Omnath, Locus of Creation

Omnath, Locus of Creation

Legendary Creature — Elemental

When this enters the battlefield, draw a card.

Landfall — Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, gain . If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Omnath, Locus of Creation occurrence in decks from the last year

Latest Decks as Commander

Omnath, Locus of Creation Discussion

Starsky2814 on Omnath, A Song of Creation and Chaos

20 hours ago

Any thoughts on adding Echoing Equation ? Turn our creatures into Omnath, Locus of Creation for a turn. Lot of life gain, mana and damage, if we hit all three levels of landfall.

Minousmancer on Praetor Zoo

3 weeks ago

I'm really worried about board sweeps right now because there are so may of different ones of them.

Because that's what crushes my momentum. So if I can thin/burn through my deck faster than they have answers, awesome! Saw this to scare them into thinking they are tricking me to use them. So then I can if possible have an ace in the hole to have Neutralize as a shwarmy " Opt " or " Counterspell ". Sweeps die spells are on a curve I haven't seen since Innistrad.

And wow, why Bas over Tef or Jas? He can't protect himself until like turn 6-7

Today, after I made this deck over almost four hours (based off of a couple concepts I had before Kaldheim) I wanted it to kinda be like the current White Weenie deck that is floating around.

Then I realized this is one of the best zoo concept decks for awhile now. When zoo was most prominent... Blue wasn't involved or effective against it.

So, now that I've revised it. I look at your suggestions. (Which are always awesome, you have such a masterful mind when it comes to this game) no smoke blowing you are great.

Just play this form of my deck in area a for three days.

I know you'll be playing net Deckers I don't care.

Yes, my deck might be shhh, let's not talk about it. Though, try a couple games. See how that works. Then use my Sideboard as your best in three. No deck I ever create is based on best in one! It's based on two of three.

(Side note about side biard: it's about dealing with what you might have to deal with later) beyond that the Sideboard might fully or partially become part of your Mainboard. This happens for multiple reasons. 1: you need to deal with a random new existing system that predominantly dominates the current system.

Ultimately things like Omnath, Locus of Creation I also know rescritions and banning will come to Vorinclex, Monstrous Raider.

Eisenherz on Best Commanders in EDH [Tier List]

1 month ago

I think Omnath, Locus of Creation should be in T1.

  1. It has 4 colors, which gives it a huge card pool to play with.
  2. It is a value creature, that gives you life, mana and deals with opponents (and their planeswalkers)
  3. It is an outlet with Emiel or any other loop (e.g. Foodchain) that can win by drawing your library or by simply dealing infinite damage (looping dryad arbor).
  4. Because of the 4c identity it is very versatile and can be super good as a evolution style, a breach focused or a sans-B foodchain list.

Thank you for listening to my TED talk.

Nemesis on Huge Banned & Restricted Announcement

2 months ago

B&R Announcement today and it's a doozy:


Omnath, Locus of Creation is banned (from suspended).

Uro, Titan of Nature's Wrath is banned.


Balustrade Spy is banned.

Teferi, Time Raveler is banned.

Undercity Informer is banned.

Uro, Titan of Nature's Wrath is banned.

Wilderness Reclamation is banned.


Field of the Dead is banned.

Mystic Sanctuary is banned.

Simian Spirit Guide is banned.

Tibalt's Trickery is banned.

Uro, Titan of Nature's Wrath is banned.


Arcum's Astrolabe is banned.

Dreadhorde Arcanist is banned.

Oko, Thief of Crowns is banned.


Lurrus of the Dream-Den is unbanned.

Also, Cascade has been changed so that it only works on the side of dfc/split cards that is below the casting cost of the cascade card.

Thoughts on this everyone?

Mcat1999 on Please help save this game

2 months ago

Yes. EDH is MTG's single largest format and Mark Rosewater has even said that he wished he could remove or dissolve the Rules Committee, as they are not employees of WOTC, rather some 3rd party Judges and managers.

Standard, one might assume, is MTG's next largest format. Apparently that title is held for Draft, which makes sense. Logistically, entering a Standard competition is difficult, costly (competitive decks rotating in and out) and difficult with schedules. However Draft is as simple as buying a few packs or a box and going at it with your friends. We use to play at Steak and Shake. We'd get off work, hit up our Walmart and go eat at Steak and Shake or Ihop. We'd crack packs, build crappy decks and go have some fun.

Standard isn't a dying format by any metric. However, in terms of profitability, Standard isn't where the moneys at. So yes, it makes economic sense to cater to the strongest (financial) formats as to attract the most buyers.

So yes, chase rares and mythics (and even uncommons and occasionally commons) are made for each set for these two format archetypes.

And yes, some colors get far more love and appreciation than others. I recall over the past year or so seemingly every single mono-black Legendary creature was given explosive praise by the YouTube community, to the point influencers would start off videos with "Yeah, it's another black creature..."

Not that many of them have actually panned out the way they were hyped up to be. Honestly most of that hype was just for easy clicks.

If you look up Standard banning history, we find something very interesting. Here's a breakdown of Standard's bannings since 2017 when the Banhammer really began hitting hard.





It's actually quite interesting that has 36.67% of all bannings in Standard and has 33.33%.

Combined into Simic or +, there are 5 total cards. Thereby making Simic+ the most "Powerful" broken color combination.

