Omnath, Locus of Creation
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Omnath, Locus of Creation

Legendary Creature — Elemental

Recommendations View more recommendations

wallisface on 【Emotional】▷ RANT ◁ WOTC's GREED has RUINED MAGIC!

1 month ago

PhyrexianPraetor

  • There’ve been many only polls around Teferi, Time Raveler and they all point to him being annoying but nowhere-near overly strong. The change of the card on arena is due to balancing it fir that format, not modern. The card is typically only good versus control & some combo decks.

  • Again, most pro-level players have no real issue with Ragavan, Nimble Pilferer as far as I can tell - the comparison to Deathrite Shaman isn’t a fair one: Shaman is always useful at almost every point of the game. Raganan is oftentimes found to be unuseful, particularly later in the game, if you’re on the draw, if the opponents deck has nothing worthwhile to cast etc. Dragon's Rage Channeler is imo faar stronger than the monke (but also not ban-worthy).

  • yep Wrenn and Six should habe either cost 3, or started with 2 loyalty.

  • Expressive Iteration is a card that creates more format variety, in that blue decks don’t typically run proactive cards, and red decks don’t often run passive cards. 90% of the time this is just an Anticipate that also gives you a land.

  • Comparing Ovalchase Daredevil to Splinter Twin is extremely unfair. Twin was hugely popular and you could slot the combo into literally every blue deck. Daredevil requires deckbuilding considerations, has a pretty low level of consistency, and a very low play rate (hint: there’s a reason it sees almost no play). Reanimator can definitely “go off” on turn 3, and i’d argue would be more consistent in doing so without Daredevil. Also all of the high level Grinding Station decks i’ve seen don’t use Daredevil at all (they use Underworld Breach, and with that can go off on turn 3 also).

  • I forgot to mention Mishra's Bauble last time but I don’t see that card getting banned. It does nothing on the turn you play it, and makes opening-hands feel more like a gamble. The card is strong, but only really sees play to activate delirium. I think this card will only ever get banned if something else is printed that can abuse it far too much - which will probably happen at somepoint, but we’re not there yet.

  • Underworld Breach has only really caught peoples eyes over the last month, where people have realised you can slot it into a LOT of decks and just get incidental free-wins if the game goes long. I think its definitely ban-worthy pending how popular it ends up becoming, and how the meta shifts to deal with it.

——————————-

If i were taking a guess at how likely these cards were to be banned in the next 3-5 years, with a “10” being guaranteed, and a “0” being not-ever-happening, i’d have to guess:

PhyrexianPraetor on 【Emotional】▷ RANT ◁ WOTC's GREED has RUINED MAGIC!

1 month ago

As someone who has played mtg since Lorwyn made it’s debut (2007), I have one thing to say. As a home-brewer I don’t mind new cards, I actually like newly printed cards and neat concepts. What I don’t like is when they print new cards that essentially amount to legalized cheating and cards that embody the very reasons why previous problem cards and strategies got banned in the first place.

With that being said, I have recently gotten back into mtg after almost a year of selling my collection due to War, MH1 and MH2 and only play modern with my friends. For quite a few years I was able to successfully bring BW Devotion to Modern FNM and come 1st, 2nd or 3rd quite consistently. All of the other players brought decks like Grixis Shadow, UW Control, Grishoal Brand/Reanimator, Tron, Affinity, Death & Taxes, Naya Zoo, Burn, Mill, Storm, Ad Nauseam, Dredge, Humans, Merfolk, Spirits, Vampires, Zombies, BR Demons, Infect, UR Thing in the Ice, Izzet Drakes and various other decks. There was a high degree of variation among modern players in my area and you were able to perform in a decent manner with a home-brew.

With the introduction of War of the Spark, Modern Horizons and Modern Horizons 2 a lot of those players either quit, started playing edh only or started playing one of the four strategies that were the best in my area (UW Control due to Teferi, Time Raveler, Jund due to Ragavan, Nimble Pilferer, Archon Reanimator Decks and four/five colour Omnath Decks). With three sets and many standard cards that were ridiculous, WOTC had caused modern to become a format of four separate strategies (after some bannings of course), effectively making it a rotating format and accomplished in contradicting their previous reasons for banning cards in the past by doing so.

For years, cards would get banned due to over-representation of certain decks (Splinter Twin as an example) or how certain strategies got too strong (Infect as another example). Now WOTC prints cards that are way too pushed and are nearly impossible to stop and don’t do anything about them.

If a ban were to happen I would like to see one or two of the below cards banned.

1) Teferi, Time Raveler is a card that literally turns a game of mtg into Hearthstone and prevents the opponent from interacting in any way, shape or form. By far this card embodies my concept of “legalized cheating” the most.

2) Ragavan, Nimble Pilferer isn’t bad when you can answer it. When you can’t, it effectively turns into a 1 mana card that is a combination of Sink hole and Shock. I have rarely seen a player use it’s ability to cast the cards it takes off the top of the deck and usually have seen it hit lands off the tops of said decks. It does too much for a 1 mana card, just like Deathrite Shaman.

