Talisman of Conviction

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Talisman of Conviction

Artifact

: Add .

: Add or . Talisman of Conviction deals 1 damage to you.

legendofa on Dead Metal

3 weeks ago

keizerbuns Talisman of Conviction and Ornithopter of Paradise look great; I'll give them a few trial runs, and I think they're going to make it in. Stoneforge Mystic probably won't. This deck has never used that many Equipments, and it doesn't really contribute anything else.

As always, thanks for the help!

keizerbuns on Dead Metal

3 weeks ago

Ya unfortunately this latest didn’t seem to add much in the way of cheating out artifacts other than Mishra, Tamer of Mak Fawa, but the artifact creatures it added seem pretty solid.

If you want some early game reliability and speed you could try out Mind Stone and/or Talisman of Conviction in place of Pentad Prism since they don't run out of uses. And I know you're running a couple of Ornithopters as a cheap way to combo off with Trash for Treasure but I think you might actually be better off using Ornithopter of Paradise in its place. I also like what you’re doing with Unmarked Grave and if you want to go with a more equipment artifact route then you could always add in a couple Stoneforge Mystic, but then you’d probably just be running into the same problem you’ve stated with your deck just feeling like a slightly weaker version of a different archetype.

Hopefully this helps!

Crow-Umbra on Dihada of the Multiverse

3 weeks ago

It's not the most budget suggestion, but Black Market Connections could be a potential upgrade to Phyrexian Arena. It gives you more options to work with, and is slightly easier to cast on color investment compared to Arena.

You could also stand to add a bit more ramp to your deck. Mardu needs all the help it can get in that department. Any of the two mana rocks are your friends: Talisman of Conviction and the others in that cycle, Rakdos Signet and crew, Mind Stone, and maybe Liquimetal Torque.

CommanderNeyo on Samurai

3 months ago

Welcome to Magic! I highly recommend watching this deck-building template from The Command Zone, it gives extremely helpful suggestions on how to put a deck together that will run smoothly and do what you want it to do:

https://www.youtube.com/watch?v=3K9PEeLG_6M&ab_channel=TheCommandZone

Also, you could visit EDHREC to get some suggestions on what cards might be good in your deck based on what other people are playing.

Some suggestions I would make:

Add Boros Signet and Talisman of Conviction to help make sure you get your colors. Because of the extra combat steps, if your budget allows, you could also consider adding Sword of the Animist.

I would consider some cheap removal spells to answer opponents' threats, namely Swords to Plowshares, Path to Exile, and Wear / Tear.

I would add some more protection, such as Boros Charm and Eerie Interlude.

Card draw is key, and I would consider adding Valakut Exploration and Laelia, the Blade Reforged.

Some cuts I would make:

  • Anointer of Valor, because it is too much mana to use its ability.
  • Norika Yamazaki, the Poet, because you don't have that many enchantments, and its only useful if someone killed one you really needed.
  • Rummaging Goblin, because you could just replace this with card draw or pseudo-card draw.

CommanderNeyo on Equipped for War

4 months ago

I think the deck needs more ramp, I highly recommend adding Arcane Signet, Talisman of Conviction, Talisman of Hierarchy, Talisman of Indulgence, Boros Signet, Orzhov Signet, and Rakdos Signet. Having these will help you cast your commander much earlier and start swinging.

I would also recommend some more card draw, such as Mindblade Render, Breena, the Demagogue, and even Tymna the Weaver.

CommanderNeyo on Angel's Tutelage

4 months ago

Welcome to EDH! My first Magic deck was a Boros deck, so it has a special place in my heart. <3

Since you have Loyal Apprentice, you could consider adding Breath of Fury which can be used to have endless combat steps as long as the fliers Loyal Apprentice produce can connect to a player.

Additionally, I would consider removing most of the Mentor cards and replacing them with more immediately impactful cards. Mentor takes a while to build up and each mentor creature only buffs one other creature at a time, meaning it usually takes a few turns to get enough out if it to secure the win. If this is a token deck, I would recommend adding some more token produced as well, such as Hanweir Garrison  Meld and Leonin Warleader.

Also, you have very little card draw and ramp. My recommendation is to have at least 8 sources of card draw and 8 sources of ramp. Some ramp I would suggest is: Boros Signet, Talisman of Conviction, Mind Stone, Smothering Tithe, Keeper of the Accord, and maybe Cursed Mirror or Professional Face-Breaker. Some card draw I would suggest is: Esper Sentinel, Battle Angels of Tyr, Court of Grace, Jeska's Will, and Laelia, the Blade Reforged.

I highly recommend checking out sites like edhrec.com for deckbuilding advice, as well as the Command Zone on YouTube:

https://www.youtube.com/watch?v=3K9PEeLG_6M

I hope this has been helpful!

CommanderNeyo on Double damage double fun

5 months ago

Also, as another ramp option, you could consider Talisman of Conviction and/or Marble Diamond. You have a high average CMC, so more ramp will help you drop your big cards consistently.

The_Fallen_Duke on The Thirst Awakens

7 months ago

In terms of artifact, you could maybe cut some of the less impactful creatures to run the classic rocks like signets, Talisman of Conviction and Talisman of Hierarchy.

For card-draw, you will have a lot of expendables creatures thanks to the tokens, so you could use cards such as Vampiric Rites, Bankrupt in Blood,Blood Divination. In my Edgar deck, I also run Arguel's Blood Fast  Flip and Vanquisher's Banner, which does everything you want from an aggressive tribal deck. A decent enchantment for when you start running out of gas later in the game is also Greed: and 2 life for 1 card I find a good rate.

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