Talisman of Conviction

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Horizons (MH1) Uncommon

Combos Browse all

Talisman of Conviction

Artifact

: Gain .

: Gain or . Talisman of Conviction deals 1 damage to you.

Browse Alters

Talisman of Conviction Discussion

SideBae on Sir Gwyn Historic Knights

1 week ago

Hey man! I got a few suggestions. Feel free to ignore any/all of them:

  1. I kinda agree with PhaylogenX: Valiant Knight seems pretty good here (I see you've included it). Another pair of cards to consider for this type of role are Knight Exemplar and Kinsbaile Cavalier . They're like... good.

  2. I think Wear / Tear is likely better than your Crush Contraband . It costs less to cast if you're only targeting one or the other, and it still costs less than Crush Contraband if you're using both halves. However, it IS destroy rather than exile; this is frequently not an issue, but if it is a meta call please do ignore me.

  3. Since you're in black, you have access to the best tutors. Unfortunately, many of them are expensive: Things like Demonic Tutor , Vampiric Tutor and Imperial Seal are gonna set you back a lot. Consider running things like Dark Petition , Diabolic Tutor and Mastermind's Acquisition are all good cards.

  4. Your rocks could use some work. I like the signets, but I like the talismans more. Talisman of Hierarchy , Talisman of Conviction and Talisman of Indulgence are all better than their respective signets.

  5. You may want to consider some of the death and taxes staples. Mother of Runes and Giver of Runes are good ways to protect 'ya bois. Rest in Peace can hose a lot of decks, especially the ones I play. More generally, Stax and Hatebears can blow chunks on OPs. Winter Orb can slow down opponents from responding to your on-board pressure; Trinisphere is similar but expensive. Price of Glory can disincentivize counter-magic; Aura of Silence taxes one-sidedly in your favor.

  6. You're running a lot of basic lands. Consider Blood Moon and/or Magus of the Moon to punish more expensive decks.

  7. I think Cataclysm is probably better than Tragic Arrogance .

Right. That's all I got. Good luck!

Optimator on Depala and her (Mostly) Dwarven crew

2 weeks ago

I like the direction and style you've got but you have almost no ramp and too few lands. Your average CMC is low but not that low. Statistically the player with the most mana wins. The prevailing wisdom is ~8 ramp pieces and you have one. The prevailing wisdom is 38 lands in the average baseline, though I prefer to go down to 36 and have solid low-CMC ramp. I'll go even lower if there is even more ramp--particularly 1-CMC mana dorks. None of those in Boros colors though.

I like where your removal and utility is.

I'd recommend some of these: Wayfarer's Bauble , Prismatic Lens , Star Compass , Boros Signet , Sol Ring , Talisman of Conviction , Fire Diamond , Marble Diamond , Coldsteel Heart , Mind Stone , Hedron Archive , Worn Powerstone , Darksteel Ingot . Creatures like Palladium Myr , Gold Myr , and Iron Myr are efficient and can serve double duty to crew vehicles, but they're susceptible to board wipes. Pros and cons.

Last_Laugh on Knightfall

2 weeks ago

Shared Animosity and Reconnaissance are 2 really good finishers in Mardu aggro. Cover of Darkness is also really good in the right meta.

The deck looks like it needs more card draw. Consider Necropotence and Greed . Oversold Cemetery is essentially selective draw from your grave but again meta dependent.

You might want more ramp. Fellwar Stone , Orzhov Signet , Boros Signet , Rakdos Signet , Talisman of Indulgence , Talisman of Hierarchy , and Talisman of Conviction are your best options that don't cost an arm and a leg.

multimedia on Feather EDH

3 weeks ago

Hey, saw your forum topic asking for help. Nice version of Feather.

Some staples that are within the budget to consider adding:

Some good cards for Feather to consider adding:

Some lands to consider adding:

Cards in maybeboard to add if you have them:


Cards to consider cutting:

  • Paradox Engine: is banned in Commander.
  • Boros Cluestone
  • Salvage Scout
  • Tethmos High Priest
  • Odric, Lunarch Marshal
  • Archangel of Tithes
  • Razor Barrier
  • Spiritual Visit
  • Hundred-Talon Strike
  • Justiciar's Portal
  • Crack the Earth
  • Unwinding Clock
  • Sentinel Tower

Joe_Ken_ on Commander Staples

3 weeks ago

Pretty much any cantrip cards (ones that cost 1 mana and draw you a card) are always good. Defiant Strike , Expedite , and Crimson Wisps are some of the most popular ones I believe. Then you'll just want other good spells to add like Infuriate , Shelter , Gods Willing , Titan's Strength and other cards that cost small amounts of mana that you can get back every time you cast them with Feather.

Token producers like Young Pyromancer and Monastery Mentor would also be good additions since you will be planning to cast so many spells.