3) Omnath, Locus of Creation or Wrenn and Six both generate way too much card advantage for so little investment. All you have to do is play fetch-lands and you will win the game in a matter of turns. One or both have to go. I put these two together due to seeing them both played along side each other more often than not.

4) Mishra's Bauble has always been a card that has attracted the attention of WOTC with possible bannings. Similarly as Ragavan, it does too much for little to no cost and it also contributes to certain strategies in a big way at literally no cost, not to mention that it replaces itself.

5) Expressive Iteration generates too much card advantage. In a way it kind of reminds me of Faithless Looting. Not in the way of abusing graveyard strategies, but drawing a lot for very little cost. EI effectively reads “scry 3 and draw 2”, last time a card did something similar to this, it got banned. The card I am referring to is Preordain. A card that generated way too much card advantage for 1 mana by setting up your next two draws, one of which was immediately drawn after scrying and was one of the cards that lead to Storm being way too consistent in the format.

6) Ovalchase Daredevil isn’t a particularly busted card, but it makes decks that use The Underworld Cookbook way to consistent. Discarding a card to activate an ability is supposed to COST YOU A CARD!!!, not generate card advantage for effectively nothing in exchange. Disagree with me? Storm had received the most bannings in modern’s history due to being “too consistent”, so why does another deck get to have the same level of consistency and not get a second look? Sure, it’s not the most dominant strategy, but neither was Storm and it still got banned into oblivion.

shock7123 on Omnath Whole Lotta Lands

2 months ago

Finally, another 4c Omnath player!

Omnath, Locus of Creation is a fun commander that gives you access to the grand majority of all the landfall effects to ever come out in Magic. I will say, though, there are a few things you could add if you wanted to make this deck more competitive. Not sure if that was your plan or not, but here are some suggestions I would make:

Geode Rager can help keep your opponents off your back and swinging at each other, making it easier for you to win. As long as you have a couple landfall token generators out, it isn't too hard to win in a 1v1 situation with this commander.

Felidar Retreat + Kodama of the East Tree + Simic Growth Chamber is a combo that allows you to win the game with literal infinite landfall triggers and infinite tokens being created. You can sub out Simic Growth Chamber for any of the Ravnica bounce lands (of which you have access to 7 total in your colors, including Guildless Commons.) You can also swap out Felidar Retreat for any landfall token generator like Zendikar's Roil, Rampaging Baloths, heck, even Scute Swarm will work. You just need to create a token of some kind whenever a land enters the battlefield under your control.

Valakut Exploration is a great way to give yourself some temporary card advantage while also pinging your opponents for whatever you don't end up casting. Careful with this card, though, as if you don't cast whatever is exiled with it, you don't get it back.

Retreat to Coralhelm can let you tap down creatures you don't want attacking you or give you card selection via a ton of scry effects.

Nissa, Voice of Zendikar is a solid 3-drop walker that lets you get some chump blockers out early, pump any tokens you control, or gain a bunch of life and draw a bunch of cards.

Ancient Greenwarden is a solid effect. It lets you get your fetch lands out of your graveyard to find another land, easy two landfall triggers per turn with that. It also acts as a Panharmonicon for landfall, which is amazing in this deck. With just this, your commander, and a Myriad Landscape or Fabled Passage, you can gain 8 life and add 8 mana for free to your mana pool each turn.

Azusa, Lost but Seeking makes it so that you can consistently get three landfall triggers per turn with just a Ravnica bounce land in your hand. You may not grow the amount of lands in your deck, but it does allow you to get that 4 damage trigger off from your commander consistently.

Tireless Tracker and Tireless Provisioner are the GOAT in a landfall deck. All the treasures, food, or clues you could ever hope for.

Trench Behemoth is a solid value engine that lets you return lands to your hand to protect itself while also forcing a creature to attack whenever you get a landfall trigger. If you have enough tokens, you can take out their big threats if they decide to swing at you with it.

I love my Omnath deck, as I've had it since I pulled a foil version of him from a Zendikar Rising prerelease box. If you want other suggestions, I'm happy to help!

TheOfficialCreator on Is it Worth Expanding into …

3 months ago

The deck in question: It's Raining Cats and Planeswalkers

This deck, essentially, runs a very land-type intensive mana base, which gives me good payoffs for my Wild Nacatls, Nishoba Brawlers, and Leyline Binding.

Ever since I made the deck, I have considered expanding into black to gain access to more cards like Vanishing Verse. Should I?

The advantages of doing so would be gaining access to a bigger card pool and reducing Leyline Binding's potential cost to 1 mana (as early as turn 2!), as well as increasing the potential power of Nishoba Brawler.

The downsides are that my mana base would likely become even more painful, and it has the potential of making it harder to cast my finisher, Omnath, Locus of Creation. It also makes Sundering Titan potentially even stronger against our deck, as in the past Tron has been a thorn in this deck's side.

