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Omnath, Locus of Creation
Legendary Creature — Elemental
Neotrup on Copying Omnath, Locus of Creation …
1 week ago
If a player casts Stifle in response to Strionic Resonator's activation targeting the same ability as the Resonator it will counter that ability removing it from the stack. That will cause the activation to no longer have a legal target when it tries to resolve, effectively countering both the original trigger and the activation.
As a note, Strionic Resonator would copy the landfall ability as a whole. When Omnath, Locus of Creation's ability resolves, it checks how many times the ability has resolved, not how many times it triggered, or which trigger it was. Copying the second trigger will make the copy add and make the actual trigger deal 4 damage to each opponent and each planeswalker you don't control, even though it was the second trigger, as it is now the third time the ability is resolving.
builderboy7 on Copying Omnath, Locus of Creation …
1 week ago
If player A controls an Omnath, Locus of Creation and plays their second land for turn, holds priority, and copies Omnath's triggered ability to add 4 mana to their mana pool with a Strionic Resonator. If then player B elects to cast Stifle on the Omnath ability, what happens to the copy of the ability on the stack?
MyFETTish on Manlands and landfall together or …
4 months ago
I am in the beginning steps of the 32 deck challenge. I am trying to do different themes, but I have 2 themes that are similar, but not sure how they would play out. One is the man lands - lands that turn into creatures - with Omnath, Locus of Creation as the commander and the other is landfall triggers with Thalia and The Gitrog Monster as the commander. Am I better combining these themes or keeping them separate?
legendofa on Why Do Some Players Keep …
6 months ago
wallisface I'm not sure comparing the overall best nonlegendary creatures to all creatures is quite the right comparison. Legendary creatures in general tend to be more powerful than non legendary creatures in general. By comparing the average strength of legendaries to the average strength of all creatures (which may actually be impossible to standardize and express numerically), I think it's reasonable to say that legendary creatures as a whole are better than nonlegendary creatures as a whole. Atraxa, Grand Unifier, Griselbrand, Omnath, Locus of Creation, Lurrus of the Dream-Den, Muxus, Goblin Grandee, and Leovold, Emissary of Trest are a small sampling of legendary creatures that have influence (or bans) in multiple formats.
Some individual nonlegendary creatures might break the ceiling of most legendary creatures, but the general floor for legendaries is much higher, and the ceiling is comparable if not also higher. Competitive formats are built around "the best" cards, but there are a lot more nonlegendary creatures by number and proportion that aren't "the best".
Swing4Lethal on Esper Control 3.0
11 months ago
@R3l04d: Thanks for your feedback! I haven not updated since WoE. However, I did move a Supreme Verdict to the sideboard in place of 1 copy of Rest in Peace and cut the Censor. I added Cling to Dust and Jwari Disruption Flip to the main. I looked up The End. It certainly is powerful, and could easily replace the Vanishing Verse in the sideboard. I don't know about cutting Saw it Coming though, as you need a protected way to counter things in Thoughtseize decks that this list is susceptible too, such as Mayhem Devil, Omnath, Locus of Creation, Niv-Mizzet, Supreme, etc. Esper control has always been my go-to archetype and I believe it is much better positioned than UW control because of the premium removal black brings and of course Sheoldred, the Apocalypse. Also, Reckoner Bankbuster is probably the most valuable card in the deck. I have a 100% win rate in games that I have cast it.
K4nkato on Tomb of Annihilation (Venture into the Dungeon)
1 year ago
I have a few observations:
1) Your curve is too high. Too many hands have nothing to do on turn 1 & turn 2. Against midrange decks like Rakdos Midrange they’ll likely have Bloodtithe Harvester in play with Fatal Push ready to kill your three drop (they sack a blood token to trigger Revolt). Unless you open an Intrepid Outlander you’ll be defenseless until turn 4 or 5. You should diversify your curve with more 1 and 2 drops to smooth out your plays. While it’s not directly dungeon related I think Mosswood Dreadknight would be a great 2-drop.
2) You don’t have enough interaction. A combo deck like Greasefang, Okiba Boss can combo on turn 3 before you have a chance to remove her with Murderous Rider. If you remove her vehicle with You Find a Cursed Idol but don’t kill her she’ll just combo again the next turn. There’s a lot of great removal options in G/B like Abrupt Decay or Assassin's Trophy that handle tons of different matchups.
3) You don’t have a good plan for over-the-too value decks. The dungeon plan takes time to grind (not a bad thing), but your need to give yourself the time to grind. If you play against a deck with something like Bring to Light or Enigmatic Incarnation you might get completely ran over by Omnath, Locus of Creation or The Scarab God. You can fight back against these decks with unconditional removal like Go for the Throat and discard spells like Duress and Liliana of the Veil.
4) You need some more card draw. If you’re lowering your curve you should expect to play longer games & can pull ahead of opponents with card draw engines. Castle Locthwain pulls you ahead of your opponents in long games. Hive of the Eye Tyrant gives you an option to win the Dungeon back from an opponent when you’re out of creatures & closes long games against control decks. Field of Ruin is great for midrange mirror matches bc it blows up your opponent’s castles.
Dungeons can be a hard mechanic to work with but it rewards you for playing long games & slowing your opponent down. If you run a solid midrange deck with Dungeon cards to break parity and pull you ahead you’ll have a solid game plan.
Icbrgr on Modern Horizons Light
1 year ago
@SpammyV Getting into Premodern is an interesting idea... I haven't really thought about or looked into that format before. Arent Lurrus of the Dream-Den, Mystic Sanctuary, Uro, Titan of Nature's Wrath, Tibalt's Trickery, Oko, Thief of Crowns and Field of the Dead all Banned in Modern? Not saying that Omnath, Locus of Creation or Thassa's Oracle wouldn't be powerful; but most of what you said has already been addressed as problematic cards... I dont know if its a fact or just a rumor but I remember hearing when standard was going super crazy powerful WOTC said they were giving up on playtesting cards (at least for impact on eternal formats) before releasing them and would just ban them if they became problematic.
I agree with Modern Horizons providing good/crucial interaction... Force of Negation/Solitude are great... but when the opponent uses Violent Outburst and has a Force of Negation to protect it and I'm dealing with Crashing Footfalls/Living End I get big mad and big sad lol.... not that there wasn't nonsense before Modern Horizons or that I could say this theory format would be better in that regard; but the pursuit/goal of this concept was really just an opportunity to give the Original Modern a second chance to continue being what is was initially meant to be... sure we wouldn't have Solitude but eventually we got March of Otherworldly Light.
eliakimras on Omnath, Locus of Douchebaggery
1 year ago
Another suggestion I had in mind was to split your basics between regular basics and Snow-Covered basics, to make it easier for Field of the Dead to trigger (with the added benefit of running Into the North as another spell to ramp into Omnath, Locus of Creation).
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