Kari Zev's Expertise

Kari Zev's Expertise

Sorcery

Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.

You may cast a card with converted mana cost 2 or less from your hand without paying its mana cost.

Latest Decks as Commander

Kari Zev's Expertise Discussion

Necrosis24 on What to do against Rakdos, …

2 months ago

I love Zada, Hedron Grinder one of my first few decks I built because it was budget friendly but still packed a punch. The removal that is available to you because of zada is actually pretty fun you can gang up on a single target with all your creatures: Go for Blood, Soul's Fire, Arcbond,Commando Raid, Deadshot, Swift Kick.

Also like Ramble said you can use steal effects and sac your opponents creatures to cards like Goblin Bombardment or Barrage of Expendables or your classic Phyrexian Altar. The good thing about the steal cards are you can use them on your own creatures to untap your board or give haste while they also serve to steal.

A few I'd recommend although I personally don't use them:

  1. Kari Zev's Expertise: Free Cantrips for the price of one!
  2. Hijack: Artifacts why not
  3. Harness by Force: Average but with Battle Hymn it has potential to be a budget Insurrection
  4. Bond of Passion: Pricey but with six goblins on the battlefield its like you're casting six Shocks
  5. Besmirch: Goad is good
  6. Traitorous Greed: Can be used for ramp
  7. Malevolent Whispers: Pump your team or steal

Looking at your decklist we more or less have the same cards which isn't surprising Zada is a pretty linear build if you do goblin tribal, but if you break away there are a couple fun things you can do such as Chaos Warp your entire board. I would cut Dualcaster Mage and Reiterate as they don't do much for Zada because Zada already does what they do but for free. Also Birgi, God of Storytelling  Flip is great.

Azure_Lightning on Veyran and Zada, Bestest of Friends

4 months ago

Kari Zev's Expertise would be gas on Zada. And Spell Satchel wouldn't be half bad either.

IgneousBliss on where blood

5 months ago

BrassLord thank you for the suggestions!! I'm definitely adding Endrek, but will put the other two in the maybe for solely financial reasons haha

But yea I will take a look at those! The idea behind Make Your Mark was to pay one to sacrifice a creature, and have another pop up. Claim the Firstborn was to control another players creature, swing with it, then sacrifice it (same with Mob Rule and Kari Zev's Expertise ). I'll probably keep that one until I can find another cheap (mana wise) control spell, but I agree the others are rather lackluster.

TheVectornaut on Christmas Dagrons

7 months ago

Aside from Outcast tokens and the Mimic, you only have 4 dragons to top out at. Most Gruul dragon packages I've seen run in the 8-12 range. Some popular inclusions are Thunderbreak Regent , Glorybringer , Harbinger of the Hunt , Scourge of Valkas , Mirrorwing Dragon , Terror of the Peaks , Lathliss, Dragon Queen , and the odd Steel Hellkite . Personally, I'm a fan of going for multiple attacks with Hellkite Charger and Savage Ventmaw . The new Leyline Tyrant might have some role in such a strategy, but I haven't had the chance to test it. The first two cards I'd cut would probably be Wolfir Silverheart and Grim Lavamancer . The former is undeniably powerful soulbonded to a double-striking dragon, but for 5 mana, it may as well just be another double-striking dragon itself. As for the wizard, I get the impression its ability will act like a 1 mana tax that distracts from casting your bombs. Even if you can afford to activate it often, a lack of fetchlands (even if they're budget alternatives) will limit its potency.

Otherwise, you have a couple of cards that have stronger replacements in modern. Titanic Growth is worse than Phytoburst at least some of the time, although I'd prefer 1 cost versions like Might of Old Krosa , Groundswell , Blossoming Defense , or Vines of Vastwood anyway. Similarly, Run Amok could probably be Rancor if the trample is important. As long as you're still interested in playing around with the graveyard, Traverse the Ulvenwald could be a neat replacement for Track Down that lets you literally track down your singleton dragons. Adventurous Impulse and Oath of Nissa are less powerful but less demanding options. Shackles of Treachery likely represents a mechanic you don't even need in the deck, but if you want an Act of Treason , I've had pretty decent success with Kari Zev's Expertise . The last cards I'll suggest are just some other dragon synergy tools. Draconic Roar is an amped Lightning Strike , Dragon Tempest can be a much cheaper Warstorm Surge if you're pumping out enough reptiles, and Frontier Siege offers flexibility between ramp and control. Finally, there are the spirit dragon lands if you think those would be useful.

Let me know if you have any questions and good luck with your build!

locustPLAGUE on Rograhk and Kediss

8 months ago

Some cards you probably want but just haven't encountered:

Brute Force , Crimson Wisps , Expedite , Fists of Flame , Soul's Fire , Swiftfoot Boots

Mutavault to help against edicts and give you an extra attacker. Lots of other cards do this but not as efficiently

Break Through the Line double duty

Shadowspear helps you beat other aggro decks and occasionally saves your ass with the activated ability

Mana Stuff:

Sol Ring , Braid of Fire , Runaway Steam-Kin , Sword of Feast and Famine , Chandra, Torch of Defiance

Kari Zev's Expertise , Goatnap , Claim the Firstborn , Wrangle , or any Threaten with an upside really

MindAblaze on Collected Conjouring, CoCo's weird cousin

10 months ago

I’ve been goldfishing with the Smallpox/Kari Zev's Expertise line of play. Some instant speed spot removal at one or two mana, and maybe a blocker sku, and you should have a good start to the game. A few Thoughtseizes and away you go

TriusMalarky on Collected Conjouring, CoCo's weird cousin

10 months ago

CoCo is instant speed. CoCo Jr. is sorcery speed. Also, you need sorceries that do enough to be worth playing on their own.

I'd recommend some sort of RUG control list. Anger of the Gods and friends can control the board, Ancestral Vision fills your hand up, and Crashing Footfalls gives you a win condition that doesn't die to your wrath effects.

Kari Zev's Expertise is good for dumping some of your suspend cards out of your hand and also stealing something like Uro and hitting extra hard.

Of course you have cards like Serum Visions and Flame Slash as general use sorceries, mostly to buff out your number of hits. See the Truth is Anticipate at worst or another draw 3 at best. Run Snappy to get the most value out of it.

A couple Cultivates are worth considering. Mana dorks are also pretty good, they can get you to your 3-drop sorceries early.

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