Displacement Wave

Displacement Wave

Sorcery

Return all nonland permanents with converted mana cost X or less to their owners' hands.

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (1) CosmicDragon

Printings View all

Set Rarity
Magic Origins (ORI) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Displacement Wave occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Displacement Wave Discussion

multimedia on Eutropia, an Enchanting Tour

1 month ago

Hey, more land auras are good ramp for your deck because they trigger Eutropia and other enchantresses. Utopia Sprawl, Fertile Ground, Overgrowth, Wolfwillow Haven, these could replace land ramp spells.

Hadana's Climb  Flip especially Winged Temple of Orazca which doubles power is good with Eutropia to make her a real threat to kill with Commander damage. Cephalid Constable has a busted combat damage trigger. Pump Constable with Eutropia and give it flying making it easier to do combat damage. As it gets bigger it can bounce more of your opponents permanents.

Incubation Druid (with a counter on it) + Freed from the Real + Shimmering Wings is infinite triggers of Eutropia. Incubation enchanted by Feed can make infinite blue mana and use that infinite mana to infinite cast, ETB and bounce Wings. Whip Silk can also do this except with green mana instead of blue.

Flooded Grove and Hinterland Harbor are Simic dual lands to consider adding.

Cards to consider cutting:

Good luck with your deck.

sergiodelrio on Hunted Blood Brothers **Budget**

1 month ago

Great Idea! +1

In my opinion, Tragic Slip, Echoing Truth and Rapid Hybridization are somewhat weak links in your deck. I understand why you put them in, but their interaction is more fancy than useful. Maybe replace those with Repeal, Displacement Wave and Fatal Push?

Reznorboy on NOkusar

2 months ago

Well, the main reason this list is so different from most Nekusar lists is that I don't really enjoy the "Ping you to death as fast as possible" playstyle. This deck is meant to be more counterspell/discard/land destruction oriented to slow down and hinder the opponents. I understand that this is probably not the optimal playstyle, but I would at least like to optimize the deck that I enjoy.

Regardless, I usually dislike playing board wipes, but a couple you mentioned and that I can think of I can agree deserve a spot (Toxic Deluge, Vandalblast, Displacement Wave).

The counterspells were meant to be the way to protect Nekusar and prevent boardwipes, but I am not certain.

Thank you, and I'm sorry that your deck got stolen.

AnonymouSAvatar on arixmethes underwater

4 months ago

Cut Kraken Hatchling , Scattering Stroke , Thassa's Rebuff , Bident of Thassa , Kruphix, God of Horizons and Nykthos, Shrine to Nyx .

Return of the Wildspeaker , Prime Speaker Zegana , Rishkar's Expertise , Rush of Knowledge , Shamanic Revelation , Finale of Revelation , Praetor's Council, Feed , Soul's Majesty , Colossal Majesty , Elemental Bond , Guardian Project are good at drawing cards in this deck.

Your deck wants to ramp heavily, try adding a balance of early game ramp that costs 2-4 CMC and late game ramp that costs 5+ CMC, some good early ramp options include Farseek , Rampant Growth , Grow from the Ashes , Skyshroud Claim , Circuitous Route , Myriad Landscape , Burgeoning , Blighted Woodland . Good late game ramp options are Traverse the Outlands , Boundless Realms . Since your commander is CMC 4 you want any 1 or 2 CMC ramp to get it out on turn 3 at the latest but after that artifact ramp is much more fragile than land ramp so try to avoid it.

Note that Simic Guildgate is a good addition if you include Circuitous Route.

Fierce Empath can tutor any of your giant creatures.

Elvish Piper is another Quicksilver Amulet and Mosswort Bridge is a free addition that can cheat in a lot of big creatures.

Displacement Wave and Inundate are both other synergistic board wipes.

Lurking Predators can make it really scary for opponents to play any spells.

Leyline of Anticipation , Alchemist's Refuge and even Yeva, Nature's Herald are really good since they give your creatures pseudo-haste and protect them from sorcery speed removal for 1 turn.

