Talisman of Conviction
: Gain .
: Gain or . Talisman of Conviction deals 1 damage to you.
|Want (3)||MrMittensSr , JoeVarvel , eggihoto|
Printings View all
|Modern Horizons (MH1)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Talisman of Conviction Discussion
3 weeks ago
Ancient Tomb and Prismatic Vista are great land additions I would consider, and if you need it, possibly Gemstone Caverns or Gemstone Mine. I also personally enjoy Reflecting Pool, which could function better than some tap lands in my opinion. Strip Mine and Wasteland are also quite useful in most situations and can put your opponent a turn behind if necessary. Land Tax is a great ramp card in boros colors and I would certainly consider it, as well as Boros Signet, Talisman of Conviction, and of course Pearl Medallion/Ruby Medallion. In addition to these mana base suggestions, I would consider Teferi's Protection as it is one of the best white cards ever printed. Hope this helps, and enjoy your day! Happy tapping!
3 weeks ago
So, the most efficient speed boost is the expensive rocks.
On the somewhat lower end
4 weeks ago
No worries, I understood you perfectly.
First of all, I was not at all implying that you were saying that Boros couldn't ramp. Looking back I could see how you thought that I was, but that was intended more for the people that actually do think so.
I do agree that the ramp can seem a little weird if you're trying to win by turns 5-7, and obviously fast mana is better. Not disputing that at all. The best thing about Winota is that you can run a very low curve with your top-end stuff usually coming off the top for free. As long as you can get 2-3 non-humans on board before winota is out, then on swing you're digging 12-18 cards deep and cheating tons of stuff out for free. Playing a signet on turn 2 and a hordeling outburst on turn 3 still gets us sufficient amounts of value, and can set us up to end the game on the next turn.
That's assuming everything goes perfectly for us. Bottom line is, just as you said, it's very important to have Winota out. That means that sometimes you'll have your board wiped, or Winota will be countered, or spot removal will happen before combat. In those very likely scenarios, having ramp and draw is still important and well worth the 2 mana to play a Boros Signet. I strongly disagree with the assessment that 2 mana ramp doesn't work. However, I could agree that it could be meta dependent, but even then I would never not run a Talisman of Conviction or Boros Signet. I do need to pick up a Lightning Greaves, though.
I apologize if it seemed like I wasn't getting where you were coming from, but I was just trying to cover my bases and explain my reasoning. I'm heavily basing my list on PJ's $100 list, which has had some amazing showings, as you can see, so I think I'll be okay. Obviously our ramp is very budget, but since we're at this budget, it's important that we get plenty of ramp. So far in the 4-6 games I've played with her, ramp has not been an issue in the slightest, but we will obviously need more testing to make sure.
Thankfully I'll be able to terrorize my buddies again tonight, so I can test the deck further :)
1 month ago
Your average cmc is over 4, thats really high. I would recommend cutting 6 high cmc creatures for Talisman of Conviction Boros Signet Arcane Signet Boros Locket Fire Diamond Marble Diamond locket is bad but the 2 cards can help later in a pinch. Also try to find some lower cmc spells to swap for some fatties Maybe include Speaker of the Heavens and Bishop of Wings or other angel relevant clerics. Do you have a meta that supplies enough time for Burnished Hart ? I find it to be incredibly clunky, its 2 turns to play 2 extra lands. I would just add Myriad Landscape to the mana base and swap the burnished hart for Knight of the White Orchid Legion's Initiative can protect your team from a wipe. Leaving mana open is hard in Boros, but losing creatures with limited card draw is very bad. Eerie Interlude and Unbreakable Formation or Teferi's Protection can also protect the team if there is a board wipe. And now the important part. Herald's Horn and Vanquisher's Banner since your tribal red has wheels and impulse draw like Reforge the Soul Magus of the Wheel there's Mazemind Tome 4 scrys for 2 mana is a fair rate and if you need cards or have the mana open go ahead and draw. Stolen Strategy Grenzo, Havoc Raiser Rogue's Gloves Chandra, Torch of Defiance Mask of Memory can all get you cards just off the top of my head but Im sure scryfall or looking through some other gisela decks will render many more options as well. Cheers good luck with your Angels!
1 month ago
Hey, well done for your first deck from scratch.
Some cards within the current budget to consider adding:
- Command Tower: one of the best lands for multicolored decks in Commander.
- Buried Alive: best budget way to tutor for and get Worldgorger into your graveyard.
- Bogardan Hellkite: win condition Dragon with Worldgorger combo.