As for staples I would make sure to pick up artifacts like Talisman of Conviction , Mind Stone , Boros Signet and any other mana rock that won't cost too much mana.

Removal spells you will want are Swords to Plowshares , Generous Gift , and Chaos Warp

And Sunforger is almost a must have in any Boros deck since being able to cast almost any instant speed spell from your deck is crazy good.

Garudabr on Alesha, Queen of Combos

1 month ago

You need to add more tormenting voice effects. Faithless Looting and Cathartic Reunion for sorcery, Geier Reach Sanitarium for land, Key to the City for artifacts, Rix Maadi Reveler for a budget creature and Seasoned Pyromancer nonbudget.

The second thing you need is fast mana, so put in cards like signets: Rakdos Signet , Orzhov Signet , Boros Signet and the talisman cycle: Talisman of Hierarchy , Talisman of Conviction , Talisman of Indulgence .

If you want to keep on this combo build you might want in your deck Open the Armory , Heliod's Pilgrim and Kaya's Ghostform

maxmcnugget on And The Wurms Ate Into His Brain (Atla)

1 month ago

Hmmm, you can try Primal Growth it could be interesting, since you can sac an egg with the kicker which can be useful if you do not have a sac outlet. Rampant Growth isnt bad. There are also the talisman style mana rocks like Talisman of Conviction which I kinda like more than the signets. There is also Three Visits but its expensive in paper. In this case I would consider Sakura-Tribe Elder as a dork since off an Atla trigger he kinda works like a dork, idk.

Also I would suggest adding more sac outlets like Goblin Bombardment or Altar of Dementia .

SideBae on Howdy, May I have some Blood???

1 month ago

Hey N3M3S1S! Welcome to EDH. I hope you find it fun... I like this format the most. Hopefully you'll find these suggestions helpful:

  1. Card-draw is one of the most important elements of any EDH deck -- in a format with three opponents, you typically want any source of card advantage you can get. Not being in blue means you don't have access to Windfall and friends, but Mardu has its fair share of mass-draw effects. I highly suggest Painful Truths ... You'll frequently be casting it as a three-mana draw-three, and the life-loss is more than worth it. Other draw-spells to consider: Night's Whisper , Minions' Murmurs , Faithless Looting , Syphon Mind , Read the Bones , Commune with Lava , Sign in Blood ... I'm sure there're more, but they aren't coming to mind. Permanent-based card-advantage is even better, since it's... well... permanent. Consider some of the following: Twilight Prophet , Phyrexian Arena , Arguel's Blood Fast  Flip, Greed ... I love that you already have Necropotence .

  2. Multi-for-One removal is another way to build card-advantage -- cards like Go for the Throat , Anguished Unmaking , Mortify and Path to Exile are good in two-player formats, but in multiplayer I've often found them not to be good enough. Some cards to consider instead: Fire Covenant , Grasp of Fate , Wear / Tear ... Though it's a one-for-one, I think you should include Swords to Plowshares . It only removes one thing, but it's like... REALLY efficient. Path to Exile ramping your opponent is actively dangerous.

  3. Gamble is a good tutor to consider. Enlightened Tutor and Vampiric Tutor are also good, although those two tend to be very pricy.

  4. Consider Cover of Darkness as another way to capitalize on your tribal theme. Other tribal-powering cards to consider include: Cavern of Souls , Patriarch's Bidding , Vampire Nocturnus , Bloodlord of Vaasgoth , Malakir Bloodwitch and Champion of Dusk . I suggest removing Gifted Aetherborn Paladin of Atonement , Pitiless Pontiff and/or Vampire Cutthroat for some of these.

  5. Your artifact-ramp package has room for improvement. I like your signets... two-mana rocks are much better than three-mana rocks. Consider some or all of the following: Talisman of Conviction , Talisman of Hierarchy , Talisman of Indulgence , Mind Stone , Fellwar Stone , Arcane Signet , Prismatic Lens or even just Coldsteel Heart .

  6. I think Lightning Greaves is probably better than Swiftfoot Boots , if you want to be able to equip frequently. If you need to get around the shroud, you can move the boots to something else, do what you need, and then return the boots to the first creature.

  7. If you take my advice from (5), you can cut some lands. In general, if you have ramp and your curve is low, you can run 31 or 32 lands. With your current curve, I suggest 35 lands plus ramp. If you want to keep your basic land count high, you can run things like Blood Moon , Ruination , etc. Otherwise, here're some non-basics to consider: City of Brass , Mana Confluence , Prismatic Vista , Godless Shrine , Blood Crypt and Sacred Foundry .

  8. Finally, I see you're running Bloodghast . Consider Skullclamp . The combo of 'play a land, pay one, draw two' seems good.

Right. Good luck have fun!

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