Talisman of Conviction
: Gain .
: Gain or . Talisman of Conviction deals 1 damage to you.
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|Commander / EDH||Legal|
Talisman of Conviction occurrence in decks from the last year
Latest Decks as Commander
Talisman of Conviction Discussion
3 days ago
I'm excited to see this in action. I know your looking for cut recommendations, but I think you first require more ramp. Consider Arcane Signet , Mind Stone , Everflowing Chalice , Talisman of Creativity , Talisman of Conviction , Prismatic Lens , and the signet cycle (Azorious, Izzet, Boros). Talisman of Progress and Fellwar Stone aren't as budget friendly, but are good. I heard Sol Ring is good. I'd add a total of 7-10 for your colors.
1 week ago
Omniscience_is_life- Thanks for the input. I've decided to try a lot of the changes you mentioned. I have added Charging Tuskodon , Fiendish Duo , Halvar, God of Battle Flip, Reyav, Master Smith , Mind Stone , and Teferi's Protection .
I have added some cards to my maybeboard that I may try to add in at some point.
Thanks again for your wonderful suggestions!
1 week ago
In Red, you only have rituals which may not be what you're looking for.
And, Honestly, Endless Horizons seems good until you use it and someone disenchants it or bounces it and your lands are gone!
1 week ago
Hey, making an Angel deck on a budget is not easy, well done.
My advice is to cut several high CMC cards for more low CMC ramp, more lower CMC Angels and repeatable draw sources. Some cards to consider adding, in order of best to worst and then I'll explain my suggestions.
- Righteous Valkyrie : three drop Angel, repeatable life gain and a +2/+2 anthem effect.
- Court of Grace : can be repeatable draw, 4/4 Angels or 1/1 Spirits.
- Boros Signet
- Talisman of Conviction
- Valkyrie Harbinger : it's less than $1, not $7.
- Youthful Valkyrie : two drop Angel who grows.
- Emeria Angel : four drop Angel, repeatable 1/1 Birds with landfall.
- Knight of the White Orchid : two drop ramp for a Plains.
- Oketra's Monument
- Palace Jailer : can be repeatable draw, creature removal.
- Ghostly Prison : $2, helps to keep the monarch.
- Resplendent Marshal : three drop Angel.
- War Room : repeatable draw for 2 life.
- Nahiri, the Harbinger : repeatable draw, can be repeatable exile, can tutor for and cheat an Angel onto the battlefield.
- Endless Atlas
- Solemn Simulacrum
- Commander's Sphere
- Needleverge Pathway Flip
- Alpine Meadow : cards that can search for a Plains can search for this land.
- Boros Garrison
- Temple of Triumph
Aurelia and Avacyn are the high CMC Angels you want to play more then the rest therefore consider cutting several other high CMC Angels? Emeria Shepherd 's repeatable reanimation by playing a Plains makes other Angels who reanimate less needed. You want more of an established battlefield of Angels before you play Aureila to take advantage of her haste and extra combat. There's a new Magic set called Kaldheim and in the set are many Angels for Boros with Righteous Valkyrie as the stand out.
Consider cutting some high CMC Angels for more ramp to help to cast Aureila and the other Angels quicker? An example is cutting Akroma, Angel of Fury for a two drop ramp Boros Signet . Signet helps to cast Aurelia or any other Angel way before you can cast Akroma. For the same amount of mana you could cast Avacyn therefore you don't really need Akroma.
In Commander you want repeatable draw sources, but Boros has an overall problem with drawing cards. A mechanic called the monarch helps and it's fun in multiplayer Commander. Court of Grace when you have the monarch creates a 4/4 Angel at your upkeep. If not it creates a 1/1 Spirit no matter what it's creating a flying creature.
When you have the monarch at your end step you draw a card. Any opponent who does combat damage to you then becomes the monarch. Once any player is the monarch then it can change who's the monarch throughout the game. Your goal however is to keep the monarch because then it becomes a repeatable draw source for no additional mana to draw.