Information on ban lists:

Sephyrias on Commanders by Power Level [EDH Tier List]

2 months ago

6 months since the last update. Oh boy, this is really far behind. Core Set 2021, Commander Legends, Zendikar Rising, now Kaldheim. That's like 100 new legendary creatures. So ... who are the most notable for higher power levels?

Amareth, the Lustrous , Kaza, Roil Chaser , Koll, the Forgemaster , Koma, Cosmos Serpent , Liesa, Shroud of Dusk , Omnath, Locus of Creation , Vega, the Watcher , Tergrid, God of Fright  Flip, Birgi, God of Storytelling  Flip, Araumi of the Dead Tide , Sakashima of a Thousand Faces , Obeka, Brute Chronologist ?

Mostly the Kaldheim and Commander Legends legends?

aholder7 on

2 months ago

okay so a few things of note here.

first. i'd suggest running 4-ofs for your best cards. there isn't any clear reason why you'd want 3 ofs in this scenario except mogis who is legendary in which case it's fine.

second. Lightning Bolt. it's one of the best red cards in the game and it's cost effective way of solving problems cannot be understated. i think it's important that it gets a slot in this deck.

third. your win con appears to be Mogis/burn. Mogis is a very slow way to win. normally for a control deck you are controlling them until you can drop some threat that you can protect that will win the game shortly after that or at least create such a lock as to make getting out of it futile. mogis will never turn on in your deck so at most it's going to be 2 damage a turn from mogis assuming they aren't doing a wide strategy. perhaps a planeswalker like Liliana, the Last Hope who you can +1 to help remove creatures and win off of her ult.

fourth. your mix of control spells is heavily weighted towards destroying creatures after they hit the field. thats something you want to respond to but people play other cards that you'll need to deal with. enchantments like Wilderness Reclamation, artifacts like Amulet of Vigor and non-permanents of all kinds. you also will lose pace with decks that use creature that have ETBs such as Omnath, Locus of Creation and Uro, Titan of Nature's Wrath which yes you can kill but you'll be losing card advantage. you need a few more proactive responses and ways to gain incremental advantage over your opponent. discard spells like Thoughtseize or at least multipurpose cards like Kolaghan's Command and Collective Brutality can help. other proactive cards such as Blood Moon and Ghostly Prison can shut down or at least slow opposing decks to keep them from racing ahead of you.

with the above things in mind i'd suggest something along the following changes.

cards to remove:

-3 Crackling Doom: soul shatter and other remove should be sufficient

-3 Lightning Helix: lifegain is great for stabilizing but the power removal comes from it's mana efficiency. on turn 2 being able to play a discard spell and hold up a Lightning Bolt for their creature is much more powerful than the life gain from helix. still a great card for sideboard to bring in against lightning fast agro decks like burn or zoo.

-1 Soul Shatter: i'm not sure you need any of these in the mainboard. you have Anguished Unmaking to get around indestructible should it come up. Dreadbore and Anguished Unmaking can kill planeswalkers. That leaves hexproof is the only thing that this gets around that you don't have an answer for already. hexproof is uncommon enough that i'd personally put this in the sideboard, but considering how many of this effect you have in your deck i'm assuming your meta has enough hexproof to warrant 2 mainboard slots.

-4 Divine Gambit: 1 for 1 at best, 1 for 0 at worst. the ability to exile most types of permanents is powerful but the downside seems too risky and likely to set you behind.

-3 Anger the gods: you don't need 7 soft sweeps. with the amount of removal you have a board wide damage spell is likely for hitting tokens or other wide strategies. for most of these scenarios 2 damage should be enough. in the scenarios where 2 isn't enough, 3 likely isn't either. Wrath of God or similar would be a better bet for those situations.

-1 Pyroclasm: you probably don't even need 4 soft sweeps in the main unless you are expecting a dearth of going wide strategies in your meta.

-3 Mogis, God of Slaughter: without a way to turn him on or a way to create a true lock outs like teferi-pool you aren't going to get as much value out of mogis as you need to make him your win con.

cards to add:

+4 Lightning Bolt: this is solid removal or a damage to face if you don't need to use it as such.

+2-4: Thoughtseize: considered one of the best discard spells in the game because it hits basically everything at the cost of 2 life.

+2-4: Duress: you can choose Inquisition of Kozilek or Raven's Crime or another discard spell of your choice. i'd suggest at least 6 discard spells and you can decide the split between your discard spells depending on how aggressive your meta is.

+2 Kolaghan's Command: small creature removal, artifact removal, discard spell. very versatile.

+4 Liliana, the Last Hope, a strong contender for win con. i went with 4 copies because it doesn't have innate protection and you want it early if you can as it provides good value.

+1 Path to Exile: to make it a 4 of.

+1 Fatal Push: to make it a 4 of.

??? Tibalt's Trickery: I don't know if this is a good idea in control. you are giving up a card to change what card your opponent is casting. but they are still getting something. so you are 1 for 0ing them in a way. if they are casting a spell like Scapeshift for the win then obviously this will help but the risk of them flipping an equally scary threat off the top is very real. but your choices in counterspell are pretty limited.

if you are willing to mess around with your mana base you can probably make good use of Blood Moon as well but that would require some careful maneuvering in a 3 color deck.

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