Omnath, Locus of Creation

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Vintage Legal

Omnath, Locus of Creation

Legendary Creature — Elemental

Recommendations View more recommendations

Zheraan on Shorikai go vroom

3 weeks ago

Maybe you're overestimating the mana flood, usually about 39-40 is a better number unless you have lots of draw sources. Since there are 100 cards, that directly translates in chances to draw lands, so 40 lands would mean 40% chances to draw one, which is ideal for decks that really need consistant drops at least till turn 3-4, like it's the case here. Your chances of getting this with 35 lands or lower are meager, especially here as most of the card draw comes after the 4th mana. Thankfully, we've got rocks here to help us curve it out nicely and get some acceleration, so I think the current basis of 36 (+1 MDFC) lands is good.

As for my playgroup, well, it mostly consists of my own decks that since I recently moved to study abroad and I'm with new players or people that don't have their cards with them, so yeah no quadruple digits indeed ! The Omnath Deck I built (linked above) is probably going to be the strongest and most expensive, even if I didn't buy a Scapeshift + Valakut, the Molten Pinnacle for it!

Regarding Manifold Key, I really like it because it's a one-drop that allows us to reuse Shorikai's ability to draw/select, untaps vehicle for the eventual necessary defense, and in late game might allow us to close in on the win with Shorikai's fat ass (or even better, Reaver Titan) when other player's are too full of blockers. As for Trinket Mage, you named it, fetching Skullclamp is dope as it's probably one of our strongest cards, or some ramp (likely Sol Ring) if we need it.

So yes, now it's really have because of how nothing is actually bad in there ! Surprisingly it is harder than for the Omnath, Locus of Creation deck, which is in an archetype that has way more cards than vehicles. It's not gonna get easier when Brother's War comes out, as I expect it to have some cool artifacts and vehicles I'll want to use as well! That's why I'll wait for it before ordering this deck.

wallisface on Favorites and Bests

2 months ago

Stoic_Gaming no worries, it looks like people have taken on the spirit of the conversation in any case - so hopefully it's going in the direction you intended :)

For me, my favourite colour hands-down is , with almost all of my decks being some variation of , , , or . Red, conversely is not really in my preferred playstyle at-all, to the point where I basically play nothing red... there is only a very small handful of red cards I find appeals to me.

I'm a massive fan of Grist, the Hunger Tide and Grim Flayer, being someone who prefers midrange strategies and grindy "cruel control". This probably also explains my hatred of Omnath, Locus of Creation, as it is almost impossible to fight-against with a midrange strategy, while also being a card that doesn't appeal to me at all (probably in part because of its red-ness)

nbarry223 on Viga-BOOM! (Turn 2)

2 months ago

This is the best I could come up with. Bring to Light is a little awkward game 1, but in games 2/3 when I can find a silver bullet of some kind, it is much better. I wish it worked with Mosswort Bridge, but we can't have everything. I ended up cutting Karn's Sylex + Chalice of the Void to make space for the "Bring to Light silver bullets" as they were my two weakest links in the sideboard.

Surprisingly, with Threats Undetected I've found myself going for:

Elvish Reclaimer
Omnath, Locus of Creation
Dryad of the Ilysian Grove
Primeval Titan

instead of Cultivator Colossus in a lot of situations, since Elvish Reclaimer almost always manafixes me into Omnath, Locus of Creation with something like Boros Garrison when I know they are going to avoid Dryad of the Ilysian Grove and Primeval Titan.

Honestly, I think I am trying to accomplish too much and should pick Bring to Light or Threats Undetected to run, but I like the idea of both and they have decent enough synergy with the other cards I need to include.

I did come up with some other "options" for Bring to Light, the best of which is The Gitrog Monster, followed closely by Nicol Bolas, the Ravager  Flip (Phyrexian Obliterator + Arena or sneaky tech like Sower of Temptation being honorable mentions).

I'm a little lighter on basic Forests than I would like, so I'll probably end up cutting something to add them back in a little, as 2 is the bare minimum I am comfortable with.

I think Omnath, Locus of Creation with Threats Undetected or The Gitrog Monster with Bring to Light is the correct answer, but I'm going to keep trying to squeeze in both paths for now.

nbarry223 on Viga-BOOM! (Turn 2)

2 months ago

Best idea I can think of is somehow reworking the manabase to support 4/5 color and going with Omnath, Locus of Creation + Bring to Light (and maybe Golos, Tireless Pilgrim if going 5 color) alongside Threats Undetected replacing Eladamri's Call.

I've really thought about Bring to Light (probably 2 copies), but I need more payoff cards instead of just Scapeshift. Being able to slot in Threats Undetected may be what finally makes it good enough. If I go 5 color, I can also add Unmoored Ego and Culling Ritual to the side, which are both cards I really miss from previous versions. Bring to Light makes a great silver bullet tutor as well, so the deck would play similar to when I ran Glittering Wish.

I'll have to toy around with that idea in more detail, think I've talked myself into at least trying it.

nbarry223 on Viga-BOOM! (Turn 2)

2 months ago

Best idea I can think of is somehow reworking the manabase to support 5 color and going with Omnath, Locus of Creation + Golos, Tireless Pilgrim + Bring to Light alongside Threats Undetected instead of Eladamri's Call.