- Open the Armory: can be an early game tutor for Lightning Greaves for Kaalia or later on for Animate Dead.
- Rune-Scarred Demon: Mystery Booster version, Demon to tutor for any card.
- Faithless Looting: double way to discard Worldgorger if it's stuck in your hand or if you draw it.
- Wishclaw Talisman: use it to tutor for the last piece of the Worldgorger combo for one mana the turn you want to combo.
- Swiftfoot Boots: more protection/haste for Kaalia.
- Fellwar Stone
- Talisman of Conviction
- Exotic Orchard
- Caves of Koilos
- Rugged Prairie
- Dragonskull Summit
- Ash Barrens
Could add all these cards for about $26.
Cards to consider cutting:
- Temple of the False God
- Shimmering Grotto
- Vivid Crag
- Temple of Triumph
- Wind-Scarred Crag
- Star Compass
- Artful Maneuver
- Curse of Fool's Wisdom
- Angelic Chorus
- Mirror of the Forebears
- Desecration Demon
- Angelic Skirmisher
- Akroma, Angel of Fury
- Fiery Emancipation
Worldgorger Dragon is a tricky combo to assemble because Worldgorger needs to be in your graveyard to reanimate it with Animate Dead. You don't want to ever cast it from hand or cheat it onto the battlefield with Kaalia. Sneak Attack cheating it on the battlefield is fine because then it will end up in your graveyard and you get your permanents back. You want to get Worldgorger into your graveyard and the best budget card that can do that is Buried Alive.
Currently here Angel of Despair is the easy win condition with the Worldgorger combo by destroying all your opponents permanents. But what happens if Despair is disrupted or exiled? Kaalia, Zenith Seeker can be a more complex enabler with the combo needing haste for all the creatures you put into your hand and get onto the battlefield. Bogardan Hellkite can be another easy, even truer, win condition with the combo because it does damage to each player each time it ETB which will be infinite damage with the combo.
Good luck with your deck.
1 month ago
I'd recommend replacing Thran Dynamo and Gilded Lotus with 2 cmc rocks like Arcane Signet and Talisman of Conviction. You want your ramp to be cheap, fast, and efficient. Get your ramping out of the way in your early turns so you can start making plays. Would you rather be spending 4-5 mana on a rock or be doing something that impacts the board, or sets the stage for your commander's arrival? Additionally, the more valuable the rock, the bigger target it becomes for removal. If you get your dynamo or lotus blown up you're gonna be setback a bit.
I do like your deck though! You might like Boon Reflection and Dockside Extortionist. I just picked up Firesong & Sunspeaker along with Feather, the Redeemed and a bunch of Boros staples as a gift for my friend. Might suggest he take some notes from here if he ends up using F&S. Hope this helps! :^)
1 month ago
Helm of the Host goes infinite with your commander and Godo, Bandit Warlord. I know your goal is a budget deck but $10 isn't too bad for a centerpiece win condition in the grand scheme of things. I'll try to keep further recommendations budgeted though. :^)
I'd also recommend replacing a lot of your lands that come in tapped. Lands like Command Tower, Temple of the False God, Slayers' Stronghold, Rugged Prairie, and Clifftop Retreat can all come in untapped and are pretty budget options (some more than others). If those are still outside of what you're willing to spend I'd recommend just using basics instead. Generally speaking you just really don't want your lands coming in tapped.
I'd also advise you to add in more mana rocks like Sol Ring, Talisman of Conviction, Everflowing Chalice, Prismatic Lens, and Mind Stone. You also don't want your rocks to be coming in untapped, so I'd suggest you replace Guardian Idol and Star Compass with some of the rocks listed, and you could probably do the same with Traveler's Amulet and Wanderer's Twig.
Your deck is fun and fair as it is. I like it. :^) I just thought I'd try and help fix up your mana base all nice. Hope this helps!
1 month ago
You already have Curiosity and Tandem Lookout. Why not add in a Niv of your choice? Fits your theme, can pair just as well with your commander, and provides you with a solid wincon. You could even add in an Ophidian Eye.
I also think you have more than enough lands, so I'd cut maybe a few of the ones that enter tapped in favor of some mana rocks like Fellwar Stone, Talisman of Creativity, Talisman of Conviction, Izzet Signet, or Boros Signet. Could also swap the Commander's Sphere for one of these, or to retain the card draw along with improving mana efficiency, a Mind Stone.
Like your commanders and like your deck! Hope this helped. :^)