An advantage that Angels have with the monarch is their flying and vigilance. If you lose the monarch it will be easier to get it back with flying creatures by doing combat damage to the opponent who's the monarch. Vigilance lets you attack and then keep your creatures back on defense making it more difficult for an opponent to do combat damage to you. Any player can play a card that makes them the monarch which means you will lose the monarch, but you can get it back.
I offer more advice including cuts to consider. Good luck with your deck.
1 week ago
I feel your pain on the budget, I've spent almost 900$ on my main commander deck, and 400 on 2 other ones, so I'm pretty budget strapped. So I'll take a deeper look and see what budget options you could consider.
Wear / Tear is better than disenchant. Ring of Valkas is a decent cheap equipment that grants haste, though I'd consider Basilisk Collar because it's never going to be more affordable, and Trailblazer's Boots because it's essentially unblockable. Talisman of Conviction is a very good Mana rock, as well as Thought Vessel because of no maximum hand size. Zirda, the Dawnwaker is amazing with equipment. Axgard Armory and Inventors' Fair are good tutor lands, and due to your Commander's ability I'd definitely run Reliquary Tower . You're also lacking in the removal category: Swords to Plowshares , Path to Exile , Generous Gift , and Chaos Warp are solid inclusions that will stop your opponents from getting too far ahead.
Now for cuts I'd honestly do away with the worldslayer package because if you can't give your commander indestructible you're going to set yourself back just as far add everyone else. Scytheclaw is just too expensive for what you get, if you have to have that effect i would keep just Quietus Spike but in general I'd probably just look in a different direction and take both of them out. Grappling Hook is also overcosted, this is where I'd slot in Embercleave . I know you think embercleave is a bit costy, but you don't pay the equip cost when you cast it and you can do so as a combat trick. I'd likely turn away from Burnished Hart for Wayfarer's Bauble , you're only getting half the ramp but at half the investment. You might consider dropping Hyena Umbra because it's not really doing enough and On Serra's Wings because it's a 4 cost aura. Lastly I'd honestly consider cutting the godo helm because it's extremely unreliable and frankly wouldn't be the way i would go about winning. If the kaldra artifacts weren't so expensive I'd probably consider not running those too, but i get why if you're on a budget and already have them I'd definitely still run them. Oh and you should look at bolstering your creature numbers a little in case your commander gets killed too many times.
Anyways, that's my deep analysis for this deck, it's definitely focused on doing the thing, it's cmc is 2.63 which is decent but it means you should have more ramp/mana rocks at the 2 cost range. You're 75% white but has a land base that is almost 50/50 so you should think about adjusting it and when budget allows get some lands that tap for both colors. Overall wyleth is a Commander i would love to build around.
If you want to check out my Voltron deck I'll leave a link here
Commander / EDH
SCORE: 35 | 36 COMMENTS | 3347 VIEWS | IN 5 FOLDERS
3 weeks ago
Raining Cats and Dogs Nice work bdodds, I think you have selected a handful of great cards but I'd think you could benefit from an earlier CatDog play and cheaper creatures to really start raining cats and dogs. Even without Aluren, every creature coming in with an extra token produces insane value. Especially considering your general's ability.
Below, I would like to outline 4 core concepts and considerations. Ramp, Creatures, Protection, Draw.
Ramp - Prioritizing cards that help you play Rin & Seri turn 3! Nature's Lore Rampant Growth Three Visits Boros Signet Selesnya Signet Gruul Signet Talisman of Conviction Talisman of Unity Talisman of Impulse Fellwar Stone This should be easy to replace the ramp packaging you already have. Look to cut cards like Explosive Vegetation, Chromatic Lantern, Obelisk of Naya, etc.
Creatures - Prioritizing 3CMC or less and upping your creature count to closer to 30! Think about adding creatures that fullfill multiple roles and allow you to run less other stuff. Qasali Pridemage is a great example cause it can pump a swinger +1/+1 as well as remove a pesky enchant or artifact.