I've really thought about Bring to Light, but I need more payoff cards instead of just Scapeshift. Being able to slot in Threats Undetected may be what finally makes it good enough. If I go 5 color, I can add Unmoored Ego to the side, which is a card I really miss. Bring to Light makes a great silver bullet finder as well.

I'll have to toy around with that idea.

_Delta_ on Simic Lands

2 months ago

Glad to be of help! It was late and I realized after I suggested still a few things you had already included but by a later point couldn't go back to edit them. I admit I never got into asking some questions perhaps on the exact power level or anything like that but I get why you might not wish to add some of these. I use all the ones named regarding that self-mill strategy (Laboratory Maniac etc) in a Kruphix, God of Horizons deck I have which is capable of some explosive plays when I start generating ridiculous amounts of mana and or cast something like Omniscience with ways to draw a crazy amount of cards. But it also plays a bunch of big creatures like the Eldrazi if I want to win in a more straightforward, combat-focused way. I get the appeal of wanting to build up a big boardstate, and Simic colours are great for that.

I'll also just say that I started Magic back in approx 2013 and was the colour pair I fell in love with for deckbuilding and during my first little while with the game me and some friends played at a pretty casual level too. In fact, before I even knew much of anything about all the various formats, I played a Simic deck which was like 80 cards filled with stuff like an Arcanis the Omnipotent with multiple ways to untap it and some other things with useful activated abilities, a playset of Roil Elementals which I protected with counterspells and Archetype of Endurance (they were fun to use alongside Explosive Vegetation and similar effects), Lifeblood Hydra, Horizon Chimera were others, and finally some goodies like Prophet of Kruphix (rip its commander banning) and later additions like Vorinclex, Voice of Hunger.

Some of this became a Vorel of the Hull Clade commander deck for a while, but I still really always liked the theme of lands early on which is why I made a Lord Windgrace deck and now most recently an Omnath, Locus of Creation deck.

And having a lot of lands can be made to work, it's for one thing unfortunate that many of the cards in this theme which allow you to play extra lands from hand or graveyard are so costly even despite some reprints so there were a lot of ideas I skipped suggesting. I still think you should keep an eye out for Ramunap Excavator if you have a good chance to acquire one because you do have a significant number of lands which either can be sacrificed, cycled, or in some way become a creature and at some point die, so having another way to earn a few more back could be useful outside of World Shaper, Splendid Reclamation, and The Mending of Dominaria which I see is nonetheless your general gameplan.

Some of my decks which can be seen on my profile are complete / nearly fully owned, but yet others I build them how I want them to be eventually a little later and I definitely get wanting to make choices that are budget friendly with myself still as a student. I have for one thing been smart or simply gotten lucky and picked up a lot of cards from buying/trades when they were either cheap / reprinted over the years which has made a few of my decks creep up in price now (my best example of this was acquiring a Sliver Queen for $100 CAD worth of trades (approx $76 US) like five years ago. Anyway, if I do think of more stuff which could be of use here I'll let you know btw!

_Delta_ on Simic Lands

3 months ago

I definitely think you can spare to cut some lands, my own Omnath, Locus of Creation landfall deck only uses 39 (mind you, it has Wooded Foothills, Misty Rainforest and the like which give me extra landfall triggers). In their place I highly suggest some stuff like Roiling Regrowth, Harrow, Kodama's Reach, Cultivate, Rampant Growth, and Growth Spiral.

Other suggestions would be as follows and I made an effort to keep price in mind for all of these as best as I could: Sylvan Awakening, Primal Surge (since you have so many permanents could be used to great effect, and if used alongside cards like Laboratory Maniac, Jace, Wielder of Mysteries and maybe even something like Enter the Infinite you could create a sudden win-con out of these. Remember also if you include some of my above suggestions which tutor for land those are helping ever so slightly thin out your deck for such a win con). More would include Nissa, Vital Force, Avenger of Zendikar, Multani, Yavimaya's Avatar, Ulvenwald Hydra,Zendikar's Roil, Ramunap Excavator, Hour of Promise (noticed you have quite a few deserts to have a chance at the bonus effect), Lotus Cobra, Tireless Provisioner, Blackblade Reforged, Druid Class, The Mending of Dominaria, Wilderness Reclamation, Reshape the Earth, Jaheira's Respite, Meloku the Clouded Mirror (let's you repeat all your landfall effects), Retreat to Coralhelm and Praetor's Counsel.

As for actual lands:

Simic Growth Chamber, Reliquary Tower, Myriad Landscape, Scavenger Grounds, and Endless Sands.

Oh and here's my Omnath list I mentioned if you want to give it a glance. I know some of the stuff featured in this is pricey, but it nonetheless may still give you some ideas for now, or otherwise for the future:


Standby for Landfall

Commander / EDH* _Delta_

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Hope this helps! If I had more time to spare currently I would suggest what you might cut for these things but that may have to wait for a while unfortunately. But I'll surely return to say more sometime!

Delphen7 on Dominaria United Spoilers

3 months ago

DemonDragonJ I think WoTC lost that ability with fetchlands and triomes. Modern has decks that are running Omnath, Locus of Creation and Magus of the Moon in the same deck and they don't even care. Fetchlands allow you to play the best of each color with minimal downsides.

I think slight breaks are great as they help encourage more monocolor decks as they can now deal with threats to that color easier.

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