabal Coffers: you need atleast 4 swamps to even benefit from it...just play like Dark Ritual Cabal Ritual instead of a potentially dead land. At minimum you need 4 lands in play to gain a benefit and black mana doesn't help you cast much in your deck its effectively the same as colorless mana. hell run High Tide probably does more.
The strange thing with your deck is that it is running all of these combos but it is honestly unlikely that you can ever pull them off before turn 5. You are running 37 lands which is entirely too many when you have all the fast mana available and a passable amount of mana rocks. drop to like 30 lands and instead put in cantrips like: Ponder Brainstorm Preordain . you also need to play cards like Mystic Remora Chrome Mox Mystical Tutor Enlightened Tutor Swan Song Goblin Welder Chain of Vapor Lotus Petal Faithless Looting
I don't know how your meta is so i can't suggest any specific hate/interaction. forgive me if I come off as an asshole im just annoyed that like >3K deck is basically a casual deck.
3 months ago
I think you should try to add Ugin, the Ineffable , strong even without cutting the cost of your artifacts. The new Mirrodin Besieged could be incredibly helpful I suspect. Storm the Vault Flip transforms into one of the best lands in the game, it's built for this deck. Chief Engineer would help with the casting cost of your artifacts. Lastly, Hellkite Tyrant will likely win you games.
4 months ago
Deck looks like a blast. Only few things I can think of are that with Storm the Vault Flip and Chief of the Foundry , you seem to have a slight "go wide" strategy and personally, assuming you're playing 4 player commander, would emphasize that a little more. Bident of Thassa and Coastal Piracy aren't artifacts, but they do draw a lot of cards when you're swarming with thopers from Thopter Foundry and other stuff that makes small dudes. Also I would take another look at the land base. I know lands can be pretty expensive which is why I never really bash people for land bases but I would highly recommend a bit more colored tap lands considering your curve isn't exactly super low. Vesuva can enter as a copy of an artifact land you already have so that you have more than one you can use with cards like Kuldotha Forgemaster . I really like the inclusion of some fun stuff like Possibility Storm , the format needs more weird stuff going on. But yea, deck looks dope and best of luck!
4 months ago
Kai-Erik I have been playing around with Sai, Master Thopterist , Saheeli, Sublime Artificer , Smothering Tithe , Saheeli, the Gifted , Tezzeret, Artifice Master , Storm the Vault Flip, Opposition , Karn, the Great Creator , Tezzeret, Master of the Bridge and Bolas's Citadel . Loads of good artifact cards
Storm the Vault occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%