Conclave Mentor

Conclave Mentor

Creature — Centaur Cleric

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.

When Conclave Mentor dies (is put into the graveyard from the battlefield), you gain life equal to its power.

Latest Decks as Commander

Conclave Mentor Discussion

lhetrick13 on G/W +1/+1 counters

4 days ago

Drestlin - I am not sure if it helps you but I was getting tired of Conclave Mentor or similar key creatures getting bolted or destroyed so actually swapped out Enter the Unknown for Snakeskin Veil. It has had some value as it has kept creatures on the field which is key and I did not feel like Enter the Unknown was really helping me out the majority of the times I played it. I saw it on your sideboard so know you have thought about it but just want to let you know it is nice for the hexproof and extra counters!

shadow63 on Hamza +1/+1 counters

1 week ago

let me just reiterate your card choices aren't wrong. these suggestions are going to be because maybe we have different play styles or different metas. like i really try to keep my removal as flexible as possible and my +1/+1 counter deck is atraxa . Armorcraft Judge its unreliable and is a bad top deck. Avatar of the Resolute it just doesnt scale well to edh. Custodi Soulbinders paying 3 mana just to make a 1/1 is'nt very exciting. Fertilid ive used this one alot and in my games i almost never used it to ramp it was just a vanilla creature.

Return to Dust is just awkward i much pefer Heliod's Intervention. Ruinous Intrusion 4 mana to blow up 1 artifact or enchantment isn't worth it even if does give you a few counters. Lifecrafter's Bestiary with so few creatures its not great. with more creatures in here it could be great. Celestial Judgment there will be games where it will give you the win but there will be games where someone just has something huge out that this just misses or youll have to blow up more of your own stuff then an opponents Hour of Reckoning this is only good in a token deck.

some replacements creatures. Park Heights Maverick, Loyal Guardian, Forgotten Ancient, Walking Ballista, Pir, Imaginative Rascal, Steelbane Hydra, Evolution Sage, Conclave Mentor. non creatures Hardened Scales, Austere Command, Damning Verdict, Tome of Legends, Coalition Relic, Vastwood Surge

Drestlin on G/W +1/+1 counters exile

3 weeks ago

Chasmolinker the Panglacial Wurm seems great, since you don't even have to draw it, you'd need one or two at the most. i'll probably keep it in mind if i ever try to build this weird ramp counter deck we are discussing about now ahah

lhetrick13 what you found is what i suspected - unfortunately, cards should come next week so i won't be trying much apart from maybe very small changes - i don't want to print more proxies :D

i'll let you know as soon as i try out the new version.

or maybe i'll get around to print the few cards and will be able to try it tomorrow.

FYI, this is what i put together for next try:

Creatures - 4 Conclave Mentor - 3 Duskshell Crawler - 2 Hopeful Initiate - 2 Iron Apprentice - 2 Lion Sash - 2 Oran-Rief Ooze - 2 Savior of Ollenbock - 2 Scavenging Ooze - 4 Servant of the Scale - 3 Willow Geist

Lands - 4 Forest - 1 Karn's Bastion - 2 Llanowar Reborn - 3 Oran-Rief, the Vastwood - 3 Plains - 4 Razorverge Thicket - 2 Sunpetal Grove

//Enchants/Sorc/Instants - 2 Dromoka's Command - 3 Enter the Unknown - 4 Hardened Scales - 3 Swallow Whole - 3 Tezzeret's Gambit

//Sideboard - 2 Gaea's Blessing - 2 Gleeful Sabotage - 3 Mistcutter Hydra - 2 Predator Ooze - 4 Savage Summoning - 2 Wildwood Scourge

lmk if you have any comment on this one

lhetrick13 on G/W +1/+1 counters exile

3 weeks ago

Drestlin - I have been experimenting with Huatli's Raptor and Grateful Apparition and thought I would share my initial thoughts after about 10 or so games via MTGO in the open modern lobby.

  1. Grateful Apparition is pretty nice with the proliferate ability pared with flying. It seems like most decks are pretty slim on the reach or flying ability and if I have creatures out with +1/+1 counters, she is usually the target of removal which tells me she is the best thing I have out there, even when other creatures are noticeable more powerful. The one thing that is rough is consistently getting her to do damage to trigger the proliferate ability.

  2. Huatli's Raptor I feel like is the better of the two. He does not have the upside of Grateful Apparition with being able to proliferate multiple times but will always proliferate at least once. In most my games I play him, I have out a Conclave Mentor and a Hardened Scales, and like 2-3 creatures with +1/+1 counters and drop him for a devastating blow. I feel like I gravitate more towards the raptor because it IS a freaking raptor and that is BA but also because I tend to like consistency over potential and that is what these two creature represent to me...

If you get any playtesting with any of the stuff we have been spitballing around, please share!

Drestlin on G/W +1/+1 counters exile

1 month ago

lhetrick13 thanks a very bunch.

