Ring of Ma'ruf

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Ring of Ma'ruf

Artifact

(5), Tap, Exile Ring of Ma'ruf: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand.

legendofa on Can [Karn the Great Creator] …

1 week ago

Yes, Karn, the Great Creator can put an exiled Ring of Ma'ruf into your hand. The updated wording on Ring is simply

  • , , Exile Ring of Ma'rûf: The next time you would draw a card this turn, instead put a card you own from outside the game into your hand.

So the Ring exiles itself as part of the activation cost, allowing Karn to add it to your hand.

The old wording was created when interacting with objects not immediately in play was still a novelty, and the exile zone didn't fully exist. (To be fair, almost everything was a novelty at that point.)

Also, you need double square brackets to link cards, not just single square brackets.

[[Ring of Ma'Ruf]]

TheBestMagicCard on Emrakul, the Promised End

7 months ago

Oh, Manifold Key doesn't untap it's self, not a combo piece...

Hm, interesting point about the Twig and Amulet... Yeah, I guess it is mostly for the getting an artifact in the graveyard... They do act very similar to just a land, but they have that potential to count for . They're kind of like artifact versions of Blasted Landscape. I think Burnished Hart and Kuldotha Forgemaster are the only other cards included that put artifacts in the graveyard? I don't really want to rely on my artifacts getting destroyed by someone else to get that cost reduction...

Codex Shredder is also on my short list of cards to include. I'm always surprised at how useful this card is. It can mill an opponent's Vampiric Tutor or Sensei's Divining Top away, and can also help fill my graveyard with card types, although it's hit or miss with that, it usually flips a land or artifact, and worst case a cool creature... I think I don't actually have any cards that can get something back from the graveyard right now...

I have considered Karn, the Great Creator, especially because it can be a Planeswalker in the graveyard, but I ultimately don't really want my Planeswalkers in the graveyard though... The +1 ability works with Voltaic Construct to make infinite mana with Basalt Monolith, Mana Vault, Grim Monolith, Thran Dynamo, and potentially Everflowing Chalice, just like Karn, Silver Golem, which I think is p cool. The -2 is kind of technically useless in EDH, as tournament rules actually say you can get a card out of your sideboard, not actually any card you own, and in EDH you don't have a sideboard... Casually, sure, if your playgroup is into getting any card that's cool, Ring of Ma'ruf also does this, but I guess I've just opted not to use that ability... The Null Rod effect is obviously very powerful, but yeah, I guess at least in my meta, I'm not as concerned with other people's artifacts, and ultimately I want to be more fast and aggro, rather than defensive and like staxy with the deck. There's a lot of removal in the deck, to me a surprising amount for colorless, and I guess I can rely on that to get rid of a problem artifact, or whatever someone ramps into if need be. So yeah, I guess despite the Null Rod effect and the Voltaic Construct synergy, it still just seems a little clunky, or something? I also play with way more mana rocks in most of my decks then most people in my meta. If more of my opponents played more mana rocks, that would make it much more relevant, but until they catch on, I guess I think it's just not quite there for me...

I might rather put Karn, Silver Golem in, because it's a good blocker, and can turn multiple of my expensive artifacts into an alpha strike...

Karn, Silver Golem was my first commander for this deck way back in the day, and Voltaic Construct was a key part of the deck. It also included Mycosynth Lattice, to destroy opponent's lands, and Darksteel Forge and Nevinyrral's Disk. These cards were really fun to play, and basically a hard lock when they were together, but without Karn, Silver Golem as the commander, I've steered away from that style I guess because it was just so expensive to pull off, and requires multiple high mana-value cards. I think the combos I have in now are cheaper and have more general synergy with other cards, and at this point, just ramping into Emrakrul as fast as possible is pretty devastating. In my heart though, I still want to include them...

Squee_Spirit_Guide on Pre-Y2K Panic Button

1 year ago

Thank you ThatWeirdPerson! And that's a great question! I actually included a playset of Jokulhaups when I first built the deck but I found that most of the time games went long enough I had multiples in my hand when I 'went off'. I kept dropping them in favour of the tutors since the tutors can be Jokulhaups or anything else in the deck I might need at the time. The rest is just buying time to naturally draw enough cards that the odds are good I'll find what I need! Although I should say it defintely does not work every time... or even often...

I have thought about using wish cards to get utility enchantments or Jokulhaups from the sideboard as needed, but keeping it 1999 and earlier means my best bet is Ring of Ma'ruf so that plan never really worked out :)

HappyMilkXD on The Actual Weirdest Cards

4 years ago

I was looking for the wierdest Magic cards in Google, and stumbled with this magnificence. But I also think you're missing some good stuff:
- Chaos Orb : demands physical interaction with the game
- Shahrazad : the card that created
- Divine Intervention : 8 mana to just tie
- Floral Spuzzem :
- Goblin Game
- Scrambleverse
- Furnace of Rath
- Shared Fate

And then there are the cards that make you play cards from outside the game:
- Mastermind's Acquisition
- Burning Wish
- Coax from the Blind Eternities
- Cunning Wish
- Death Wish
- Research
- Glittering Wish
- Golden Wish
- Karn, the Great Creator
- Living Wish
- Ring of Ma'ruf
- Spawnsire of Ulamog

Hope any of these cards work for your list!

alexbaylis20 on Lord of the Rings: FlavouRING at any cost

5 years ago

If you were looking for rings to finish of the set for the dwarves there are still Ring of Gix, Ring of Immortals, Ring of Ma'ruf, Ring of Renewal and Jinxed Ring. They arent all good but they can fill the spots in absolutely needed. (also +1 nice deck :D)

sonnet666 on [List] The MTG Weapons Arsenal

6 years ago

Don't stop now. I believe in you!

GreenFuzzyNinja on My mind's desire is to cast every card printed

7 years ago

@Snaptune Thank you for pointing that out. I will create a temur deck with Research/Development in it. Back to work again. Still, I can create a combo with a card like Ring of Ma'ruf. Let's see, Ring of Ma'ruf + Palinchron + Deadeye Navigator + Blue Sun's Zenith + Omniscience. Thank you again, and I will try to incorporate your suggestions.

Snaptune on My mind's desire is to cast every card printed

7 years ago

@GreenFuzzyNinja Just like Archangel Avacyn  Flip counts as a White-Red card and therefore can not be included in a mono-white deck, Research/Development counts as a Red-Blue-Green card, and can not be included in a Blue-Green commander deck, regardless of what half you intend on casting. It's like trying to run Maelstrom Wanderer in your deck, you're just not allowed. If you want to grab things from outside the game (that is not just limited to Eldrazis), your options are Cunning Wish, Living Wish, and Ring of Ma'ruf.

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