What do you all think? Do you have any experience running multicolor planeswalker pile decks, and if so, does Ink-treader or Rainbow work better in your experience? Is there anything I'm missing?

Zheraan on Shorikai go vroom

4 months ago

Maybe you're overestimating the mana flood, usually about 39-40 is a better number unless you have lots of draw sources. Since there are 100 cards, that directly translates in chances to draw lands, so 40 lands would mean 40% chances to draw one, which is ideal for decks that really need consistant drops at least till turn 3-4, like it's the case here. Your chances of getting this with 35 lands or lower are meager, especially here as most of the card draw comes after the 4th mana. Thankfully, we've got rocks here to help us curve it out nicely and get some acceleration, so I think the current basis of 36 (+1 MDFC) lands is good.

As for my playgroup, well, it mostly consists of my own decks that since I recently moved to study abroad and I'm with new players or people that don't have their cards with them, so yeah no quadruple digits indeed ! The Omnath Deck I built (linked above) is probably going to be the strongest and most expensive, even if I didn't buy a Scapeshift + Valakut, the Molten Pinnacle for it!

Regarding Manifold Key, I really like it because it's a one-drop that allows us to reuse Shorikai's ability to draw/select, untaps vehicle for the eventual necessary defense, and in late game might allow us to close in on the win with Shorikai's fat ass (or even better, Reaver Titan) when other player's are too full of blockers. As for Trinket Mage, you named it, fetching Skullclamp is dope as it's probably one of our strongest cards, or some ramp (likely Sol Ring) if we need it.

So yes, now it's really have because of how nothing is actually bad in there ! Surprisingly it is harder than for the Omnath, Locus of Creation deck, which is in an archetype that has way more cards than vehicles. It's not gonna get easier when Brother's War comes out, as I expect it to have some cool artifacts and vehicles I'll want to use as well! That's why I'll wait for it before ordering this deck.

wallisface on Favorites and Bests

6 months ago

Stoic_Gaming no worries, it looks like people have taken on the spirit of the conversation in any case - so hopefully it's going in the direction you intended :)

For me, my favourite colour hands-down is , with almost all of my decks being some variation of , , , or . Red, conversely is not really in my preferred playstyle at-all, to the point where I basically play nothing red... there is only a very small handful of red cards I find appeals to me.

I'm a massive fan of Grist, the Hunger Tide and Grim Flayer, being someone who prefers midrange strategies and grindy "cruel control". This probably also explains my hatred of Omnath, Locus of Creation, as it is almost impossible to fight-against with a midrange strategy, while also being a card that doesn't appeal to me at all (probably in part because of its red-ness)

nbarry223 on Viga-BOOM! (Turn 2)

6 months ago

This is the best I could come up with. Bring to Light is a little awkward game 1, but in games 2/3 when I can find a silver bullet of some kind, it is much better. I wish it worked with Mosswort Bridge, but we can't have everything. I ended up cutting Karn's Sylex + Chalice of the Void to make space for the "Bring to Light silver bullets" as they were my two weakest links in the sideboard.

Surprisingly, with Threats Undetected I've found myself going for:

Elvish Reclaimer
Omnath, Locus of Creation
Dryad of the Ilysian Grove
Primeval Titan

instead of Cultivator Colossus in a lot of situations, since Elvish Reclaimer almost always manafixes me into Omnath, Locus of Creation with something like Boros Garrison when I know they are going to avoid Dryad of the Ilysian Grove and Primeval Titan.

Honestly, I think I am trying to accomplish too much and should pick Bring to Light or Threats Undetected to run, but I like the idea of both and they have decent enough synergy with the other cards I need to include.

I did come up with some other "options" for Bring to Light, the best of which is The Gitrog Monster, followed closely by Nicol Bolas, the Ravager  Flip (Phyrexian Obliterator + Arena or sneaky tech like Sower of Temptation being honorable mentions).

I'm a little lighter on basic Forests than I would like, so I'll probably end up cutting something to add them back in a little, as 2 is the bare minimum I am comfortable with.

I think Omnath, Locus of Creation with Threats Undetected or The Gitrog Monster with Bring to Light is the correct answer, but I'm going to keep trying to squeeze in both paths for now.

nbarry223 on Viga-BOOM! (Turn 2)

6 months ago

Best idea I can think of is somehow reworking the manabase to support 4/5 color and going with Omnath, Locus of Creation + Bring to Light (and maybe Golos, Tireless Pilgrim if going 5 color) alongside Threats Undetected replacing Eladamri's Call.

I've really thought about Bring to Light (probably 2 copies), but I need more payoff cards instead of just Scapeshift. Being able to slot in Threats Undetected may be what finally makes it good enough. If I go 5 color, I can also add Unmoored Ego and Culling Ritual to the side, which are both cards I really miss from previous versions. Bring to Light makes a great silver bullet tutor as well, so the deck would play similar to when I ran Glittering Wish.

I'll have to toy around with that idea in more detail, think I've talked myself into at least trying it.

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