With enough ramp, X spells can be particularly impactful, Finale of Devastation can search for any creature and it's not hard to get X=10+ to win the game, Genesis Wave is one of the premier green X spells,

Freed from the Real and Pemmin's Aura both create infinite with your commander. It's your choice if you want to include these cards though, they're not for every playgroup and don't fit the theme of your deck.

Here is the gatherer search for sea monsters there are enough of them that you should be able to have all of your sea monsters have some impact on the board, there are also some that might be better than the ones you currently have.

Flagellum on Jhoira's Breakfast of Champions

7 months ago

Mana Severance does a great job at thinning the deck. Though prob more useful for the Lab Man/Jace combo win.

Displacement Wave is another Retract -type effect for that will return all your cheerios. It can double as removal if you pump more into it as well.

Pal00ka on Morph Me UP

9 months ago

The way I see it this deck is mid-range control, does not have an explicit win-condition, and has 2 Plans.

Plan A: Kadena sticks, you get a flash enabler out like Vedalken Orrery , a bounce-to-hand effect like Temur Sabertooth , and keep most of your mana open for flipping, bouncing, and free-casting. In this way you control as you see fit, build your board state, but 2/2s will not be intimidating anyone.

Helpful cards: Erratic Portal , Cyclonic Rift , Crystal Shard , AEtherize , Displacement Wave , Capsize , Beast Whisperer , Soul of the Harvest , and Curse of the Swine .

Plan B: Kadena does not stick, you still have your flash enabler and bounce-to-hand effect, but now mana is tight and you need to keep controlling the board.

Helpful cards: Wilderness Reclamation , Unwind , Rewind , Awakening , Curse of Bounty , Dramatic Reversal , and Peregrine Drake .

In both Plans you will have extra mana, either for flipping morphs or casting and flipping morphs. But what if you do not need to do those things? Now you have potentially a lot of mana "going to waste." I would suggest adding in a few outlets where you can turn extra mana in card advantage, tokens, or something else you deem needed/relevant.

Helpfull cards: Treasure Trove , Tower of Fortunes , Erebos, God of the Dead , Book of Rass , Well of Knowledge , Customs Depot , Freyalise's Charm , Greed , Mind's Eye , Ant Queen , Spawnsire of Ulamog , and Deadeye Plunderers .

In all of these instances there has been an emphasis on drawing cards because without finding more morphs the game-plan gets derailed quickly either because opponent's know which you have or wipe the board before you can bounce them back to hand. As an alternate win-condition that complements drawing cards I would say to either try to mill yourself or opponent's out.

Helpful cards: Jace's Erasure , Psychic Corrosion , Sphinx's Tutelage , Jace's Erasure , Mesmeric Orb , Altar of the Brood , Jace, Wielder of Mysteries , Laboratory Maniac , Minds Aglow , Prosperity , Blue Sun's Zenith and Fascination .

Adding in a mini voltron package is not a bad idea too, where even just one of these could be fine.

Helpful cards: Diviner's Wand , Blackblade Reforged , Nightmare Lash , Lashwrithe , and even Buried Alive + Filth , Brawn , and Wonder .

Bchong on Jhoira's Breakfast of Champions

9 months ago

ok i will admit my perception of what is CEDH is probably a bit wonky.

here are some other fun cards Ghirapur AEther Grid Mishra's Self-Replicator Metalwork Colossus (actually this is pretty good for you...another draw trigger from the grave) Displacement Wave flexible boardwipe/way to recast a bunch of stuff

also Quicksmith Genius is another looter...

Chromatic Sphere remove renegade map or something for it

is there a reason you aren't playing the other 2 cmc mana rocks like Fellwar Stone , Talisman of Creativity , Fractured Powerstone , or even cards like Manakin , Hedron Crawler might be ok to play

hell even bad cards like Implements of Sacrifice could just net you a mana

It feels like to me that the ultimate goal is to cast jhoira turn 3 and try to win in the next 2 turns. but you only have 6 mana rocks so whenever i play tested it felt like a good number of times i just played 4 lands and casted jhoira.

Flagellum on Jhoira Artifact Storm o' Doom (competitive edh)

10 months ago

Just found Displacement Wave . It's essentially another Retract / Rebuild / Hurkyl's Recall for us but better for the straight up cheerios builds where = . Just thought it would be worth noting.

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