Cheap Utility Kitties- Adorned Pouncer Brimaz, King of Oreskos Bronzehide Lion Initiate's Companion King of the Pride Leonin Relic-Warder Oreskos Explorer Pride Sovereign Qasali Ambusher I like the returners you have for multiple cast triggers too! Can get stupid with Aluren... Whitemane Lion Temur Sabertooth Fleetfoot Panther ? Snow Hound
Protection/Return - Build a huge board and keep it protected! Unbreakable Formation Rootborn Defenses Heroic Intervention Teferi's Protection Asceticism Marshal's Anthem Kindred Boon Akroma's Will Flawless Maneuver
Draw(ish) - The cheaper the cards in hand the more you gonna empty and wanna draw! Skullclamp Colossal Majesty Elemental Bond Beast Whisperer Fecundity Garruk's Uprising Descendants' Path Realmwalker Hunter's Insight Snake Umbra Lifecrafter's Bestiary Mentor of the Meek Guardian Project Return of the Wildspeaker Shamanic Revelation Slate of Ancestry Collective Unconscious Camaraderie
General good cards for Cat/Dog: Maskwood Nexus Mirror Entity Crib Swap Felidar Retreat Basilisk Collar Thousand-Year Elixir Rings of Brighthearth Seht's Tiger Shields of Velis Vel Naya Charm Kindred Summons Volatile Claws Beastmaster Ascension Titanic Ultimatum Hour of Reckoning Triumph of the Hordes Finale of Devastation Idyllic Tutor Winds of Abandon Lightning Greaves (secret lair dog art!) Coat of Arms Swiftfoot Boots Impact Tremors Rhythm of the Wild Aura Shards Shared Animosity Mirari's Wake Growing Rites of Itlimoc Flip Any Cheap Changelings really...
3 weeks ago
Hey, well done so far on a budget.
An area to consider improving is ramp, especially two drop ramp.
- Arcane Signet : staple of multicolor decks in Commander.
- Boros Signet
- Talisman of Conviction
- Knight of the White Orchid
- Keeper of the Accord
- Starnheim Aspirant
- Mind Stone
- Thought Vessel
- Verge Rangers
- Cartographer's Hawk
- Nyx Lotus
- Worn Powerstone
Keeper and Rangers have nice repeatable effects that can help for card advantage for white. Keeper in my opinion is a $5 staple of white. The four drop spot on the mana curve has lots of good cards with Gisela thus more two drop ramp helps to cast these cards.
There's a disconnect between the low amount of lands to low amount of ramp to the high avg CMC of your deck. A 4.0 avg is high for a nongreen deck. With 4.0+ avg then you want to account for this with more lands and ramp to be able to cast cards. Consider more lands? 32 is low, consider 36?
- Command Tower : staple of multicolor decks.
- Battlefield Forge
- War Room
- Needleverge Pathway Flip
- Myriad Landscape
- Alpine Meadow : cards that can search for a Plains can search for Meadow.
Cards to consider cutting are 5 CMC or higher. Your goal is to cast Gisela and to help to do this it's best to use the early/mid game to ramp. Gisela is the high CMC card you want to cast more than others therefore having a lot of other high CMC cards is not helping to cast Gisela. There are some exceptions to keep such as Heartless Hidetsugu , Sun Titan , Aurelia, the Warleader , Elspeth, Sun's Champion , Assemble the Legion , Staff of Nin , Austere Command , but all the others could be cut to for more lands/ramp.
Good luck with your deck.
1 month ago
I would change your wincon from steal effects (that have no synergy with Arcane) to Guttersnipe effects—of which there are a surprising many.
3+ mana rocks are kinda bad in my opinion, I’d cut any of those that don’t go infinite with Zirda . You can replace them with Wayfarer's Bauble , and the Talismans in your colors ( Talisman of Conviction et al.).