Basically, not caring about competitive at all, tournaments and whatnot, i only play with a group of friends which always use the same decks around.

  • One is an elf tribal deck that closes faster than me with their free mana tap untap shenanigans. I have had limited success if i manage to remove key creatures.
  • One is basically an 8rack deck, with discards, creature removals, which sometimes i manage to beat if something manages to stick to the ground
  • One is a fairies control deck, counterspells, bouncers - hard to get around especially if he manages to counter most of my stuff and then takes control of the one creature i managed to sneak in...
  • One is a mill deck...probably should just put in that Gaea's Blessing since he doesn't run single card deck removals like Surgical Extraction and this would be the easiest way to simply render his deck useless
  • One is a zombie deck with board resets that he can recover better than i do - found that with this, the easiest solution would be to fit a couple of ozolith so whatever gets destroyed simply comes back the same or close to.
  • Last but not least it's an equipment deck with Puresteel Paladin shenanigans. Very quick.

Now, to your answers which ring very true.

  1. You are right. I think i need more flexible removals - the Inscription of Abundance probably need to go. Most likely need to go. Swallow Whole and Hopeful Initiate sound like great ideas. What do you think of Gleeful Sabotage? This is a whole lot of chunk of the deck to dedicate to "counters" tho. I feel this could dilute the win-con and screw me once i'm very quickly topdecked.
  2. This is a big issue that i can't seem to solve: green or white card draws come at a disgusting premium - i can't really afford to either Horizon Canopy or Esper Sentinel (i think especially the second would be a pretty disgusting draw engine ahah. If i can give you a suggestion if you are considering Inspiring Call (which i find could probably net me at most like 3-4 cards at best most games...tho it does provide that invulnerability that our creatures kind of need..) there's also Hunter's Insight which i have run in another deck to a moderate success, which i think as a card draw could probably work better. Again tho, in my specific case, i find that these are somewhat slow and prevent me to cast something else more useful (creatures, usually) which means i'm another turn behind on having another viable creature to attack with. I will try and see if Inspiring Call does solve some of my issues with draw and creature destruction (tho, sacrificing is always an issue...but eh).
  3. Savior of Ollenbock sounds like a pretty good idea, both as a (somewhat dangerous ahah) creature removal and an insurance against explosions. I don't end up with a lot of creatures on the board, usually, so Basri's Lieutenant is a fairly slow (...for my standards at least) card that probably won't do too much.

And we come to the end...what would you cut to put in 8(12?) cards? I can only clearly see 2 cards to cut (the 2 Inscription of Abundance).

3x Inspiring Call (maybe 2?) 1 extra Dromoka's Command (i really like this, since it's so flexible...) 3x Swallow Whole (maybe only 2 again?) 2x Hopeful Initiate or maybe Gleeful Sabotage since training, unless i've got a bunch of Conclave Mentor and/or Hardened Scales down is fairly slow 3x Savior of Ollenbock 3 i feel is the bare minimum to have a chance of having at least one of them down, training and etcetera at the right time.

this would make for 10 or 12 cards - maybe 8 dropping swallow whole and the extra dromoka's. Nothing that would really make this deck any faster tho.

Thanks a bunch...please let me know your thoughts!

p.s. should i just restructure the deck to go wide with tokens with stuff like Torens, Fist of the Angels and other stuff that drops tokens/boosts all creatures? That would probably break my heart ahahahah

wallisface on My Selesyna

1 month ago

JordoSmith14 I've done some brewing, and this is personally what i'd suggest trying as a +1/+1 counter GW decklist. I tried keeping it as "selesnya-feeling" as possible without sacrificing power.

lhetrick13 on I'll Raise you +1/+1...

1 month ago

Chasmolinker - Thanks for the +1! Been putting lots of work and thought into the deck so nice to get some positive feedback. In regard to your actual suggestions...

  • I did come across Winding Constrictor recently but thought I did not need more ways to double the +1/+1 counters as I am already sitting on 8 ways with Hardened Scales and Conclave Mentor.

  • I will admit I restricted my research for this deck primarily to and so there may be some good stuff in with +1/+1 counter synergy to make me consider reworking the mana base to make room for constrictor and some other stuff but I will need to look into that.

  • Vigor and Vorinclex, Monstrous Raider would both be end game one offs...you have given me some stuff to think about!

  • Renegade Rallier has some serious potential. Most all my deck would be retrievable with him and casting him and getting to pull back an essential component that was bolted or removed the previous turn would tip things back into my favor. I do find that Hardened Scales or Conclave Mentor are like targets for removal and if I do not have antoehr in my hand, losing that can really slow the deck down.

wallisface on My Selesyna

1 month ago

So i’m a bit confused with the direction you’re trying to take here - it feels like you’re making 3 separate decks and trying to munge them together, with elements of ramp, +1 counters, and stompy. I think you need to pick a path and stick to it without deviation.

So, my big suggestion is, to pick a clear path, and then stick to it

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