Conclave Mentor

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Conclave Mentor

Creature — Centaur Cleric

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.

When Conclave Mentor dies, you gain life equal to its power. (Is put into the graveyard from the battlefield.)

Macaronigrill5150 on Apotheosis

2 months ago

Looks awesome, I was just about to suggest Conclave Mentor but I realized that it is only green, and blue. But thoughts on these Fathom Mage kind of pricy but possibly a good card draw, Neoform I can kind of see this working, and maybe Avatar of the Resolute

Sorry can't think of any more cards, I don't use green or blue a lot but I hope these help!

kortioznikas on I heard you like +1/+1 counters [Pauper EDH][PDH]

5 months ago

Question: How does Master Chef work with Conclave Mentor if I cast it from command zone while enchantment is on the battlefield? Does it enter with two +1/+1 counters or only a single one?

420MensRightsActivist on Counter Deck

7 months ago

since Rebullet recommended cards outside jund colors, i might as well too. Conclave Mentor and Luminarch Aspirant are must haves in white. Snakeskin Veil and Professor's Warning are also incredibly good cards that can give creatures counters and/or save them from removal. with a Hardened Scales in play (or any of the aforementioned creatures with a similar effect) they make particularly nice combat tricks. Walking Ballista has long been a popular card in modern. a couple The Ozolith couldn't hurt either.

Apollo_Paladin on Steroids Taste Good

7 months ago

Nice build!

This reminds me of a Green/White deck which I built specifically to run off of +1/+1 counter generation.

I myself went with Hardened Scales as a primary 1-drop & I think it could fit well with your build, as I also use Luminarch Aspirant as a means of building things up.

My method was to use Hardened Scales as a first-turn drop (sometimes even second turn drop, since I run 4 of them) as well as 4x Conclave Mentor, and then play creatures which come in with counters already (See: Servant of the Scale, Barkhide Troll, Ochre Jelly, Mikaeus, the Lunarch).

Few other thoughts:

  • Hydra's Growth can make for a nice finisher in any +1/+1 counter-based deck
  • Snakeskin Veil is a better alternative to your Arbor Armament since it can protect a creature with many counters already on it
  • Basri's Solidarity combo's amazingly well with Hardened Scales and Conclave mentor, and overall is more powerful than some of the other Sorceries that you're currently running.
  • Incubation Druid provides silly amounts of mana early-on provided you can get a counter on him (easy combo for mana ramp)
  • Charge Through is a nice workaround for decks which have many blockers, as without Trample, even the strongest creature can still be blocked. This fires at Instant-speed as well, so it can be used as a finisher against an opponent hoping to block a large creature with a weenie blocker.

Drestlin on G/W +1/+1 counters

10 months ago

You are right regarding Luminarch Aspirant, i could try it instead of the lion - lion can pump himself up to disgusting with just 2-3 mana on the same turn he comes down tho, if i have one or two Hardened Scales or Conclave Mentor. 2 or 3 permanent counters for 1 mana each is basically GG if he stays down.

I think it's a side situation maybe. Also, don't underestimate reconfigure: while attached it isn't a creature so it can keep pumping up the creature it's attached to and survive removals - or at least the first one! Useful in case of a deathtouch defender for example.

lhetrick13 on G/W +1/+1 counters

10 months ago

Drestlin - I am not sure if it helps you but I was getting tired of Conclave Mentor or similar key creatures getting bolted or destroyed so actually swapped out Enter the Unknown for Snakeskin Veil. It has had some value as it has kept creatures on the field which is key and I did not feel like Enter the Unknown was really helping me out the majority of the times I played it. I saw it on your sideboard so know you have thought about it but just want to let you know it is nice for the hexproof and extra counters!

shadow63 on Lae'Zel Master Chef +1/+1 counters

10 months ago

let me just reiterate your card choices aren't wrong. these suggestions are going to be because maybe we have different play styles or different metas. like i really try to keep my removal as flexible as possible and my +1/+1 counter deck is atraxa . Armorcraft Judge its unreliable and is a bad top deck. Avatar of the Resolute it just doesnt scale well to edh. Custodi Soulbinders paying 3 mana just to make a 1/1 is'nt very exciting. Fertilid ive used this one alot and in my games i almost never used it to ramp it was just a vanilla creature.

Return to Dust is just awkward i much pefer Heliod's Intervention. Ruinous Intrusion 4 mana to blow up 1 artifact or enchantment isn't worth it even if does give you a few counters. Lifecrafter's Bestiary with so few creatures its not great. with more creatures in here it could be great. Celestial Judgment there will be games where it will give you the win but there will be games where someone just has something huge out that this just misses or youll have to blow up more of your own stuff then an opponents Hour of Reckoning this is only good in a token deck.

some replacements creatures. Park Heights Maverick, Loyal Guardian, Forgotten Ancient, Walking Ballista, Pir, Imaginative Rascal, Steelbane Hydra, Evolution Sage, Conclave Mentor. non creatures Hardened Scales, Austere Command, Damning Verdict, Tome of Legends, Coalition Relic, Vastwood Surge

Drestlin on G/W +1/+1 counters exile

11 months ago

Chasmolinker the Panglacial Wurm seems great, since you don't even have to draw it, you'd need one or two at the most. i'll probably keep it in mind if i ever try to build this weird ramp counter deck we are discussing about now ahah

lhetrick13 what you found is what i suspected - unfortunately, cards should come next week so i won't be trying much apart from maybe very small changes - i don't want to print more proxies :D

i'll let you know as soon as i try out the new version.

or maybe i'll get around to print the few cards and will be able to try it tomorrow.

FYI, this is what i put together for next try:

Creatures - 4 Conclave Mentor - 3 Duskshell Crawler - 2 Hopeful Initiate - 2 Iron Apprentice - 2 Lion Sash - 2 Oran-Rief Ooze - 2 Savior of Ollenbock - 2 Scavenging Ooze - 4 Servant of the Scale - 3 Willow Geist

Lands - 4 Forest - 1 Karn's Bastion - 2 Llanowar Reborn - 3 Oran-Rief, the Vastwood - 3 Plains - 4 Razorverge Thicket - 2 Sunpetal Grove

//Enchants/Sorc/Instants - 2 Dromoka's Command - 3 Enter the Unknown - 4 Hardened Scales - 3 Swallow Whole - 3 Tezzeret's Gambit

//Sideboard - 2 Gaea's Blessing - 2 Gleeful Sabotage - 3 Mistcutter Hydra - 2 Predator Ooze - 4 Savage Summoning - 2 Wildwood Scourge

lmk if you have any comment on this one

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